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+/* GNU Objective C Runtime class related functions
+ Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002
+ Free Software Foundation, Inc.
+ Contributed by Kresten Krab Thorup and Dennis Glatting.
+
+ Lock-free class table code designed and written from scratch by
+ Nicola Pero, 2001.
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify it under the
+terms of the GNU General Public License as published by the Free Software
+Foundation; either version 2, or (at your option) any later version.
+
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+details.
+
+You should have received a copy of the GNU General Public License along with
+GCC; see the file COPYING. If not, write to the Free Software
+Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* As a special exception, if you link this library with files compiled with
+ GCC to produce an executable, this does not cause the resulting executable
+ to be covered by the GNU General Public License. This exception does not
+ however invalidate any other reasons why the executable file might be
+ covered by the GNU General Public License. */
+
+/*
+ The code in this file critically affects class method invocation
+ speed. This long preamble comment explains why, and the issues
+ involved.
+
+
+ One of the traditional weaknesses of the GNU Objective-C runtime is
+ that class method invocations are slow. The reason is that when you
+ write
+
+ array = [NSArray new];
+
+ this gets basically compiled into the equivalent of
+
+ array = [(objc_get_class ("NSArray")) new];
+
+ objc_get_class returns the class pointer corresponding to the string
+ `NSArray'; and because of the lookup, the operation is more
+ complicated and slow than a simple instance method invocation.
+
+ Most high performance Objective-C code (using the GNU Objc runtime)
+ I had the opportunity to read (or write) work around this problem by
+ caching the class pointer:
+
+ Class arrayClass = [NSArray class];
+
+ ... later on ...
+
+ array = [arrayClass new];
+ array = [arrayClass new];
+ array = [arrayClass new];
+
+ In this case, you always perform a class lookup (the first one), but
+ then all the [arrayClass new] methods run exactly as fast as an
+ instance method invocation. It helps if you have many class method
+ invocations to the same class.
+
+ The long-term solution to this problem would be to modify the
+ compiler to output tables of class pointers corresponding to all the
+ class method invocations, and to add code to the runtime to update
+ these tables - that should in the end allow class method invocations
+ to perform precisely as fast as instance method invocations, because
+ no class lookup would be involved. I think the Apple Objective-C
+ runtime uses this technique. Doing this involves synchronized
+ modifications in the runtime and in the compiler.
+
+ As a first medicine to the problem, I [NP] have redesigned and
+ rewritten the way the runtime is performing class lookup. This
+ doesn't give as much speed as the other (definitive) approach, but
+ at least a class method invocation now takes approximately 4.5 times
+ an instance method invocation on my machine (it would take approx 12
+ times before the rewriting), which is a lot better.
+
+ One of the main reason the new class lookup is so faster is because
+ I implemented it in a way that can safely run multithreaded without
+ using locks - a so-called `lock-free' data structure. The atomic
+ operation is pointer assignment. The reason why in this problem
+ lock-free data structures work so well is that you never remove
+ classes from the table - and the difficult thing with lock-free data
+ structures is freeing data when is removed from the structures. */
+
+#include "objc/runtime.h" /* the kitchen sink */
+#include "objc/sarray.h"
+
+#include "objc/objc.h"
+#include "objc/objc-api.h"
+#include "objc/thr.h"
+
+/* We use a table which maps a class name to the corresponding class
+ * pointer. The first part of this file defines this table, and
+ * functions to do basic operations on the table. The second part of
+ * the file implements some higher level Objective-C functionality for
+ * classes by using the functions provided in the first part to manage
+ * the table. */
+
+/**
+ ** Class Table Internals
+ **/
+
+/* A node holding a class */
+typedef struct class_node
+{
+ struct class_node *next; /* Pointer to next entry on the list.
+ NULL indicates end of list. */
+
+ const char *name; /* The class name string */
+ int length; /* The class name string length */
+ Class pointer; /* The Class pointer */
+
+} *class_node_ptr;
+
+/* A table containing classes is a class_node_ptr (pointing to the
+ first entry in the table - if it is NULL, then the table is
+ empty). */
+
+/* We have 1024 tables. Each table contains all class names which
+ have the same hash (which is a number between 0 and 1023). To look
+ up a class_name, we compute its hash, and get the corresponding
+ table. Once we have the table, we simply compare strings directly
+ till we find the one which we want (using the length first). The
+ number of tables is quite big on purpose (a normal big application
+ has less than 1000 classes), so that you shouldn't normally get any
+ collisions, and get away with a single comparison (which we can't
+ avoid since we need to know that you have got the right thing). */
+#define CLASS_TABLE_SIZE 1024
+#define CLASS_TABLE_MASK 1023
+
+static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
+
+/* The table writing mutex - we lock on writing to avoid conflicts
+ between different writers, but we read without locks. That is
+ possible because we assume pointer assignment to be an atomic
+ operation. */
+static objc_mutex_t __class_table_lock = NULL;
+
+/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
+ a macro - *not* a function - arguments *are* modified directly.
