diff options
Diffstat (limited to 'lib/libvgl/simple.c')
-rw-r--r-- | lib/libvgl/simple.c | 403 |
1 files changed, 403 insertions, 0 deletions
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c new file mode 100644 index 0000000..0dfc237 --- /dev/null +++ b/lib/libvgl/simple.c @@ -0,0 +1,403 @@ +/*- + * Copyright (c) 1991-1997 Søren Schmidt + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer + * in this position and unchanged. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software withough specific prior written permission + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $FreeBSD$ + */ + +#include <signal.h> +#include <machine/console.h> +#include "vgl.h" + +static byte VGLSavePaletteRed[256]; +static byte VGLSavePaletteGreen[256]; +static byte VGLSavePaletteBlue[256]; + +#define ABS(a) (((a)<0) ? -(a) : (a)) +#define SGN(a) (((a)<0) ? -1 : 1) +#define min(x, y) (((x) < (y)) ? (x) : (y)) +#define max(x, y) (((x) > (y)) ? (x) : (y)) + +void +VGLSetXY(VGLBitmap *object, int x, int y, byte color) +{ + int offset; + + VGLCheckSwitch(); + if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { + if (!VGLMouseFreeze(x, y, 1, 1, color)) { + switch (object->Type) { + case MEMBUF: + case VIDBUF8: + object->Bitmap[y*object->VXsize+x]=(color); + break; + case VIDBUF8S: + object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color); + break; + case VIDBUF8X: + outb(0x3c4, 0x02); + outb(0x3c5, 0x01 << (x&0x3)); + object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color); + break; + case VIDBUF4S: + offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); + goto set_planar; + case VIDBUF4: + offset = y*VGLAdpInfo.va_line_width + x/8; +set_planar: + outb(0x3c4, 0x02); outb(0x3c5, 0x0f); + outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */ + outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ + outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ + object->Bitmap[offset] |= color; + } + } + VGLMouseUnFreeze(); + } +} + +byte +VGLGetXY(VGLBitmap *object, int x, int y) +{ + int offset; +#if 0 + int i; + byte color; + byte mask; +#endif + + VGLCheckSwitch(); + if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) + return 0; + switch (object->Type) { + case MEMBUF: + case VIDBUF8: + return object->Bitmap[((y*object->VXsize)+x)]; + case VIDBUF8S: + return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; + case VIDBUF8X: + outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); + return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; + case VIDBUF4S: + offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); + goto get_planar; + case VIDBUF4: + offset = y*VGLAdpInfo.va_line_width + x/8; +get_planar: +#if 1 + return (object->Bitmap[offset]&(0x80>>(x%8))) ? 1 : 0; /* XXX */ +#else + color = 0; + mask = 0x80 >> (x%8); + for (i = 0; i < VGLModeInfo.vi_planes; i++) { + outb(0x3ce, 0x04); outb(0x3cf, i); + color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0; + } + return color; +#endif + } + return 0; +} + +void +VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +{ + int d, x, y, ax, ay, sx, sy, dx, dy; + + dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1; + dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1; + + if (ax>ay) { /* x dominant */ + d = ay-(ax>>1); + for (;;) { + VGLSetXY(object, x, y, color); + if (x==x2) + break; + if (d>=0) { + y += sy; d -= ax; + } + x += sx; d += ay; + } + } + else { /* y dominant */ + d = ax-(ay>>1); + for (;;) { + VGLSetXY(object, x, y, color); + if (y==y2) + break; + if (d>=0) { + x += sx; d -= ay; + } + y += sy; d += ax; + } + } +} + +void +VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +{ + VGLLine(object, x1, y1, x2, y1, color); + VGLLine(object, x2, y1, x2, y2, color); + VGLLine(object, x2, y2, x1, y2, color); + VGLLine(object, x1, y2, x1, y1, color); +} + +void +VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +{ + int y; + + for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); +} + +void +inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color) +{ + if (x!=0) { + VGLSetXY(object, xc+x, yc+y, color); + VGLSetXY(object, xc-x, yc+y, color); + if (y!=0) { + VGLSetXY(object, xc+x, yc-y, color); + VGLSetXY(object, xc-x, yc-y, color); + } + } + else { + VGLSetXY(object, xc, yc+y, color); + if (y!