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+//===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a simple register allocator. *Very* simple: It immediate
+// spills every value right after it is computed, and it reloads all used
+// operands from the spill area to temporary registers before each instruction.
+// It does not keep values in registers across instructions.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
+#include <map>
+using namespace llvm;
+
+STATISTIC(NumStores, "Number of stores added");
+STATISTIC(NumLoads , "Number of loads added");
+
+namespace {
+ static RegisterRegAlloc
+ simpleRegAlloc("simple", "simple register allocator",
+ createSimpleRegisterAllocator);
+
+ class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass {
+ public:
+ static char ID;
+ RegAllocSimple() : MachineFunctionPass(&ID) {}
+ private:
+ MachineFunction *MF;
+ const TargetMachine *TM;
+ const TargetRegisterInfo *TRI;
+ const TargetInstrInfo *TII;
+
+ // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
+ // these values are spilled
+ std::map<unsigned, int> StackSlotForVirtReg;
+
+ // RegsUsed - Keep track of what registers are currently in use. This is a
+ // bitset.
+ std::vector<bool> RegsUsed;
+
+ // RegClassIdx - Maps RegClass => which index we can take a register
+ // from. Since this is a simple register allocator, when we need a register
+ // of a certain class, we just take the next available one.
+ std::map<const TargetRegisterClass*, unsigned> RegClassIdx;
+
+ public:
+ virtual const char *getPassName() const {
+ return "Simple Register Allocator";
+ }
+
+ /// runOnMachineFunction - Register allocate the whole function
+ bool runOnMachineFunction(MachineFunction &Fn);
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequiredID(PHIEliminationID); // Eliminate PHI nodes
+ MachineFunctionPass::getAnalysisUsage(AU);
+ }
+ private:
+ /// AllocateBasicBlock - Register allocate the specified basic block.
+ void AllocateBasicBlock(MachineBasicBlock &MBB);
+
+ /// getStackSpaceFor - This returns the offset of the specified virtual
+ /// register on the stack, allocating space if necessary.
+ int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
+
+ /// Given a virtual register, return a compatible physical register that is
+ /// currently unused.
+ ///
+ /// Side effect: marks that register as being used until manually cleared
+ ///
+ unsigned getFreeReg(unsigned virtualReg);
+
+ /// Moves value from memory into that register
+ unsigned reloadVirtReg(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I, unsigned VirtReg);
+
+ /// Saves reg value on the stack (maps virtual register to stack value)
+ void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
+ unsigned VirtReg, unsigned PhysReg);
+ };
+ char RegAllocSimple::ID = 0;
+}
+
+/// getStackSpaceFor - This allocates space for the specified virtual
+/// register to be held on the stack.
+int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
+ const TargetRegisterClass *RC) {
+ // Find the location VirtReg would belong...
+ std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg);
+
+ if (I != StackSlotForVirtReg.end())
+ return I->second; // Already has space allocated?
+
+ // Allocate a new stack object for this spill location...
+ int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
+ RC->getAlignment());
+
+ // Assign the slot...
+ StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
+
+ return FrameIdx;
+}
+
+unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) {
+ const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg);
+ TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
+#ifndef NDEBUG
+ TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
+#endif
+
+ while (1) {
+ unsigned regIdx = RegClassIdx[RC]++;
+ assert(RI+regIdx != RE && "Not enough registers!");
+ unsigned PhysReg = *(RI+regIdx);
+
+ if (!RegsUsed[PhysReg]) {
+ MF->getRegInfo().setPhysRegUsed(PhysReg);
+ return PhysReg;
+ }
+ }
+}
+
+unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I,
+ unsigned VirtReg) {
+ const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
+ int FrameIdx = getStackSpaceFor(VirtReg, RC);
+ unsigned PhysReg = getFreeReg(VirtReg);
+
+ // Add move instruction(s)
+ ++NumLoads;
+ TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
+ return PhysReg;
+}
+
+void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I,
+ unsigned VirtReg, unsigned PhysReg) {
+ const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
+
+ int FrameIdx = getStackSpaceFor(VirtReg, RC);
+
+ // Add move instruction(s)
+ ++NumStores;
+ TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC);
+}
+
+
+void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
+ // loop over each instruction
+ for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) {
+ // Made to combat the incorrect allocation of r2 = add r1, r1
+ std::map<unsigned, unsigned> Virt2PhysRegMap;
+
+ RegsUsed.resize(TRI->getNumRegs());
+
+ // This is a preliminary pass that will invalidate any registers that are
+ // used by the instruction (including implicit uses).
+ const TargetInstrDesc &Desc = MI->getDesc();
+ const unsigned *Regs;
+ if (Desc.ImplicitUses) {
+ for (Regs = Desc.ImplicitUses; *Regs; ++Regs)
+ RegsUsed[*Regs] = true;
+ }
+
+ if (Desc.ImplicitDefs) {
+ for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) {
+ RegsUsed[*Regs] = true;
+ MF->getRegInfo().setPhysRegUsed(*Regs);
+ }
+ }
+
+ // Loop over uses, move from memory into registers.
+ for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
+ MachineOperand &MO = MI->getOperand(i);
+
+ if (MO.isReg() && MO.getReg() &&
+ TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
+ unsigned virtualReg = (unsigned) MO.getReg();
+ DOUT << "op: " << MO << "\n";
+ DOUT << "\t inst[" << i << "]: ";
+ DEBUG(MI->print(*cerr.stream(), TM));
+
+ // make sure the same virtual register maps to the same physical
+ // register in any given instruction
+ unsigned physReg = Virt2PhysRegMap[virtualReg];
+ if (physReg == 0) {
+ if (MO.isDef()) {
+ unsigned TiedOp;
+ if (!MI->isRegTiedToUseOperand(i, &TiedOp)) {
+ physReg = getFreeReg(virtualReg);
+ } else {
+ // must be same register number as the source operand that is
+ // tied to. This maps a = b + c into b = b + c, and saves b into
+ // a's spot.
+ assert(MI->getOperand(TiedOp).isReg() &&
+ MI->getOperand(TiedOp).getReg() &&
+ MI->getOperand(TiedOp).isUse() &&
+ "Two address instruction invalid!");
+
+ physReg = MI->getOperand(TiedOp).getReg();
+ }
+ spillVirtReg(MBB, next(MI), virtualReg, physReg);
+ } else {
+ physReg = reloadVirtReg(MBB, MI, virtualReg);
+ Virt2PhysRegMap[virtualReg] = physReg;
+ }
+ }
+ MO.setReg(physReg);
+ DOUT << "virt: " << virtualReg << ", phys: " << MO.getReg() << "\n";
+ }
+ }
+ RegClassIdx.clear();
+ RegsUsed.clear();
+ }
+}
+
+
+/// runOnMachineFunction - Register allocate the whole function
+///
+bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
+ DOUT << "Machine Function\n";
+ MF = &Fn;
+ TM = &MF->getTarget();
+ TRI = TM->getRegisterInfo();
+ TII = TM->getInstrInfo();
+
+ // Loop over all of the basic blocks, eliminating virtual register references
+ for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
+ MBB != MBBe; ++MBB)
+ AllocateBasicBlock(*MBB);
+
+ StackSlotForVirtReg.clear();
+ return true;
+}
+
+FunctionPass *llvm::createSimpleRegisterAllocator() {
+ return new RegAllocSimple();
+}
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