+
+ INDEX should be a variable holding an int;
+ HASH should be a variable holding an int;
+ CLASS_NAME should be a variable holding a (char *) to the class_name.
+
+ After the macro is executed, INDEX contains the length of the
+ string, and HASH the computed hash of the string; CLASS_NAME is
+ untouched. */
+
+#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
+ HASH = 0; \
+ for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
+ { \
+ HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
+ } \
+ \
+ HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
+
+/* Setup the table. */
+static void
+class_table_setup (void)
+{
+ /* Start - nothing in the table. */
+ memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
+
+ /* The table writing mutex. */
+ __class_table_lock = objc_mutex_allocate ();
+}
+
+
+/* Insert a class in the table (used when a new class is registered). */
+static void
+class_table_insert (const char *class_name, Class class_pointer)
+{
+ int hash, length;
+ class_node_ptr new_node;
+
+ /* Find out the class name's hash and length. */
+ CLASS_TABLE_HASH (length, hash, class_name);
+
+ /* Prepare the new node holding the class. */
+ new_node = objc_malloc (sizeof (struct class_node));
+ new_node->name = class_name;
+ new_node->length = length;
+ new_node->pointer = class_pointer;
+
+ /* Lock the table for modifications. */
+ objc_mutex_lock (__class_table_lock);
+
+ /* Insert the new node in the table at the beginning of the table at
+ class_table_array[hash]. */
+ new_node->next = class_table_array[hash];
+ class_table_array[hash] = new_node;
+
+ objc_mutex_unlock (__class_table_lock);
+}
+
+/* Replace a class in the table (used only by poseAs:). */
+static void
+class_table_replace (Class old_class_pointer, Class new_class_pointer)
+{
+ int hash;
+ class_node_ptr node;
+
+ objc_mutex_lock (__class_table_lock);
+
+ hash = 0;
+ node = class_table_array[hash];
+
+ while (hash < CLASS_TABLE_SIZE)
+ {
+ if (node == NULL)
+ {
+ hash++;
+ if (hash < CLASS_TABLE_SIZE)
+ {
+ node = class_table_array[hash];
+ }
+ }
+ else
+ {
+ Class class1 = node->pointer;
+
+ if (class1 == old_class_pointer)
+ {
+ node->pointer = new_class_pointer;
+ }
+ node = node->next;
+ }
+ }
+
+ objc_mutex_unlock (__class_table_lock);
+}
+
+
+/* Get a class from the table. This does not need mutex protection.
+ Currently, this function is called each time you call a static
+ method, this is why it must be very fast. */
+static inline Class
+class_table_get_safe (const char *class_name)
+{
+ class_node_ptr node;
+ int length, hash;
+
+ /* Compute length and hash. */
+ CLASS_TABLE_HASH (length, hash, class_name);
+
+ node = class_table_array[hash];
+
+ if (node != NULL)
+ {
+ do
+ {
+ if (node->length == length)
+ {
+ /* Compare the class names. */
+ int i;
+
+ for (i = 0; i < length; i++)
+ {
+ if ((node->name)[i] != class_name[i])
+ {
+ break;
+ }
+ }
+
+ if (i == length)
+ {
+ /* They are equal! */
+ return node->pointer;
+ }
+ }
+ }
+ while ((node = node->next) != NULL);
+ }
+
+ return Nil;
+}
+
+/* Enumerate over the class table. */
+struct class_table_enumerator
+{
+ int hash;
+ class_node_ptr node;
+};
+
+
+static Class
+class_table_next (struct class_table_enumerator **e)
+{
+ struct class_table_enumerator *enumerator = *e;
+ class_node_ptr next;
+
+ if (enumerator == NULL)
+ {
+ *e = objc_malloc (sizeof (struct class_table_enumerator));
+ enumerator = *e;
+ enumerator->hash = 0;
+ enumerator->node = NULL;
+
+ next = class_table_array[enumerator->hash];
+ }
+ else
+ {
+ next = enumerator->node->next;
+ }
+
+ if (next != NULL)
+ {
+ enumerator->node = next;
+ return enumerator->node->pointer;
+ }
+ else
+ {
+ enumerator->hash++;
+
+ while (enumerator->hash < CLASS_TABLE_SIZE)
+ {
+ next = class_table_array[enumerator->hash];
+ if (next != NULL)
+ {
+ enumerator->node = next;
+ return enumerator->node->pointer;
+ }
+ enumerator->hash++;
+ }
+
+ /* Ok - table finished - done. */
