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+# $FreeBSD$
+
+TYPE ROWCOL
+NAME HEBREW/UCS
+SRC_ZONE 0x00-0xFF
+OOB_MODE ILSEQ
+DST_ILSEQ 0xFFFE
+DST_UNIT_BITS 16
+
+BEGIN_MAP
+#=======================================================================
+# File name: HEBREW.TXT
+#
+# Contents: Map (external version) from Mac OS Hebrew
+# character set to Unicode 2.1 and later.
+#
+# Copyright: (c) 1995-2002, 2005 by Apple Computer, Inc., all rights
+# reserved.
+#
+# Contact: charsets@apple.com
+#
+# Changes:
+#
+# c02 2005-Apr-05 Update header comments; add section on
+# roundtrip considerations. Matches internal
+# xml <c1.4> and Text Encoding Converter 2.0.
+# b3,c1 2002-Dec-19 Don't require left-right context for digits
+# 0x30-0x39. Change mapping of 0x81 to use
+# decomposition. Reverse the mappings of 0xA8,
+# 0xA9. Update URLs, notes. Matches internal
+# utom<b7>.
+# b02 1999-Sep-22 Update contact e-mail address. Matches
+# internal utom<b1>, ufrm<b1>, and Text
+# Encoding Converter version 1.5.
+# n03 1998-Feb-05 Show required Unicode character
+# directionality in a different way. Update
+# mappings for 0xC0 and 0xDE to use
+# transcoding hints; matches internal utom<n6>,
+# ufrm<n20>, and Text Encoding Converter
+# version 1.3. Rewrite header comments.
+# n01 1995-Nov-15 First version. Matches internal ufrm<n8>.
+#
+# Standard header:
+# ----------------
+#
+# Apple, the Apple logo, and Macintosh are trademarks of Apple
+# Computer, Inc., registered in the United States and other countries.
+# Unicode is a trademark of Unicode Inc. For the sake of brevity,
+# throughout this document, "Macintosh" can be used to refer to
+# Macintosh computers and "Unicode" can be used to refer to the
+# Unicode standard.
+#
+# Apple Computer, Inc. ("Apple") makes no warranty or representation,
+# either express or implied, with respect to this document and the
+# included data, its quality, accuracy, or fitness for a particular
+# purpose. In no event will Apple be liable for direct, indirect,
+# special, incidental, or consequential damages resulting from any
+# defect or inaccuracy in this document or the included data.
+#
+# These mapping tables and character lists are subject to change.
+# The latest tables should be available from the following:
+#
+# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
+#
+# For general information about Mac OS encodings and these mapping
+# tables, see the file "README.TXT".
+#
+# Format:
+# -------
+#
+# Three tab-separated columns;
+# '#' begins a comment which continues to the end of the line.
+# Column #1 is the Mac OS Hebrew code (in hex as 0xNN).
+# Column #2 is the corresponding Unicode or Unicode sequence (in
+# hex as 0xNNNN, 0xNNNN+0xNNNN, etc.). Sequences of up to 3
+# Unicode characters are used here. A single Unicode character
+# may be preceded by a tag indicating required directionality
+# (i.e. 0xNNNN or 0xNNNN).
+# Column #3 is a comment containing the Unicode name.
+#
+# The entries are in Mac OS Hebrew code order.
+#
+# Some of these mappings require the use of corporate characters.
+# See the file "CORPCHAR.TXT" and notes below.
+#
+# Control character mappings are not shown in this table, following
+# the conventions of the standard UTC mapping tables. However, the
+# Mac OS Hebrew character set uses the standard control characters at
+# 0x00-0x1F and 0x7F.
+#
+# Notes on Mac OS Hebrew:
+# -----------------------
+#
+# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
+# environments, it is only supported via transcoding to and from
+# Unicode.
+#
+# 1. General
+#
+# The Mac OS Hebrew character set supports the Hebrew and Yiddish
+# languages. It incorporates the Hebrew letter repertoire of
+# ISO 8859-8, and uses the same code points for them, 0xE0-0xFA.
