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-rw-r--r--lib/libncurses/TESTS/bs.c1209
1 files changed, 671 insertions, 538 deletions
diff --git a/lib/libncurses/TESTS/bs.c b/lib/libncurses/TESTS/bs.c
index 8d41830..3785fcd 100644
--- a/lib/libncurses/TESTS/bs.c
+++ b/lib/libncurses/TESTS/bs.c
@@ -4,29 +4,43 @@
* with improved user interface, autoconfiguration and code cleanup
* by Eric S. Raymond <esr@snark.thyrsus.com>
* v1.2 with color support and minor portability fixes, November 1990
+ * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
*/
-#include <stdio.h>
#include <ncurses.h>
-#include <stdlib.h>
-#ifndef NONPOSIX
-#include <unistd.h>
-#endif
#include <signal.h>
-#include <string.h>
-#include <sys/time.h>
#include <ctype.h>
#include <assert.h>
-#ifdef SYSV /* aha, must be an AT&T system... */
+#ifndef A_UNDERLINE /* BSD curses */
+#define beep() write(1,"\007",1);
+#define cbreak crmode
+#define saveterm savetty
+#define resetterm resetty
+#define nocbreak nocrmode
+#define strchr index
+#endif /* !A_UNDERLINE */
+
+#ifdef isxdigit /* aha, must be an AT&T system... */
#define srand(n) srand48(n)
#define rand() lrand48()
extern long lrand48();
extern void srand48();
-#define bzero(s, n) memset((char *)(s), '\0', n)
+#define bzero(s, n) (void)memset((char *)(s), '\0', n)
extern char *memset();
-#endif /* SYSV */
+/*
+ * Try this if ungetch() fails to resolve.
+ *
+ * #define ungetch ungetc
+ */
+#endif /* isxdigit */
+
+extern unsigned sleep();
+extern char *strchr(), *strcpy();
+extern long time();
+extern void exit();
+static bool checkplace();
/*
* Constants for tuning the random-fire algorithm. It prefers moves that
@@ -59,14 +73,14 @@ extern char *memset();
#define PXBASE 3
#define PY(y) (PYBASE + (y))
#define PX(x) (PXBASE + (x)*3)
-#define pgoto(y, x) move(PY(y), PX(x))
+#define pgoto(y, x) (void)move(PY(y), PX(x))
/* how to position us on cpu board */
#define CYBASE 3
#define CXBASE 48
#define CY(y) (CYBASE + (y))
#define CX(x) (CXBASE + (x)*3)
-#define cgoto(y, x) move(CY(y), CX(x))
+#define cgoto(y, x) (void)move(CY(y), CX(x))
#define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
@@ -90,7 +104,7 @@ static char destroy[] = "Destroyer";
static char ptboat[] = "PT Boat";
static char name[40];
-static char dftname[] = "Stranger";
+static char dftname[] = "stranger";
/* direction constants */
#define E 0
@@ -115,7 +129,7 @@ typedef struct
char symbol; /* symbol for game purposes */
char length; /* length of ship */
char x, y; /* coordinates of ship start point */
- int dir; /* direction of `bow' */
+ char dir; /* direction of `bow' */
bool placed; /* has it been placed on the board? */
}
ship_t;
@@ -146,74 +160,78 @@ static int plywon=0, cpuwon=0; /* How many games has each won? */
static int salvo, blitz, closepack;
-#define PR addstr
+#define PR (void)addstr
-static int rnd(int);
-static int checkplace(int, ship_t *, int);
-static int getcoord(int);
-
-static void uninitgame()
+static void uninitgame(sig)
/* end the game, either normally or due to signal */
+int sig;
{
clear();
- refresh();
- resetterm();
- echo();
- endwin();
+ (void)refresh();
+ (void)resetterm();
+ (void)echo();
+ (void)endwin();
exit(0);
}
static void announceopts()
/* announce which game options are enabled */
{
- if (salvo || blitz || closepack) {
- printw("Playing optional game (");
- if (salvo)
- printw("salvo, ");
- else
- printw("nosalvo, ");
- if (blitz)
- printw("blitz ");
- else
- printw("noblitz, ");
- if (closepack)
- printw("closepack)");
- else
- printw("noclosepack)");
+ if (salvo || blitz || closepack)
+ {
+ (void) printw("Playing optional game (");
+ if (salvo)
+ (void) printw("salvo, ");
+ else
+ (void) printw("nosalvo, ");
+ if (blitz)
+ (void) printw("blitz ");
+ else
+ (void) printw("noblitz, ");
+ if (closepack)
+ (void) printw("closepack)");
+ else
+ (void) printw("noclosepack)");
}
- else
- printw( "Playing standard game (noblitz, nosalvo, noclosepack)");
-
+ else
+ (void) printw(
+ "Playing standard game (noblitz, nosalvo, noclosepack)");
}
static void intro()
{
-char *tmpname;
+ extern char *getlogin();
+ char *tmpname;
srand(time(0L)+getpid()); /* Kick the random number generator */
- signal(SIGINT,uninitgame);
- signal(SIGINT,uninitgame);
- signal(SIGIOT,uninitgame); /* for assert(3) */
+ (void) signal(SIGINT,uninitgame);
+ (void) signal(SIGINT,uninitgame);