+ objc_free (enumerator);
+ return Nil;
+ }
+}
+
+#if 0 /* DEBUGGING FUNCTIONS */
+/* Debugging function - print the class table. */
+void
+class_table_print (void)
+{
+ int i;
+
+ for (i = 0; i < CLASS_TABLE_SIZE; i++)
+ {
+ class_node_ptr node;
+
+ printf ("%d:\n", i);
+ node = class_table_array[i];
+
+ while (node != NULL)
+ {
+ printf ("\t%s\n", node->name);
+ node = node->next;
+ }
+ }
+}
+
+/* Debugging function - print an histogram of number of classes in
+ function of hash key values. Useful to evaluate the hash function
+ in real cases. */
+void
+class_table_print_histogram (void)
+{
+ int i, j;
+ int counter = 0;
+
+ for (i = 0; i < CLASS_TABLE_SIZE; i++)
+ {
+ class_node_ptr node;
+
+ node = class_table_array[i];
+
+ while (node != NULL)
+ {
+ counter++;
+ node = node->next;
+ }
+ if (((i + 1) % 50) == 0)
+ {
+ printf ("%4d:", i + 1);
+ for (j = 0; j < counter; j++)
+ {
+ printf ("X");
+ }
+ printf ("\n");
+ counter = 0;
+ }
+ }
+ printf ("%4d:", i + 1);
+ for (j = 0; j < counter; j++)
+ {
+ printf ("X");
+ }
+ printf ("\n");
+}
+#endif /* DEBUGGING FUNCTIONS */
+
+/**
+ ** Objective-C runtime functions
+ **/
+
+/* From now on, the only access to the class table data structure
+ should be via the class_table_* functions. */
+
+/* This is a hook which is called by objc_get_class and
+ objc_lookup_class if the runtime is not able to find the class.
+ This may e.g. try to load in the class using dynamic loading. */
+Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
+
+
+/* True when class links has been resolved. */
+BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
+
+
+void
+__objc_init_class_tables (void)
+{
+ /* Allocate the class hash table. */
+
+ if (__class_table_lock)
+ return;
+
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ class_table_setup ();
+
+ objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+/* This function adds a class to the class hash table, and assigns the
+ class a number, unless it's already known. */
+void
+__objc_add_class_to_hash (Class class)
+{
+ Class h_class;
+
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ /* Make sure the table is there. */
+ assert (__class_table_lock);
+
+ /* Make sure it's not a meta class. */
+ assert (CLS_ISCLASS (class));
+
+ /* Check to see if the class is already in the hash table. */
+ h_class = class_table_get_safe (class->name);
+ if (! h_class)
+ {
+ /* The class isn't in the hash table. Add the class and assign a class
+ number. */
+ static unsigned int class_number = 1;
+
+ CLS_SETNUMBER (class, class_number);
+ CLS_SETNUMBER (class->class_pointer, class_number);
+
+ ++class_number;
+ class_table_insert (class->name, class);
+ }
+
+ objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+/* Get the class object for the class named NAME. If NAME does not
+ identify a known class, the hook _objc_lookup_class is called. If
+ this fails, nil is returned. */
+Class
+objc_lookup_class (const char *name)
+{
+ Class class;
+
+ class = class_table_get_safe (name);
+
+ if (class)
+ return class;
+
+ if (_objc_lookup_class)
+ return (*_objc_lookup_class) (name);
+ else
+ return 0;
+}
+
+/* Get the class object for the class named NAME. If NAME does not
+ identify a known class, the hook _objc_lookup_class is called. If
+ this fails, an error message is issued and the system aborts. */
+Class
+objc_get_class (const char *name)
+{
+ Class class;
+
+ class = class_table_get_safe (name);
+
+ if (class)
+ return class;
+
+ if (_objc_lookup_class)
+ class = (*_objc_lookup_class) (name);
+
+ if (class)
+ return class;
+
+ objc_error (nil, OBJC_ERR_BAD_CLASS,
+ "objc runtime: cannot find class %s\n", name);
+ return 0;
+}
+
+MetaClass
+objc_get_meta_class (const char *name)
+{
+ return objc_get_class (name)->class_pointer;
+}
+
+/* This function provides a way to enumerate all the classes in the
+ executable. Pass *ENUM_STATE == NULL to start the enumeration. The
+ function will return 0 when there are no more classes.
