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-rw-r--r--lib/Support/APFloat.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/lib/Support/APFloat.cpp b/lib/Support/APFloat.cpp
index 2139df5..ed261a4 100644
--- a/lib/Support/APFloat.cpp
+++ b/lib/Support/APFloat.cpp
@@ -1770,23 +1770,41 @@ APFloat::opStatus APFloat::roundToIntegral(roundingMode rounding_mode) {
opStatus fs;
assertArithmeticOK(*semantics);
+ // If the exponent is large enough, we know that this value is already
+ // integral, and the arithmetic below would potentially cause it to saturate
+ // to +/-Inf. Bail out early instead.
+ if (exponent+1 >= (int)semanticsPrecision(*semantics))
+ return opOK;
+
// The algorithm here is quite simple: we add 2^(p-1), where p is the
// precision of our format, and then subtract it back off again. The choice
// of rounding modes for the addition/subtraction determines the rounding mode
// for our integral rounding as well.
- APInt IntegerConstant(NextPowerOf2(semanticsPrecision(*semantics)),
- 1 << (semanticsPrecision(*semantics)-1));
+ // NOTE: When the input value is negative, we do subtraction followed by
+ // addition instead.
+ APInt IntegerConstant(NextPowerOf2(semanticsPrecision(*semantics)), 1);
+ IntegerConstant <<= semanticsPrecision(*semantics)-1;
APFloat MagicConstant(*semantics);
fs = MagicConstant.convertFromAPInt(IntegerConstant, false,
rmNearestTiesToEven);
+ MagicConstant.copySign(*this);
+
if (fs != opOK)
return fs;
+ // Preserve the input sign so that we can handle 0.0/-0.0 cases correctly.
+ bool inputSign = isNegative();
+
fs = add(MagicConstant, rounding_mode);
if (fs != opOK && fs != opInexact)
return fs;
fs = subtract(MagicConstant, rounding_mode);
+
+ // Restore the input sign.
+ if (inputSign != isNegative())
+ changeSign();
+
return fs;
}
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