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Diffstat (limited to 'lib/CodeGen/LatencyPriorityQueue.cpp')
-rw-r--r-- | lib/CodeGen/LatencyPriorityQueue.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/lib/CodeGen/LatencyPriorityQueue.cpp b/lib/CodeGen/LatencyPriorityQueue.cpp new file mode 100644 index 0000000..2e7b89c --- /dev/null +++ b/lib/CodeGen/LatencyPriorityQueue.cpp @@ -0,0 +1,114 @@ +//===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the LatencyPriorityQueue class, which is a +// SchedulingPriorityQueue that schedules using latency information to +// reduce the length of the critical path through the basic block. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "scheduler" +#include "llvm/CodeGen/LatencyPriorityQueue.h" +#include "llvm/Support/Debug.h" +using namespace llvm; + +bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const { + // The isScheduleHigh flag allows nodes with wraparound dependencies that + // cannot easily be modeled as edges with latencies to be scheduled as + // soon as possible in a top-down schedule. + if (LHS->isScheduleHigh && !RHS->isScheduleHigh) + return false; + if (!LHS->isScheduleHigh && RHS->isScheduleHigh) + return true; + + unsigned LHSNum = LHS->NodeNum; + unsigned RHSNum = RHS->NodeNum; + + // The most important heuristic is scheduling the critical path. + unsigned LHSLatency = PQ->getLatency(LHSNum); + unsigned RHSLatency = PQ->getLatency(RHSNum); + if (LHSLatency < RHSLatency) return true; + if (LHSLatency > RHSLatency) return false; + + // After that, if two nodes have identical latencies, look to see if one will + // unblock more other nodes than the other. + unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum); + unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum); + if (LHSBlocked < RHSBlocked) return true; + if (LHSBlocked > RHSBlocked) return false; + + // Finally, just to provide a stable ordering, use the node number as a + // deciding factor. + return LHSNum < RHSNum; +} + + +/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor +/// of SU, return it, otherwise return null. +SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) { + SUnit *OnlyAvailablePred = 0; + for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); + I != E; ++I) { + SUnit &Pred = *I->getSUnit(); + if (!Pred.isScheduled) { + // We found an available, but not scheduled, predecessor. If it's the + // only one we have found, keep track of it... otherwise give up. + if (OnlyAvailablePred && OnlyAvailablePred != &Pred) + return 0; + OnlyAvailablePred = &Pred; + } + } + + return OnlyAvailablePred; +} + +void LatencyPriorityQueue::push_impl(SUnit *SU) { + // Look at all of the successors of this node. Count the number of nodes that + // this node is the sole unscheduled node for. + unsigned NumNodesBlocking = 0; + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) + if (getSingleUnscheduledPred(I->getSUnit()) == SU) + ++NumNodesBlocking; + NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking; + + Queue.push(SU); +} + + +// ScheduledNode - As nodes are scheduled, we look to see if there are any +// successor nodes that have a single unscheduled predecessor. If so, that +// single predecessor has a higher priority, since scheduling it will make +// the node available. +void LatencyPriorityQueue::ScheduledNode(SUnit *SU) { + for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); + I != E; ++I) + AdjustPriorityOfUnscheduledPreds(I->getSUnit()); +} + +/// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just +/// scheduled. If SU is not itself available, then there is at least one +/// predecessor node that has not been scheduled yet. If SU has exactly ONE +/// unscheduled predecessor, we want to increase its priority: it getting +/// scheduled will make this node available, so it is better than some other +/// node of the same priority that will not make a node available. +void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) { + if (SU->isAvailable) return; // All preds scheduled. + + SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU); + if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return; + + // Okay, we found a single predecessor that is available, but not scheduled. + // Since it is available, it must be in the priority queue. First remove it. + remove(OnlyAvailablePred); + + // Reinsert the node into the priority queue, which recomputes its + // NumNodesSolelyBlocking value. + push(OnlyAvailablePred); +} |