+# It also incorporates the ASCII character set. In addition, the
+# Mac OS Hebrew character set includes the following:
+#
+# - Hebrew points (nikud marks) at 0xC6, 0xCB-0xCF and 0xD8-0xDF.
+# These are non-spacing combining marks. Note that the RAFE point
+# at 0xD8 is not displayed correctly in some fonts, and cannot be
+# typed using the keyboard layouts in the current Hebrew localized
+# systems. Also note: The character given in Unicode as QAMATS
+# (U+05B8) actually refers to two different sounds, depending on
+# context. For example, when ALEF is followed by QAMATS, the QAMATS
+# can actually refer to two different sounds depending on the
+# following letters. The Mac OS Hebrew character set separately
+# encodes these two sounds for the same graphic shape, as "qamats"
+# (0xCB) and "qamats qatan" (0xDE). The "qamats" character is more
+# common, so it is mapped to the Unicode QAMATS; "qamats qatan" can
+# only be used with a limited number of characters, and it is
+# mapped using a corporate-zone variant tag (see below).
+#
+# - Various Hebrew ligatures at 0x81, 0xC0, 0xC7, 0xC8, 0xD6, and
+# 0xD7. Also note that the Yiddish YOD YOD PATAH ligature at 0x81
+# is missing in some fonts.
+#
+# - The NEW SHEQEL SIGN at 0xA6.
+#
+# - Latin characters with diacritics at 0x80 and 0x82-0x9F. However,
+# most of these cannot be typed using the keyboard layouts in the
+# Hebrew localized systems.
+#
+# - Right-left versions of certain ASCII punctuation, symbols and
+# digits: 0xA0-0xA5, 0xA7-0xBF, 0xFB-0xFF. See below.
+#
+# - Miscellaneous additional punctuation at 0xC1, 0xC9, 0xCA, and
+# 0xD0-0xD5. There is a variant of the Hebrew encoding in which
+# the LEFT SINGLE QUOTATION MARK at 0xD4 is replaced by FIGURE
+# SPACE. The glyphs for some of the other punctuation characters
+# are missing in some fonts.
+#
+# - Four obsolete characters at 0xC2-0xC5 known as canorals (not to
+# be confused with cantillation marks!). These were used for
+# manual positioning of nikud marks before System 7.1 (at which
+# point nikud positioning became automatic with WorldScript.).
+#
+# 2. Directional characters and roundtrip fidelity
+#
+# The Mac OS Hebrew character set was developed around 1987. At that
+# time the bidirectional line line layout algorithm used in the Mac OS
+# Hebrew system was fairly simple; it used only a few direction
+# classes (instead of the 19 now used in the Unicode bidirectional
+# algorithm). In order to permit users to handle some tricky layou
+# problems, certain punctuation, symbol, and digit characters have
+# duplicate code points, one with a left-right direction attribute and
+# the other with a right-left direction attribute.
+#
+# For example, plus sign is encoded at 0x2B with a left-right
+# attribute, and at 0xAB with a right-left attribute. However, there
+# is only one PLUS SIGN character in Unicode. This leads to some
+# interesting problems when mapping between Mac OS Hebrew and Unicode;
+# see below.
+#
+# A related problem is that even when a particular character is
+# encoded only once in Mac OS Hebrew, it may have a different
+# direction attribute than the corresponding Unicode character.
+#
+# For example, the Mac OS Hebrew character at 0xC9 is HORIZONTAL
+# ELLIPSIS with strong right-left direction. However, the Unicode
+# character HORIZONTAL ELLIPSIS has direction class neutral.
+#
+# 3. Font variants
+#
+# The table in this file gives the Unicode mappings for the standard
+# Mac OS Hebrew encoding. This encoding is supported by many of the
+# Apple fonts (including all of the fonts in the Hebrew Language Kit),
+# and is the encoding supported by the text processing utilities.