+ For example:
+ id class;
+ void *es = NULL;
+ while ((class = objc_next_class (&es)))
+ ... do something with class;
+*/
+Class
+objc_next_class (void **enum_state)
+{
+ Class class;
+
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ /* Make sure the table is there. */
+ assert (__class_table_lock);
+
+ class = class_table_next ((struct class_table_enumerator **) enum_state);
+
+ objc_mutex_unlock (__objc_runtime_mutex);
+
+ return class;
+}
+
+/* Resolve super/subclass links for all classes. The only thing we
+ can be sure of is that the class_pointer for class objects point to
+ the right meta class objects. */
+void
+__objc_resolve_class_links (void)
+{
+ struct class_table_enumerator *es = NULL;
+ Class object_class = objc_get_class ("Object");
+ Class class1;
+
+ assert (object_class);
+
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ /* Assign subclass links. */
+ while ((class1 = class_table_next (&es)))
+ {
+ /* Make sure we have what we think we have. */
+ assert (CLS_ISCLASS (class1));
+ assert (CLS_ISMETA (class1->class_pointer));
+
+ /* The class_pointer of all meta classes point to Object's meta
+ class. */
+ class1->class_pointer->class_pointer = object_class->class_pointer;
+
+ if (! CLS_ISRESOLV (class1))
+ {
+ CLS_SETRESOLV (class1);
+ CLS_SETRESOLV (class1->class_pointer);
+
+ if (class1->super_class)
+ {
+ Class a_super_class
+ = objc_get_class ((char *) class1->super_class);
+
+ assert (a_super_class);
+
+ DEBUG_PRINTF ("making class connections for: %s\n",
+ class1->name);
+
+ /* Assign subclass links for superclass. */
+ class1->sibling_class = a_super_class->subclass_list;
+ a_super_class->subclass_list = class1;
+
+ /* Assign subclass links for meta class of superclass. */
+ if (a_super_class->class_pointer)
+ {
+ class1->class_pointer->sibling_class
+ = a_super_class->class_pointer->subclass_list;
+ a_super_class->class_pointer->subclass_list
+ = class1->class_pointer;
+ }
+ }
+ else /* A root class, make its meta object be a subclass of
+ Object. */
+ {
+ class1->class_pointer->sibling_class
+ = object_class->subclass_list;
+ object_class->subclass_list = class1->class_pointer;
+ }
+ }
+ }
+
+ /* Assign superclass links. */
+ es = NULL;
+ while ((class1 = class_table_next (&es)))
+ {
+ Class sub_class;
+ for (sub_class = class1->subclass_list; sub_class;
+ sub_class = sub_class->sibling_class)
+ {
+ sub_class->super_class = class1;
+ if (CLS_ISCLASS (sub_class))
+ sub_class->class_pointer->super_class = class1->class_pointer;
+ }
+ }
+
+ objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+
+
+#define CLASSOF(c) ((c)->class_pointer)
+
+Class
+class_pose_as (Class impostor, Class super_class)
+{
+ if (! CLS_ISRESOLV (impostor))
+ __objc_resolve_class_links ();
+
+ /* Preconditions */
+ assert (impostor);
+ assert (super_class);
+ assert (impostor->super_class == super_class);
+ assert (CLS_ISCLASS (impostor));
+ assert (CLS_ISCLASS (super_class));
+ assert (impostor->instance_size == super_class->instance_size);
+
+ {
+ Class *subclass = &(super_class->subclass_list);
+
+ /* Move subclasses of super_class to impostor. */
+ while (*subclass)
+ {
+ Class nextSub = (*subclass)->sibling_class;
+
+ if (*subclass != impostor)
+ {
+ Class sub = *subclass;
+
+ /* Classes */
+ sub->sibling_class = impostor->subclass_list;
+ sub->super_class = impostor;
+ impostor->subclass_list = sub;
+
+ /* It will happen that SUB is not a class object if it is
+ the top of the meta class hierarchy chain (root
+ meta-class objects inherit their class object). If
+ that is the case... don't mess with the meta-meta
+ class. */
+ if (CLS_ISCLASS (sub))
+ {
+ /* Meta classes */
+ CLASSOF (sub)->sibling_class =
+ CLASSOF (impostor)->subclass_list;
+ CLASSOF (sub)->super_class = CLASSOF (impostor);
+ CLASSOF (impostor)->subclass_list = CLASSOF (sub);
+ }
+ }
+
+ *subclass = nextSub;
+ }
+
+ /* Set subclasses of superclass to be impostor only. */
+ super_class->subclass_list = impostor;
+ CLASSOF (super_class)->subclass_list = CLASSOF (impostor);
+
+ /* Set impostor to have no sibling classes. */
+ impostor->sibling_class = 0;
+ CLASSOF (impostor)->sibling_class = 0;
+ }
+
+ /* Check relationship of impostor and super_class is kept. */
+ assert (impostor->super_class == super_class);
+ assert (CLASSOF (impostor)->super_class == CLASSOF (super_class));
+
+ /* This is how to update the lookup table. Regardless of what the
+ keys of the hashtable is, change all values that are superclass
+ into impostor. */
+
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ class_table_replace (super_class, impostor);
+
+ objc_mutex_unlock (__objc_runtime_mutex);
+
+ /* Next, we update the dispatch tables... */
+ __objc_update_dispatch_table_for_class (CLASSOF (impostor));
+ __objc_update_dispatch_table_for_class (impostor);
+
+ return impostor;
+}
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