+ (void) signal(SIGIOT,uninitgame); /* for assert(3) */
if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
- signal(SIGQUIT,uninitgame);
+ (void)signal(SIGQUIT,uninitgame);
- if ((tmpname = getlogin()) != NULL)
- strcpy(name,tmpname);
+ if(tmpname = getlogin())
+ {
+ (void)strcpy(name,tmpname);
+ name[0] = toupper(name[0]);
+ }
else
- strcpy(name,dftname);
- name[0] = toupper(name[0]);
+ (void)strcpy(name,dftname);
- initscr();
- saveterm();
- nonl();
- cbreak();
- noecho();
+ (void)initscr();
+#ifdef KEY_MIN
+ keypad(stdscr, TRUE);
+#endif /* KEY_MIN */
+ (void)saveterm();
+ (void)nonl();
+ (void)cbreak();
+ (void)noecho();
#ifdef PENGUIN
- clear();
- mvaddstr(4,29,"Welcome to Battleship!");
- move(8,0);
+ (void)clear();
+ (void)mvaddstr(4,29,"Welcome to Battleship!");
+ (void)move(8,0);
PR(" \\\n");
PR(" \\ \\ \\\n");
PR(" \\ \\ \\ \\ \\_____________\n");
@@ -225,21 +243,23 @@ char *tmpname;
PR(" \\ /\n");
PR(" \\___________________________________________________/\n");
- mvaddstr(22,27,"Hit any key to continue..."); refresh();
- getch();
+ (void) mvaddstr(22,27,"Hit any key to continue..."); (void)refresh();
+ (void) getch();
#endif /* PENGUIN */
- clear();
- mvaddstr(0,35,"BATTLESHIPS");
- move(PROMPTLINE + 2, 0);
- announceopts();
-
- mvaddstr(MYBASE, MXBASE, "Aiming keys:");
- mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
- mvaddstr(SYBASE+1, SXBASE, " \\|/ \\|/ ");
- mvaddstr(SYBASE+2, SXBASE, "h-+-l 4-+-6");
- mvaddstr(SYBASE+3, SXBASE, " /|\\ /|\\ ");
- mvaddstr(SYBASE+4, SXBASE, "b j n 1 2 3");
+#ifdef A_COLOR
+ start_color();
+
+ init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
+ init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
+ init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
+ init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
+ init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
+ init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
+ init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
+ init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
+#endif /* A_COLOR */
+
}
/* VARARGS1 */
@@ -248,21 +268,22 @@ static void prompt(n, f, s)
int n;
char *f, *s;
{
- move(PROMPTLINE + n, 0);
- clrtoeol();
- printw(f, s);
- refresh();
+ (void) move(PROMPTLINE + n, 0);
+ (void) clrtoeol();
+ (void) printw(f, s);
+ (void) refresh();
}
static void error(s)
char *s;
{
- move(PROMPTLINE + 2, 0);
- clrtoeol();
- if (s) {
- addstr(s);
- beep();
- }
+ (void) move(PROMPTLINE + 2, 0);
+ (void) clrtoeol();
+ if (s)
+ {
+ (void) addstr(s);
+ (void) beep();
+ }
}
static void placeship(b, ss, vis)
@@ -270,266 +291,329 @@ int b;
ship_t *ss;
int vis;
{
-int l;
+ int l;
- for(l = 0; l < ss->length; ++l) {
+ for(l = 0; l < ss->length; ++l)
+ {
int newx = ss->x + l * xincr[ss->dir];
int newy = ss->y + l * yincr[ss->dir];
- board[b][newx][newy] = ss->symbol;
- if (vis) {
- pgoto(newy, newx);
- addch((chtype)ss->symbol);
- }
+ board[b][newx][newy] = ss->symbol;
+ if (vis)
+ {
+ pgoto(newy, newx);
+ (void) addch((chtype)ss->symbol);
+ }
}
ss->hits = 0;
}
+static int rnd(n)
+int n;
+{
+ return(((rand() & 0x7FFF) % n));
+}
+
static void randomplace(b, ss)
/* generate a valid random ship placement into px,py */
int b;
ship_t *ss;
{
-register int bwidth = BWIDTH - ss->length;
-register int bdepth = BDEPTH - ss->length;
+ register int bwidth = BWIDTH - ss->length;
+ register int bdepth = BDEPTH - ss->length;
do {
- ss->y = rnd(bdepth);
- ss->x = rnd(bwidth);
- ss->dir = rnd(2) ? E : S;
+ ss->y = rnd(bdepth);
+ ss->x = rnd(bwidth);
+ ss->dir = rnd(2) ? E : S;
} while
(!checkplace(b, ss, FALSE));
}
static void initgame()
{
-int i, j, unplaced;
-ship_t *ss;
+ int i, j, unplaced;
+ ship_t *ss;
-#ifdef A_COLOR
- start_color();
-
- init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
- init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
- init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
- init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
- init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
- init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
- init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
- init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
-#endif /* A_COLOR */
+ (void) clear();
+ (void) mvaddstr(0,35,"BATTLESHIPS");
+ (void) move(PROMPTLINE + 2, 0);
+ announceopts();
bzero(board, sizeof(char) * BWIDTH * BDEPTH * 2);