+# However, some TrueType fonts provided with the localized Hebrew
+# system implement a slightly different encoding; the difference is
+# only in one code point, 0xD4. For the standard variant, this is:
+# 0xD4 -> 0x2018 LEFT SINGLE QUOTATION MARK, right-left
+#
+# The TrueType variant is used by the following TrueType fonts from
+# the localized system: Caesarea, Carmel Book, Gilboa, Ramat Sharon,
+# and Sinai Book. For these, 0xD4 is as follows:
+# 0xD4 -> 0x2007 FIGURE SPACE, right-left
+#
+# Unicode mapping issues and notes:
+# ---------------------------------
+#
+# 1. Matching the direction of Mac OS Hebrew characters
+#
+# When Mac OS Hebrew encodes a character twice but with different
+# direction attributes for the two code points - as in the case of
+# plus sign mentioned above - we need a way to map both Mac OS Hebrew
+# code points to Unicode and back again without loss of information.
+# With the plus sign, for example, mapping one of the Mac OS Hebrew
+# characters to a code in the Unicode corporate use zone is
+# undesirable, since both of the plus sign characters are likely to
+# be used in text that is interchanged.
+#
+# The problem is solved with the use of direction override characters
+# and direction-dependent mappings. When mapping from Mac OS Hebrew
+# to Unicode, we use direction overrides as necessary to force the
+# direction of the resulting Unicode characters.
+#
+# The required direction is indicated by a direction tag in the
+# mappings. A tag of <LR> means the corresponding Unicode character
+# must have a strong left-right context, and a tag of <RL> indicates
+# a right-left context.
+#
+# For example, the mapping of 0x2B is given as 0x002B; the
+# mapping of 0xAB is given as 0x002B. If we map an isolated
+# instance of 0x2B to Unicode, it should be mapped as follows (LRO
+# indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
+# FORMATTING):
+#
+# 0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
+#
+# When mapping several characters in a row that require direction
+# forcing, the overrides need only be used at the beginning and end.
+# For example:
+#
+# 0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
+#
+# If neutral characters that require direction forcing are already
+# between strong-direction characters with matching directionality,
+# then direction overrides need not be used. Direction overrides are
+# always needed to map the right-left digits at 0xB0-0xB9.
+#
+# When mapping from Unicode to Mac OS Hebrew, the Unicode
+# bidirectional algorithm should be used to determine resolved
+# direction of the Unicode characters. The mapping from Unicode to
+# Mac OS Hebrew can then be disambiguated by the use of the resolved
+# direction:
+#
+# Unicode 0x002B -> Mac OS Hebrew 0x2B (if L) or 0xAB (if R)
+#
+# However, this also means the direction override characters should
+# be discarded when mapping from Unicode to Mac OS Hebrew (after
+# they have been used to determine resolved direction), since the
+# direction override information is carried by the code point itself.
+#
+# Even when direction overrides are not needed for roundtrip
+# fidelity, they are sometimes used when mapping Mac OS Hebrew
+# characters to Unicode in order to achieve similar text layout with
+# the resulting Unicode text. For example, the single Mac OS Hebrew
+# ellipsis character has direction class right-left,and there is no
+# left-right version. However, the Unicode HORIZONTAL ELLIPSIS
+# character has direction class neutral (which means it may end up
+# with a resolved direction of left-right if surrounded by left-right
+# characters). When mapping the Mac OS Hebrew ellipsis to Unicode, it
+# is surrounded with a direction override to help preserve proper
+# text layout. The resolved direction is not needed or used when
+# mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Hebrew.
+#
+# 2. Use of corporate-zone Unicodes
+#
+# The goals in the mappings provided here are:
+# - Ensure roundtrip mapping from every character in the Mac OS
+# Hebrew character set to Unicode and back
+# - Use standard Unicode characters as much as possible, to
+# maximize interchangeability of the resulting Unicode text.
+# Whenever possible, avoid having content carried by private-use
+# characters.
+#
+# Some of the characters in the Mac OS Hebrew character set do not
+# correspond to distinct, single Unicode characters. To map these
+# and satisfy both goals above, we employ various strategies.
