diff options
Diffstat (limited to 'lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h')
-rw-r--r-- | lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h | 143 |
1 files changed, 87 insertions, 56 deletions
diff --git a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h index 2dea13f..c38ca69 100644 --- a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h +++ b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h @@ -14,60 +14,83 @@ #ifndef LLVM_RUNTIME_DYLD_IMPL_H #define LLVM_RUNTIME_DYLD_IMPL_H +#include "ObjectImage.h" #include "llvm/ExecutionEngine/RuntimeDyld.h" -#include "llvm/Object/ObjectFile.h" #include "llvm/ADT/DenseMap.h" -#include "llvm/ADT/StringMap.h" -#include "llvm/ADT/Twine.h" #include "llvm/ADT/SmallVector.h" -#include "llvm/Support/Memory.h" -#include "llvm/Support/MemoryBuffer.h" -#include "llvm/Support/system_error.h" -#include "llvm/Support/raw_ostream.h" +#include "llvm/ADT/StringMap.h" +#include "llvm/ADT/Triple.h" +#include "llvm/Object/ObjectFile.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" -#include "llvm/ADT/Triple.h" -#include <map> #include "llvm/Support/Format.h" -#include "ObjectImage.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/Support/system_error.h" +#include <map> using namespace llvm; using namespace llvm::object; namespace llvm { +class MemoryBuffer; +class Twine; + + +/// SectionEntry - represents a section emitted into memory by the dynamic +/// linker. class SectionEntry { public: - uint8_t* Address; + /// Address - address in the linker's memory where the section resides. + uint8_t *Address; + + /// Size - section size. size_t Size; - uint64_t LoadAddress; // For each section, the address it will be - // considered to live at for relocations. The same - // as the pointer to the above memory block for - // hosted JITs. - uintptr_t StubOffset; // It's used for architecturies with stub - // functions for far relocations like ARM. - uintptr_t ObjAddress; // Section address in object file. It's use for - // calculate MachO relocation addend - SectionEntry(uint8_t* address, size_t size, uintptr_t stubOffset, + + /// LoadAddress - the address of the section in the target process's memory. + /// Used for situations in which JIT-ed code is being executed in the address + /// space of a separate process. If the code executes in the same address + /// space where it was JIT-ed, this just equals Address. + uint64_t LoadAddress; + + /// StubOffset - used for architectures with stub functions for far + /// relocations (like ARM). + uintptr_t StubOffset; + + /// ObjAddress - address of the section in the in-memory object file. Used + /// for calculating relocations in some object formats (like MachO). + uintptr_t ObjAddress; + + SectionEntry(uint8_t *address, size_t size, uintptr_t stubOffset, uintptr_t objAddress) : Address(address), Size(size), LoadAddress((uintptr_t)address), StubOffset(stubOffset), ObjAddress(objAddress) {} }; +/// RelocationEntry - used to represent relocations internally in the dynamic +/// linker. class RelocationEntry { public: - unsigned SectionID; // Section the relocation is contained in. - uintptr_t Offset; // Offset into the section for the relocation. - uint32_t Data; // Relocatino data. Including type of relocation - // and another flags and parameners from - intptr_t Addend; // Addend encoded in the instruction itself, if any, - // plus the offset into the source section for - // the symbol once the relocation is resolvable. - RelocationEntry(unsigned id, uint64_t offset, uint32_t data, int64_t addend) - : SectionID(id), Offset(offset), Data(data), Addend(addend) {} + /// SectionID - the section this relocation points to. + unsigned SectionID; + + /// Offset - offset into the section. + uintptr_t Offset; + + /// RelType - relocation type. + uint32_t RelType; + + /// Addend - the relocation addend encoded in the instruction itself. Also + /// used to make a relocation section relative instead of symbol relative. + intptr_t Addend; + + RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend) + : SectionID(id), Offset(offset), RelType(type), Addend(addend) {} }; -// Raw relocation data from object file +/// ObjRelocationInfo - relocation information as read from the object file. +/// Used to pass around data taken from object::RelocationRef, together with +/// the section to which the relocation points (represented by a SectionID). class ObjRelocationInfo { public: unsigned SectionID; @@ -97,7 +120,8 @@ protected: // The MemoryManager to load objects into. RTDyldMemoryManager *MemMgr; - // A list of emmitted sections. + // A list of all sections emitted by the dynamic linker. These sections are + // referenced in the code by means