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diff --git a/lib/CodeGen/ExactHazardRecognizer.cpp b/lib/CodeGen/ExactHazardRecognizer.cpp
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+//===----- ExactHazardRecognizer.cpp - hazard recognizer -------- ---------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements a a hazard recognizer using the instructions itineraries
+// defined for the current target.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "exact-hazards"
+#include "ExactHazardRecognizer.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetInstrItineraries.h"
+
+using namespace llvm;
+
+ExactHazardRecognizer::ExactHazardRecognizer(const InstrItineraryData &LItinData) :
+ ScheduleHazardRecognizer(), ItinData(LItinData)
+{
+ // Determine the maximum depth of any itinerary. This determines the
+ // depth of the scoreboard. We always make the scoreboard at least 1
+ // cycle deep to avoid dealing with the boundary condition.
+ ScoreboardDepth = 1;
+ if (!ItinData.isEmpty()) {
+ for (unsigned idx = 0; ; ++idx) {
+ if (ItinData.isEndMarker(idx))
+ break;
+
+ const InstrStage *IS = ItinData.beginStage(idx);
+ const InstrStage *E = ItinData.endStage(idx);
+ unsigned ItinDepth = 0;
+ for (; IS != E; ++IS)
+ ItinDepth += IS->getCycles();
+
+ ScoreboardDepth = std::max(ScoreboardDepth, ItinDepth);
+ }
+ }
+
+ Scoreboard = new unsigned[ScoreboardDepth];
+ ScoreboardHead = 0;
+
+ DEBUG(errs() << "Using exact hazard recognizer: ScoreboardDepth = "
+ << ScoreboardDepth << '\n');
+}
+
+ExactHazardRecognizer::~ExactHazardRecognizer() {
+ delete [] Scoreboard;
+}
+
+void ExactHazardRecognizer::Reset() {
+ memset(Scoreboard, 0, ScoreboardDepth * sizeof(unsigned));
+ ScoreboardHead = 0;
+}
+
+unsigned ExactHazardRecognizer::getFutureIndex(unsigned offset) {
+ return (ScoreboardHead + offset) % ScoreboardDepth;
+}
+
+void ExactHazardRecognizer::dumpScoreboard() {
+ errs() << "Scoreboard:\n";
+
+ unsigned last = ScoreboardDepth - 1;
+ while ((last > 0) && (Scoreboard[getFutureIndex(last)] == 0))
+ last--;
+
+ for (unsigned i = 0; i <= last; i++) {
+ unsigned FUs = Scoreboard[getFutureIndex(i)];
+ errs() << "\t";
+ for (int j = 31; j >= 0; j--)
+ errs() << ((FUs & (1 << j)) ? '1' : '0');
+ errs() << '\n';
+ }
+}
+
+ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU) {
+ if (ItinData.isEmpty())
+ return NoHazard;
+
+ unsigned cycle = 0;
+
+ // Use the itinerary for the underlying instruction to check for
+ // free FU's in the scoreboard at the appropriate future cycles.
+ unsigned idx = SU->getInstr()->getDesc().getSchedClass();
+ for (const InstrStage *IS = ItinData.beginStage(idx),
+ *E = ItinData.endStage(idx); IS != E; ++IS) {
+ // We must find one of the stage's units free for every cycle the
+ // stage is occupied. FIXME it would be more accurate to find the
+ // same unit free in all the cycles.
+ for (unsigned int i = 0; i < IS->getCycles(); ++i) {
+ assert(((cycle + i) < ScoreboardDepth) &&
+ "Scoreboard depth exceeded!");
+
+ unsigned index = getFutureIndex(cycle + i);
+ unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
+ if (!freeUnits) {
+ DEBUG(errs() << "*** Hazard in cycle " << (cycle + i) << ", ");
+ DEBUG(errs() << "SU(" << SU->NodeNum << "): ");
+ DEBUG(SU->getInstr()->dump());
+ return Hazard;
+ }
+ }
+
+ // Advance the cycle to the next stage.
+ cycle += IS->getNextCycles();
+ }
+
+ return NoHazard;
+}
+
+void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
+ if (ItinData.isEmpty())
+ return;
+
+ unsigned cycle = 0;
+
+ // Use the itinerary for the underlying instruction to reserve FU's
+ // in the scoreboard at the appropriate future cycles.
+ unsigned idx = SU->getInstr()->getDesc().getSchedClass();
+ for (const InstrStage *IS = ItinData.beginStage(idx),
+ *E = ItinData.endStage(idx); IS != E; ++IS) {
+ // We must reserve one of the stage's units for every cycle the
+ // stage is occupied. FIXME it would be more accurate to reserve
+ // the same unit free in all the cycles.
+ for (unsigned int i = 0; i < IS->getCycles(); ++i) {
+ assert(((cycle + i) < ScoreboardDepth) &&
+ "Scoreboard depth exceeded!");
+
+ unsigned index = getFutureIndex(cycle + i);
+ unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
+
+ // reduce to a single unit
+ unsigned freeUnit = 0;
+ do {
+ freeUnit = freeUnits;
+ freeUnits = freeUnit & (freeUnit - 1);
+ } while (freeUnits);
+
+ assert(freeUnit && "No function unit available!");
+ Scoreboard[index] |= freeUnit;
+ }
+
+ // Advance the cycle to the next stage.
+ cycle += IS->getNextCycles();
+ }
+
+ DEBUG(dumpScoreboard());
+}
+
+void ExactHazardRecognizer::AdvanceCycle() {
+ Scoreboard[ScoreboardHead] = 0;
+ ScoreboardHead = getFutureIndex(1);
+}
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