=0) + VGLSetXY(object, xc, yc-y, color); + } +} + +void +VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) +{ + int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; + int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; + + while (dx<dy) { + set4pixels(object, x, y, xc, yc, color); + if (d>0) { + y--; dy-=asq2; d-=dy; + } + x++; dx+=bsq2; d+=bsq+dx; + } + d+=(3*(asq-bsq)/2-(dx+dy))/2; + while (y>=0) { + set4pixels(object, x, y, xc, yc, color); + if (d<0) { + x++; dx+=bsq2; d+=dx; + } + y--; dy-=asq2; d+=asq-dy; + } +} + +void +inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color) +{ + if (x!=0) { + VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); + if (y!=0) + VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); + } + else { + VGLLine(object, xc, yc+y, xc, yc-y, color); + } +} + +void +VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) +{ + int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; + int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; + + while (dx<dy) { + set2lines(object, x, y, xc, yc, color); + if (d>0) { + y--; dy-=asq2; d-=dy; + } + x++; dx+=bsq2; d+=bsq+dx; + } + d+=(3*(asq-bsq)/2-(dx+dy))/2; + while (y>=0) { + set2lines(object, x, y, xc, yc, color); + if (d<0) { + x++; dx+=bsq2; d+=dx; + } + y--; dy-=asq2; d+=asq-dy; + } +} + +void +VGLClear(VGLBitmap *object, byte color) +{ + int offset; + int len; + + VGLCheckSwitch(); + VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); + switch (object->Type) { + case MEMBUF: + case VIDBUF8: + memset(object->Bitmap, color, object->VXsize*object->VYsize); + break; + + case VIDBUF8S: + for (offset = 0; offset < object->VXsize*object->VYsize; ) { + VGLSetSegment(offset); + len = min(object->VXsize*object->VYsize - offset, + VGLAdpInfo.va_window_size); + memset(object->Bitmap, color, len); + offset += len; + } + break; + + case VIDBUF8X: + /* XXX works only for Xsize % 4 = 0 */ + outb(0x3c6, 0xff); + outb(0x3c4, 0x02); outb(0x3c5, 0x0f); + memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize); + break; + + case VIDBUF4: + case VIDBUF4S: + /* XXX works only for Xsize % 8 = 0 */ + outb(0x3c4, 0x02); outb(0x3c5, 0x0f); + outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ + outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ + outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ + for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { + VGLSetSegment(offset); + len = min(object->VXsize*object->VYsize - offset, + VGLAdpInfo.va_window_size); + memset(object->Bitmap, color, len); + offset += len; + } + outb(0x3ce, 0x05); outb(0x3cf, 0x00); + break; + } + VGLMouseUnFreeze(); +} + +void +VGLRestorePalette() +{ + int i; + + outb(0x3C6, 0xFF); + inb(0x3DA); + outb(0x3C8, 0x00); + for (i=0; i<256; i++) { + outb(0x3C9, VGLSavePaletteRed[i]); + inb(0x84); + outb(0x3C9, VGLSavePaletteGreen[i]); + inb(0x84); + outb(0x3C9, VGLSavePaletteBlue[i]); + inb(0x84); + } + inb(0x3DA); + outb(0x3C0, 0x20); +} + +void +VGLSavePalette() +{ + int i; + + outb(0x3C6, 0xFF); + inb(0x3DA); + outb(0x3C7, 0x00); + for (i=0; i<256; i++) { + VGLSavePaletteRed[i] = inb(0x3C9); + inb(0x84); + VGLSavePaletteGreen[i] = inb(0x3C9); + inb(0x84); + VGLSavePaletteBlue[i] = inb(0x3C9); + inb(0x84); + } + inb(0x3DA); + outb(0x3C0, 0x20); +} + +void +VGLSetPalette(byte *red, byte *green, byte *blue) +{ + int i; + + for (i=0; i<256; i++) { + VGLSavePaletteRed[i] = red[i]; + VGLSavePaletteGreen[i] = green[i]; + VGLSavePaletteBlue[i] = blue[i]; + } + VGLCheckSwitch(); + outb(0x3C6, 0xFF); + inb(0x3DA); + outb(0x3C8, 0x00); + for (i=0; i<256; i++) { + outb(0x3C9, VGLSavePaletteRed[i]); + inb(0x84); + outb(0x3C9, VGLSavePaletteGreen[i]); + inb(0x84); + outb(0x3C9, VGLSavePaletteBlue[i]); + inb(0x84); + } + inb(0x3DA); + outb(0x3C0, 0x20); +} + +void +VGLSetPaletteIndex(byte color, byte red, byte green, byte blue) +{ + VGLSavePaletteRed[color] = red; + VGLSavePaletteGreen[color] = green; + VGLSavePaletteBlue[color] = blue; + VGLCheckSwitch(); + outb(0x3C6, 0xFF); + inb(0x3DA); + outb(0x3C8, color); + outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); + inb(0x3DA); + outb(0x3C0, 0x20); +} + +void +VGLSetBorder(byte color) +{ + VGLCheckSwitch(); + inb(0x3DA); + outb(0x3C0,0x11); outb(0x3C0, color); + inb(0x3DA); + outb(0x3C0, 0x20); +} + +void +VGLBlankDisplay(int blank) +{ + byte val; + + VGLCheckSwitch(); + outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); + outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); +} |