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Diffstat (limited to 'lib/CodeGen/RegAllocSimple.cpp')
-rw-r--r-- | lib/CodeGen/RegAllocSimple.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/lib/CodeGen/RegAllocSimple.cpp b/lib/CodeGen/RegAllocSimple.cpp new file mode 100644 index 0000000..447e54c --- /dev/null +++ b/lib/CodeGen/RegAllocSimple.cpp @@ -0,0 +1,257 @@ +//===-- RegAllocSimple.cpp - A simple generic register allocator ----------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements a simple register allocator. *Very* simple: It immediate +// spills every value right after it is computed, and it reloads all used +// operands from the spill area to temporary registers before each instruction. +// It does not keep values in registers across instructions. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "regalloc" +#include "llvm/CodeGen/Passes.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/CodeGen/RegAllocRegistry.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/Compiler.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/ADT/STLExtras.h" +#include <map> +using namespace llvm; + +STATISTIC(NumStores, "Number of stores added"); +STATISTIC(NumLoads , "Number of loads added"); + +namespace { + static RegisterRegAlloc + simpleRegAlloc("simple", "simple register allocator", + createSimpleRegisterAllocator); + + class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass { + public: + static char ID; + RegAllocSimple() : MachineFunctionPass(&ID) {} + private: + MachineFunction *MF; + const TargetMachine *TM; + const TargetRegisterInfo *TRI; + const TargetInstrInfo *TII; + + // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where + // these values are spilled + std::map<unsigned, int> StackSlotForVirtReg; + + // RegsUsed - Keep track of what registers are currently in use. This is a + // bitset. + std::vector<bool> RegsUsed; + + // RegClassIdx - Maps RegClass => which index we can take a register + // from. Since this is a simple register allocator, when we need a register + // of a certain class, we just take the next available one. + std::map<const TargetRegisterClass*, unsigned> RegClassIdx; + + public: + virtual const char *getPassName() const { + return "Simple Register Allocator"; + } + + /// runOnMachineFunction - Register allocate the whole function + bool runOnMachineFunction(MachineFunction &Fn); + + virtual void getAnalysisUsage(AnalysisUsage &AU) const { + AU.addRequiredID(PHIEliminationID); // Eliminate PHI nodes + MachineFunctionPass::getAnalysisUsage(AU); + } + private: + /// AllocateBasicBlock - Register allocate the specified basic block. + void AllocateBasicBlock(MachineBasicBlock &MBB); + + /// getStackSpaceFor - This returns the offset of the specified virtual + /// register on the stack, allocating space if necessary. + int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); + + /// Given a virtual register, return a compatible physical register that is + /// currently unused. + /// + /// Side effect: marks that register as being used until manually cleared + /// + unsigned getFreeReg(unsigned virtualReg); + + /// Moves value from memory into that register + unsigned reloadVirtReg(MachineBasicBlock &MBB, + MachineBasicBlock::iterator I, unsigned VirtReg); + + /// Saves reg value on the stack (maps virtual register to stack value) + void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, + unsigned VirtReg, unsigned PhysReg); + }; + char RegAllocSimple::ID = 0; +} + +/// getStackSpaceFor - This allocates space for the specified virtual +/// register to be held on the stack. +int RegAllocSimple::getStackSpaceFor(unsigned VirtReg, + const TargetRegisterClass *RC) { + // Find the location VirtReg would belong... + std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg); + + if (I != StackSlotForVirtReg.end()) + return I->second; // Already has space allocated? + + // Allocate a new stack object for this spill location... + int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), + RC->getAlignment()); + + // Assign the slot... + StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); + + return FrameIdx; +} + +unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) { + const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg); + TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); +#ifndef NDEBUG + TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); +#endif + + while (1) { + unsigned regIdx = RegClassIdx[RC]++; + assert(RI+regIdx != RE && "Not enough registers!"); + unsigned PhysReg = *(RI+regIdx); + + if (!RegsUsed[PhysReg]) { + MF->getRegInfo().setPhysRegUsed(PhysReg); + return PhysReg; + } + } +} + +unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB, + MachineBasicBlock::iterator I, + unsigned VirtReg) { + const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); + int FrameIdx = getStackSpaceFor(VirtReg, RC); + unsigned PhysReg = getFreeReg(VirtReg); + + // Add move instruction(s) + ++NumLoads; + TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC); + return PhysReg; +} + +void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB, + MachineBasicBlock::iterator I, + unsigned VirtReg, unsigned PhysReg) { + const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); + + int FrameIdx = getStackSpaceFor(VirtReg, RC); + + // Add move instruction(s) + ++NumStores; + TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC); +} + + +void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) { + // loop over each instruction + for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) { + // Made to combat the incorrect allocation of r2 = add r1, r1 + std::map<unsigned, unsigned> Virt2PhysRegMap; + + RegsUsed.resize(TRI->getNumRegs()); + + // This is a preliminary pass that will invalidate any registers that are + // used by the instruction (including implicit uses). + const TargetInstrDesc &Desc = MI->getDesc(); + const unsigned *Regs; + if (Desc.ImplicitUses) { + for (Regs = Desc.ImplicitUses; *Regs; ++Regs) + RegsUsed[*Regs] = true; + } + + if (Desc.ImplicitDefs) { + for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) { + RegsUsed[*Regs] = true; + MF->getRegInfo().setPhysRegUsed(*Regs); + } + } + + // Loop over uses, move from memory into registers. + for (int i = MI->getNumOperands() - 1; i >= 0; --i) { + MachineOperand &MO = MI->getOperand(i); + + if (MO.isReg() && MO.getReg() && + TargetRegisterInfo::isVirtualRegister(MO.getReg())) { + unsigned virtualReg = (unsigned) MO.getReg(); + DOUT << "op: " << MO << "\n"; + DOUT << "\t inst[" << i << "]: "; + DEBUG(MI->print(*cerr.stream(), TM)); + + // make sure the same virtual register maps to the same physical + // register in any given instruction + unsigned physReg = Virt2PhysRegMap[virtualReg]; + if (physReg == 0) { + if (MO.isDef()) { + unsigned TiedOp; + if (!MI->isRegTiedToUseOperand(i, &TiedOp)) { + physReg = getFreeReg(virtualReg); + } else { + // must be same register number as the source operand that is + // tied to. This maps a = b + c into b = b + c, and saves b into + // a's spot. + assert(MI->getOperand(TiedOp).isReg() && + MI->getOperand(TiedOp).getReg() && + MI->getOperand(TiedOp).isUse() && + "Two address instruction invalid!"); + + physReg = MI->getOperand(TiedOp).getReg(); + } + spillVirtReg(MBB, next(MI), virtualReg, physReg); + } else { + physReg = reloadVirtReg(MBB, MI, virtualReg); + Virt2PhysRegMap[virtualReg] = physReg; + } + } + MO.setReg(physReg); + DOUT << "virt: " << virtualReg << ", phys: " << MO.getReg() << "\n"; + } + } + RegClassIdx.clear(); + RegsUsed.clear(); + } +} + + +/// runOnMachineFunction - Register allocate the whole function +/// +bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) { + DOUT << "Machine Function\n"; + MF = &Fn; + TM = &MF->getTarget(); + TRI = TM->getRegisterInfo(); + TII = TM->getInstrInfo(); + + // Loop over all of the basic blocks, eliminating virtual register references + for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); + MBB != MBBe; ++MBB) + AllocateBasicBlock(*MBB); + + StackSlotForVirtReg.clear(); + return true; +} + +FunctionPass *llvm::createSimpleRegisterAllocator() { + return new RegAllocSimple(); +} |