bzero(hits, sizeof(char) * BWIDTH * BDEPTH * 2);
- for (i = 0; i < SHIPTYPES; i++) {
- ss = cpuship + i;
- ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
- ss = plyship + i;
- ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
+ for (i = 0; i < SHIPTYPES; i++)
+ {
+ ss = cpuship + i;
+ ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
+ ss = plyship + i;
+ ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
}
/* draw empty boards */
- mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
- mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
- for(i=0; i < BDEPTH; ++i) {
- mvaddch(PYBASE + i, PXBASE - 3, i + 'A');
+ (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
+ (void) mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
+ for(i=0; i < BDEPTH; ++i)
+ {
+ (void) mvaddch(PYBASE + i, PXBASE - 3, i + 'A');
#ifdef A_COLOR
- if (has_colors())
- attron(COLOR_PAIR(COLOR_BLUE));
+ if (has_colors())
+ attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
- addch(' ');
- for (j = 0; j < BWIDTH; j++)
- addstr(" . ");
+ (void) addch(' ');
+ for (j = 0; j < BWIDTH; j++)
+ (void) addstr(" . ");
#ifdef A_COLOR
- attrset(0);
+ attrset(0);
#endif /* A_COLOR */
- addch(' ');
- addch(i + 'A');
+ (void) addch(' ');
+ (void) addch(i + 'A');
}
- mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
- mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
- mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
- for(i=0; i < BDEPTH; ++i) {
- mvaddch(CYBASE + i, CXBASE - 3, i + 'A');
+ (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
+ (void) mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
+ (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
+ for(i=0; i < BDEPTH; ++i)
+ {
+ (void) mvaddch(CYBASE + i, CXBASE - 3, i + 'A');
#ifdef A_COLOR
- if (has_colors())
- attron(COLOR_PAIR(COLOR_BLUE));
+ if (has_colors())
+ attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
- addch(' ');
- for (j = 0; j < BWIDTH; j++)
- addstr(" . ");
+ (void) addch(' ');
+ for (j = 0; j < BWIDTH; j++)
+ (void) addstr(" . ");
#ifdef A_COLOR
- attrset(0);
+ attrset(0);
#endif /* A_COLOR */
- addch(' ');
- addch(i + 'A');
+ (void) addch(' ');
+ (void) addch(i + 'A');
}
- mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
- mvprintw(HYBASE, HXBASE,
+ (void) mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
+
+ (void) mvprintw(HYBASE, HXBASE,
"To position your ships: move the cursor to a spot, then");
- mvprintw(HYBASE+1,HXBASE,
+ (void) mvprintw(HYBASE+1,HXBASE,
"type the first letter of a ship type to select it, then");
- mvprintw(HYBASE+2,HXBASE,
+ (void) mvprintw(HYBASE+2,HXBASE,
"type a direction ([hjkl] or [4862]), indicating how the");
- mvprintw(HYBASE+3,HXBASE,
+ (void) mvprintw(HYBASE+3,HXBASE,
"ship should be pointed. You may also type a ship letter");
- mvprintw(HYBASE+4,HXBASE,
+ (void) mvprintw(HYBASE+4,HXBASE,
"followed by `r' to position it randomly, or type `R' to");
- mvprintw(HYBASE+5,HXBASE,
+ (void) mvprintw(HYBASE+5,HXBASE,
"place all remaining ships randomly.");
+ (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
+ (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
+ (void) mvaddstr(SYBASE+1, SXBASE, " \\|/ \\|/ ");
+ (void) mvaddstr(SYBASE+2, SXBASE, "h-+-l 4-+-6");
+ (void) mvaddstr(SYBASE+3, SXBASE, " /|\\ /|\\ ");
+ (void) mvaddstr(SYBASE+4, SXBASE, "b j n 1 2 3");
+
/* have the computer place ships */
- for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
- randomplace(COMPUTER, ss);
- placeship(COMPUTER, ss, FALSE);
+ for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
+ {
+ randomplace(COMPUTER, ss);
+ placeship(COMPUTER, ss, FALSE);
}
ss = (ship_t *)NULL;
do {
+ extern char *strchr();
+ static char getcoord();
char c, docked[SHIPTYPES + 2], *cp = docked;
- /* figure which ships still wait to be placed */
- *cp++ = 'R';
- for (i = 0; i < SHIPTYPES; i++)
- if (!plyship[i].placed)
- *cp++ = plyship[i].symbol;
- *cp = '\0';
-
- /* get a command letter */
- prompt(1, "Type one of [%s] to pick a ship.", docked+1);
- do {
- c = getcoord(PLAYER);
- } while
- (!strchr(docked, c));
-
- if (c == 'R')
- ungetch('R');
- else
- {
- /* map that into the corresponding symbol */
- for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
- if (ss->symbol == c)
- break;
+ /* figure which ships still wait to be placed */
+ *cp++ = 'R';
+ for (i = 0; i < SHIPTYPES; i++)
