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Diffstat (limited to 'lib/VMCore/Attributes.cpp')
-rw-r--r-- | lib/VMCore/Attributes.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/lib/VMCore/Attributes.cpp b/lib/VMCore/Attributes.cpp new file mode 100644 index 0000000..5a8fad9 --- /dev/null +++ b/lib/VMCore/Attributes.cpp @@ -0,0 +1,310 @@ +//===-- Attributes.cpp - Implement AttributesList -------------------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the AttributesList class and Attribute utilities. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Attributes.h" +#include "llvm/Type.h" +#include "llvm/ADT/StringExtras.h" +#include "llvm/ADT/FoldingSet.h" +#include "llvm/Support/Streams.h" +#include "llvm/Support/ManagedStatic.h" +using namespace llvm; + +//===----------------------------------------------------------------------===// +// Attribute Function Definitions +//===----------------------------------------------------------------------===// + +std::string Attribute::getAsString(Attributes Attrs) { + std::string Result; + if (Attrs & Attribute::ZExt) + Result += "zeroext "; + if (Attrs & Attribute::SExt) + Result += "signext "; + if (Attrs & Attribute::NoReturn) + Result += "noreturn "; + if (Attrs & Attribute::NoUnwind) + Result += "nounwind "; + if (Attrs & Attribute::InReg) + Result += "inreg "; + if (Attrs & Attribute::NoAlias) + Result += "noalias "; + if (Attrs & Attribute::NoCapture) + Result += "nocapture "; + if (Attrs & Attribute::StructRet) + Result += "sret "; + if (Attrs & Attribute::ByVal) + Result += "byval "; + if (Attrs & Attribute::Nest) + Result += "nest "; + if (Attrs & Attribute::ReadNone) + Result += "readnone "; + if (Attrs & Attribute::ReadOnly) + Result += "readonly "; + if (Attrs & Attribute::OptimizeForSize) + Result += "optsize "; + if (Attrs & Attribute::NoInline) + Result += "noinline "; + if (Attrs & Attribute::AlwaysInline) + Result += "alwaysinline "; + if (Attrs & Attribute::StackProtect) + Result += "ssp "; + if (Attrs & Attribute::StackProtectReq) + Result += "sspreq "; + if (Attrs & Attribute::Alignment) { + Result += "align "; + Result += utostr(Attribute::getAlignmentFromAttrs(Attrs)); + Result += " "; + } + // Trim the trailing space. + assert(!Result.empty() && "Unknown attribute!"); + Result.erase(Result.end()-1); + return Result; +} + +Attributes Attribute::typeIncompatible(const Type *Ty) { + Attributes Incompatible = None; + + if (!Ty->isInteger()) + // Attributes that only apply to integers. + Incompatible |= SExt | ZExt; + + if (!isa<PointerType>(Ty)) + // Attributes that only apply to pointers. + Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture; + + return Incompatible; +} + +//===----------------------------------------------------------------------===// +// AttributeListImpl Definition +//===----------------------------------------------------------------------===// + +namespace llvm { +class AttributeListImpl : public FoldingSetNode { + unsigned RefCount; + + // AttributesList is uniqued, these should not be publicly available. + void operator=(const AttributeListImpl &); // Do not implement + AttributeListImpl(const AttributeListImpl &); // Do not implement + ~AttributeListImpl(); // Private implementation +public: + SmallVector<AttributeWithIndex, 4> Attrs; + + AttributeListImpl(const AttributeWithIndex *Attr, unsigned NumAttrs) + : Attrs(Attr, Attr+NumAttrs) { + RefCount = 0; + } + + void AddRef() { ++RefCount; } + void DropRef() { if (--RefCount == 0) delete this; } + + void Profile(FoldingSetNodeID &ID) const { + Profile(ID, Attrs.data(), Attrs.size()); + } + static void Profile(FoldingSetNodeID &ID, const AttributeWithIndex *Attr, + unsigned NumAttrs) { + for (unsigned i = 0; i != NumAttrs; ++i) + ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index)); + } +}; +} + +static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists; + +AttributeListImpl::~AttributeListImpl() { + AttributesLists->RemoveNode(this); +} + + +AttrListPtr AttrListPtr::get(const AttributeWithIndex *Attrs, unsigned NumAttrs) { + // If there are no attributes then return a null AttributesList pointer. + if (NumAttrs == 0) + return AttrListPtr(); + +#ifndef NDEBUG + for (unsigned i = 0; i != NumAttrs; ++i) { + assert(Attrs[i].Attrs != Attribute::None && + "Pointless attribute!"); + assert((!i || Attrs[i-1].Index < Attrs[i].Index) && + "Misordered AttributesList!"); + } +#endif + + // Otherwise, build a key to look up the existing attributes. + FoldingSetNodeID ID; + AttributeListImpl::Profile(ID, Attrs, NumAttrs); + void *InsertPos; + AttributeListImpl *PAL = + AttributesLists->FindNodeOrInsertPos(ID, InsertPos); + + // If we didn't find any existing attributes of the same shape then + // create a new one and insert it. + if (!PAL) { + PAL = new AttributeListImpl(Attrs, NumAttrs); + AttributesLists->InsertNode(PAL, InsertPos); + } + + // Return the AttributesList that we found or created. + return