diff options
Diffstat (limited to 'lib/Analysis/IPA/CallGraphSCCPass.cpp')
-rw-r--r-- | lib/Analysis/IPA/CallGraphSCCPass.cpp | 295 |
1 files changed, 261 insertions, 34 deletions
diff --git a/lib/Analysis/IPA/CallGraphSCCPass.cpp b/lib/Analysis/IPA/CallGraphSCCPass.cpp index 3880d0a..a96a5c5 100644 --- a/lib/Analysis/IPA/CallGraphSCCPass.cpp +++ b/lib/Analysis/IPA/CallGraphSCCPass.cpp @@ -15,22 +15,25 @@ // //===----------------------------------------------------------------------===// +#define DEBUG_TYPE "cgscc-passmgr" #include "llvm/CallGraphSCCPass.h" #include "llvm/Analysis/CallGraph.h" #include "llvm/ADT/SCCIterator.h" #include "llvm/PassManagers.h" #include "llvm/Function.h" +#include "llvm/Support/Debug.h" +#include "llvm/IntrinsicInst.h" +#include "llvm/Support/raw_ostream.h" using namespace llvm; //===----------------------------------------------------------------------===// // CGPassManager // -/// CGPassManager manages FPPassManagers and CalLGraphSCCPasses. +/// CGPassManager manages FPPassManagers and CallGraphSCCPasses. namespace { class CGPassManager : public ModulePass, public PMDataManager { - public: static char ID; explicit CGPassManager(int Depth) @@ -56,7 +59,7 @@ public: // Print passes managed by this manager void dumpPassStructure(unsigned Offset) { - llvm::cerr << std::string(Offset*2, ' ') << "Call Graph SCC Pass Manager\n"; + errs().indent(Offset*2) << "Call Graph SCC Pass Manager\n"; for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { Pass *P = getContainedPass(Index); P->dumpPassStructure(Offset + 1); @@ -65,56 +68,275 @@ public: } Pass *getContainedPass(unsigned N) { - assert ( N < PassVector.size() && "Pass number out of range!"); - Pass *FP = static_cast<Pass *>(PassVector[N]); - return FP; + assert(N < PassVector.size() && "Pass number out of range!"); + return static_cast<Pass *>(PassVector[N]); } virtual PassManagerType getPassManagerType() const { return PMT_CallGraphPassManager; } + +private: + bool RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC, + CallGraph &CG, bool &CallGraphUpToDate); + void RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC, CallGraph &CG, + bool IsCheckingMode); }; -} +} // end anonymous namespace. char CGPassManager::ID = 0; + +bool CGPassManager::RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC, + CallGraph &CG, bool &CallGraphUpToDate) { + bool Changed = false; + if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass*>(P)) { + if (!CallGraphUpToDate) { + RefreshCallGraph(CurSCC, CG, false); + CallGraphUpToDate = true; + } + + Timer *T = StartPassTimer(CGSP); + Changed = CGSP->runOnSCC(CurSCC); + StopPassTimer(CGSP, T); + + // After the CGSCCPass is done, when assertions are enabled, use + // RefreshCallGraph to verify that the callgraph was correctly updated. +#ifndef NDEBUG + if (Changed) + RefreshCallGraph(CurSCC, CG, true); +#endif + + return Changed; + } + + FPPassManager *FPP = dynamic_cast<FPPassManager *>(P); + assert(FPP && "Invalid CGPassManager member"); + + // Run pass P on all functions in the current SCC. + for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) { + if (Function *F = CurSCC[i]->getFunction()) { + dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName()); + Timer *T = StartPassTimer(FPP); + Changed |= FPP->runOnFunction(*F); + StopPassTimer(FPP, T); + } + } + + // The function pass(es) modified the IR, they may have clobbered the + // callgraph. + if (Changed && CallGraphUpToDate) { + DEBUG(errs() << "CGSCCPASSMGR: Pass Dirtied SCC: " + << P->getPassName() << '\n'); + CallGraphUpToDate = false; + } + return Changed; +} + + +/// RefreshCallGraph - Scan the functions in the specified CFG and resync the +/// callgraph with the call sites found in it. This is used after +/// FunctionPasses have potentially munged the callgraph, and can be used after +/// CallGraphSCC passes to verify that they correctly updated the callgraph. +/// +void CGPassManager::RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC, + CallGraph &CG, bool CheckingMode) { + DenseMap<Value*, CallGraphNode*> CallSites; + + DEBUG(errs() << "CGSCCPASSMGR: Refreshing SCC with " << CurSCC.size() + << " nodes:\n"; + for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) + CurSCC[i]->dump(); + ); + + bool MadeChange = false; + + // Scan all functions in the SCC. + for (unsigned sccidx = 0, e = CurSCC.size(); sccidx != e; ++sccidx) { + CallGraphNode *CGN = CurSCC[sccidx]; + Function *F = CGN->getFunction(); + if (F == 0 || F->isDeclaration()) continue; + + // Walk the function body looking for call sites. Sync up the call sites in + // CGN with those actually in the function. + + // Get the set of call sites currently in the function. + for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(); I != E; ) { + // If this call site is null, then the function pass deleted the call + // entirely and the WeakVH nulled it out. + if (I->first == 0 || + // If we've already seen this call site, then the FunctionPass RAUW'd + // one call with another, which resulted in two "uses" in the edge + // list of the same call. + CallSites.count(I->first) || + + // If the call edge is not from a call or invoke, then the function + // pass RAUW'd a call with another value. This can happen when + // constant folding happens of well known functions etc. + CallSite::get(I->first).getInstruction() == 0) { + assert(!CheckingMode && + "CallGraphSCCPass did not update the CallGraph correctly!"); + + // Just remove the edge from the set of callees, keep track of whether + // I points to the last element of the vector. + bool WasLast = I + 1 == E; + CGN->removeCallEdge(I); + + // If I pointed to the last element of the vector, we have to bail out: + // iterator checking rejects comparisons of the resultant pointer with + // end. + if (WasLast) + break; + E = CGN->end(); + continue; + } + + assert(!CallSites.count(I->first) && + "Call site occurs in node multiple times"); + CallSites.insert(std::make_pair(I->first, I->second)); + ++I; + } + + // Loop over all of the instructions in the function, getting the callsites. + for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) + for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) { + CallSite CS = CallSite::get(I); + if (!CS.getInstruction() || isa<DbgInfoIntrinsic>(I)) continue; + + // If this call site already existed in the callgraph, just verify it + // matches up to expectations and remove it from CallSites. + DenseMap<Value*, CallGraphNode*>::iterator ExistingIt = + CallSites.find(CS.getInstruction()); + if (ExistingIt != CallSites.end()) { + CallGraphNode *ExistingNode = ExistingIt->second; + + // Remove from CallSites since we have now seen it. + CallSites.erase(ExistingIt); + + // Verify that the callee is right. + if (ExistingNode->getFunction() == CS.getCalledFunction()) + continue; + + // If we are in checking mode, we are not allowed to actually mutate + // the callgraph. If this is a case where we can infer that the + // callgraph is less precise than it could be (e.g. an indirect call + // site could be turned direct), don't reject it in checking mode, and + // don't tweak it to be more precise. + if (CheckingMode && CS.getCalledFunction() && + ExistingNode->getFunction() == 0) + continue; + + assert(!CheckingMode && + "CallGraphSCCPass did not update the CallGraph correctly!"); + + // If not, we either went from a direct call to indirect, indirect to + // direct, or direct to different direct. + CallGraphNode *CalleeNode; + if (Function *Callee = CS.getCalledFunction()) + CalleeNode = CG.getOrInsertFunction(Callee); + else + CalleeNode = CG.getCallsExternalNode(); + + // Update the edge target in CGN. + for (CallGraphNode::iterator I = CGN->begin(); ; ++I) { + assert(I != CGN->end() && "Didn't find call entry"); + if (I->first == CS.getInstruction()) { + I->second = CalleeNode; + break; + } + } + MadeChange = true; + continue; + } + + assert(!CheckingMode && + "CallGraphSCCPass did not update the CallGraph correctly!"); + + // If the call site didn't exist in the CGN yet, add it. We assume that + // newly introduced call sites won't be indirect. This could be fixed + // in the