+#
+# a) If possible, use private use characters in combination with
+# standard Unicode characters to mark variants of the standard
+# Unicode character.
+#
+# Apple has defined a block of 32 corporate characters as "transcoding
+# hints." These are used in combination with standard Unicode characters
+# to force them to be treated in a special way for mapping to other
+# encodings; they have no other effect. Sixteen of these transcoding
+# hints are "grouping hints" - they indicate that the next 2-4 Unicode
+# characters should be treated as a single entity for transcoding. The
+# other sixteen transcoding hints are "variant tags" - they are like
+# combining characters, and can follow a standard Unicode (or a sequence
+# consisting of a base character and other combining characters) to
+# cause it to be treated in a special way for transcoding. These always
+# terminate a combining-character sequence.
+#
+# Two transcoding hints are used in this mapping table: a grouping hint
+# and a variant tag:
+# hint:
+# 0xF86A group next 2 characters, right-left directionality
+# 0xF87F variant tag
+#
+# In Mac OS Hebrew, 0xC0 is a ligature for lamed holam. This can also
+# be represented in Mac OS Hebrew as 0xEC+0xDD, using separate
+# characters for lamed and holam. The latter sequence is mapped to
+# Unicode as 0x05DC+0x05B9, i.e. as the sequence HEBREW LETTER LAMED +
+# HEBREW POINT HOLAM. We want to map the ligature 0xC0 using the same
+# standard Unicode characters, but for round-trip fidelity we need to
+# distinguish it from the mapping of the sequence 0xEC+0xDD. Thus for
+# 0xC0 we use a grouping hint, and map as follows:
+#
+# 0xC0 -> 0xF86A+0x05DC+0x05B9
+#
+# The variant tag is used for "qamats qatan" to mark it as an alternate
+# for HEBREW POINT QAMATS, as follows:
+#
+# 0xDE -> 0x05B8+0xF87F
+#
+# b) Otherwise, use private use characters by themselves to map Mac OS
+# Hebrew characters which have no relationship to any standard Unicode
+# character.
+#
+# The following additional corporate zone Unicode characters are used
+# for this purpose here (to map the obsolete "canorals", see above):
+#
+# 0xF89B Hebrew canoral 1
+# 0xF89C Hebrew canoral 2
+# 0xF89D Hebrew canoral 3
+# 0xF89E Hebrew canoral 4
+#
+# 3. Roundtrip considerations when mapping to decomposed Unicode
+#
+# Both Mac OS Hebrew and Unicode provide multiple ways of representing
+# certain letter-and-point combinations. For example, HEBREW LETTER
+# VAV WITH HOLAM can be represented in Unicode as the single character
+# 0xFB4B or as the sequence 0x05D5 0x05B9; similarly, it can be
+# represented in Mac OS Hebrew as 0xC7 or as the sequence 0xE5 0xDD.
+# This leads to some roundtrip problems. First note that we have the
+# following mappings without such problems:
+#
+# Mac standard decomp. of reverse map
+# OS Unicode mapping std. mapping of decomp.
+# ---- ---------------------------------- ------------- -----------
+# 0xC6 0x05BC ... POINT DAGESH OR MAPIQ 0x05BC (same) 0xC6
+# 0xE5 0x05D5 ... LETTER VAV 0x05D5 (same) 0xE5
+# 0xDD 0x05B9 ... POINT HOLAM 0x05B9 (same) 0xDD
+#
+# However, those mappings above cause roundtrip problems for the
+# the following mappings if they are decomposed:
+#
+# Mac standard decomp. of reverse map
+# OS Unicode mapping std. mapping of decomp.
