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-rw-r--r--lib/Checker/MallocChecker.cpp341
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diff --git a/lib/Checker/MallocChecker.cpp b/lib/Checker/MallocChecker.cpp
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+//=== MallocChecker.cpp - A malloc/free checker -------------------*- C++ -*--//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines malloc/free checker, which checks for potential memory
+// leaks, double free, and use-after-free problems.
+//
+//===----------------------------------------------------------------------===//
+
+#include "GRExprEngineExperimentalChecks.h"
+#include "clang/Checker/PathSensitive/CheckerVisitor.h"
+#include "clang/Checker/PathSensitive/GRState.h"
+#include "clang/Checker/PathSensitive/GRStateTrait.h"
+#include "clang/Checker/PathSensitive/SymbolManager.h"
+#include "llvm/ADT/ImmutableMap.h"
+using namespace clang;
+
+namespace {
+
+class RefState {
+ enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped } K;
+ const Stmt *S;
+
+public:
+ RefState(Kind k, const Stmt *s) : K(k), S(s) {}
+
+ bool isAllocated() const { return K == AllocateUnchecked; }
+ bool isReleased() const { return K == Released; }
+ bool isEscaped() const { return K == Escaped; }
+
+ bool operator==(const RefState &X) const {
+ return K == X.K && S == X.S;
+ }
+
+ static RefState getAllocateUnchecked(const Stmt *s) {
+ return RefState(AllocateUnchecked, s);
+ }
+ static RefState getAllocateFailed() {
+ return RefState(AllocateFailed, 0);
+ }
+ static RefState getReleased(const Stmt *s) { return RefState(Released, s); }
+ static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); }
+
+ void Profile(llvm::FoldingSetNodeID &ID) const {
+ ID.AddInteger(K);
+ ID.AddPointer(S);
+ }
+};
+
+class RegionState {};
+
+class MallocChecker : public CheckerVisitor<MallocChecker> {
+ BuiltinBug *BT_DoubleFree;
+ BuiltinBug *BT_Leak;
+ IdentifierInfo *II_malloc, *II_free, *II_realloc;
+
+public:
+ MallocChecker()
+ : BT_DoubleFree(0), BT_Leak(0), II_malloc(0), II_free(0), II_realloc(0) {}
+ static void *getTag();
+ bool EvalCallExpr(CheckerContext &C, const CallExpr *CE);
+ void EvalDeadSymbols(CheckerContext &C,const Stmt *S,SymbolReaper &SymReaper);
+ void EvalEndPath(GREndPathNodeBuilder &B, void *tag, GRExprEngine &Eng);
+ void PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S);
+ const GRState *EvalAssume(const GRState *state, SVal Cond, bool Assumption);
+
+private:
+ void MallocMem(CheckerContext &C, const CallExpr *CE);
+ const GRState *MallocMemAux(CheckerContext &C, const CallExpr *CE,
+ const Expr *SizeEx, const GRState *state);
+ void FreeMem(CheckerContext &C, const CallExpr *CE);
+ const GRState *FreeMemAux(CheckerContext &C, const CallExpr *CE,
+ const GRState *state);
+
+ void ReallocMem(CheckerContext &C, const CallExpr *CE);
+};
+} // end anonymous namespace
+
+typedef llvm::ImmutableMap<SymbolRef, RefState> RegionStateTy;
+
+namespace clang {
+ template <>
+ struct GRStateTrait<RegionState>
+ : public GRStatePartialTrait<llvm::ImmutableMap<SymbolRef, RefState> > {
+ static void *GDMIndex() { return MallocChecker::getTag(); }
+ };
+}
+
+void clang::RegisterMallocChecker(GRExprEngine &Eng) {
+ Eng.registerCheck(new MallocChecker());
+}
+
+void *MallocChecker::getTag() {
+ static int x;
+ return &x;
+}
+
+bool MallocChecker::EvalCallExpr(CheckerContext &C, const CallExpr *CE) {
+ const GRState *state = C.getState();
