diff options
Diffstat (limited to 'lib/CodeGen/SpillPlacement.h')
-rw-r--r-- | lib/CodeGen/SpillPlacement.h | 70 |
1 files changed, 52 insertions, 18 deletions
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h index ef2d516..6952ad8 100644 --- a/lib/CodeGen/SpillPlacement.h +++ b/lib/CodeGen/SpillPlacement.h @@ -10,8 +10,8 @@ // This analysis computes the optimal spill code placement between basic blocks. // // The runOnMachineFunction() method only precomputes some profiling information -// about the CFG. The real work is done by placeSpills() which is called by the -// register allocator. +// about the CFG. The real work is done by prepare(), addConstraints(), and +// finish() which are called by the register allocator. // // Given a variable that is live across multiple basic blocks, and given // constraints on the basic blocks where the variable is live, determine which @@ -27,6 +27,8 @@ #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H #define LLVM_CODEGEN_SPILLPLACEMENT_H +#include "llvm/ADT/ArrayRef.h" +#include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/MachineFunctionPass.h" namespace llvm { @@ -35,7 +37,6 @@ class BitVector; class EdgeBundles; class MachineBasicBlock; class MachineLoopInfo; -template <typename> class SmallVectorImpl; class SpillPlacement : public MachineFunctionPass { struct Node; @@ -44,10 +45,20 @@ class SpillPlacement : public MachineFunctionPass { const MachineLoopInfo *loops; Node *nodes; - // Nodes that are active in the current computation. Owned by the placeSpills + // Nodes that are active in the current computation. Owned by the prepare() // caller. BitVector *ActiveNodes; + // Nodes with active links. Populated by scanActiveBundles. + SmallVector<unsigned, 8> Linked; + + // Nodes that went positive during the last call to scanActiveBundles or + // iterate. + SmallVector<unsigned, 8> RecentPositive; + + // Block frequencies are computed once. Indexed by block number. + SmallVector<float, 4> BlockFrequency; + public: static char ID; // Pass identification, replacement for typeid. @@ -70,28 +81,53 @@ public: BorderConstraint Exit : 8; ///< Constraint on block exit. }; - /// placeSpills - Compute the optimal spill code placement given the - /// constraints. No MustSpill constraints will be violated, and the smallest - /// possible number of PrefX constraints will be violated, weighted by - /// expected execution frequencies. - /// @param LiveBlocks Constraints for blocks that have the variable live in or - /// live out. DontCare/DontCare means the variable is live - /// through the block. DontCare/X means the variable is live - /// out, but not live in. + /// prepare - Reset state and prepare for a new spill placement computation. /// @param RegBundles Bit vector to receive the edge bundles where the /// variable should be kept in a register. Each bit /// corresponds to an edge bundle, a set bit means the /// variable should be kept in a register through the /// bundle. A clear bit means the variable should be - /// spilled. + /// spilled. This vector is retained. + void prepare(BitVector &RegBundles); + + /// addConstraints - Add constraints and biases. This method may be called + /// more than once to accumulate constraints. + /// @param LiveBlocks Constraints for blocks that have the variable live in or + /// live out. + void addConstraints(ArrayRef<BlockConstraint> LiveBlocks); + + /// addLinks - Add transparent blocks with the given numbers. + void addLinks(ArrayRef<unsigned> Links); + + /// scanActiveBundles - Perform an initial scan of all bundles activated by + /// addConstraints and addLinks, updating their state. Add all the bundles + /// that now prefer a register to RecentPositive. + /// Prepare internal data structures for iterate. + /// Return true is there are any positive nodes. + bool scanActiveBundles(); + + /// iterate - Update the network iteratively until convergence, or new bundles + /// are found. + void iterate(); + + /// getRecentPositive - Return an array of bundles that became positive during + /// the previous call to scanActiveBundles or iterate. + ArrayRef<unsigned> getRecentPositive() { return RecentPositive; } + + /// finish - Compute the optimal spill code placement given the + /// constraints. No MustSpill constraints will be violated, and the smallest + /// possible number of PrefX constraints will be violated, weighted by + /// expected execution frequencies. + /// The selected bundles are returned in the bitvector passed to prepare(). /// @return True if a perfect solution was found, allowing the variable to be /// in a register through all relevant bundles. - bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks, - BitVector &RegBundles); + bool finish(); /// getBlockFrequency - Return the estimated block execution frequency per /// function invocation. - float getBlockFrequency(const MachineBasicBlock*); + float getBlockFrequency(unsigned Number) const { + return BlockFrequency[Number]; + } private: virtual bool runOnMachineFunction(MachineFunction&); @@ -99,8 +135,6 @@ private: virtual void releaseMemory(); void activate(unsigned); - void prepareNodes(const SmallVectorImpl<BlockConstraint>&); - void iterate(const SmallVectorImpl<unsigned>&); }; } // end namespace llvm |