diff options
Diffstat (limited to 'lib/VMCore/Attributes.cpp')
-rw-r--r-- | lib/VMCore/Attributes.cpp | 518 |
1 files changed, 353 insertions, 165 deletions
diff --git a/lib/VMCore/Attributes.cpp b/lib/VMCore/Attributes.cpp index c8219eb..f1268e6 100644 --- a/lib/VMCore/Attributes.cpp +++ b/lib/VMCore/Attributes.cpp @@ -7,11 +7,14 @@ // //===----------------------------------------------------------------------===// // -// This file implements the AttributesList class and Attribute utilities. +// This file implements the Attributes, AttributeImpl, AttrBuilder, +// AttributeListImpl, and AttrListPtr classes. // //===----------------------------------------------------------------------===// #include "llvm/Attributes.h" +#include "AttributesImpl.h" +#include "LLVMContextImpl.h" #include "llvm/Type.h" #include "llvm/ADT/StringExtras.h" #include "llvm/ADT/FoldingSet.h" @@ -23,215 +26,382 @@ using namespace llvm; //===----------------------------------------------------------------------===// -// Attribute Function Definitions +// Attributes Implementation //===----------------------------------------------------------------------===// -std::string Attribute::getAsString(Attributes Attrs) { +Attributes Attributes::get(LLVMContext &Context, ArrayRef<AttrVal> Vals) { + AttrBuilder B; + for (ArrayRef<AttrVal>::iterator I = Vals.begin(), E = Vals.end(); + I != E; ++I) + B.addAttribute(*I); + return Attributes::get(Context, B); +} + +Attributes Attributes::get(LLVMContext &Context, AttrBuilder &B) { + // If there are no attributes, return an empty Attributes class. + if (!B.hasAttributes()) + return Attributes(); + + // Otherwise, build a key to look up the existing attributes. + LLVMContextImpl *pImpl = Context.pImpl; + FoldingSetNodeID ID; + ID.AddInteger(B.Raw()); + + void *InsertPoint; + AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint); + + if (!PA) { + // If we didn't find any existing attributes of the same shape then create a + // new one and insert it. + PA = new AttributesImpl(B.Raw()); + pImpl->AttrsSet.InsertNode(PA, InsertPoint); + } + + // Return the AttributesList that we found or created. + return Attributes(PA); +} + +bool Attributes::hasAttribute(AttrVal Val) const { + return Attrs && Attrs->hasAttribute(Val); +} + +bool Attributes::hasAttributes() const { + return Attrs && Attrs->hasAttributes(); +} + +bool Attributes::hasAttributes(const Attributes &A) const { + return Attrs && Attrs->hasAttributes(A); +} + +/// This returns the alignment field of an attribute as a byte alignment value. +unsigned Attributes::getAlignment() const { + if (!hasAttribute(Attributes::Alignment)) + return 0; + return 1U << ((Attrs->getAlignment() >> 16) - 1); +} + +/// This returns the stack alignment field of an attribute as a byte alignment +/// value. +unsigned Attributes::getStackAlignment() const { + if (!hasAttribute(Attributes::StackAlignment)) + return 0; + return 1U << ((Attrs->getStackAlignment() >> 26) - 1); +} + +uint64_t Attributes::Raw() const { + return Attrs ? Attrs->Raw() : 0; +} + +Attributes Attributes::typeIncompatible(Type *Ty) { + AttrBuilder Incompatible; + + if (!Ty->isIntegerTy()) + // Attributes that only apply to integers. + Incompatible.addAttribute(Attributes::SExt) + .addAttribute(Attributes::ZExt); + + if (!Ty->isPointerTy()) + // Attributes that only apply to pointers. + Incompatible.addAttribute(Attributes::ByVal) + .addAttribute(Attributes::Nest) + .addAttribute(Attributes::NoAlias) + .addAttribute(Attributes::NoCapture) + .addAttribute(Attributes::StructRet); + + return Attributes::get(Ty->getContext(), Incompatible); +} + +/// encodeLLVMAttributesForBitcode - This returns an integer containing an +/// encoding of all the LLVM attributes found in the given attribute