+# ---- ---------------------------------- ------------- -----------
+# 0xC7 0xFB4B ... LETTER VAV WITH HOLAM 0x05D5 0x05B9 0xE5 0xDD
+# 0xC8 0xFB35 ... LETTER VAV WITH DAGESH 0x05D5 0x05BC 0xE5 0xC6
+#
+# One solution is to use a grouping transcoding hint with the two
+# decompositions above to mark the decomposed sequence for special
+# treatment in transcoding. This yields the following mappings to
+# decomposed Unicode:
+#
+# Mac decomposed
+# OS Unicode mapping
+# ---- --------------------
+# 0xC7 0xF86A 0x05D5 0x05B9
+# 0xC8 0xF86A 0x05D5 0x05BC
+#
+# Details of mapping changes in each version:
+# -------------------------------------------
+#
+# Changes from version b02 to version b03/c01:
+#
+# - Stop specifying left-right context for digits 0x30-0x39, since the
+# corresponding Unicodes 0x0030-0x0039 already have left-right
+# directionality.
+#
+# - Change mapping of 0x81 from 0xFB1F HEBREW LIGATURE YIDDISH YOD YOD
+# PATAH to its canonical decomposition 0x05F2+0x05B7 to improve
+# cross-platform compatibility (Windows doesn't handle 0xFB1F)
+#
+# - Interchange the mappings of 0xA8 and 0xA9 to obtain the correct
+# open/close behavior; they work differently than in Mac Arabic.
+# The old mapping was
+# 0xA8 0x0028 # LEFT PARENTHESIS, right-left
+# 0xA9 0x0029 # RIGHT PARENTHESIS, right-left
+# and the new mapping is
+# 0xA8 0x0029 # RIGHT PARENTHESIS, right-left
+# 0xA9 0x0028 # LEFT PARENTHESIS, right-left
+#
+# Changes from version n01 to version n03:
+#
+# - Change mapping for 0xC0 from single corporate character to
+# grouping hint plus standard Unicodes
+#
+# - Change mapping for 0xDE from single corporate character to
+# standard Unicode plus variant tag
+#
+##################
+
+0x00 - 0x7F = 0x0000 -
+0x80 = 0x00C4 # LATIN CAPITAL LETTER A WITH DIAERESIS
+0x81 = 0xFB1F # 0x05F2+0x05B7 # HEBREW LIGATURE YIDDISH YOD YOD PATAH
+0x82 = 0x00C7 # LATIN CAPITAL LETTER C WITH CEDILLA
+0x83 = 0x00C9 # LATIN CAPITAL LETTER E WITH ACUTE
+0x84 = 0x00D1 # LATIN CAPITAL LETTER N WITH TILDE
+0x85 = 0x00D6 # LATIN CAPITAL LETTER O WITH DIAERESIS
+0x86 = 0x00DC # LATIN CAPITAL LETTER U WITH DIAERESIS
+0x87 = 0x00E1 # LATIN SMALL LETTER A WITH ACUTE
+0x88 = 0x00E0 # LATIN SMALL LETTER A WITH GRAVE
+0x89 = 0x00E2 # LATIN SMALL LETTER A WITH CIRCUMFLEX
+0x8A = 0x00E4 # LATIN SMALL LETTER A WITH DIAERESIS
+0x8B = 0x00E3 # LATIN SMALL LETTER A WITH TILDE
+0x8C = 0x00E5 # LATIN SMALL LETTER A WITH RING ABOVE
+0x8D = 0x00E7 # LATIN SMALL LETTER C WITH CEDILLA
+0x8E = 0x00E9 # LATIN SMALL LETTER E WITH ACUTE