+ if (!plyship[i].placed)
+ *cp++ = plyship[i].symbol;
+ *cp = '\0';
+
+ /* get a command letter */
+ prompt(1, "Type one of [%s] to pick a ship.", docked+1);
+ do {
+ c = getcoord(PLAYER);
+ } while
+ (!strchr(docked, c));
+
+ if (c == 'R')
+ (void) ungetch('R');
+ else
+ {
+ /* map that into the corresponding symbol */
+ for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
+ if (ss->symbol == c)
+ break;
- prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
- pgoto(cury, curx);
- }
+ prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
+ pgoto(cury, curx);
+ }
- do {
- c = getch();
- } while
- (!strchr("hjklrR", c) || c == FF);
+ do {
+ c = getch();
+ } while
+ (!strchr("hjklrR", c) || c == FF);
- if (c == FF) {
- clearok(stdscr, TRUE);
- refresh();
- } else if (c == 'r') {
- prompt(1, "Random-placing your %s", ss->name);
+ if (c == FF)
+ {
+ (void)clearok(stdscr, TRUE);
+ (void)refresh();
+ }
+ else if (c == 'r')
+ {
+ prompt(1, "Random-placing your %s", ss->name);
+ randomplace(PLAYER, ss);
+ placeship(PLAYER, ss, TRUE);
+ error((char *)NULL);
+ ss->placed = TRUE;
+ }
+ else if (c == 'R')
+ {
+ prompt(1, "Placing the rest of your fleet at random...");
+ for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
+ if (!ss->placed)
+ {
randomplace(PLAYER, ss);
placeship(PLAYER, ss, TRUE);
- error((char *)NULL);
ss->placed = TRUE;
- } else if (c == 'R') {
- prompt(1, "Placing the rest of your fleet at random...");
- for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
- if (!ss->placed) {
- randomplace(PLAYER, ss);
- placeship(PLAYER, ss, TRUE);
- ss->placed = TRUE;
- }
- error((char *)NULL);
- } else if (strchr("hjkl8462", c)) {
- ss->x = curx;
- ss->y = cury;
-
- switch(c) {
- case 'k': case '8': ss->dir = N; break;
- case 'j': case '2': ss->dir = S; break;
- case 'h': case '4': ss->dir = W; break;
- case 'l': case '6': ss->dir = E; break;
- }
-
- if (checkplace(PLAYER, ss, TRUE)) {
- placeship(PLAYER, ss, TRUE);
- error((char *)NULL);
- ss->placed = TRUE;
- }
}
+ error((char *)NULL);
+ }
+ else if (strchr("hjkl8462", c))
+ {
+ ss->x = curx;
+ ss->y = cury;
+
+ switch(c)
+ {
+ case 'k': case '8': ss->dir = N; break;
+ case 'j': case '2': ss->dir = S; break;
+ case 'h': case '4': ss->dir = W; break;
+ case 'l': case '6': ss->dir = E; break;
+ }
+
+ if (checkplace(PLAYER, ss, TRUE))
+ {
+ placeship(PLAYER, ss, TRUE);
+ error((char *)NULL);
+ ss->placed = TRUE;
+ }
+ }
- for (unplaced = i = 0; i < SHIPTYPES; i++)
- unplaced += !plyship[i].placed;
+ for (unplaced = i = 0; i < SHIPTYPES; i++)
+ unplaced += !plyship[i].placed;
} while
- (unplaced);
+ (unplaced);
turn = rnd(2);
- mvprintw(HYBASE, HXBASE,
- "To fire, move the cursor to your chosen aiming point ");
- mvprintw(HYBASE+1, HXBASE,
- "and strike any key other than a motion key. ");
- mvprintw(HYBASE+2, HXBASE,
- " ");
- mvprintw(HYBASE+3, HXBASE,
- " ");
- mvprintw(HYBASE+4, HXBASE,
- " ");
- mvprintw(HYBASE+5, HXBASE,
- " ");
-
- prompt(0, "Press any key to start...");
- getch();
-}
-
-static int rnd(n)
-int n;
-{
- return(((rand() & 0x7FFF) % n));
+ (void) mvprintw(HYBASE, HXBASE,
+ "To fire, move the cursor to your chosen aiming point ");
+ (void) mvprintw(HYBASE+1, HXBASE,
+ "and strike any key other than a motion key. ");
+ (void) mvprintw(HYBASE+2, HXBASE,
+ " ");
+ (void) mvprintw(HYBASE+3, HXBASE,
+ " ");
+ (void) mvprintw(HYBASE+4, HXBASE,
+ " ");
+ (void) mvprintw(HYBASE+5, HXBASE,
+ " ");
+
+ (void) prompt(0, "Press any key to start...");
+ (void) getch();
}
static int getcoord(atcpu)
int atcpu;
{
-int ny, nx, c;
+ int ny, nx, c;
if (atcpu)
- cgoto(cury,curx);
+ cgoto(cury,curx);
else
- pgoto(cury, curx);
- refresh();
- for (;;) {
- if (atcpu) {
- mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
- cgoto(cury, curx);
- } else {
- mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
- pgoto(cury, curx);
- }
+ pgoto(cury, curx);
+ (void)refresh();
+ for (;;)
+ {
+ if (atcpu)
+ {
+ (void) mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
+ cgoto(cury, curx);
+ }
+ else
+ {
+ (void) mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
+ pgoto(cury, curx);
+ }
- switch(c = getch()) {
- case 'k': case '8': ny = cury+BDEPTH-1; nx = curx; break;
- case 'j': case '2': ny = cury+1; nx = curx; break;
- case 'h': case '4': ny = cury; nx = curx+BWIDTH-1; break;
- case 'l': case '6': ny = cury; nx = curx+1; break;