bitset. +/// Any change to this encoding is a breaking change to bitcode compatibility. +uint64_t Attributes::encodeLLVMAttributesForBitcode(Attributes Attrs) { + // FIXME: It doesn't make sense to store the alignment information as an + // expanded out value, we should store it as a log2 value. However, we can't + // just change that here without breaking bitcode compatibility. If this ever + // becomes a problem in practice, we should introduce new tag numbers in the + // bitcode file and have those tags use a more efficiently encoded alignment + // field. + + // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit + // log2 encoded value. Shift the bits above the alignment up by 11 bits. + uint64_t EncodedAttrs = Attrs.Raw() & 0xffff; + if (Attrs.hasAttribute(Attributes::Alignment)) + EncodedAttrs |= Attrs.getAlignment() << 16; + EncodedAttrs |= (Attrs.Raw() & (0xffffULL << 21)) << 11; + return EncodedAttrs; +} + +/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing +/// the LLVM attributes that have been decoded from the given integer. This +/// function must stay in sync with 'encodeLLVMAttributesForBitcode'. +Attributes Attributes::decodeLLVMAttributesForBitcode(LLVMContext &C, + uint64_t EncodedAttrs) { + // The alignment is stored as a 16-bit raw value from bits 31--16. We shift + // the bits above 31 down by 11 bits. + unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16; + assert((!Alignment || isPowerOf2_32(Alignment)) && + "Alignment must be a power of two."); + + AttrBuilder B(EncodedAttrs & 0xffff); + if (Alignment) + B.addAlignmentAttr(Alignment); + B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11); + return Attributes::get(C, B); +} + +std::string Attributes::getAsString() const { std::string Result; - if (Attrs & Attribute::ZExt) + if (hasAttribute(Attributes::ZExt)) Result += "zeroext "; - if (Attrs & Attribute::SExt) + if (hasAttribute(Attributes::SExt)) Result += "signext "; - if (Attrs & Attribute::NoReturn) + if (hasAttribute(Attributes::NoReturn)) Result += "noreturn "; - if (Attrs & Attribute::NoUnwind) + if (hasAttribute(Attributes::NoUnwind)) Result += "nounwind "; - if (Attrs & Attribute::UWTable) + if (hasAttribute(Attributes::UWTable)) Result += "uwtable "; - if (Attrs & Attribute::ReturnsTwice) + if (hasAttribute(Attributes::ReturnsTwice)) Result += "returns_twice "; - if (Attrs & Attribute::InReg) + if (hasAttribute(Attributes::InReg)) Result += "inreg "; - if (Attrs & Attribute::NoAlias) + if (hasAttribute(Attributes::NoAlias)) Result += "noalias "; - if (Attrs & Attribute::NoCapture) + if (hasAttribute(Attributes::NoCapture)) Result += "nocapture "; - if (Attrs & Attribute::StructRet) + if (hasAttribute(Attributes::StructRet)) Result += "sret "; - if (Attrs & Attribute::ByVal) + if (hasAttribute(Attributes::ByVal)) Result += "byval "; - if (Attrs & Attribute::Nest) + if (hasAttribute(Attributes::Nest)) Result += "nest "; - if (Attrs & Attribute::ReadNone) + if (hasAttribute(Attributes::ReadNone)) Result += "readnone "; - if (Attrs & Attribute::ReadOnly) + if (hasAttribute(Attributes::ReadOnly)) Result += "readonly "; - if (Attrs & Attribute::OptimizeForSize) + if (hasAttribute(Attributes::OptimizeForSize)) Result += "optsize "; - if (Attrs & Attribute::NoInline) + if (hasAttribute(Attributes::NoInline)) Result += "noinline "; - if (Attrs & Attribute::InlineHint) + if (hasAttribute(Attributes::InlineHint)) Result += "inlinehint "; - if (Attrs & Attribute::AlwaysInline) + if (hasAttribute(Attributes::AlwaysInline)) Result += "alwaysinline "; - if (Attrs & Attribute::StackProtect) + if (hasAttribute(Attributes::StackProtect)) Result += "ssp "; - if (Attrs & Attribute::StackProtectReq) + if (hasAttribute(Attributes::StackProtectReq)) Result += "sspreq "; - if (Attrs & Attribute::NoRedZone) + if (hasAttribute(Attributes::NoRedZone)) Result += "noredzone "; - if (Attrs & Attribute::NoImplicitFloat) + if (hasAttribute(Attributes::NoImplicitFloat)) Result += "noimplicitfloat "; - if (Attrs & Attribute::Naked) + if (hasAttribute(Attributes::Naked)) Result += "naked "; - if (Attrs & Attribute::NonLazyBind) + if (hasAttribute(Attributes::NonLazyBind)) Result += "nonlazybind "; - if (Attrs & Attribute::AddressSafety) + if (hasAttribute(Attributes::AddressSafety)) Result += "address_safety "; - if (Attrs & Attribute::StackAlignment) { + if (hasAttribute(Attributes::MinSize)) + Result += "minsize "; + if (hasAttribute(Attributes::StackAlignment)) { Result += "alignstack("; - Result += utostr(Attribute::getStackAlignmentFromAttrs(Attrs)); + Result += utostr(getStackAlignment()); Result += ") "; } - if (Attrs & Attribute::Alignment) { + if (hasAttribute(Attributes::Alignment)) { Result += "align "; - Result += utostr(Attribute::getAlignmentFromAttrs(Attrs)); + Result += utostr(getAlignment()); Result += " "; } - if (Attrs & Attribute::IANSDialect) - Result += "ia_nsdialect "; - // Trim the trailing space. assert(!Result.empty() && "Unknown attribute!"); Result.erase(Result.end()-1); return Result; } -Attributes Attribute::typeIncompatible(Type *Ty) { - Attributes Incompatible = None; - - if (!Ty->isIntegerTy()) - // Attributes that only apply to integers. - Incompatible |= SExt | ZExt; - - if (!Ty->isPointerTy()) - // Attributes that only apply to pointers. - Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture; - - return Incompatible; +//===----------------------------------------------------------------------===// +// AttrBuilder Implementation +//===----------------------------------------------------------------------===// + +AttrBuilder &AttrBuilder::addAttribute(Attributes::AttrVal Val){ + Bits |= AttributesImpl::getAttrMask(Val); + return *this; +} + +AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) { + Bits |= Val; + return *this; +} + +AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) { + if (Align == 0) return *this; + assert(isPowerOf2_32(Align) && "Alignment must be a power of two."); + assert(Align <= 0x40000000 && "Alignment too large."); + Bits |= (Log2_32(Align) + 1) << 16; + return *this; +} +AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){ + // Default alignment, allow the target to define how to align it. + if (Align == 0) return *this; + assert(isPowerOf2_32(Align) && "Alignment must be a power of two."); + assert(Align <= 0x100 && "Alignment too large."); + Bits |= (Log2_32(Align) + 1) << 26; + return *this; +} + +AttrBuilder &AttrBuilder::removeAttribute(Attributes::AttrVal Val) { + Bits &= ~AttributesImpl::getAttrMask(Val); + return *this; +} + +AttrBuilder &AttrBuilder::addAttributes(const Attributes &A) { + Bits |= A.Raw(); + return *this; +} + +AttrBuilder &AttrBuilder::removeAttributes(const Attributes &A){ + Bits &= ~A.Raw(); + return *this; +} + +bool AttrBuilder::hasAttribute(Attributes::AttrVal A) const { + return Bits & AttributesImpl::getAttrMask(A); +} + +bool AttrBuilder::hasAttributes() const { + return Bits != 0; +} +bool AttrBuilder::hasAttributes(const Attributes &A) const { + return Bits & A.Raw(); +} +bool AttrBuilder::hasAlignmentAttr() const { + return Bits & AttributesImpl::getAttrMask(Attributes::Alignment); +} + +uint64_t AttrBuilder::getAlignment() const { + if (!hasAlignmentAttr()) + return 0; + return 1U << + (((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1); +} + +uint64_t AttrBuilder::getStackAlignment() const { + if (!hasAlignmentAttr()) + return 0; + return 1U << + (((Bits & AttributesImpl::getAttrMask(Attributes::StackAlignment))>>26)-1); } //===----------------------------------------------------------------------===// -// AttributeListImpl Definition +// AttributeImpl Definition //===----------------------------------------------------------------------===// -namespace llvm { - class AttributeListImpl; +uint64_t AttributesImpl::getAttrMask(uint64_t Val) { + switch (Val) { + case Attributes::None: return 0; + case Attributes::ZExt: return 1 << 0; + case Attributes::SExt: return 1 << 1; + case Attributes::NoReturn: return 1 << 2; + case Attributes::InReg: return 1 << 3; + case Attributes::StructRet: return 1 << 4; + case Attributes::NoUnwind: return 1 << 5; + case Attributes::NoAlias: return 1 << 6; + case Attributes::ByVal: return 1 << 7; + case Attributes::Nest: return 1 << 8; + case Attributes::ReadNone: return 1 << 9; + case Attributes::ReadOnly: return 1 << 10; + case Attributes::NoInline: return 1 << 11; + case Attributes::AlwaysInline: return 1 << 12; + case Attributes::OptimizeForSize: return 1 << 13; + case Attributes::StackProtect: return 1 << 14; + case Attributes::StackProtectReq: return 1 << 15; + case Attributes::Alignment: return 31 << 16; + case Attributes::NoCapture: return 1 << 21; + case Attributes::NoRedZone: return 1 << 22; + case Attributes::NoImplicitFloat: return 1 << 23; + case Attributes::Naked: return 1 << 24; + case Attributes::InlineHint: return 1 << 25; + case Attributes::StackAlignment: return 7 << 26; + case Attributes::ReturnsTwice: return 1 << 29; + case Attributes::UWTable: return 1 << 30; + case Attributes::NonLazyBind: return 1U << 31; + case Attributes::AddressSafety: return 1ULL << 32; + case Attributes::MinSize: return 1ULL << 33; + } + llvm_unreachable("Unsupported attribute type"); } -static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists; +bool AttributesImpl::hasAttribute(uint64_t A) const { + return (Bits & getAttrMask(A)) != 0; +} -namespace llvm { -static ManagedStatic<sys::SmartMutex<true> > ALMutex; +bool AttributesImpl::hasAttributes() const { + return Bits != 0; +} -class AttributeListImpl : public FoldingSetNode { - sys::cas_flag RefCount; - - // AttributesList is uniqued, these should not be publicly available. - void operator=(const AttributeListImpl &); // Do not implement - AttributeListImpl(const AttributeListImpl &); // Do not implement - ~AttributeListImpl(); // Private implementation -public: - SmallVector<AttributeWithIndex, 4> Attrs; - - AttributeListImpl(ArrayRef<AttributeWithIndex> attrs) - : Attrs(attrs.begin(), attrs.end()) { - RefCount = 0; - } - - void AddRef() { - sys::SmartScopedLock<true> Lock(*ALMutex); - ++RefCount; - } - void DropRef() { - sys::SmartScopedLock<true> Lock(*ALMutex); - if (!AttributesLists.isConstructed()) - return; - sys::cas_flag new_val = --RefCount; - if (new_val == 0) - delete this; - } - - void Profile(FoldingSetNodeID &ID) const { - Profile(ID, Attrs); - } - static void Profile(FoldingSetNodeID &ID, ArrayRef<AttributeWithIndex> Attrs){ - for (unsigned i = 0, e = Attrs.size(); i != e; ++i) { - ID.AddInteger(Attrs[i].Attrs.Raw()); - ID.AddInteger(Attrs[i].Index); - } - } -}; +bool AttributesImpl::hasAttributes(const Attributes &A) const { + return Bits & A.Raw(); // FIXME: Raw() won't work here in the future. } -AttributeListImpl::~AttributeListImpl() { - // NOTE: Lock must be acquired by caller. - AttributesLists->RemoveNode(this); +uint64_t AttributesImpl::getAlignment() const { + return Bits & getAttrMask(Attributes::Alignment); } +uint64_t AttributesImpl::getStackAlignment() const { + return Bits & getAttrMask(Attributes::StackAlignment); +} -AttrListPtr AttrListPtr::get(ArrayRef<AttributeWithIndex> Attrs) { +//===----------------------------------------------------------------------===// +// AttributeListImpl Definition +//===----------------------------------------------------------------------===// + +AttrListPtr AttrListPtr::get(LLVMContext &C, + ArrayRef<AttributeWithIndex> Attrs) { // If there are no attributes then return a null AttributesList pointer. if (Attrs.empty()) return AttrListPtr(); - + #ifndef NDEBUG for (unsigned i = 0, e = Attrs.size(); i != e; ++i) { - assert(Attrs[i].Attrs != Attribute::None && + assert(Attrs[i].Attrs.hasAttributes() && "Pointless attribute!"); assert((!i || Attrs[i-1].Index < Attrs[i].Index) && "Misordered AttributesList!"); } #endif - + // Otherwise, build a key to look up the existing attributes. + LLVMContextImpl *pImpl = C.pImpl; FoldingSetNodeID ID; AttributeListImpl::Profile(ID, Attrs); - void *InsertPos; - - sys::SmartScopedLock<true> Lock(*ALMutex); - - AttributeListImpl *PAL = - AttributesLists->FindNodeOrInsertPos(ID, InsertPos); - + + void *InsertPoint; + AttributeListImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID, + InsertPoint); + // If we didn't find any existing attributes of the same shape then // create a new one and insert it. - if (!PAL) { - PAL = new AttributeListImpl(Attrs); - AttributesLists->InsertNode(PAL, InsertPos); + if (!PA) { + PA = new AttributeListImpl(Attrs); + pImpl->AttrsLists.InsertNode(PA, InsertPoint); } - + // Return the AttributesList that we found or created. - return AttrListPtr(PAL); + return AttrListPtr(PA); } - //===----------------------------------------------------------------------===// // AttrListPtr Method Implementations //===----------------------------------------------------------------------===// -AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) { - if (LI) LI->AddRef(); -} - -AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) { - if (AttrList) AttrList->AddRef(); -} - const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) { - sys::SmartScopedLock<true> Lock(*ALMutex); if (AttrList == RHS.AttrList) return *this; - if (AttrList) AttrList->DropRef(); + AttrList = RHS.AttrList; - if (AttrList) AttrList->AddRef(); return *this; } -AttrListPtr::~AttrListPtr() { - if (AttrList) AttrList->DropRef(); -} - -/// getNumSlots - Return the number of slots used in this attribute list. +/// getNumSlots - Return the number of slots used in this attribute list. /// This is the number of arguments that have an attribute set on them /// (including the function itself). unsigned AttrListPtr::getNumSlots() const { @@ -245,48 +415,60 @@ const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const { return AttrList->Attrs[Slot]; } - -/// getAttributes - The attributes for the specified index are -/// returned. Attributes for the result are denoted with Idx = 0. -/// Function notes are denoted with idx = ~0. +/// getAttributes - The attributes for the specified index are returned. +/// Attributes for the result are denoted with Idx = 0. Function notes are +/// denoted with idx = ~0. Attributes AttrListPtr::getAttributes(unsigned Idx) const { - if (AttrList == 0) return Attribute::None; - + if (AttrList == 0) return Attributes(); + const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i) if (Attrs[i].Index == Idx) return Attrs[i].Attrs; - return Attribute::None; + + return Attributes(); } /// hasAttrSomewhere - Return true if the specified attribute is set for at /// least one parameter or for the return value. -bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const { +bool AttrListPtr::hasAttrSomewhere(Attributes::AttrVal Attr) const { if (AttrList == 0) return false; - + const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e; ++i) - if (Attrs[i].Attrs & Attr) + if (Attrs[i].Attrs.hasAttribute(Attr)) return true; + return false; } +unsigned AttrListPtr::getNumAttrs() const { + return AttrList ? AttrList->Attrs.size() : 