+0x8F = 0x00E8 # LATIN SMALL LETTER E WITH GRAVE
+0x90 = 0x00EA # LATIN SMALL LETTER E WITH CIRCUMFLEX
+0x91 = 0x00EB # LATIN SMALL LETTER E WITH DIAERESIS
+0x92 = 0x00ED # LATIN SMALL LETTER I WITH ACUTE
+0x93 = 0x00EC # LATIN SMALL LETTER I WITH GRAVE
+0x94 = 0x00EE # LATIN SMALL LETTER I WITH CIRCUMFLEX
+0x95 = 0x00EF # LATIN SMALL LETTER I WITH DIAERESIS
+0x96 = 0x00F1 # LATIN SMALL LETTER N WITH TILDE
+0x97 = 0x00F3 # LATIN SMALL LETTER O WITH ACUTE
+0x98 = 0x00F2 # LATIN SMALL LETTER O WITH GRAVE
+0x99 = 0x00F4 # LATIN SMALL LETTER O WITH CIRCUMFLEX
+0x9A = 0x00F6 # LATIN SMALL LETTER O WITH DIAERESIS
+0x9B = 0x00F5 # LATIN SMALL LETTER O WITH TILDE
+0x9C = 0x00FA # LATIN SMALL LETTER U WITH ACUTE
+0x9D = 0x00F9 # LATIN SMALL LETTER U WITH GRAVE
+0x9E = 0x00FB # LATIN SMALL LETTER U WITH CIRCUMFLEX
+0x9F = 0x00FC # LATIN SMALL LETTER U WITH DIAERESIS
+0xA0 = 0x0020 # SPACE, right-left
+0xA1 = 0x0021 # EXCLAMATION MARK, right-left
+0xA2 = 0x0022 # QUOTATION MARK, right-left
+0xA3 = 0x0023 # NUMBER SIGN, right-left
+0xA4 = 0x0024 # DOLLAR SIGN, right-left
+0xA5 = 0x0025 # PERCENT SIGN, right-left
+0xA6 = 0x20AA # NEW SHEQEL SIGN
+0xA7 = 0x0027 # APOSTROPHE, right-left
+0xA8 = 0x0029 # RIGHT PARENTHESIS, right-left # close parenthesis
+0xA9 = 0x0028 # LEFT PARENTHESIS, right-left # open parenthesis
+0xAA = 0x002A # ASTERISK, right-left
+0xAB = 0x002B # PLUS SIGN, right-left
+0xAC = 0x002C # COMMA, right-left
+0xAD = 0x002D # HYPHEN-MINUS, right-left
+0xAE = 0x002E # FULL STOP, right-left
+0xAF = 0x002F # SOLIDUS, right-left
+0xB0 = 0x0030 # DIGIT ZERO, right-left (need override)
+0xB1 = 0x0031 # DIGIT ONE, right-left (need override)
+0xB2 = 0x0032 # DIGIT TWO, right-left (need override)
+0xB3 = 0x0033 # DIGIT THREE, right-left (need override)
+0xB4 = 0x0034 # DIGIT FOUR, right-left (need override)
+0xB5 = 0x0035 # DIGIT FIVE, right-left (need override)
+0xB6 = 0x0036 # DIGIT SIX, right-left (need override)
+0xB7 = 0x0037 # DIGIT SEVEN, right-left (need override)
+0xB8 = 0x0038 # DIGIT EIGHT, right-left (need override)
+0xB9 = 0x0039 # DIGIT NINE, right-left (need override)
+0xBA = 0x003A # COLON, right-left
+0xBB = 0x003B # SEMICOLON, right-left
+0xBC = 0x003C # LESS-THAN SIGN, right-left
+0xBD = 0x003D # EQUALS SIGN, right-left
+0xBE = 0x003E # GREATER-THAN SIGN, right-left
+0xBF = 0x003F # QUESTION MARK, right-left
+0xC0 = 0x05B9 # 0xF86A+0x05DC+0x05B9 # Hebrew ligature lamed holam
+0xC1 = 0x201E # DOUBLE LOW-9 QUOTATION MARK, right-left
+0xC2 = 0xF89B # Hebrew canoral 1
+0xC3 = 0xF89C # Hebrew canoral 2