- case 'y': case '7': ny = cury+BDEPTH-1; nx = curx+BWIDTH-1; break;
- case 'b': case '1': ny = cury+1; nx = curx+BWIDTH-1; break;
- case 'u': case '9': ny = cury+BDEPTH-1; nx = curx+1; break;
- case 'n': case '3': ny = cury+1; nx = curx+1; break;
- case FF:
- nx = curx; ny = cury;
- clearok(stdscr, TRUE);
- refresh();
- break;
- default:
- if (atcpu)
- mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
- else
- mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
- return(c);
- }
+ switch(c = getch())
+ {
+ case 'k': case '8':
+#ifdef KEY_MIN
+ case KEY_UP:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx;
+ break;
+ case 'j': case '2':
+#ifdef KEY_MIN
+ case KEY_DOWN:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx;
+ break;
+ case 'h': case '4':
+#ifdef KEY_MIN
+ case KEY_LEFT:
+#endif /* KEY_MIN */
+ ny = cury; nx = curx+BWIDTH-1;
+ break;
+ case 'l': case '6':
+#ifdef KEY_MIN
+ case KEY_RIGHT:
+#endif /* KEY_MIN */
+ ny = cury; nx = curx+1;
+ break;
+ case 'y': case '7':
+#ifdef KEY_MIN
+ case KEY_A1:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
+ break;
+ case 'b': case '1':
+#ifdef KEY_MIN
+ case KEY_C1:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx+BWIDTH-1;
+ break;
+ case 'u': case '9':
+#ifdef KEY_MIN
+ case KEY_A3:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx+1;
+ break;
+ case 'n': case '3':
+#ifdef KEY_MIN
+ case KEY_C3:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx+1;
+ break;
+ case FF:
+ nx = curx; ny = cury;
+ (void)clearok(stdscr, TRUE);
+ (void)refresh();
+ break;
+ default:
+ if (atcpu)
+ (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
+ else
+ (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
+ return(c);
+ }
- curx = nx % BWIDTH;
- cury = ny % BDEPTH;
+ curx = nx % BWIDTH;
+ cury = ny % BDEPTH;
}
}
@@ -538,29 +622,31 @@ static int collidecheck(b, y, x)
int b;
int y, x;
{
-int collide;
+ int collide;
/* anything on the square */
- if ((collide = IS_SHIP(board[b][x][y])) != 0)
- return(collide);
+ if (collide = IS_SHIP(board[b][x][y]))
+ return(collide);
/* anything on the neighbors */
- if (!closepack) {
+ if (!closepack)
+ {
int i;
- for (i = 0; i < 8; i++) {
- int xend, yend;
+ for (i = 0; i < 8; i++)
+ {
+ int xend, yend;
- yend = y + yincr[i];
- xend = x + xincr[i];
- if (ONBOARD(xend, yend))
- collide += IS_SHIP(board[b][xend][yend]);
- }
+ yend = y + yincr[i];
+ xend = x + xincr[i];
+ if (ONBOARD(xend, yend))
+ collide += IS_SHIP(board[b][xend][yend]);
+ }
}
return(collide);
}
-static int checkplace(b, ss, vis)
+static bool checkplace(b, ss, vis)
int b;
ship_t *ss;
int vis;
@@ -570,54 +656,60 @@ int vis;
/* first, check for board edges */
xend = ss->x + ss->length * xincr[ss->dir];
yend = ss->y + ss->length * yincr[ss->dir];
- if (!ONBOARD(xend, yend)) {
- if(vis)
- switch(rnd(3)) {
+ if (!ONBOARD(xend, yend))
+ {
+ if (vis)
+ switch(rnd(3))
+ {
case 0:
- error("Ship is hanging from the edge of the world");
- break;
+ error("Ship is hanging from the edge of the world");
+ break;
case 1:
- error("Try fitting it on the board");
- break;
+ error("Try fitting it on the board");
+ break;
case 2:
- error("Figure I won't find it if you put it there?");
- break;
+ error("Figure I won't find it if you put it there?");
+ break;
}
- return(0);
+ return(0);
}
- for(l = 0; l < ss->length; ++l) {
- if (collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir])) {
- if (vis)
- switch(rnd(3)) {
+ for(l = 0; l < ss->length; ++l)
+ {
+ if(collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir]))
+ {
+ if (vis)
+ switch(rnd(3))
+ {
case 0:
- error("There's already a ship there");
- break;
+ error("There's already a ship there");
+ break;
case 1:
- error("Collision alert! Aaaaaagh!");
- break;
+ error("Collision alert! Aaaaaagh!");
+ break;
case 2:
- error("Er, Admiral, what about the other ship?");
- break;
+ error("Er, Admiral, what about the other ship?");
+ break;
}
- return(0);
+ return(FALSE);
}
}
- return(1);
+ return(TRUE);
}
static int awinna()
{
-int i, j;
-ship_t *ss;
-
- for (i = 0; i < 2; ++i) {
- ss = (i) ? cpuship : plyship;
- for (j = 0; j < SHIPTYPES; ++j, ++ss)
- if (ss->length > ss->hits)
- break;
- if (j == SHIPTYPES)
- return(OTHER);
+ int i, j;
+ ship_t *ss;
+
+ for(i=0; i<2; ++i)
+ {
+ ss = (i) ? cpuship : plyship;
+ for(j=0; j < SHIPTYPES; ++j, ++ss)
+ if(ss->length > ss->hits)
+ break;
