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-rw-r--r--lib/CodeGen/SlotIndexes.cpp91
1 files changed, 62 insertions, 29 deletions
diff --git a/lib/CodeGen/SlotIndexes.cpp b/lib/CodeGen/SlotIndexes.cpp
index f3ad0d1..f85384b 100644
--- a/lib/CodeGen/SlotIndexes.cpp
+++ b/lib/CodeGen/SlotIndexes.cpp
@@ -13,15 +13,43 @@
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/ManagedStatic.h"
using namespace llvm;
-std::auto_ptr<IndexListEntry> IndexListEntry::emptyKeyEntry,
- IndexListEntry::tombstoneKeyEntry;
+
+// Yep - these are thread safe. See the header for details.
+namespace {
+
+
+ class EmptyIndexListEntry : public IndexListEntry {
+ public:
+ EmptyIndexListEntry() : IndexListEntry(EMPTY_KEY) {}
+ };
+
+ class TombstoneIndexListEntry : public IndexListEntry {
+ public:
+ TombstoneIndexListEntry() : IndexListEntry(TOMBSTONE_KEY) {}
+ };
+
+ // The following statics are thread safe. They're read only, and you
+ // can't step from them to any other list entries.
+ ManagedStatic<EmptyIndexListEntry> IndexListEntryEmptyKey;
+ ManagedStatic<TombstoneIndexListEntry> IndexListEntryTombstoneKey;
+}
char SlotIndexes::ID = 0;
static RegisterPass<SlotIndexes> X("slotindexes", "Slot index numbering");
+IndexListEntry* IndexListEntry::getEmptyKeyEntry() {
+ return &*IndexListEntryEmptyKey;
+}
+
+IndexListEntry* IndexListEntry::getTombstoneKeyEntry() {
+ return &*IndexListEntryTombstoneKey;
+}
+
+
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
@@ -51,8 +79,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
mf = &fn;
initList();
- const unsigned gap = 1;
-
// Check that the list contains only the sentinal.
assert(indexListHead->getNext() == 0 &&
"Index list non-empty at initial numbering?");
@@ -64,14 +90,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
"MachineInstr -> Index mapping non-empty at initial numbering?");
functionSize = 0;
- /*
- for (unsigned s = 0; s < SlotIndex::NUM; ++s) {
- indexList.push_back(createEntry(0, s));
- }
-
- unsigned index = gap * SlotIndex::NUM;
- */
-
unsigned index = 0;
// Iterate over the the function.
@@ -83,7 +101,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
push_back(createEntry(0, index));
SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
- index += gap * SlotIndex::NUM;
+ index += SlotIndex::NUM;
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
@@ -93,7 +111,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
push_back(createEntry(0, index));
terminatorGaps.insert(
std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
- index += gap * SlotIndex::NUM;
+ index += SlotIndex::NUM;
}
// Insert a store index for the instr.
@@ -109,14 +127,14 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
if (Slots == 0)
Slots = 1;
- index += (Slots + 1) * gap * SlotIndex::NUM;
+ index += (Slots + 1) * SlotIndex::NUM;
}
if (mbb->getFirstTerminator() == mbb->end()) {
push_back(createEntry(0, index));
terminatorGaps.insert(
std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
- index += gap * SlotIndex::NUM;
+ index += SlotIndex::NUM;
}
SlotIndex blockEndIndex(back(), SlotIndex::STORE);
@@ -138,21 +156,36 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
return false;
}
-void SlotIndexes::renumber() {
- assert(false && "SlotIndexes::runmuber is not fully implemented yet.");
+void SlotIndexes::renumberIndexes() {
- // Compute numbering as follows:
- // Grab an iterator to the start of the index list.
- // Iterate over all MBBs, and within each MBB all MIs, keeping the MI
- // iterator in lock-step (though skipping it over indexes which have
- // null pointers in the instruction field).
- // At each iteration assert that the instruction pointed to in the index
- // is the same one pointed to by the MI iterator. This
+ // Renumber updates the index of every element of the index list.
+ // If all instrs in the function have been allocated an index (which has been
+ // placed in the index list in the order of instruction iteration) then the
+ // resulting numbering will match what would have been generated by the
+ // pass during the initial numbering of the function if the new instructions
+ // had been present.
- // FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
- // only need to be set up once - when the first numbering is computed.
+ functionSize = 0;
+ unsigned index = 0;
+
+ for (IndexListEntry *curEntry = front(); curEntry != getTail();
+ curEntry = curEntry->getNext()) {
- assert(false && "Renumbering not supported yet.");
+ curEntry->setIndex(index);
+
+ if (curEntry->getInstr() == 0) {
+ // MBB start entry or terminator gap. Just step index by 1.
+ index += SlotIndex::NUM;
+ }
+ else {
+ ++functionSize;
+ unsigned Slots = curEntry->getInstr()->getDesc().getNumDefs();
+ if (Slots == 0)
+ Slots = 1;
+
+ index += (Slots + 1) * SlotIndex::NUM;
+ }
+ }
}
void SlotIndexes::dump() const {
@@ -167,7 +200,7 @@ void SlotIndexes::dump() const {
}
}
- for (MBB2IdxMap::iterator itr = mbb2IdxMap.begin();
+ for (MBB2IdxMap::const_iterator itr = mbb2IdxMap.begin();
itr != mbb2IdxMap.end(); ++itr) {
errs() << "MBB " << itr->first->getNumber() << " (" << itr->first << ") - ["
<< itr->second.first << ", " << itr->second.second << "]\n";
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