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+.\" $OpenBSD: tree.3,v 1.7 2002/06/12 01:09:20 provos Exp $
+.\"
+.\" Copyright 2002 Niels Provos <provos@citi.umich.edu>
+.\" All rights reserved.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\" 1. Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer.
+.\" 2. Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" 3. All advertising materials mentioning features or use of this software
+.\" must display the following acknowledgement:
+.\" This product includes software developed by Niels Provos.
+.\" 4. The name of the author may not be used to endorse or promote products
+.\" derived from this software without specific prior written permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+.\"
+.\" $FreeBSD$
+.\"
+.Dd November 10, 2013
+.Dt TREE 3
+.Os
+.Sh NAME
+.Nm SPLAY_PROTOTYPE ,
+.Nm SPLAY_GENERATE ,
+.Nm SPLAY_ENTRY ,
+.Nm SPLAY_HEAD ,
+.Nm SPLAY_INITIALIZER ,
+.Nm SPLAY_ROOT ,
+.Nm SPLAY_EMPTY ,
+.Nm SPLAY_NEXT ,
+.Nm SPLAY_MIN ,
+.Nm SPLAY_MAX ,
+.Nm SPLAY_FIND ,
+.Nm SPLAY_LEFT ,
+.Nm SPLAY_RIGHT ,
+.Nm SPLAY_FOREACH ,
+.Nm SPLAY_INIT ,
+.Nm SPLAY_INSERT ,
+.Nm SPLAY_REMOVE ,
+.Nm RB_PROTOTYPE ,
+.Nm RB_PROTOTYPE_STATIC ,
+.Nm RB_GENERATE ,
+.Nm RB_GENERATE_STATIC ,
+.Nm RB_ENTRY ,
+.Nm RB_HEAD ,
+.Nm RB_INITIALIZER ,
+.Nm RB_ROOT ,
+.Nm RB_EMPTY ,
+.Nm RB_NEXT ,
+.Nm RB_PREV ,
+.Nm RB_MIN ,
+.Nm RB_MAX ,
+.Nm RB_FIND ,
+.Nm RB_NFIND ,
+.Nm RB_LEFT ,
+.Nm RB_RIGHT ,
+.Nm RB_PARENT ,
+.Nm RB_FOREACH ,
+.Nm RB_FOREACH_FROM ,
+.Nm RB_FOREACH_SAFE ,
+.Nm RB_FOREACH_REVERSE ,
+.Nm RB_FOREACH_REVERSE_FROM ,
+.Nm RB_FOREACH_REVERSE_SAFE ,
+.Nm RB_INIT ,
+.Nm RB_INSERT ,
+.Nm RB_REMOVE
+.Nd "implementations of splay and red-black trees"
+.Sh SYNOPSIS
+.In sys/tree.h
+.Fn SPLAY_PROTOTYPE NAME TYPE FIELD CMP
+.Fn SPLAY_GENERATE NAME TYPE FIELD CMP
+.Fn SPLAY_ENTRY TYPE
+.Fn SPLAY_HEAD HEADNAME TYPE
+.Ft "struct TYPE *"
+.Fn SPLAY_INITIALIZER "SPLAY_HEAD *head"
+.Fn SPLAY_ROOT "SPLAY_HEAD *head"
+.Ft bool
+.Fn SPLAY_EMPTY "SPLAY_HEAD *head"
+.Ft "struct TYPE *"
+.Fn SPLAY_NEXT NAME "SPLAY_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn SPLAY_MIN NAME "SPLAY_HEAD *head"
+.Ft "struct TYPE *"
+.Fn SPLAY_MAX NAME "SPLAY_HEAD *head"
+.Ft "struct TYPE *"
+.Fn SPLAY_FIND NAME "SPLAY_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn SPLAY_LEFT "struct TYPE *elm" "SPLAY_ENTRY NAME"
+.Ft "struct TYPE *"
+.Fn SPLAY_RIGHT "struct TYPE *elm" "SPLAY_ENTRY NAME"
+.Fn SPLAY_FOREACH VARNAME NAME "SPLAY_HEAD *head"
+.Ft void
+.Fn SPLAY_INIT "SPLAY_HEAD *head"
+.Ft "struct TYPE *"
+.Fn SPLAY_INSERT NAME "SPLAY_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn SPLAY_REMOVE NAME "SPLAY_HEAD *head" "struct TYPE *elm"
+.Fn RB_PROTOTYPE NAME TYPE FIELD CMP
+.Fn RB_PROTOTYPE_STATIC NAME TYPE FIELD CMP
+.Fn RB_GENERATE NAME TYPE FIELD CMP
+.Fn RB_GENERATE_STATIC NAME TYPE FIELD CMP
+.Fn RB_ENTRY TYPE
+.Fn RB_HEAD HEADNAME TYPE
+.Fn RB_INITIALIZER "RB_HEAD *head"
+.Ft "struct TYPE *"
+.Fn RB_ROOT "RB_HEAD *head"
+.Ft "bool"