+ if (j == SHIPTYPES)
+ return(OTHER);
}
return(-1);
}
@@ -665,7 +757,7 @@ int x, y;
if (has_colors())
attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
- addch(MARK_MISS);
+ (void)addch(MARK_MISS);
#ifdef A_COLOR
attrset(0);
#endif /* A_COLOR */
@@ -683,93 +775,100 @@ int x, y;
if (turn % 2 == PLAYER)
{
cgoto(y, x);
- addch(ss->symbol);
+ (void) addch(ss->symbol);
}
}
- move(oldy, oldx);
+ (void) move(oldy, oldx);
return(ss);
}
}
- move(oldy, oldx);
+ (void) move(oldy, oldx);
return((ship_t *)NULL);
}
static int plyturn()
{
-ship_t *ss;
-bool hit;
-char *m;
+ ship_t *ss;
+ bool hit;
+ char *m;
prompt(1, "Where do you want to shoot? ");
- for (;;) {
- getcoord(COMPUTER);
- if (hits[PLAYER][curx][cury]) {
- prompt(1, "You shelled this spot already! Try again.");
- beep();
- } else
- break;
- }
- hit = IS_SHIP(board[COMPUTER][curx][cury]);
- hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
- cgoto(cury, curx);
+ for (;;)
+ {
+ (void) getcoord(COMPUTER);
+ if (hits[PLAYER][curx][cury])
+ {
+ prompt(1, "You shelled this spot already! Try again.");
+ beep();
+ }
+ else
+ break;
+ }
+ hit = IS_SHIP(board[COMPUTER][curx][cury]);
+ hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
+ cgoto(cury, curx);
#ifdef A_COLOR
- if (has_colors())
- if (hit)
- attron(COLOR_PAIR(COLOR_RED));
- else
- attron(COLOR_PAIR(COLOR_GREEN));
+ if (has_colors())
+ if (hit)
+ attron(COLOR_PAIR(COLOR_RED));
+ else
+ attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
- addch((chtype)hits[PLAYER][curx][cury]);
+ (void) addch((chtype)hits[PLAYER][curx][cury]);
#ifdef A_COLOR
attrset(0);
#endif /* A_COLOR */
prompt(1, "You %s.", hit ? "scored a hit" : "missed");
- if(hit && (ss = hitship(curx, cury))) {
- switch(rnd(5)) {
- case 0:
- m = " You sank my %s!";
- break;
- case 1:
- m = " I have this sinking feeling about my %s....";
- break;
- case 2:
- m = " My %s has gone to Davy Jones's locker!";
- break;
- case 3:
- m = " Glub, glub -- my %s is headed for the bottom!";
- break;
- case 4:
- m = " You'll pick up survivors from my my %s, I hope...!";
- break;
- }
- printw(m, ss->name);
- beep();
- return(awinna() == -1);
- }
- return(hit);
+ if(hit && (ss = hitship(curx, cury)))
+ {
+ switch(rnd(5))
+ {
+ case 0:
+ m = " You sank my %s!";
+ break;
+ case 1:
+ m = " I have this sinking feeling about my %s....";
+ break;
+ case 2:
+ m = " My %s has gone to Davy Jones's locker!";
+ break;
+ case 3:
+ m = " Glub, glub -- my %s is headed for the bottom!";
+ break;
+ case 4:
+ m = " You'll pick up survivors from my my %s, I hope...!";
+ break;
+ }
+ (void)printw(m, ss->name);
+ (void)beep();
+ return(awinna() == -1);
+ }
+ return(hit);
}
static int sgetc(s)
char *s;
{
-char *s1;
-int ch;
-
- refresh();
- for(;;) {
- ch = getch();
- if (islower(ch))
- ch = toupper(ch);
- if (ch == CTRLC)
- uninitgame();
- for (s1=s; *s1 && ch != *s1; ++s1)
- continue;
- if (*s1) {
- addch((chtype)ch);
- refresh();
- return(ch);
+ char *s1;
+ int ch;
+
+ (void)refresh();
+ for(;;)
+ {
+ ch = getch();
+ if (islower(ch))
+ ch = toupper(ch);
+ if (ch == CTRLC)
+ uninitgame();
+ for (s1=s; *s1 && ch != *s1; ++s1)
+ continue;
+ if (*s1)
+ {
+ (void) addch((chtype)ch);
+ (void)refresh();
+ return(ch);
}
}
}
@@ -779,12 +878,12 @@ static void randomfire(px, py)
/* random-fire routine -- implements simple diagonal-striping strategy */
int *px, *py;
{
-static int turncount = 0;
-static int srchstep = BEGINSTEP;
-static int huntoffs; /* Offset on search strategy */
-int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
-int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
-int x, y, i;
+ static int turncount = 0;
+ static int srchstep = BEGINSTEP;
+ static int huntoffs; /* Offset on search strategy */
+ int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
+ int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
+ int x, y, i;
if (turncount++ == 0)
huntoffs = rnd(srchstep);
@@ -792,35 +891,42 @@ int x, y, i;
/* first, list all possible moves */
nposs = npref = 0;
for (x = 0; x < BWIDTH; x++)
- for (y = 0; y < BDEPTH; y++)
- if (!hits[COMPUTER][x][y]) {
- xpossible[nposs] = x;
- ypossible[nposs] = y;
- nposs++;
- if (((x+huntoffs) % srchstep) != (y % srchstep)) {
- xpreferred[npref] = x;
- ypreferred[npref] = y;
- npref++;
- }
- }
+ for (y = 0; y < BDEPTH; y++)
+ if (!hits[COMPUTER][x][y])
+ {
+ xpossible[nposs] = x;
+ ypossible[nposs] = y;