+0xC4 = 0xF89D # Hebrew canoral 3
+0xC5 = 0xF89E # Hebrew canoral 4
+0xC6 = 0x05BC # HEBREW POINT DAGESH OR MAPIQ
+0xC7 = 0xFB4B # HEBREW LETTER VAV WITH HOLAM
+0xC8 = 0xFB35 # HEBREW LETTER VAV WITH DAGESH
+0xC9 = 0x2026 # HORIZONTAL ELLIPSIS, right-left
+0xCA = 0x00A0 # NO-BREAK SPACE, right-left
+0xCB = 0x05B8 # HEBREW POINT QAMATS
+0xCC = 0x05B7 # HEBREW POINT PATAH
+0xCD = 0x05B5 # HEBREW POINT TSERE
+0xCE = 0x05B6 # HEBREW POINT SEGOL
+0xCF = 0x05B4 # HEBREW POINT HIRIQ
+0xD0 = 0x2013 # EN DASH, right-left
+0xD1 = 0x2014 # EM DASH, right-left
+0xD2 = 0x201C # LEFT DOUBLE QUOTATION MARK, right-left
+0xD3 = 0x201D # RIGHT DOUBLE QUOTATION MARK, right-left
+0xD4 = 0x2018 # LEFT SINGLE QUOTATION MARK, right-left
+0xD5 = 0x2019 # RIGHT SINGLE QUOTATION MARK, right-left
+0xD6 = 0xFB2A # HEBREW LETTER SHIN WITH SHIN DOT
+0xD7 = 0xFB2B # HEBREW LETTER SHIN WITH SIN DOT
+0xD8 = 0x05BF # HEBREW POINT RAFE
+0xD9 = 0x05B0 # HEBREW POINT SHEVA
+0xDA = 0x05B2 # HEBREW POINT HATAF PATAH
+0xDB = 0x05B1 # HEBREW POINT HATAF SEGOL
+0xDC = 0x05BB # HEBREW POINT QUBUTS
+0xDD = 0x05B9 # HEBREW POINT HOLAM
+0xDE = 0xF87F # 0x05B8+0xF87F # HEBREW POINT QAMATS, alternate form "qamats qatan"
+0xDF = 0x05B3 # HEBREW POINT HATAF QAMATS
+0xE0 = 0x05D0 # HEBREW LETTER ALEF
+0xE1 = 0x05D1 # HEBREW LETTER BET
+0xE2 = 0x05D2 # HEBREW LETTER GIMEL
+0xE3 = 0x05D3 # HEBREW LETTER DALET
+0xE4 = 0x05D4 # HEBREW LETTER HE
+0xE5 = 0x05D5 # HEBREW LETTER VAV
+0xE6 = 0x05D6 # HEBREW LETTER ZAYIN
+0xE7 = 0x05D7 # HEBREW LETTER HET
+0xE8 = 0x05D8 # HEBREW LETTER TET
+0xE9 = 0x05D9 # HEBREW LETTER YOD
+0xEA = 0x05DA # HEBREW LETTER FINAL KAF
+0xEB = 0x05DB # HEBREW LETTER KAF
+0xEC = 0x05DC # HEBREW LETTER LAMED
+0xED = 0x05DD # HEBREW LETTER FINAL MEM
+0xEE = 0x05DE # HEBREW LETTER MEM
+0xEF = 0x05DF # HEBREW LETTER FINAL NUN
+0xF0 = 0x05E0 # HEBREW LETTER NUN
+0xF1 = 0x05E1 # HEBREW LETTER SAMEKH
+0xF2 = 0x05E2 # HEBREW LETTER AYIN
+0xF3 = 0x05E3 # HEBREW LETTER FINAL PE
+0xF4 = 0x05E4 # HEBREW LETTER PE
+0xF5 = 0x05E5 # HEBREW LETTER FINAL TSADI
+0xF6 = 0x05E6 # HEBREW LETTER TSADI
+0xF7 = 0x05E7 # HEBREW LETTER QOF
+0xF8 = 0x05E8 # HEBREW LETTER RESH
+0xF9 = 0x05E9 # HEBREW LETTER SHIN
+0xFA = 0x05EA # HEBREW LETTER TAV
+0xFB = 0x007D # RIGHT CURLY BRACKET, right-left
+0xFC = 0x005D # RIGHT SQUARE BRACKET, right-left
+0xFD = 0x007B # LEFT CURLY BRACKET, right-left
+0xFE = 0x005B # LEFT SQUARE BRACKET, right-left
+0xFF = 0x007C # VERTICAL LINE, right-left
+END_MAP
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