+.Fn RB_EMPTY "RB_HEAD *head"
+.Ft "struct TYPE *"
+.Fn RB_NEXT NAME "RB_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn RB_PREV NAME "RB_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn RB_MIN NAME "RB_HEAD *head"
+.Ft "struct TYPE *"
+.Fn RB_MAX NAME "RB_HEAD *head"
+.Ft "struct TYPE *"
+.Fn RB_FIND NAME "RB_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn RB_NFIND NAME "RB_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn RB_LEFT "struct TYPE *elm" "RB_ENTRY NAME"
+.Ft "struct TYPE *"
+.Fn RB_RIGHT "struct TYPE *elm" "RB_ENTRY NAME"
+.Ft "struct TYPE *"
+.Fn RB_PARENT "struct TYPE *elm" "RB_ENTRY NAME"
+.Fn RB_FOREACH VARNAME NAME "RB_HEAD *head"
+.Fn RB_FOREACH_FROM "VARNAME" "NAME" "POS_VARNAME"
+.Fn RB_FOREACH_SAFE "VARNAME" "NAME" "RB_HEAD *head" "TEMP_VARNAME"
+.Fn RB_FOREACH_REVERSE VARNAME NAME "RB_HEAD *head"
+.Fn RB_FOREACH_REVERSE_FROM "VARNAME" "NAME" "POS_VARNAME"
+.Fn RB_FOREACH_REVERSE_SAFE "VARNAME" "NAME" "RB_HEAD *head" "TEMP_VARNAME"
+.Ft void
+.Fn RB_INIT "RB_HEAD *head"
+.Ft "struct TYPE *"
+.Fn RB_INSERT NAME "RB_HEAD *head" "struct TYPE *elm"
+.Ft "struct TYPE *"
+.Fn RB_REMOVE NAME "RB_HEAD *head" "struct TYPE *elm"
+.Sh DESCRIPTION
+These macros define data structures for different types of trees:
+splay trees and red-black trees.
+.Pp
+In the macro definitions,
+.Fa TYPE
+is the name tag of a user defined structure that must contain a field of type
+.Vt SPLAY_ENTRY ,
+or
+.Vt RB_ENTRY ,
+named
+.Fa ENTRYNAME .
+The argument
+.Fa HEADNAME
+is the name tag of a user defined structure that must be declared
+using the macros
+.Fn SPLAY_HEAD ,
+or
+.Fn RB_HEAD .
+The argument
+.Fa NAME
+has to be a unique name prefix for every tree that is defined.
+.Pp
+The function prototypes are declared with
+.Fn SPLAY_PROTOTYPE ,
+.Fn RB_PROTOTYPE ,
+or
+.Fn RB_PROTOTYPE_STATIC .
+The function bodies are generated with
+.Fn SPLAY_GENERATE ,
+.Fn RB_GENERATE ,
+or
+.Fn RB_GENERATE_STATIC .
+See the examples below for further explanation of how these macros are used.
+.Sh SPLAY TREES
+A splay tree is a self-organizing data structure.
+Every operation on the tree causes a splay to happen.
+The splay moves the requested
+node to the root of the tree and partly rebalances it.
+.Pp
+This has the benefit that request locality causes faster lookups as
+the requested nodes move to the top of the tree.
+On the other hand, every lookup causes memory writes.
+.Pp
+The Balance Theorem bounds the total access time for
+.Ar m
+operations and
+.Ar n
+inserts on an initially empty tree as
+.Fn O "\*[lp]m + n\*[rp]lg n" .
+The
+amortized cost for a sequence of
+.Ar m
+accesses to a splay tree is
+.Fn O "lg n" .
+.Pp
+A splay tree is headed by a structure defined by the
+.Fn SPLAY_HEAD
+macro.
+A
+structure is declared as follows:
+.Bd -ragged -offset indent
+.Fn SPLAY_HEAD HEADNAME TYPE
+.Va head ;
+.Ed
+.Pp
+where
+.Fa HEADNAME
+is the name of the structure to be defined, and struct
+.Fa TYPE
+is the type of the elements to be inserted into the tree.
