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-rw-r--r--lib/Target/X86/X86FloatingPoint.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Target/X86/X86FloatingPoint.cpp b/lib/Target/X86/X86FloatingPoint.cpp
index 503ac14..6d6fe77 100644
--- a/lib/Target/X86/X86FloatingPoint.cpp
+++ b/lib/Target/X86/X86FloatingPoint.cpp
@@ -235,7 +235,7 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
unsigned Flags = MI->getDesc().TSFlags;
unsigned FPInstClass = Flags & X86II::FPTypeMask;
- if (MI->getOpcode() == TargetInstrInfo::INLINEASM)
+ if (MI->isInlineAsm())
FPInstClass = X86II::SpecialFP;
if (FPInstClass == X86II::NotFP)
@@ -1083,7 +1083,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
}
}
break;
- case TargetInstrInfo::INLINEASM: {
+ case TargetOpcode::INLINEASM: {
// The inline asm MachineInstr currently only *uses* FP registers for the
// 'f' constraint. These should be turned into the current ST(x) register
// in the machine instr. Also, any kills should be explicitly popped after
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