+ nposs++;
+ if (((x+huntoffs) % srchstep) != (y % srchstep))
+ {
+ xpreferred[npref] = x;
+ ypreferred[npref] = y;
+ npref++;
+ }
+ }
- if (npref) {
- i = rnd(npref);
+ if (npref)
+ {
+ i = rnd(npref);
- *px = xpreferred[i];
- *py = ypreferred[i];
- } else if (nposs) {
- i = rnd(nposs);
+ *px = xpreferred[i];
+ *py = ypreferred[i];
+ }
+ else if (nposs)
+ {
+ i = rnd(nposs);
- *px = xpossible[i];
- *py = ypossible[i];
+ *px = xpossible[i];
+ *py = ypossible[i];
- if (srchstep > 1)
- --srchstep;
- } else {
- error("No moves possible?? Help!");
- exit(1);
- /*NOTREACHED*/
+ if (srchstep > 1)
+ --srchstep;
+ }
+ else
+ {
+ error("No moves possible?? Help!");
+ exit(1);
+ /*NOTREACHED*/
}
}
@@ -832,30 +938,30 @@ static bool cpufire(x, y)
/* fire away at given location */
int x, y;
{
-bool hit, sunk;
-ship_t *ss;
+ bool hit, sunk;
+ ship_t *ss;
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
- mvprintw(PROMPTLINE, 0,
+ (void) mvprintw(PROMPTLINE, 0,
"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
- if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
- printw(" I've sunk your %s", ss->name);
- clrtoeol();
+ if (sunk = (hit && (ss = hitship(x, y))))
+ (void) printw(" I've sunk your %s", ss->name);
+ (void)clrtoeol();
pgoto(y, x);
#ifdef A_COLOR
if (has_colors())
- if (hit)
- attron(COLOR_PAIR(COLOR_RED));
- else
- attron(COLOR_PAIR(COLOR_GREEN));
+ if (hit)
+ attron(COLOR_PAIR(COLOR_RED));
+ else
+ attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
- addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
+ (void)addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
- attrset(0);
+ attrset(0);
#endif /* A_COLOR */
- return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
+ return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
}
/*
@@ -877,34 +983,38 @@ static bool cputurn()
static ship_t ts;
int navail, x, y, d, n, hit = S_MISS;
- switch(next) {
+ switch(next)
+ {
case RANDOM_FIRE: /* last shot was random and missed */
refire:
- randomfire(&x, &y);
- if (!(hit = cpufire(x, y)))
- next = RANDOM_FIRE;
- else {
- ts.x = x; ts.y = y;
- ts.hits = 1;
- next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
- }
- break;
+ randomfire(&x, &y);
+ if (!(hit = cpufire(x, y)))
+ next = RANDOM_FIRE;
+ else
+ {
+ ts.x = x; ts.y = y;
+ ts.hits = 1;
+ next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
+ }
+ break;
case RANDOM_HIT: /* last shot was random and hit */
- used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
- /* FALLTHROUGH */
+ used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
+ /* FALLTHROUGH */
case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
- for (d = navail = 0; d < 4; d++) {
- x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
- if (!used[d] && POSSIBLE(x, y))
- navail++;
- else
- used[d] = TRUE;
+ for (d = navail = 0; d < 4; d++)
+ {
+ x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
+ if (!used[d] && POSSIBLE(x, y))
+ navail++;
+ else
+ used[d] = TRUE;
}
if (navail == 0) /* no valid places for shots adjacent... */
goto refire; /* ...so we must random-fire */
- else {
+ else
+ {
for (d = 0, n = rnd(navail) + 1; n; n--)
while (used[d])
d++;
@@ -930,7 +1040,8 @@ static bool cputurn()
case FIRST_PASS: /* we have a start and a direction now */
x = ts.x + xincr[ts.dir];
y = ts.y + yincr[ts.dir];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
+ {
ts.x = x; ts.y = y; ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
}
@@ -942,7 +1053,8 @@ static bool cputurn()
d = ts.dir + 4;
x = ts.x + ts.hits * xincr[d];
y = ts.y + ts.hits * yincr[d];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
+ {
ts.x = x; ts.y = y; ts.dir = d; ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
}
@@ -953,52 +1065,57 @@ static bool cputurn()
case SECOND_PASS: /* kill squares not caught on first pass */
x = ts.x + xincr[ts.dir];
y = ts.y + yincr[ts.dir];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
+ {
ts.x = x; ts.y = y; ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
break;
- } else
+ }
+ else
next = RANDOM_FIRE;
break;
}
/* check for continuation and/or winner */
- if (salvo) {
- refresh();
- sleep(1);
+ if (salvo)
+ {
+ (void)refresh();
+ (void)sleep(1);
}
if (awinna() != -1)
- return(FALSE);
+ return(FALSE);
#ifdef DEBUG
- mvprintw(PROMPTLINE + 2, 0, "New state %d, x=%d, y=%d, d=%d",
+ (void) mvprintw(PROMPTLINE + 2, 0,