AttrListPtr(PAL); +} + + +//===----------------------------------------------------------------------===// +// AttrListPtr Method Implementations +//===----------------------------------------------------------------------===// + +AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) { + if (LI) LI->AddRef(); +} + +AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) { + if (AttrList) AttrList->AddRef(); +} + +const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) { + if (AttrList == RHS.AttrList) return *this; + if (AttrList) AttrList->DropRef(); + AttrList = RHS.AttrList; + if (AttrList) AttrList->AddRef(); + return *this; +} + +AttrListPtr::~AttrListPtr() { + if (AttrList) AttrList->DropRef(); +} + +/// getNumSlots - Return the number of slots used in this attribute list. +/// This is the number of arguments that have an attribute set on them +/// (including the function itself). +unsigned AttrListPtr::getNumSlots() const { + return AttrList ? AttrList->Attrs.size() : 0; +} + +/// getSlot - Return the AttributeWithIndex at the specified slot. This +/// holds a number plus a set of attributes. +const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const { + assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!"); + return AttrList->Attrs[Slot]; +} + + +/// getAttributes - The attributes for the specified index are +/// returned. Attributes for the result are denoted with Idx = 0. +/// Function notes are denoted with idx = ~0. +Attributes AttrListPtr::getAttributes(unsigned Idx) const { + if (AttrList == 0) return Attribute::None; + + const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; + for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i) + if (Attrs[i].Index == Idx) + return Attrs[i].Attrs; + return Attribute::None; +} + +/// hasAttrSomewhere - Return true if the specified attribute is set for at +/// least one parameter or for the return value. +bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const { + if (AttrList == 0) return false; + + const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; + for (unsigned i = 0, e = Attrs.size(); i != e; ++i) + if (Attrs[i].Attrs & Attr) + return true; + return false; +} + + +AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { + Attributes OldAttrs = getAttributes(Idx); +#ifndef NDEBUG + // FIXME it is not obvious how this should work for alignment. + // For now, say we can't change a known alignment. + Attributes OldAlign = OldAttrs & Attribute::Alignment; + Attributes NewAlign = Attrs & Attribute::Alignment; + assert((!OldAlign || !NewAlign || OldAlign == NewAlign) && + "Attempt to change alignment!"); +#endif + + Attributes NewAttrs = OldAttrs | Attrs; + if (NewAttrs == OldAttrs) + return *this; + + SmallVector<AttributeWithIndex, 8> NewAttrList; + if (AttrList == 0) + NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); + else { + const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs; + unsigned i = 0, e = OldAttrList.size(); + // Copy attributes for arguments before this one. + for (; i != e && OldAttrList[i].Index < Idx; ++i) + NewAttrList.push_back(OldAttrList[i]); + + // If there are attributes already at this index, merge them in. + if (i != e && OldAttrList[i].Index == Idx) { + Attrs |= OldAttrList[i].Attrs; + ++i; + } + + NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); + + // Copy attributes for arguments after this one. + NewAttrList.insert(NewAttrList.end(), + OldAttrList.begin()+i, OldAttrList.end()); + } + + return get(NewAttrList.data(), NewAttrList.size()); +} + +AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const { +#ifndef NDEBUG + // FIXME it is not obvious how this should work for alignment. + // For now, say we can't pass in alignment, which no current use does. + assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!"); +#endif + if (AttrList == 0) return AttrListPtr(); + + Attributes OldAttrs = getAttributes(Idx); + Attributes NewAttrs = OldAttrs & ~Attrs; + if (NewAttrs == OldAttrs) + return *this; + + SmallVector<AttributeWithIndex, 8> NewAttrList; + const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs; + unsigned i = 0, e = OldAttrList.size(); + + // Copy attributes for arguments before this one. + for (; i != e && OldAttrList[i].Index < Idx; ++i) + NewAttrList.push_back(OldAttrList[i]); + + // If there are attributes already at this index, merge them in. + assert(OldAttrList[i].Index == Idx && "Attribute isn't set?"); + Attrs = OldAttrList[i].Attrs & ~Attrs; + ++i; + if (Attrs) // If any attributes left for this parameter, add them. + NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); + + // Copy attributes for arguments after this one. + NewAttrList.insert(NewAttrList.end(), + OldAttrList.begin()+i, OldAttrList.end()); + + return get(NewAttrList.data(), NewAttrList.size()); +} + +void AttrListPtr::dump() const { + cerr << "PAL[ "; + for (unsigned i = 0; i < getNumSlots(); ++i) { + const AttributeWithIndex &PAWI = getSlot(i); + cerr << "{" << PAWI.Index << "," << PAWI.Attrs << "} "; + } + + cerr << "]\n"; +} |