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+/*
+ * Copyright (c) 1992, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This software was developed by the Computer Systems Engineering group
+ * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
+ * contributed to Berkeley.
+ *
+ * All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Lawrence Berkeley Laboratory.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93
+ * $NetBSD: fpu_mul.c,v 1.2 1994/11/20 20:52:44 deraadt Exp $
+ */
+
+#include <sys/cdefs.h>
+__FBSDID("$FreeBSD$");
+
+/*
+ * Perform an FPU multiply (return x * y).
+ */
+
+#include <sys/types.h>
+
+#include <machine/frame.h>
+#include <machine/fp.h>
+
+#include "fpu_arith.h"
+#include "fpu_emu.h"
+#include "fpu_extern.h"
+
+/*
+ * The multiplication algorithm for normal numbers is as follows:
+ *
+ * The fraction of the product is built in the usual stepwise fashion.
+ * Each step consists of shifting the accumulator right one bit
+ * (maintaining any guard bits) and, if the next bit in y is set,
+ * adding the multiplicand (x) to the accumulator. Then, in any case,
+ * we advance one bit leftward in y. Algorithmically:
+ *
+ * A = 0;
+ * for (bit = 0; bit < FP_NMANT; bit++) {
+ * sticky |= A & 1, A >>= 1;
+ * if (Y & (1 << bit))
+ * A += X;
+ * }
+ *
+ * (X and Y here represent the mantissas of x and y respectively.)
+ * The resultant accumulator (A) is the product's mantissa. It may
+ * be as large as 11.11111... in binary and hence may need to be
+ * shifted right, but at most one bit.
+ *
+ * Since we do not have efficient multiword arithmetic, we code the
+ * accumulator as four separate words, just like any other mantissa.
+ * We use local `register' variables in the hope that this is faster
+ * than memory. We keep x->fp_mant in locals for the same reason.
+ *
+ * In the algorithm above, the bits in y are inspected one at a time.
+ * We will pick them up 32 at a time and then deal with those 32, one
+ * at a time. Note, however, that we know several things about y:
+ *
+ * - the guard and round bits at the bottom are sure to be zero;
+ *
+ * - often many low bits are zero (y is often from a single or double
+ * precision source);
+ *
+ * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
+ *
+ * We can also test for 32-zero-bits swiftly. In this case, the center
+ * part of the loop---setting sticky, shifting A, and not adding---will
+ * run 32 times without adding X to A. We can do a 32-bit shift faster
+ * by simply moving words. Since zeros are common, we optimize this case.
+ * Furthermore, since A is initially zero, we can omit the shift as well
+ * until we reach a nonzero word.
+ */
+struct fpn *
+__fpu_mul(fe)
+ struct fpemu *fe;
+{
+ struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
+ u_int a3, a2, a1, a0, x3, x2, x1, x0, bit, m;
+ int sticky;
+ FPU_DECL_CARRY
+
+ /*
+ * Put the `heavier' operand on the right (see fpu_emu.h).
+ * Then we will have one of the following cases, taken in the
+ * following order:
+ *
+ * - y = NaN. Implied: if only one is a signalling NaN, y is.
+ * The result is y.
+ * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN
+ * case was taken care of earlier).
+ * If x = 0, the result is NaN. Otherwise the result
+ * is y, with its sign reversed if x is negative.
+ * - x = 0. Implied: y is 0 or number.
+ * The result is 0 (with XORed sign as usual).
+ * - other. Implied: both x and y are numbers.
+ * The result is x * y (XOR sign, multiply bits, add exponents).
+ */
+ ORDER(x, y);
+ if (ISNAN(y)) {
+ y->fp_sign ^= x->fp_sign;
+ return (y);
+ }
+ if (ISINF(y)) {
+ if (ISZERO(x))
+ return (__fpu_newnan(fe));
+ y->fp_sign ^= x->fp_sign;
+ return (y);
+ }
+ if (ISZERO(x)) {
+ x->fp_sign ^= y->fp_sign;
+ return (x);
+ }
+
+ /*
+ * Setup. In the code below, the mask `m' will hold the current
+ * mantissa byte from y. The variable `bit' denotes the bit
+ * within m. We also define some macros to deal with everything.
+ */
+ x3 = x->fp_mant[3];
+ x2 = x->fp_mant[2];
+ x1 = x->fp_mant[1];
+ x0 = x->fp_mant[0];
+ sticky = a3 = a2 = a1 = a0 = 0;
+
+#define ADD /* A += X */ \
+ FPU_ADDS(a3, a3, x3); \
+ FPU_ADDCS(a2, a2, x2); \
+ FPU_ADDCS(a1, a1, x1); \
+ FPU_ADDC(a0, a0, x0)
+
+#define SHR1 /* A >>= 1, with sticky */ \
+ sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \
+ a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
+
+#define SHR32 /* A >>= 32, with sticky */ \
+ sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0
+
+#define STEP /* each 1-bit step of the multiplication */ \
+ SHR1; if (bit & m) { ADD; }; bit <<= 1
+
+ /*
+ * We are ready to begin. The multiply loop runs once for each
+ * of the four 32-bit words. Some words, however, are special.
+ * As noted above, the low order bits of Y are often zero. Even
+ * if not, the first loop can certainly skip the guard bits.
+ * The last word of y has its highest 1-bit in position FP_NMANT-1,
+ * so we stop the loop when we move past that bit.
+ */
+ if ((m = y->fp_mant[3]) == 0) {
+ /* SHR32; */ /* unneeded since A==0 */
+ } else {
+ bit = 1 << FP_NG;
+ do {
+ STEP;
+ } while (bit != 0);
+ }
+ if ((m = y->fp_mant[2]) == 0) {
+ SHR32;
+ } else {
+ bit = 1;
+ do {
+ STEP;
+ } while (bit != 0);
+ }
+ if ((m = y->fp_mant[1]) == 0) {
+ SHR32;
+ } else {
+ bit = 1;
+ do {
+ STEP;
+ } while (bit != 0);
+ }
+ m = y->fp_mant[0]; /* definitely != 0 */
+ bit = 1;
+ do {
+ STEP;
+ } while (bit <= m);
+
+ /*
+ * Done with mantissa calculation. Get exponent and handle
+ * 11.111...1 case, then put result in place. We reuse x since
+ * it already has the right class (FP_NUM).
+ */
+ m = x->fp_exp + y->fp_exp;
+ if (a0 >= FP_2) {
+ SHR1;
+ m++;
+ }
+ x->fp_sign ^= y->fp_sign;
+ x->fp_exp = m;
+ x->fp_sticky = sticky;
+ x->fp_mant[3] = a3;
+ x->fp_mant[2] = a2;
+ x->fp_mant[1] = a1;
+ x->fp_mant[0] = a0;
+ return (x);
+}
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