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-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h69
1 files changed, 3 insertions, 66 deletions
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h b/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
index 2a278b7..c9c36f7 100644
--- a/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
@@ -58,7 +58,6 @@ namespace llvm {
if (isa<ConstantPoolSDNode>(Node)) return true;
if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
- if (isa<MemOperandSDNode>(Node)) return true;
if (Node->getOpcode() == ISD::EntryToken) return true;
return false;
}
@@ -87,35 +86,14 @@ namespace llvm {
/// are input. This SUnit graph is similar to the SelectionDAG, but
/// excludes nodes that aren't interesting to scheduling, and represents
/// flagged together nodes with a single SUnit.
- virtual void BuildSchedGraph();
+ virtual void BuildSchedGraph(AliasAnalysis *AA);
/// ComputeLatency - Compute node latency.
///
virtual void ComputeLatency(SUnit *SU);
- /// CountResults - The results of target nodes have register or immediate
- /// operands first, then an optional chain, and optional flag operands
- /// (which do not go into the machine instrs.)
- static unsigned CountResults(SDNode *Node);
-
- /// CountOperands - The inputs to target nodes have any actual inputs first,
- /// followed by special operands that describe memory references, then an
- /// optional chain operand, then flag operands. Compute the number of
- /// actual operands that will go into the resulting MachineInstr.
- static unsigned CountOperands(SDNode *Node);
-
- /// ComputeMemOperandsEnd - Find the index one past the last
- /// MemOperandSDNode operand
- static unsigned ComputeMemOperandsEnd(SDNode *Node);
-
- /// EmitNode - Generate machine code for an node and needed dependencies.
- /// VRBaseMap contains, for each already emitted node, the first virtual
- /// register number for the results of the node.
- ///
- void EmitNode(SDNode *Node, bool IsClone, bool HasClone,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- virtual MachineBasicBlock *EmitSchedule();
+ virtual MachineBasicBlock *
+ EmitSchedule(DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM);
/// Schedule - Order nodes according to selected style, filling
/// in the Sequence member.
@@ -129,47 +107,6 @@ namespace llvm {
virtual void getCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const;
private:
- /// EmitSubregNode - Generate machine code for subreg nodes.
- ///
- void EmitSubregNode(SDNode *Node,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- /// EmitCopyToRegClassNode - Generate machine code for COPY_TO_REGCLASS
- /// nodes.
- ///
- void EmitCopyToRegClassNode(SDNode *Node,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- /// getVR - Return the virtual register corresponding to the specified result
- /// of the specified node.
- unsigned getVR(SDValue Op, DenseMap<SDValue, unsigned> &VRBaseMap);
-
- /// getDstOfCopyToRegUse - If the only use of the specified result number of
- /// node is a CopyToReg, return its destination register. Return 0 otherwise.
- unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
-
- void AddOperand(MachineInstr *MI, SDValue Op, unsigned IIOpNum,
- const TargetInstrDesc *II,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- /// AddRegisterOperand - Add the specified register as an operand to the
- /// specified machine instr. Insert register copies if the register is
- /// not in the required register class.
- void AddRegisterOperand(MachineInstr *MI, SDValue Op,
- unsigned IIOpNum, const TargetInstrDesc *II,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
- /// implicit physical register output.
- void EmitCopyFromReg(SDNode *Node, unsigned ResNo, bool IsClone,
- bool IsCloned, unsigned SrcReg,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
- void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
- const TargetInstrDesc &II, bool IsClone,
- bool IsCloned,
- DenseMap<SDValue, unsigned> &VRBaseMap);
-
/// BuildSchedUnits, AddSchedEdges - Helper functions for BuildSchedGraph.
void BuildSchedUnits();
void AddSchedEdges();
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