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+# $FreeBSD$
+# $NetBSD: UCS%INUIT.src,v 1.2 2006/04/08 15:47:40 tnozaki Exp $
+
+TYPE ROWCOL
+NAME UCS/INUIT
+SRC_ZONE 0x0000-0x2122
+OOB_MODE INVALID
+DST_INVALID 0x100
+DST_UNIT_BITS 16
+
+BEGIN_MAP
+#
+# This mapping data is made from the mapping data provided by Unicode, Inc.
+# Original notice:
+#
+#=======================================================================
+# File name: INUIT.TXT
+#
+# Contents: Map (external version) from Mac OS Inuit
+# character set to Unicode 3.0 and later
+#
+# Contacts: charsets@apple.com, everson@evertype.com
+#
+# Changes:
+#
+# c01 2005-Apr-01 First posted version. Matches internal xml
+# <c1.1> and Text Encoding Converter 2.0.
+#
+# Standard header:
+# ----------------
+#
+# Apple, the Apple logo, and Macintosh are trademarks of Apple
+# Computer, Inc., registered in the United States and other countries.
+# Unicode is a trademark of Unicode Inc. For the sake of brevity,
+# throughout this document, "Macintosh" can be used to refer to
+# Macintosh computers and "Unicode" can be used to refer to the
+# Unicode standard.
+#
+# Apple Computer, Inc. ("Apple") makes no warranty or representation,
+# either express or implied, with respect to this document and the
+# included data, its quality, accuracy, or fitness for a particular
+# purpose. In no event will Apple be liable for direct, indirect,
+# special, incidental, or consequential damages resulting from any
+# defect or inaccuracy in this document or the included data.
+#
+# These mapping tables and character lists are subject to change.
+# The latest tables should be available from the following:
+#
+# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
+#
+# For general information about Mac OS encodings and these mapping
+# tables, see the file "README.TXT".
+#
+# Format:
+# -------
+#
+# Three tab-separated columns;
+# '#' begins a comment which continues to the end of the line.
+# Column #1 is the Mac OS Inuit code (in hex as 0xNN)
+# Column #2 is the corresponding Unicode (in hex as 0xNNNN)
+# Column #3 is a comment containing the Unicode name
+#
+# The entries are in Mac OS Inuit code order.
+#
+# Control character mappings are not shown in this table, following
+# the conventions of the standard UTC mapping tables. However, the
+# Mac OS Inuit character set uses the standard control characters
+# at 0x00-0x1F and 0x7F.
+#
+# Notes on Mac OS Inuit (partly from Michael Everson):
+# ----------------------------------------------------
+#
+# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
+# environments, it is only supported via transcoding to and from
+# Unicode.
+#
+# This character set was developed by Michael Everson of Everson
+# Typography (everson@evertype.com) and was used for the Inuktitut
+# localizations of Mac OS, as well as for the Inuktitut utilities
+# package from Everson Typography. Note that while Apple authorized
+# the Inuktitut localization mentioned above, it was not shipped with
+# Apple hardware, and was not otherwise supported by Apple. Fonts
+# conforming to the Mac OS Inuit character set are available from
+# Everson Typography (http://www.evertype.com/software/apple/).
+# Information about the use of this character set is available at
+# http://www.evertype.com/standards/iu/.
+#
+# The Mac OS Inuit character set shares the script code smEthiopic
+# (28) with the Ethiopic encoding. To determine if the Inuktitut
+# encoding is being used, you must also check if the system region
+# code is 78, verNunavut.
+#
+# The Mac OS Inuit character set includes the full syllabic letter
+# repertoire required for Inuktitut; it is a subset of the Unified
+# Canadian Aboriginal Syllabics set encoded in Unicode. The encoding
+# is InuitSCII, designed by Doug Hitch for the Government of the
+# Northwest Territories.
+#
+# The Mac OS Inuit character set also includes a number of characters
+# that were needed for the classic Mac OS user interface and
+# localization (e.g. ellipsis, bullet, copyright sign). All of the
+# characters in Mac OS Inuit that are also in the Mac OS Roman
+# encoding are at the same code point in both; this improves
+# application compatibility.