+.Pp
+The
+.Fn SPLAY_ENTRY
+macro declares a structure that allows elements to be connected in the tree.
+.Pp
+In order to use the functions that manipulate the tree structure,
+their prototypes need to be declared with the
+.Fn SPLAY_PROTOTYPE
+macro,
+where
+.Fa NAME
+is a unique identifier for this particular tree.
+The
+.Fa TYPE
+argument is the type of the structure that is being managed
+by the tree.
+The
+.Fa FIELD
+argument is the name of the element defined by
+.Fn SPLAY_ENTRY .
+.Pp
+The function bodies are generated with the
+.Fn SPLAY_GENERATE
+macro.
+It takes the same arguments as the
+.Fn SPLAY_PROTOTYPE
+macro, but should be used only once.
+.Pp
+Finally,
+the
+.Fa CMP
+argument is the name of a function used to compare tree nodes
+with each other.
+The function takes two arguments of type
+.Vt "struct TYPE *" .
+If the first argument is smaller than the second, the function returns a
+value smaller than zero.
+If they are equal, the function returns zero.
+Otherwise, it should return a value greater than zero.
+The compare
+function defines the order of the tree elements.
+.Pp
+The
+.Fn SPLAY_INIT
+macro initializes the tree referenced by
+.Fa head .
+.Pp
+The splay tree can also be initialized statically by using the
+.Fn SPLAY_INITIALIZER
+macro like this:
+.Bd -ragged -offset indent
+.Fn SPLAY_HEAD HEADNAME TYPE
+.Va head
+=
+.Fn SPLAY_INITIALIZER &head ;
+.Ed
+.Pp
+The
+.Fn SPLAY_INSERT
+macro inserts the new element
+.Fa elm
+into the tree.
+.Pp
+The
+.Fn SPLAY_REMOVE
+macro removes the element
+.Fa elm
+from the tree pointed by
+.Fa head .
+.Pp
+The
+.Fn SPLAY_FIND
+macro can be used to find a particular element in the tree.
+.Bd -literal -offset indent
+struct TYPE find, *res;
+find.key = 30;
+res = SPLAY_FIND(NAME, head, &find);
+.Ed
+.Pp
+The
+.Fn SPLAY_ROOT ,
+.Fn SPLAY_MIN ,
+.Fn SPLAY_MAX ,
+and
+.Fn SPLAY_NEXT
+macros can be used to traverse the tree:
+.Bd -literal -offset indent
+for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np))
+.Ed
+.Pp
+Or, for simplicity, one can use the
+.Fn SPLAY_FOREACH
+macro:
+.Bd -ragged -offset indent
+.Fn SPLAY_FOREACH np NAME head
+.Ed
+.Pp
+The
+.Fn SPLAY_EMPTY
+macro should be used to check whether a splay tree is empty.
+.Sh RED-BLACK TREES
+A red-black tree is a binary search tree with the node color as an
+extra attribute.
+It fulfills a set of conditions:
+.Bl -enum -offset indent
+.It
+Every search path from the root to a leaf consists of the same number of
+black nodes.
+.It
+Each red node (except for the root) has a black parent.
+.It
+Each leaf node is black.
+.El
+.Pp
+Every operation on a red-black tree is bounded as
+.Fn O "lg n" .
+The maximum height of a red-black tree is
+.Fn 2lg "n + 1" .
+.Pp
+A red-black tree is headed by a structure defined by the
+.Fn RB_HEAD
+macro.
+A
+structure is declared as follows:
+.Bd -ragged -offset indent
+.Fn RB_HEAD HEADNAME TYPE
+.Va head ;
+.Ed
+.Pp
+where
+.Fa HEADNAME
+is the name of the structure to be defined, and struct
+.Fa TYPE
+is the type of the elements to be inserted into the tree.
+.Pp
+The
+.Fn RB_ENTRY
+macro declares a structure that allows elements to be connected in the tree.
+.Pp
+In order to use the functions that manipulate the tree structure,
+their prototypes need to be declared with the
+.Fn RB_PROTOTYPE
+or
+.Fn RB_PROTOTYPE_STATIC
+macro,
+where
+.Fa NAME
+is a unique identifier for this particular tree.
+The
+.Fa TYPE
+argument is the type of the structure that is being managed
+by the tree.
+The
+.Fa FIELD
+argument is the name of the element defined by
+.Fn RB_ENTRY .
