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Diffstat (limited to 'lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp')
-rw-r--r-- | lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp | 657 |
1 files changed, 657 insertions, 0 deletions
diff --git a/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp b/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp new file mode 100644 index 0000000..ff0136e --- /dev/null +++ b/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp @@ -0,0 +1,657 @@ +//===- ResourcePriorityQueue.cpp - A DFA-oriented priority queue -*- C++ -*-==// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the ResourcePriorityQueue class, which is a +// SchedulingPriorityQueue that prioritizes instructions using DFA state to +// reduce the length of the critical path through the basic block +// on VLIW platforms. +// The scheduler is basically a top-down adaptable list scheduler with DFA +// resource tracking added to the cost function. +// DFA is queried as a state machine to model "packets/bundles" during +// schedule. Currently packets/bundles are discarded at the end of +// scheduling, affecting only order of instructions. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "scheduler" +#include "llvm/CodeGen/ResourcePriorityQueue.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/SelectionDAGNodes.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Target/TargetLowering.h" + +using namespace llvm; + +static cl::opt<bool> DisableDFASched("disable-dfa-sched", cl::Hidden, + cl::ZeroOrMore, cl::init(false), + cl::desc("Disable use of DFA during scheduling")); + +static cl::opt<signed> RegPressureThreshold( + "dfa-sched-reg-pressure-threshold", cl::Hidden, cl::ZeroOrMore, cl::init(5), + cl::desc("Track reg pressure and switch priority to in-depth")); + + +ResourcePriorityQueue::ResourcePriorityQueue(SelectionDAGISel *IS) : + Picker(this), + InstrItins(IS->getTargetLowering().getTargetMachine().getInstrItineraryData()) +{ + TII = IS->getTargetLowering().getTargetMachine().getInstrInfo(); + TRI = IS->getTargetLowering().getTargetMachine().getRegisterInfo(); + TLI = &IS->getTargetLowering(); + + const TargetMachine &tm = (*IS->MF).getTarget(); + ResourcesModel = tm.getInstrInfo()->CreateTargetScheduleState(&tm,NULL); + // This hard requirment could be relaxed, but for now + // do not let it procede. + assert (ResourcesModel && "Unimplemented CreateTargetScheduleState."); + + unsigned NumRC = TRI->getNumRegClasses(); + RegLimit.resize(NumRC); + RegPressure.resize(NumRC); + std::fill(RegLimit.begin(), RegLimit.end(), 0); + std::fill(RegPressure.begin(), RegPressure.end(), 0); + for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(), + E = TRI->regclass_end(); I != E; ++I) + RegLimit[(*I)->getID()] = TRI->getRegPressureLimit(*I, *IS->MF); + + ParallelLiveRanges = 0; + HorizontalVerticalBalance = 0; +} + +unsigned +ResourcePriorityQueue::numberRCValPredInSU(SUnit *SU, unsigned RCId) { + unsigned NumberDeps = 0; + for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); + I != E; ++I) { + if (I->isCtrl()) + continue; + + SUnit *PredSU = I->getSUnit(); + const SDNode *ScegN = PredSU->getNode(); + + if (!ScegN) + continue; + + // If value is passed to CopyToReg, it is probably + // live outside BB. + switch (ScegN->getOpcode()) { + default: break; + case ISD::TokenFactor: break; + case ISD::CopyFromReg: NumberDeps++; break; + case ISD::CopyToReg: break; + case ISD::INLINEASM: break; + } + if (!ScegN->isMachineOpcode()) + continue; + + for (unsigned i = 0, e = ScegN->getNumValues(); i != e; ++i) { + EVT VT = ScegN->getValueType(i); + if (TLI->isTypeLegal(VT) + && (TLI->getRegClassFor(VT)->getID() == RCId)) { + NumberDeps++; + break; + } + } + } + return NumberDeps; +} + +unsigned ResourcePriorityQueue::numberRCValSuccInSU(SUnit *SU, + unsigned RCId) { + unsigned NumberDeps = 0; + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) { + if (I->isCtrl()) + continue; + + SUnit *SuccSU = I->getSUnit(); + const SDNode *ScegN = SuccSU->getNode(); + if (!ScegN) + continue; + + // If value is passed to CopyToReg, it is probably + // live outside BB. + switch (ScegN->getOpcode()) { + default: break; + case ISD::TokenFactor: break; + case ISD::CopyFromReg: break; + case ISD::CopyToReg: NumberDeps++; break; + case ISD::INLINEASM: break; + } + if (!ScegN->isMachineOpcode()) + continue; + + for (unsigned i = 0, e = ScegN->getNumOperands(); i != e; ++i) { + const SDValue &Op = ScegN->getOperand(i); + EVT VT = Op.getNode()->getValueType(Op.getResNo()); + if (TLI->isTypeLegal(VT) + && (TLI->getRegClassFor(VT)->getID() == RCId)) { + NumberDeps++; + break; + } + } + } + return NumberDeps; +} + +static unsigned numberCtrlDepsInSU(SUnit *SU) { + unsigned NumberDeps = 0; + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) + if (I->isCtrl()) + NumberDeps++; + + return NumberDeps; +} + +static unsigned numberCtrlPredInSU(SUnit *SU) { + unsigned NumberDeps = 0; + for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); + I != E; ++I) + if (I->isCtrl()) + NumberDeps++; + + return NumberDeps; +} + +/// +/// Initialize nodes. +/// +void ResourcePriorityQueue::initNodes(std::vector<SUnit> &sunits) { + SUnits = &sunits; + NumNodesSolelyBlocking.resize(SUnits->size(), 0); + + for (unsigned i = 0, e = SUnits->size(); i != e; ++i) { + SUnit *SU = &(*SUnits)[i]; + initNumRegDefsLeft(SU); + SU->NodeQueueId = 0; + } +} + +/// This heuristic is used if DFA scheduling is not desired +/// for some VLIW platform. +bool resource_sort::operator()(const SUnit *LHS, const SUnit *RHS) const { + // The isScheduleHigh flag allows nodes with wraparound dependencies that + // cannot easily be modeled as edges with latencies to be scheduled as + // soon as possible in a top-down schedule. + if (LHS->isScheduleHigh && !RHS->isScheduleHigh) + return false; + + if (!LHS->isScheduleHigh && RHS->isScheduleHigh) + return true; + + unsigned LHSNum = LHS->NodeNum; + unsigned RHSNum = RHS->NodeNum; + + // The most important heuristic is scheduling the critical path. + unsigned LHSLatency = PQ->getLatency(LHSNum); + unsigned RHSLatency = PQ->getLatency(RHSNum); + if (LHSLatency < RHSLatency) return true; + if (LHSLatency > RHSLatency) return false; + + // After that, if two nodes have identical latencies, look to see if one will + // unblock more other nodes than the other. + unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum); + unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum); + if (LHSBlocked < RHSBlocked) return true; + if (LHSBlocked > RHSBlocked) return false; + + // Finally, just to provide a stable ordering, use the node number as a + // deciding factor. + return LHSNum < RHSNum; +} + + +/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor +/// of SU, return it, otherwise return null. +SUnit *ResourcePriorityQueue::getSingleUnscheduledPred(SUnit *SU) { + SUnit *OnlyAvailablePred = 0; + for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); + I != E; ++I) { + SUnit &Pred = *I->getSUnit(); + if (!Pred.isScheduled) { + // We found an available, but not scheduled, predecessor. If it's the + // only one we have found, keep track of it... otherwise give up. + if (OnlyAvailablePred && OnlyAvailablePred != &Pred) + return 0; + OnlyAvailablePred = &Pred; + } + } + return OnlyAvailablePred; +} + +void ResourcePriorityQueue::push(SUnit *SU) { + // Look at all of the successors of this node. Count the number of nodes that + // this node is the sole unscheduled node for. + unsigned NumNodesBlocking = 0; + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) + if (getSingleUnscheduledPred(I->getSUnit()) == SU) + ++NumNodesBlocking; + + NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking; + Queue.push_back(SU); +} + +/// Check if scheduling of this SU is possible +/// in the current packet. +bool ResourcePriorityQueue::isResourceAvailable(SUnit *SU) { + if (!SU || !SU->getNode()) + return false; + + // If this is a compound instruction, + // it is likely to be a call. Do not delay it. + if (SU->getNode()->getGluedNode()) + return true; + + // First see if the pipeline could receive this instruction + // in the current cycle. + if (SU->getNode()->isMachineOpcode()) + switch (SU->getNode()->getMachineOpcode()) { + default: + if (!ResourcesModel->canReserveResources(&TII->get( + SU->getNode()->getMachineOpcode()))) + return false; + case TargetOpcode::EXTRACT_SUBREG: + case TargetOpcode::INSERT_SUBREG: + case TargetOpcode::SUBREG_TO_REG: + case TargetOpcode::REG_SEQUENCE: + case TargetOpcode::IMPLICIT_DEF: + break; + } + + // Now see if there are no other dependencies + // to instructions alredy in the packet. + for (unsigned i = 0, e = Packet.size(); i != e; ++i) + for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(), + E = Packet[i]->Succs.end(); I != E; ++I) { + // Since we do not add pseudos to packets, might as well + // ignor order deps. + if (I->isCtrl()) + continue; + + if (I->getSUnit() == SU) + return false; + } + + return true; +} + +/// Keep track of available resources. +void ResourcePriorityQueue::reserveResources(SUnit *SU) { + // If this SU does not fit in the packet + // start a new one. + if (!isResourceAvailable(SU) || SU->getNode()->getGluedNode()) { + ResourcesModel->clearResources(); + Packet.clear(); + } + + if (SU->getNode() && SU->getNode()->isMachineOpcode()) { + switch (SU->getNode()->getMachineOpcode()) { + default: + ResourcesModel->reserveResources(&TII->get( + SU->getNode()->getMachineOpcode())); + break; + case TargetOpcode::EXTRACT_SUBREG: + case TargetOpcode::INSERT_SUBREG: + case TargetOpcode::SUBREG_TO_REG: + case TargetOpcode::REG_SEQUENCE: + case TargetOpcode::IMPLICIT_DEF: + break; + } + Packet.push_back(SU); + } + // Forcefully end packet for PseudoOps. + else { + ResourcesModel->clearResources(); + Packet.clear(); + } + + // If packet is now full, reset the state so in the next cycle + // we start fresh. + if (Packet.size() >= InstrItins->IssueWidth) { + ResourcesModel->clearResources(); + Packet.clear(); + } +} + +signed ResourcePriorityQueue::rawRegPressureDelta(SUnit *SU, unsigned RCId) { + signed RegBalance = 0; + + if (!SU || !SU->getNode() || !SU->getNode()->isMachineOpcode()) + return RegBalance; + + // Gen estimate. + for (unsigned i = 0, e = SU->getNode()->getNumValues(); i != e; ++i) { + EVT VT = SU->getNode()->getValueType(i); + if (TLI->isTypeLegal(VT) + && TLI->getRegClassFor(VT) + && TLI->getRegClassFor(VT)->getID() == RCId) + RegBalance += numberRCValSuccInSU(SU, RCId); + } + // Kill estimate. + for (unsigned i = 0, e = SU->getNode()->getNumOperands(); i != e; ++i) { + const SDValue &Op = SU->getNode()->getOperand(i); + EVT VT = Op.getNode()->getValueType(Op.getResNo()); + if (isa<ConstantSDNode>(Op.getNode())) + continue; + + if (TLI->isTypeLegal(VT) && TLI->getRegClassFor(VT) + && TLI->getRegClassFor(VT)->getID() == RCId) + RegBalance -= numberRCValPredInSU(SU, RCId); + } + return RegBalance; +} + +/// Estimates change in reg pressure from this SU. +/// It is acheived by trivial tracking of defined +/// and used vregs in dependent instructions. +/// The RawPressure flag makes this function to ignore +/// existing reg file sizes, and report raw def/use +/// balance. +signed ResourcePriorityQueue::regPressureDelta(SUnit *SU, bool RawPressure) { + signed RegBalance = 0; + + if (!SU || !SU->getNode() || !SU->getNode()->isMachineOpcode()) + return RegBalance; + + if (RawPressure) { + for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(), + E = TRI->regclass_end(); I != E; ++I) { + const TargetRegisterClass *RC = *I; + RegBalance += rawRegPressureDelta(SU, RC->getID()); + } + } + else { + for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(), + E = TRI->regclass_end(); I != E; ++I) { + const TargetRegisterClass *RC = *I; + if ((RegPressure[RC->getID()] + + rawRegPressureDelta(SU, RC->getID()) > 0) && + (RegPressure[RC->getID()] + + rawRegPressureDelta(SU, RC->getID()) >= RegLimit[RC->getID()])) + RegBalance += rawRegPressureDelta(SU, RC->getID()); + } + } + + return RegBalance; +} + +// Constants used to denote relative importance of +// heuristic components for cost computation. +static const unsigned PriorityOne = 200; +static const unsigned PriorityTwo = 100; +static const unsigned PriorityThree = 50; +static const unsigned PriorityFour = 15; +static const unsigned PriorityFive = 5; +static const unsigned ScaleOne = 20; +static const unsigned ScaleTwo = 10; +static const unsigned ScaleThree = 5; +static const unsigned FactorOne = 2; + +/// Returns single number reflecting benefit of scheduling SU +/// in the current cycle. +signed ResourcePriorityQueue::SUSchedulingCost(SUnit *SU) { + // Initial trivial priority. + signed ResCount = 1; + + // Do not waste time on a node that is already scheduled. + if (SU->isScheduled) + return ResCount; + + // Forced priority is high. + if (SU->isScheduleHigh) + ResCount += PriorityOne; + + // Adaptable scheduling + // A small, but very parallel + // region, where reg pressure is an issue. + if (HorizontalVerticalBalance > RegPressureThreshold) { + // Critical path first + ResCount += (SU->getHeight() * ScaleTwo); + // If resources are available for it, multiply the + // chance of scheduling. + if (isResourceAvailable(SU)) + ResCount <<= FactorOne; + + // Consider change to reg pressure from scheduling + // this SU. + ResCount -= (regPressureDelta(SU,true) * ScaleOne); + } + // Default heuristic, greeady and + // critical path driven. + else { + // Critical path first. + ResCount += (SU->getHeight() * ScaleTwo); + // Now see how many instructions is blocked by this SU. + ResCount += (NumNodesSolelyBlocking[SU->NodeNum] * ScaleTwo); + // If resources are available for it, multiply the + // chance of scheduling. + if (isResourceAvailable(SU)) + ResCount <<= FactorOne; + + ResCount -= (regPressureDelta(SU) * ScaleTwo); + } + + // These are platform specific things. + // Will need to go into the back end + // and accessed from here via a hook. + for (SDNode *N = SU->getNode(); N; N = N->getGluedNode()) { + if (N->isMachineOpcode()) { + const MCInstrDesc &TID = TII->get(N->getMachineOpcode()); + if (TID.isCall()) + ResCount += (PriorityThree + (ScaleThree*N->getNumValues())); + } + else + switch (N->getOpcode()) { + default: break; + case ISD::TokenFactor: + case ISD::CopyFromReg: + case ISD::CopyToReg: + ResCount += PriorityFive; + break; + + case ISD::INLINEASM: + ResCount += PriorityFour; + break; + } + } + return ResCount; +} + + +/// Main resource tracking point. +void ResourcePriorityQueue::scheduledNode(SUnit *SU) { + // Use NULL entry as an event marker to reset + // the DFA state. + if (!SU) { + ResourcesModel->clearResources(); + Packet.clear(); + return; + } + + const SDNode *ScegN = SU->getNode(); + // Update reg pressure tracking. + // First update current node. + if (ScegN->isMachineOpcode()) { + // Estimate generated regs. + for (unsigned i = 0, e = ScegN->getNumValues(); i != e; ++i) { + EVT VT = ScegN->getValueType(i); + + if (TLI->isTypeLegal(VT)) { + const TargetRegisterClass *RC = TLI->getRegClassFor(VT); + if (RC) + RegPressure[RC->getID()] += numberRCValSuccInSU(SU, RC->getID()); + } + } + // Estimate killed regs. + for (unsigned i = 0, e = ScegN->getNumOperands(); i != e; ++i) { + const SDValue &Op = ScegN->getOperand(i); + EVT VT = Op.getNode()->getValueType(Op.getResNo()); + + if (TLI->isTypeLegal(VT)) { + const TargetRegisterClass *RC = TLI->getRegClassFor(VT); + if (RC) { + if (RegPressure[RC->getID()] > + (numberRCValPredInSU(SU, RC->getID()))) + RegPressure[RC->getID()] -= numberRCValPredInSU(SU, RC->getID()); + else RegPressure[RC->getID()] = 0; + } + } + } + for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); + I != E; ++I) { + if (I->isCtrl() || (I->getSUnit()->NumRegDefsLeft == 0)) + continue; + --I->getSUnit()->NumRegDefsLeft; + } + } + + // Reserve resources for this SU. + reserveResources(SU); + + // Adjust number of parallel live ranges. + // Heuristic is simple - node with no data successors reduces + // number of live ranges. All others, increase it. + unsigned NumberNonControlDeps = 0; + + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) { + adjustPriorityOfUnscheduledPreds(I->getSUnit()); + if (!I->isCtrl()) + NumberNonControlDeps++; + } + + if (!NumberNonControlDeps) { + if (ParallelLiveRanges >= SU->NumPreds) + ParallelLiveRanges -= SU->NumPreds; + else + ParallelLiveRanges = 0; + + } + else + ParallelLiveRanges += SU->NumRegDefsLeft; + + // Track parallel live chains. + HorizontalVerticalBalance += (SU->Succs.size() - numberCtrlDepsInSU(SU)); + HorizontalVerticalBalance -= (SU->Preds.size() - numberCtrlPredInSU(SU)); +} + +void ResourcePriorityQueue::initNumRegDefsLeft(SUnit *SU) { + unsigned NodeNumDefs = 0; + for (SDNode *N = SU->getNode(); N; N = N->getGluedNode()) + if (N->isMachineOpcode()) { + const MCInstrDesc &TID = TII->get(N->getMachineOpcode()); + // No register need be allocated for this. + if (N->getMachineOpcode() == TargetOpcode::IMPLICIT_DEF) { + NodeNumDefs = 0; + break; + } + NodeNumDefs = std::min(N->getNumValues(), TID.getNumDefs()); + } + else + switch(N->getOpcode()) { + default: break; + case ISD::CopyFromReg: + NodeNumDefs++; + break; + case ISD::INLINEASM: + NodeNumDefs++; + break; + } + + SU->NumRegDefsLeft = NodeNumDefs; +} + +/// adjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just +/// scheduled. If SU is not itself available, then there is at least one +/// predecessor node that has not been scheduled yet. If SU has exactly ONE +/// unscheduled predecessor, we want to increase its priority: it getting +/// scheduled will make this node available, so it is better than some other +/// node of the same priority that will not make a node available. +void ResourcePriorityQueue::adjustPriorityOfUnscheduledPreds(SUnit *SU) { + if (SU->isAvailable) return; // All preds scheduled. + + SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU); + if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) + return; + + // Okay, we found a single predecessor that is available, but not scheduled. + // Since it is available, it must be in the priority queue. First remove it. + remove(OnlyAvailablePred); + + // Reinsert the node into the priority queue, which recomputes its + // NumNodesSolelyBlocking value. + push(OnlyAvailablePred); +} + + +/// Main access point - returns next instructions +/// to be placed in scheduling sequence. +SUnit *ResourcePriorityQueue::pop() { + if (empty()) + return 0; + + std::vector<SUnit *>::iterator Best = Queue.begin(); + if (!DisableDFASched) { + signed BestCost = SUSchedulingCost(*Best); + for (std::vector<SUnit *>::iterator I = Queue.begin(), + E = Queue.end(); I != E; ++I) { + if (*I == *Best) + continue; + + if (SUSchedulingCost(*I) > BestCost) { + BestCost = SUSchedulingCost(*I); + Best = I; + } + } + } + // Use default TD scheduling mechanism. + else { + for (std::vector<SUnit *>::iterator I = llvm::next(Queue.begin()), + E = Queue.end(); I != E; ++I) + if (Picker(*Best, *I)) + Best = I; + } + + SUnit *V = *Best; + if (Best != prior(Queue.end())) + std::swap(*Best, Queue.back()); + + Queue.pop_back(); + + return V; +} + + +void ResourcePriorityQueue::remove(SUnit *SU) { + assert(!Queue.empty() && "Queue is empty!"); + std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU); + if (I != prior(Queue.end())) + std::swap(*I, Queue.back()); + + Queue.pop_back(); +} + + +#ifdef NDEBUG +void ResourcePriorityQueue::dump(ScheduleDAG *DAG) const {} +#else +void ResourcePriorityQueue::dump(ScheduleDAG *DAG) const { + ResourcePriorityQueue q = *this; + while (!q.empty()) { + SUnit *su = q.pop(); + dbgs() << "Height " << su->getHeight() << ": "; + su->dump(DAG); + } +} +#endif |