0; +} + +Attributes &AttrListPtr::getAttributesAtIndex(unsigned i) const { + assert(AttrList && "Trying to get an attribute from an empty list!"); + assert(i < AttrList->Attrs.size() && "Index out of range!"); + return AttrList->Attrs[i].Attrs; +} -AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { +AttrListPtr AttrListPtr::addAttr(LLVMContext &C, unsigned Idx, + Attributes Attrs) const { Attributes OldAttrs = getAttributes(Idx); #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't change a known alignment. - Attributes OldAlign = OldAttrs & Attribute::Alignment; - Attributes NewAlign = Attrs & Attribute::Alignment; + unsigned OldAlign = OldAttrs.getAlignment(); + unsigned NewAlign = Attrs.getAlignment(); assert((!OldAlign || !NewAlign || OldAlign == NewAlign) && "Attempt to change alignment!"); #endif - - Attributes NewAttrs = OldAttrs | Attrs; - if (NewAttrs == OldAttrs) + + AttrBuilder NewAttrs = + AttrBuilder(OldAttrs).addAttributes(Attrs); + if (NewAttrs == AttrBuilder(OldAttrs)) return *this; - + SmallVector<AttributeWithIndex, 8> NewAttrList; if (AttrList == 0) NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); @@ -299,61 +481,67 @@ AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { // If there are attributes already at this index, merge them in. if (i != e && OldAttrList[i].Index == Idx) { - Attrs |= OldAttrList[i].Attrs; + Attrs = + Attributes::get(C, AttrBuilder(Attrs). + addAttributes(OldAttrList[i].Attrs)); ++i; } - + NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); - + // Copy attributes for arguments after this one. - NewAttrList.insert(NewAttrList.end(), + NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); } - - return get(NewAttrList); + + return get(C, NewAttrList); } -AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const { +AttrListPtr AttrListPtr::removeAttr(LLVMContext &C, unsigned Idx, + Attributes Attrs) const { #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't pass in alignment, which no current use does. - assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!"); + assert(!Attrs.hasAttribute(Attributes::Alignment) && + "Attempt to exclude alignment!"); #endif if (AttrList == 0) return AttrListPtr(); - + Attributes OldAttrs = getAttributes(Idx); - Attributes NewAttrs = OldAttrs & ~Attrs; - if (NewAttrs == OldAttrs) + AttrBuilder NewAttrs = + AttrBuilder(OldAttrs).removeAttributes(Attrs); + if (NewAttrs == AttrBuilder(OldAttrs)) return *this; SmallVector<AttributeWithIndex, 8> NewAttrList; const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs; unsigned i = 0, e = OldAttrList.size(); - + // Copy attributes for arguments before this one. for (; i != e && OldAttrList[i].Index < Idx; ++i) NewAttrList.push_back(OldAttrList[i]); - + // If there are attributes already at this index, merge them in. assert(OldAttrList[i].Index == Idx && "Attribute isn't set?"); - Attrs = OldAttrList[i].Attrs & ~Attrs; + Attrs = Attributes::get(C, AttrBuilder(OldAttrList[i].Attrs). + removeAttributes(Attrs)); ++i; - if (Attrs) // If any attributes left for this parameter, add them. + if (Attrs.hasAttributes()) // If any attributes left for this param, add them. NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); - + // Copy attributes for arguments after this one. - NewAttrList.insert(NewAttrList.end(), + NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); - - return get(NewAttrList); + + return get(C, NewAttrList); } void AttrListPtr::dump() const { dbgs() << "PAL[ "; for (unsigned i = 0; i < getNumSlots(); ++i) { const AttributeWithIndex &PAWI = getSlot(i); - dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} "; + dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs.getAsString() << "} "; } - + dbgs() << "]\n"; } |