+ "New state %d, x=%d, y=%d, d=%d",
next, x, y, d);
#endif /* DEBUG */
return(hit);
}
-int
playagain()
{
-int j;
-ship_t *ss;
+ int j;
+ ship_t *ss;
- for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
- for(j = 0; j < ss->length; j++) {
- cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
- addch((chtype)ss->symbol);
- }
+ for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
+ for(j = 0; j < ss->length; j++)
+ {
+ cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
+ (void)addch((chtype)ss->symbol);
+ }
- if (awinna())
- ++cpuwon;
+ if(awinna())
+ ++cpuwon;
else
- ++plywon;
+ ++plywon;
j = 18 + strlen(name);
if(plywon >= 10)
- ++j;
+ ++j;
if(cpuwon >= 10)
- ++j;
- mvprintw(1,(COLWIDTH-j)/2, "%s: %d Computer: %d",name,plywon,cpuwon);
+ ++j;
+ (void) mvprintw(1,(COLWIDTH-j)/2,
+ "%s: %d Computer: %d",name,plywon,cpuwon);
prompt(2, (awinna()) ? "Want to be humiliated again, %s [yn]? "
: "Going to give me a chance for revenge, %s [yn]? ",name);
@@ -1009,73 +1126,78 @@ static void do_options(c,op)
int c;
char *op[];
{
-register int i;
-
- if (c > 1) {
- for (i=1; i<c; i++) {
- switch(op[i][0]) {
- default:
- case '?':
- fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
- fprintf(stderr, "\tWhere the options are:\n");
- fprintf(stderr, "\t-s : play a salvo game\n");
- fprintf(stderr, "\t-b : play a blitz game\n");
- fprintf(stderr, "\t-c : ships may be adjacent\n");
- exit(1);
- break;
- case '-':
- switch(op[i][1]) {
- case 'b':
- blitz = 1;
- if (salvo == 1) {
- fprintf(stderr,
- "Bad Arg: -b and -s are mutually exclusive\n");
- exit(1);
- }
- break;
- case 's':
- salvo = 1;
- if (blitz == 1)
- {
- fprintf(stderr,
- "Bad Arg: -s and -b are mutually exclusive\n");
- exit(1);
- }
- break;
- case 'c':
- closepack = 1;
- break;
- default:
- fprintf(stderr,
- "Bad arg: type \"%s ?\" for usage message\n", op[0]);
- exit(1);
- }
- }
+ register int i;
+
+ if (c > 1)
+ {
+ for (i=1; i<c; i++)
+ {
+ switch(op[i][0])
+ {
+ default:
+ case '?':
+ (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
+ (void) fprintf(stderr, "\tWhere the options are:\n");
+ (void) fprintf(stderr, "\t-s : play a salvo game\n");
+ (void) fprintf(stderr, "\t-b : play a blitz game\n");
+ (void) fprintf(stderr, "\t-c : ships may be adjacent\n");
+ exit(1);
+ break;
+ case '-':
+ switch(op[i][1])
+ {
+ case 'b':
+ blitz = 1;
+ if (salvo == 1)
+ {
+ (void) fprintf(stderr,
+ "Bad Arg: -b and -s are mutually exclusive\n");
+ exit(1);
+ }
+ break;
+ case 's':
+ salvo = 1;
+ if (blitz == 1)
+ {
+ (void) fprintf(stderr,
+ "Bad Arg: -s and -b are mutually exclusive\n");
+ exit(1);
+ }
+ break;
+ case 'c':
+ closepack = 1;
+ break;
+ default:
+ (void) fprintf(stderr,
+ "Bad arg: type \"%s ?\" for usage message\n", op[0]);
+ exit(1);
}
+ }
+ }
}
}
static int scount(who)
int who;
{
-register int i, shots;
-register ship_t *sp;
+ register int i, shots;
+ register ship_t *sp;
if (who)
- sp = cpuship; /* count cpu shots */
+ sp = cpuship; /* count cpu shots */
else
- sp = plyship; /* count player shots */
+ sp = plyship; /* count player shots */
- for (i=0, shots = 0; i < SHIPTYPES; i++, sp++) {
- if (sp->hits >= sp->length)
- continue; /* dead ship */
- else
- shots++;
+ for (i=0, shots = 0; i < SHIPTYPES; i++, sp++)
+ {
+ if (sp->hits >= sp->length)
+ continue; /* dead ship */
+ else
+ shots++;
}
return(shots);
}
-int
main(argc, argv)
int argc;
char *argv[];
@@ -1084,34 +1206,45 @@ char *argv[];
intro();
do {
- initgame();
- while(awinna() == -1) {
- if (!blitz) {
- if (!salvo) {
- if(turn)
- cputurn();
- else
- plyturn();
- } else {
- register int i;
-
- i = scount(turn);
- while (i--) {
- if (turn) {
- if (cputurn() && awinna() != -1)
- i = 0;
- } else {
- if (plyturn() && awinna() != -1)
- i = 0;
- }
- }
- }
- } else
- while(turn ? cputurn() : plyturn())
- continue;
- turn = OTHER;
+ initgame();
+ while(awinna() == -1)
+ {
+ if (!blitz)
+ {
+ if (!salvo)
+ {
+ if(turn)
+ (void) cputurn();
+ else
+ (void) plyturn();
}
- } while (playagain());
+ else
+ {
+ register int i;
+
+ i = scount(turn);
+ while (i--)
+ {
+ if (turn)
+ {
+ if (cputurn() && awinna() != -1)
+ i = 0;
+ }
+ else
+ {
+ if (plyturn() && awinna() != -1)
+ i = 0;
+ }
+ }
+ }
+ }
+ else
+ while(turn ? cputurn() : plyturn())
+ continue;
+ turn = OTHER;
+ }
+ } while
+ (playagain());
uninitgame();
/*NOTREACHED*/
}
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