+ const Expr *Callee = CE->getCallee();
+ SVal L = state->getSVal(Callee);
+
+ const FunctionDecl *FD = L.getAsFunctionDecl();
+ if (!FD)
+ return false;
+
+ ASTContext &Ctx = C.getASTContext();
+ if (!II_malloc)
+ II_malloc = &Ctx.Idents.get("malloc");
+ if (!II_free)
+ II_free = &Ctx.Idents.get("free");
+ if (!II_realloc)
+ II_realloc = &Ctx.Idents.get("realloc");
+
+ if (FD->getIdentifier() == II_malloc) {
+ MallocMem(C, CE);
+ return true;
+ }
+
+ if (FD->getIdentifier() == II_free) {
+ FreeMem(C, CE);
+ return true;
+ }
+
+ if (FD->getIdentifier() == II_realloc) {
+ ReallocMem(C, CE);
+ return true;
+ }
+
+ return false;
+}
+
+void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE) {
+ const GRState *state = MallocMemAux(C, CE, CE->getArg(0), C.getState());
+ C.addTransition(state);
+}
+
+const GRState *MallocChecker::MallocMemAux(CheckerContext &C,
+ const CallExpr *CE,
+ const Expr *SizeEx,
+ const GRState *state) {
+ unsigned Count = C.getNodeBuilder().getCurrentBlockCount();
+ ValueManager &ValMgr = C.getValueManager();
+
+ SVal RetVal = ValMgr.getConjuredSymbolVal(NULL, CE, CE->getType(), Count);
+
+ SVal Size = state->getSVal(SizeEx);
+
+ state = C.getEngine().getStoreManager().setExtent(state, RetVal.getAsRegion(),
+ Size);
+
+ state = state->BindExpr(CE, RetVal);
+
+ SymbolRef Sym = RetVal.getAsLocSymbol();
+ assert(Sym);
+ // Set the symbol's state to Allocated.
+ return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE));
+}
+
+void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) {
+ const GRState *state = FreeMemAux(C, CE, C.getState());
+
+ if (state)
+ C.addTransition(state);
+}
+
+const GRState *MallocChecker::FreeMemAux(CheckerContext &C, const CallExpr *CE,
+ const GRState *state) {
+ SVal ArgVal = state->getSVal(CE->getArg(0));
+
+ // If ptr is NULL, no operation is preformed.
+ if (ArgVal.isZeroConstant())
+ return state;
+
+ SymbolRef Sym = ArgVal.getAsLocSymbol();
+ assert(Sym);
+
+ const RefState *RS = state->get<RegionState>(Sym);
+
+ // If the symbol has not been tracked, return. This is possible when free() is
+ // called on a pointer that does not get its pointee directly from malloc().
+ // Full support of this requires inter-procedural analysis.
+ if (!RS)
+ return state;
+
+ // Check double free.
+ if (RS->isReleased()) {
+ ExplodedNode *N = C.GenerateSink();
+ if (N) {
+ if (!BT_DoubleFree)
+ BT_DoubleFree = new BuiltinBug("Double free",
+ "Try to free a memory block that has been released");
+ // FIXME: should find where it's freed last time.
+ BugReport *R = new BugReport(*BT_DoubleFree,
+ BT_DoubleFree->getDescription(), N);
+ C.EmitReport(R);
+ }
+ return NULL;
+ }
+
+ // Normal free.
+ return state->set<RegionState>(Sym, RefState::getReleased(CE));
+}
+
+void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE) {
+ const GRState *state = C.getState();
+ const Expr *Arg0 = CE->getArg(0);
+ DefinedOrUnknownSVal Arg0Val=cast<DefinedOrUnknownSVal>(state->getSVal(Arg0));
+
+ ValueManager &ValMgr = C.getValueManager();
+ SValuator &SVator = C.getSValuator();
+
+ DefinedOrUnknownSVal PtrEQ = SVator.EvalEQ(state, Arg0Val, ValMgr.makeNull());
+
+ // If the ptr is NULL, the call is equivalent to malloc(size).
+ if (const GRState *stateEqual = state->Assume(PtrEQ, true)) {
+ // Hack: set the NULL symbolic region to released to suppress false warning.
+ // In the future we should add more states for allocated regions, e.g.,
+ // CheckedNull, CheckedNonNull.