future. + CallGraphNode *CalleeNode; + if (Function *Callee = CS.getCalledFunction()) + CalleeNode = CG.getOrInsertFunction(Callee); + else + CalleeNode = CG.getCallsExternalNode(); + + CGN->addCalledFunction(CS, CalleeNode); + MadeChange = true; + } + + // After scanning this function, if we still have entries in callsites, then + // they are dangling pointers. WeakVH should save us for this, so abort if + // this happens. + assert(CallSites.empty() && "Dangling pointers found in call sites map"); + + // Periodically do an explicit clear to remove tombstones when processing + // large scc's. + if ((sccidx & 15) == 0) + CallSites.clear(); + } + + DEBUG(if (MadeChange) { + errs() << "CGSCCPASSMGR: Refreshed SCC is now:\n"; + for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) + CurSCC[i]->dump(); + } else { + errs() << "CGSCCPASSMGR: SCC Refresh didn't change call graph.\n"; + } + ); +} + /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool CGPassManager::runOnModule(Module &M) { CallGraph &CG = getAnalysis<CallGraph>(); bool Changed = doInitialization(CG); - // Walk SCC - for (scc_iterator<CallGraph*> I = scc_begin(&CG), E = scc_end(&CG); - I != E; ++I) { - - // Run all passes on current SCC - for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { - Pass *P = getContainedPass(Index); - - dumpPassInfo(P, EXECUTION_MSG, ON_CG_MSG, ""); + std::vector<CallGraphNode*> CurSCC; + + // Walk the callgraph in bottom-up SCC order. + for (scc_iterator<CallGraph*> CGI = scc_begin(&CG), E = scc_end(&CG); + CGI != E;) { + // Copy the current SCC and increment past it so that the pass can hack + // on the SCC if it wants to without invalidating our iterator. + CurSCC = *CGI; + ++CGI; + + + // CallGraphUpToDate - Keep track of whether the callgraph is known to be + // up-to-date or not. The CGSSC pass manager runs two types of passes: + // CallGraphSCC Passes and other random function passes. Because other + // random function passes are not CallGraph aware, they may clobber the + // call graph by introducing new calls or deleting other ones. This flag + // is set to false when we run a function pass so that we know to clean up + // the callgraph when we need to run a CGSCCPass again. + bool CallGraphUpToDate = true; + + // Run all passes on current SCC. + for (unsigned PassNo = 0, e = getNumContainedPasses(); + PassNo != e; ++PassNo) { + Pass *P = getContainedPass(PassNo); + + // If we're in -debug-pass=Executions mode, construct the SCC node list, + // otherwise avoid constructing this string as it is expensive. + if (isPassDebuggingExecutionsOrMore()) { + std::string Functions; +#ifndef NDEBUG + raw_string_ostream OS(Functions); + for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) { + if (i) OS << ", "; + CurSCC[i]->print(OS); + } + OS.flush(); +#endif + dumpPassInfo(P, EXECUTION_MSG, ON_CG_MSG, Functions); + } dumpRequiredSet(P); initializeAnalysisImpl(P); - StartPassTimer(P); - if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass *>(P)) - Changed |= CGSP->runOnSCC(*I); // TODO : What if CG is changed ? - else { - FPPassManager *FPP = dynamic_cast<FPPassManager *>(P); - assert (FPP && "Invalid CGPassManager member"); - - // Run pass P on all functions current SCC - std::vector<CallGraphNode*> &SCC = *I; - for (unsigned i = 0, e = SCC.size(); i != e; ++i) { - Function *F = SCC[i]->getFunction(); - if (F) { - dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getNameStart()); - Changed |= FPP->runOnFunction(*F); - } - } - } - StopPassTimer(P); + // Actually run this pass on the current SCC. + Changed |= RunPassOnSCC(P, CurSCC, CG, CallGraphUpToDate); if (Changed) dumpPassInfo(P, MODIFICATION_MSG, ON_CG_MSG, ""); @@ -125,6 +347,11 @@ bool CGPassManager::runOnModule(Module &M) { recordAvailableAnalysis(P); removeDeadPasses(P, "", ON_CG_MSG); } + + // If the callgraph was left out of date (because the last pass run was a + // functionpass), refresh it before we move on to the next SCC. + if (!CallGraphUpToDate) + RefreshCallGraph(CurSCC, CG, false); } Changed |= doFinalization(CG); return Changed; |