of their index in this list - SectionID. typedef SmallVector<SectionEntry, 64> SectionList; SectionList Sections; @@ -105,11 +129,11 @@ protected: // references it. typedef std::map<SectionRef, unsigned> ObjSectionToIDMap; - // Master symbol table. As modules are loaded and external symbols are - // resolved, their addresses are stored here as a SectionID/Offset pair. + // A global symbol table for symbols from all loaded modules. Maps the + // symbol name to a (SectionID, offset in section) pair. typedef std::pair<unsigned, uintptr_t> SymbolLoc; - StringMap<SymbolLoc> SymbolTable; - typedef DenseMap<const char*, SymbolLoc> LocalSymbolMap; + typedef StringMap<SymbolLoc> SymbolTableMap; + SymbolTableMap GlobalSymbolTable; // Keep a map of common symbols to their sizes typedef std::map<SymbolRef, unsigned> CommonSymbolMap; @@ -121,12 +145,14 @@ protected: // in the relocation list where it's stored. typedef SmallVector<RelocationEntry, 64> RelocationList; // Relocations to sections already loaded. Indexed by SectionID which is the - // source of the address. The target where the address will be writen is + // source of the address. The target where the address will be written is // SectionID/Offset in the relocation itself. DenseMap<unsigned, RelocationList> Relocations; - // Relocations to external symbols that are not yet resolved. - // Indexed by symbol name. - StringMap<RelocationList> SymbolRelocations; + + // Relocations to external symbols that are not yet resolved. Symbols are + // external when they aren't found in the global symbol table of all loaded + // modules. This map is indexed by symbol name. + StringMap<RelocationList> ExternalSymbolRelocations; typedef std::map<RelocationValueRef, uintptr_t> StubMap; @@ -153,16 +179,17 @@ protected: return (uint8_t*)Sections[SectionID].Address; } - /// \brief Emits a section containing common symbols. - /// \return SectionID. - unsigned emitCommonSymbols(ObjectImage &Obj, - const CommonSymbolMap &Map, - uint64_t TotalSize, - LocalSymbolMap &Symbols); + /// \brief Given the common symbols discovered in the object file, emit a + /// new section for them and update the symbol mappings in the object and + /// symbol table. + void emitCommonSymbols(ObjectImage &Obj, + const CommonSymbolMap &CommonSymbols, + uint64_t TotalSize, + SymbolTableMap &SymbolTable); /// \brief Emits section data from the object file to the MemoryManager. /// \param IsCode if it's true then allocateCodeSection() will be - /// used for emmits, else allocateDataSection() will be used. + /// used for emits, else allocateDataSection() will be used. /// \return SectionID. unsigned emitSection(ObjectImage &Obj, const SectionRef &Section, @@ -178,10 +205,12 @@ protected: bool IsCode, ObjSectionToIDMap &LocalSections); - /// \brief If Value.SymbolName is NULL then store relocation to the - /// Relocations, else store it in the SymbolRelocations. - void AddRelocation(const RelocationValueRef &Value, unsigned SectionID, - uintptr_t Offset, uint32_t RelType); + // \brief Add a relocation entry that uses the given section. + void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID); + + // \brief Add a relocation entry that uses the given symbol. This symbol may + // be found in the global symbol table, or it may be external. + void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName); /// \brief Emits long jump instruction to Addr. /// \return Pointer to the memory area for emitting target address. @@ -203,14 +232,16 @@ protected: uint32_t Type, int64_t Addend) = 0; - /// \brief Parses the object file relocation and store it to Relocations - /// or SymbolRelocations. Its depend from object file type. + /// \brief Parses the object file relocation and stores it to Relocations + /// or SymbolRelocations (this depends on the object file type). virtual void processRelocationRef(const ObjRelocationInfo &Rel, ObjectImage &Obj, ObjSectionToIDMap &ObjSectionToID, - LocalSymbolMap &Symbols, StubMap &Stubs) = 0; + const SymbolTableMap &Symbols, + StubMap &Stubs) = 0; - void resolveSymbols(); + /// \brief Resolve relocations to external symbols. + void resolveExternalSymbols(); virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer); virtual void handleObjectLoaded(ObjectImage *Obj) { @@ -228,9 +259,9 @@ public: void *getSymbolAddress(StringRef Name) { // FIXME: Just look up as a function for now. Overly simple of course. // Work in progress. - if (SymbolTable.find(Name) == SymbolTable.end()) + if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end()) return 0; - SymbolLoc Loc = SymbolTable.lookup(Name); + SymbolLoc Loc = GlobalSymbolTable.lookup(Name); return getSectionAddress(Loc.first) + Loc.second; } |