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-.\" Copyright (c) 1997 Søren Schmidt
-.\" All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer,
-.\" in this position and unchanged.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. The name of the author may not be used to endorse or promote products
-.\" derived from this software withough specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-.\"
-.\" $Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $
-
-.Dd August 13, 1997
-.Dt VGL 3
-.Os FreeBSD 3
-.Sh NAME
-.Nm vgl
-.Nd Video Graphics Library functions
-.Sh SYNOPSIS
-.Fd #include <vgl.h>
-
-.Sh DESCRIPTION
-Libvgl is a library that enables the programmer access to the graphics
-modes supported by the console driver (syscons). The library takes care of
-programming the actual video hardware, and provides a number of simple
-functions to do various graphic operations. There is also support for a
-mouse via the standard mouse system in FreeBSD, see
-.Fn moused
-, including the ability to transparently have a mouse pointer superimposed on
-the graphic image currently being worked on.
-The library takes care of screen switching by storing the current image in
-memory before switching to another virtual console, and restoring when the
-user switches back. This allows several graphic applications at once, but
-on different virtual consoles.
-
-Below is a short description of the various functions:
-
-.Sh AUTHOR
-.An Søren Schmidt (sos@FreeBSD.org)
-
-.Sh FUNCTIONS
-
-.Ft int
-.Fn VGLInit "int mode"
-
-Initialize the library and set up the graphic mode
-.Em mode .
-
-
-.Ft void
-.Fn VGLEnd "void"
-
-Terminate graphic mode, and restore the screenmode that was active before
-.Fn VGLInit
-was called.
-
-
-.Ft void
-.Fn VGLCheckSwitch "void"
-
-If the program goes into longer periods of processing without doing
-any graphics output, calling this function occasionally will allow
-the system to switch screens.
-
-
-.Ft int
-.Fn VGLTextSetFontFile "char *filename"
-
-Instruct the char/string functions to use the font in file
-.Em filename
-instead of the builtin font.
-
-
-.Ft int
-.Fn VGLMouseInit "int mode"
-
-Initialize the mouse. The optional on-screen mouse pointer is shown if the
-argument is
-.Em VGL_MOUSESHOW .
-
-
-.Ft void
-.Fn VGLMouseMode "int mode"
-
-Either shows the mouse pointer if the argument is
-.Em VGL_MOUSESHOW
-, or hides the mouse pointer if the argument is
-.Em VGL_MOUSEHIDE .
-
-
-.Ft int
-.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
-
-Returns the current mouse pointer coordinates and button state in
-.Em x, y
-, buttons. The return value reflects if the mouse pointer
-is currently shown on screen or not.
-
-
-.Ft void
-.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
-
-With this function it is possible to change the image of the mouse pointer
-on screen.
-
-
-.Ft void
-.Fn VGLMouseSetStdImage "void"
-
-This function restores the mouse pointer to the standard arrow.
-
-
-.Ft void
-.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
-
-Draw a line from
-.Em x1, y1
-to
-.Em x2, y2
-in color
-.Em color .
-
-
-.Ft void
-.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
-
-Draw a box with upper left hand corner at
-.Em x1, y1
-and lower right hand corner at
-.Em x2, y2
-in color
-.Em color .
-
-
-.Ft void
-.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
-
-Draw a filled (solid) box with upper left hand corner at
-.Em x1, y1
-and lower right hand corner at
-.Em x2, y2
-in color
-.Em color .
-
-
-.Ft void
-.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
-
-Draw an ellipse centered at
-.Em xc, yc
-make it
-.Em a
-pixels wide, and
-.Em b
-pixels high in color
-.Em color .
-
-
-.Ft void
-.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
-
-Draw a filled (solid) ellipse centered at
-.Em xc, yc
-make it
-.Em a
-pixels wide, and
-.Em b
-pixels high in color
-.Em color .
-
-
-.Ft int
-.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
-
-Copy a rectangle of pixels from bitmap
-.Em src
-upper left hand corner at
-.Em srcx, srcy
-to bitmap
-.Em dst
-at
-.Em dstx, dsty
-of the size
-.Em width, height .
-
-
-.Ft void
-.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
-
-Write the character
-.Em ch
-at position
-.Em x, y
-in foreground color
-.Em fgcol.
-If
-.Em fill
-is != 0, use the color
-.Em bgcol
-as background otherwise the background is transparent.
-The character is drawn in the direction specified by the argument
-.Em dir .
-
-
-.Ft void
-.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
-
-Write the string
-.Em str
-at position
-.Em x, y
-in foreground color
-.Em fgcol.
-If
-.Em fill
-is != 0, use the color
-.Em bgcol
-as background otherwise the background is transparent.
-The string is drawn in the direction specified by the argument
-.Em dir .
-
-.Ft void
-.Fn VGLClear "VGLBitmap *object" "byte color"
-
-Clears the entire bitmap to color
-.Em color .
-
-
-.Ft void
-.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
-
-This function sets the palette used, the arguments
-.Em red, green, blue
-should point to byte arrays of 256 positions each.
-
-
-.Ft void
-.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
-
-Set the palette index
-.Em color
-to the specified RGB value.
-
-
-.Ft void
-.Fn VGLSetBorder "byte color"
-
-Set the border color to color
-.Em color .
-
-
-.Ft void
-.Fn VGLBlankDisplay "int blank"
-
-Blank the display if the argment
-.Em blank
-!= 0. This can be done to shut off the screen during display updates that
-the user should first see when it's done.
-
-
-.Sh HISTORY
-The
-.Nm
-library appeared in FreeBSD 3.0
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