+.Pp
+The function bodies are generated with the
+.Fn RB_GENERATE
+or
+.Fn RB_GENERATE_STATIC
+macro.
+These macros take the same arguments as the
+.Fn RB_PROTOTYPE
+and
+.Fn RB_PROTOTYPE_STATIC
+macros, but should be used only once.
+.Pp
+Finally,
+the
+.Fa CMP
+argument is the name of a function used to compare tree nodes
+with each other.
+The function takes two arguments of type
+.Vt "struct TYPE *" .
+If the first argument is smaller than the second, the function returns a
+value smaller than zero.
+If they are equal, the function returns zero.
+Otherwise, it should return a value greater than zero.
+The compare
+function defines the order of the tree elements.
+.Pp
+The
+.Fn RB_INIT
+macro initializes the tree referenced by
+.Fa head .
+.Pp
+The red-black tree can also be initialized statically by using the
+.Fn RB_INITIALIZER
+macro like this:
+.Bd -ragged -offset indent
+.Fn RB_HEAD HEADNAME TYPE
+.Va head
+=
+.Fn RB_INITIALIZER &head ;
+.Ed
+.Pp
+The
+.Fn RB_INSERT
+macro inserts the new element
+.Fa elm
+into the tree.
+.Pp
+The
+.Fn RB_REMOVE
+macro removes the element
+.Fa elm
+from the tree pointed by
+.Fa head .
+.Pp
+The
+.Fn RB_FIND
+and
+.Fn RB_NFIND
+macros can be used to find a particular element in the tree.
+.Bd -literal -offset indent
+struct TYPE find, *res;
+find.key = 30;
+res = RB_FIND(NAME, head, &find);
+.Ed
+.Pp
+The
+.Fn RB_ROOT ,
+.Fn RB_MIN ,
+.Fn RB_MAX ,
+.Fn RB_NEXT ,
+and
+.Fn RB_PREV
+macros can be used to traverse the tree:
+.Pp
+.Dl "for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME, &head, np))"
+.Pp
+Or, for simplicity, one can use the
+.Fn RB_FOREACH
+or
+.Fn RB_FOREACH_REVERSE
+macro:
+.Bd -ragged -offset indent
+.Fn RB_FOREACH np NAME head
+.Ed
+.Pp
+The macros
+.Fn RB_FOREACH_SAFE
+and
+.Fn RB_FOREACH_REVERSE_SAFE
+traverse the tree referenced by head
+in a forward or reverse direction respectively,
+assigning each element in turn to np.
+However, unlike their unsafe counterparts,
+they permit both the removal of np
+as well as freeing it from within the loop safely
+without interfering with the traversal.
+.Pp
+Both
+.Fn RB_FOREACH_FROM
+and
+.Fn RB_FOREACH_REVERSE_FROM
+may be used to continue an interrupted traversal
+in a forward or reverse direction respectively.
+The head pointer is not required.
+The pointer to the node from where to resume the traversal
+should be passed as their last argument,
+and will be overwritten to provide safe traversal.
+.Pp
+The
+.Fn RB_EMPTY
+macro should be used to check whether a red-black tree is empty.
+.Sh NOTES
+Trying to free a tree in the following way is a common error:
+.Bd -literal -offset indent
+SPLAY_FOREACH(var, NAME, head) {
+ SPLAY_REMOVE(NAME, head, var);
+ free(var);
+}
+free(head);
+.Ed
+.Pp
+Since
+.Va var
+is freed, the
+.Fn FOREACH
+macro refers to a pointer that may have been reallocated already.
+Proper code needs a second variable.
+.Bd -literal -offset indent
+for (var = SPLAY_MIN(NAME, head); var != NULL; var = nxt) {
+ nxt = SPLAY_NEXT(NAME, head, var);
+ SPLAY_REMOVE(NAME, head, var);
+ free(var);
+}
+.Ed
+.Pp
+Both
+.Fn RB_INSERT
+and
+.Fn SPLAY_INSERT
+return
+.Dv NULL
+if the element was inserted in the tree successfully, otherwise they
+return a pointer to the element with the colliding key.
+.Pp
+Accordingly,
+.Fn RB_REMOVE
+and
+.Fn SPLAY_REMOVE
+return the pointer to the removed element otherwise they return
+.Dv NULL
+to indicate an error.
+.Sh SEE ALSO
+.Xr queue 3
+.Sh AUTHORS
+The author of the tree macros is
+.An Niels Provos .
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