+#
+# Unicode mapping issues and notes:
+# ---------------------------------
+#
+# Details of mapping changes in each version:
+# -------------------------------------------
+#
+##################
+0x0000 - 0x007E = 0x00 -
+0x00A0 = 0xCA
+0x00A9 = 0xA9
+0x00AE = 0xA8
+0x00B0 = 0xA1
+0x00B6 = 0xA6
+0x0141 = 0xFE
+0x0142 = 0xFF
+0x1403 = 0x80
+0x1404 = 0x81
+0x1405 = 0x82
+0x1406 = 0x83
+0x140A = 0x84
+0x140B = 0x85
+0x1431 = 0x86
+0x1432 = 0x87
+0x1433 = 0x88
+0x1434 = 0x89
+0x1438 = 0x8A
+0x1439 = 0x8B
+0x1449 = 0x8C
+0x144E = 0x8D
+0x144F = 0x8E
+0x1450 = 0x8F
+0x1451 = 0x90
+0x1455 = 0x91
+0x1456 = 0x92
+0x1466 = 0x93
+0x146D = 0x94
+0x146E = 0x95
+0x146F = 0x96
+0x1470 = 0x97
+0x1472 = 0x98
+0x1473 = 0x99
+0x1483 = 0x9A
+0x148B = 0x9B
+0x148C = 0x9C
+0x148D = 0x9D
+0x148E = 0x9E
+0x1490 = 0x9F
+0x1491 = 0xA0
+0x14A1 = 0xA2
+0x14A5 = 0xA3
+0x14A6 = 0xA4
+0x14A7 = 0xA7
+0x14A8 = 0xAB
+0x14AA = 0xAC
+0x14AB = 0xAD
+0x14BB = 0xAE
+0x14C2 = 0xAF
+0x14C3 = 0xB0
+0x14C4 = 0xB1
+0x14C5 = 0xB2
+0x14C7 = 0xB3
+0x14C8 = 0xB4
+0x14D0 = 0xB5
+0x14D5 = 0xBD
+0x14D6 = 0xBE
+0x14D7 = 0xBF
+0x14D8 = 0xC0
+0x14DA = 0xC1
+0x14DB = 0xC2
+0x14EA = 0xC3
+0x14EF = 0xB6
+0x14F0 = 0xB7
+0x14F1 = 0xB8
+0x14F2 = 0xB9
+0x14F4 = 0xBA
+0x14F5 = 0xBB
+0x1505 = 0xBC
+0x1528 = 0xC4
+0x1529 = 0xC5
+0x152A = 0xC6
+0x152B = 0xC7
+0x152D = 0xC8
+0x152E = 0xCB
+0x153E = 0xCC
+0x1546 = 0xDA
+0x1547 = 0xDB
+0x1548 = 0xDC
+0x1549 = 0xDD
+0x154B = 0xDE
+0x154C = 0xDF
+0x1550 = 0xE0
+0x1555 = 0xCD
+0x1556 = 0xCE
+0x1557 = 0xCF
+0x1558 = 0xD6
+0x1559 = 0xD7
+0x155A = 0xD8
+0x155D = 0xD9
+0x157C = 0xFD
+0x157F = 0xE1
+0x1580 = 0xE2
+0x1581 = 0xE3
+0x1582 = 0xE4
+0x1583 = 0xE5
+0x1584 = 0xE6
+0x1585 = 0xE7
+0x158F = 0xE8
+0x1590 = 0xE9
+0x1591 = 0xEA
+0x1592 = 0xEB
+0x1593 = 0xEC
+0x1594 = 0xED
+0x1595 = 0xEE
+0x1596 = 0xF5
+0x15A0 = 0xF6
+0x15A1 = 0xF7
+0x15A2 = 0xF8
+0x15A3 = 0xF9
+0x15A4 = 0xFA
+0x15A5 = 0xFB
+0x15A6 = 0xFC
+0x1671 = 0xEF
+0x1672 = 0xF0
+0x1673 = 0xF1
+0x1674 = 0xF2
+0x1675 = 0xF3
+0x1676 = 0xF4
+0x2013 = 0xD0
+0x2014 = 0xD1
+0x2018 = 0xD4
+0x2019 = 0xD5
+0x201C = 0xD2
+0x201D = 0xD3
+0x2022 = 0xA5
+0x2026 = 0xC9
+0x2122 = 0xAA
+END_MAP
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