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-rw-r--r--lib/Target/PowerPC/PPCFrameLowering.h21
1 files changed, 17 insertions, 4 deletions
diff --git a/lib/Target/PowerPC/PPCFrameLowering.h b/lib/Target/PowerPC/PPCFrameLowering.h
index 4d957b9..6f5f936 100644
--- a/lib/Target/PowerPC/PPCFrameLowering.h
+++ b/lib/Target/PowerPC/PPCFrameLowering.h
@@ -15,9 +15,9 @@
#include "PPC.h"
#include "PPCSubtarget.h"
+#include "llvm/ADT/STLExtras.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/Target/TargetMachine.h"
-#include "llvm/ADT/STLExtras.h"
namespace llvm {
class PPCSubtarget;
@@ -27,11 +27,14 @@ class PPCFrameLowering: public TargetFrameLowering {
public:
PPCFrameLowering(const PPCSubtarget &sti)
- : TargetFrameLowering(TargetFrameLowering::StackGrowsDown, 16, 0),
+ : TargetFrameLowering(TargetFrameLowering::StackGrowsDown,
+ (sti.hasQPX() || sti.isBGQ()) ? 32 : 16, 0),
Subtarget(sti) {
}
- void determineFrameLayout(MachineFunction &MF) const;
+ unsigned determineFrameLayout(MachineFunction &MF,
+ bool UpdateMF = true,
+ bool UseEstimate = false) const;
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function.
@@ -40,16 +43,23 @@ public:
bool hasFP(const MachineFunction &MF) const;
bool needsFP(const MachineFunction &MF) const;
+ void replaceFPWithRealFP(MachineFunction &MF) const;
void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS = NULL) const;
- void processFunctionBeforeFrameFinalized(MachineFunction &MF) const;
+ void processFunctionBeforeFrameFinalized(MachineFunction &MF,
+ RegScavenger *RS = NULL) const;
+ void addScavengingSpillSlot(MachineFunction &MF, RegScavenger *RS) const;
bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
const TargetRegisterInfo *TRI) const;
+ void eliminateCallFramePseudoInstr(MachineFunction &MF,
+ MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I) const;
+
bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
@@ -139,6 +149,9 @@ public:
return 0;
}
+ // Note that the offsets here overlap, but this is fixed up in
+ // processFunctionBeforeFrameFinalized.
+
static const SpillSlot Offsets[] = {
// Floating-point register save area offsets.
{PPC::F31, -8},
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