diff options
Diffstat (limited to 'share/examples/libvgl/demo.c')
-rw-r--r-- | share/examples/libvgl/demo.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/share/examples/libvgl/demo.c b/share/examples/libvgl/demo.c index 781f6a1..c2edfbc 100644 --- a/share/examples/libvgl/demo.c +++ b/share/examples/libvgl/demo.c @@ -1,5 +1,5 @@ /*- - * Copyright (c) 1991-1997 Søren Schmidt + * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -42,15 +42,15 @@ main(int argc, char **argv) // set graphics mode, here 320x240 256 colors // supported modes are (from <sys/consio.h>): - // SW_VGA_CG320: std VGA 320x200 256 colors - // SW_VGA_MODEX: Modex VGA 320x240 256 colors - // SW_VGA_VG640: std VGA 640x480 16 colors + // SW_VGA_CG320: std VGA 320x200 256 colors + // SW_VGA_MODEX: Modex VGA 320x240 256 colors + // SW_VGA_VG640: std VGA 640x480 16 colors VGLInit(SW_VGA_MODEX); // initialize mouse and show pointer VGLMouseInit(VGL_MOUSESHOW); - // VGLDisplay is a ptr to a struct Bitmap defined and initialized by + // VGLDisplay is a ptr to a struct Bitmap defined and initialized by // libvgl. The Bitmap points directly to screen memory etc. xsize=VGLDisplay->Xsize; ysize=VGLDisplay->Ysize; @@ -61,7 +61,7 @@ main(int argc, char **argv) VGLClear(tmp, 0); // fill the screen with colored lines - for (y=0; y<ysize; y++) + for (y=0; y<ysize; y++) VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); // draw some lines and circles just to show off @@ -72,7 +72,7 @@ main(int argc, char **argv) VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); - // some text is also usefull + // some text is also useful VGLBitmapString(VGLDisplay, 100,100, "This is text", 63, 0, 0, VGL_DIR_RIGHT); sleep(2); @@ -86,7 +86,7 @@ main(int argc, char **argv) "This is text", 63, 0, 0, VGL_DIR_DOWN); sleep(2); - // now show some simple bitblit + // now show some simple bitblit for (i=0; i<256; i++) for (j=0; j<256; j++) tmp->Bitmap[i+256*j] = i%16; @@ -106,12 +106,12 @@ main(int argc, char **argv) // loop around drawing and copying while (++i) { VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize, - VGLDisplay, rand()%xsize, rand()%ysize, - rand()%xsize, rand()%ysize); + VGLDisplay, rand()%xsize, rand()%ysize, + rand()%xsize, rand()%ysize); VGLLine(VGLDisplay, rand()%xsize, rand()%ysize, rand()%xsize, rand()%ysize, rand()%256); VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize, - rand()%xsize/2, rand()%ysize/2, rand()%256); + rand()%xsize/2, rand()%ysize/2, rand()%256); rand(); if (i > 1000) break; } @@ -120,4 +120,3 @@ main(int argc, char **argv) VGLEnd(); return 0; } - |