diff options
Diffstat (limited to 'lib/Analysis/OSAtomicChecker.cpp')
-rw-r--r-- | lib/Analysis/OSAtomicChecker.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/lib/Analysis/OSAtomicChecker.cpp b/lib/Analysis/OSAtomicChecker.cpp index cf16796..9d34e9e 100644 --- a/lib/Analysis/OSAtomicChecker.cpp +++ b/lib/Analysis/OSAtomicChecker.cpp @@ -103,19 +103,9 @@ bool OSAtomicChecker::EvalOSAtomicCompareAndSwap(CheckerContext &C, SVal location = state->getSVal(theValueExpr); // Here we should use the value type of the region as the load type. QualType LoadTy; - if (const MemRegion *R = location.getAsRegion()) { - // We must be careful, as SymbolicRegions aren't typed. - const MemRegion *strippedR = R->StripCasts(); - // FIXME: This isn't quite the right solution. One test case in 'test/Analysis/NSString.m' - // is giving the wrong result. - const TypedRegion *typedR = - isa<SymbolicRegion>(strippedR) ? cast<TypedRegion>(R) : - dyn_cast<TypedRegion>(strippedR); - - if (typedR) { - LoadTy = typedR->getValueType(Ctx); - location = loc::MemRegionVal(typedR); - } + if (const TypedRegion *TR = + dyn_cast_or_null<TypedRegion>(location.getAsRegion())) { + LoadTy = TR->getValueType(Ctx); } Engine.EvalLoad(Tmp, const_cast<Expr *>(theValueExpr), C.getPredecessor(), state, location, OSAtomicLoadTag, LoadTy); @@ -184,14 +174,22 @@ bool OSAtomicChecker::EvalOSAtomicCompareAndSwap(CheckerContext &C, E2 = TmpStore.end(); I2 != E2; ++I2) { ExplodedNode *predNew = *I2; const GRState *stateNew = predNew->getState(); - SVal Res = Engine.getValueManager().makeTruthVal(true, CE->getType()); + // Check for 'void' return type if we have a bogus function prototype. + SVal Res = UnknownVal(); + QualType T = CE->getType(); + if (!T->isVoidType()) + Res = Engine.getValueManager().makeTruthVal(true, T); C.GenerateNode(stateNew->BindExpr(CE, Res), predNew); } } // Were they not equal? if (const GRState *stateNotEqual = stateLoad->Assume(Cmp, false)) { - SVal Res = Engine.getValueManager().makeTruthVal(false, CE->getType()); + // Check for 'void' return type if we have a bogus function prototype. + SVal Res = UnknownVal(); + QualType T = CE->getType(); + if (!T->isVoidType()) + Res = Engine.getValueManager().makeTruthVal(false, CE->getType()); C.GenerateNode(stateNotEqual->BindExpr(CE, Res), N); } } |