+
+ SymbolRef Sym = Arg0Val.getAsLocSymbol();
+ if (Sym)
+ stateEqual = stateEqual->set<RegionState>(Sym, RefState::getReleased(CE));
+
+ const GRState *stateMalloc = MallocMemAux(C, CE, CE->getArg(1), stateEqual);
+ C.addTransition(stateMalloc);
+ }
+
+ if (const GRState *stateNotEqual = state->Assume(PtrEQ, false)) {
+ const Expr *Arg1 = CE->getArg(1);
+ DefinedOrUnknownSVal Arg1Val =
+ cast<DefinedOrUnknownSVal>(stateNotEqual->getSVal(Arg1));
+ DefinedOrUnknownSVal SizeZero = SVator.EvalEQ(stateNotEqual, Arg1Val,
+ ValMgr.makeIntValWithPtrWidth(0, false));
+
+ if (const GRState *stateSizeZero = stateNotEqual->Assume(SizeZero, true)) {
+ const GRState *stateFree = FreeMemAux(C, CE, stateSizeZero);
+ if (stateFree)
+ C.addTransition(stateFree->BindExpr(CE, UndefinedVal(), true));
+ }
+
+ if (const GRState *stateSizeNotZero=stateNotEqual->Assume(SizeZero,false)) {
+ const GRState *stateFree = FreeMemAux(C, CE, stateSizeNotZero);
+ if (stateFree) {
+ // FIXME: We should copy the content of the original buffer.
+ const GRState *stateRealloc = MallocMemAux(C, CE, CE->getArg(1),
+ stateFree);
+ C.addTransition(stateRealloc);
+ }
+ }
+ }
+}
+
+void MallocChecker::EvalDeadSymbols(CheckerContext &C, const Stmt *S,
+ SymbolReaper &SymReaper) {
+ for (SymbolReaper::dead_iterator I = SymReaper.dead_begin(),
+ E = SymReaper.dead_end(); I != E; ++I) {
+ SymbolRef Sym = *I;
+ const GRState *state = C.getState();
+ const RefState *RS = state->get<RegionState>(Sym);
+ if (!RS)
+ return;
+
+ if (RS->isAllocated()) {
+ ExplodedNode *N = C.GenerateSink();
+ if (N) {
+ if (!BT_Leak)
+ BT_Leak = new BuiltinBug("Memory leak",
+ "Allocated memory never released. Potential memory leak.");
+ // FIXME: where it is allocated.
+ BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N);
+ C.EmitReport(R);
+ }
+ }
+ }
+}
+
+void MallocChecker::EvalEndPath(GREndPathNodeBuilder &B, void *tag,
+ GRExprEngine &Eng) {
+ SaveAndRestore<bool> OldHasGen(B.HasGeneratedNode);
+ const GRState *state = B.getState();
+ typedef llvm::ImmutableMap<SymbolRef, RefState> SymMap;
+ SymMap M = state->get<RegionState>();
+
+ for (SymMap::iterator I = M.begin(), E = M.end(); I != E; ++I) {
+ RefState RS = I->second;
+ if (RS.isAllocated()) {
+ ExplodedNode *N = B.generateNode(state, tag, B.getPredecessor());
+ if (N) {
+ if (!BT_Leak)
+ BT_Leak = new BuiltinBug("Memory leak",
+ "Allocated memory never released. Potential memory leak.");
+ BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N);
+ Eng.getBugReporter().EmitReport(R);
+ }
+ }
+ }
+}
+
+void MallocChecker::PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S) {
+ const Expr *RetE = S->getRetValue();
+ if (!RetE)
+ return;
+
+ const GRState *state = C.getState();
+
+ SymbolRef Sym = state->getSVal(RetE).getAsSymbol();
+
+ if (!Sym)
+ return;
+
+ const RefState *RS = state->get<RegionState>(Sym);
+ if (!RS)
+ return;
+
+ // FIXME: check other cases.
+ if (RS->isAllocated())
+ state = state->set<RegionState>(Sym, RefState::getEscaped(S));
+
+ C.addTransition(state);
+}
+
+const GRState *MallocChecker::EvalAssume(const GRState *state, SVal Cond,
+ bool Assumption) {
+ // If a symblic region is assumed to NULL, set its state to AllocateFailed.
+ // FIXME: should also check symbols assumed to non-null.
+
+ RegionStateTy RS = state->get<RegionState>();
+
+ for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
+ if (state->getSymVal(I.getKey()))
+ state = state->set<RegionState>(I.getKey(),RefState::getAllocateFailed());
+ }
+
+ return state;
+}
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