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+//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines various functions that are used to clone chunks of LLVM
+// code for various purposes. This varies from copying whole modules into new
+// modules, to cloning functions with different arguments, to inlining
+// functions, to copying basic blocks to support loop unrolling or superblock
+// formation, etc.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
+#define LLVM_TRANSFORMS_UTILS_CLONING_H
+
+#include <vector>
+#include "llvm/ADT/DenseMap.h"
+
+namespace llvm {
+
+class Module;
+class Function;
+class Pass;
+class LPPassManager;
+class BasicBlock;
+class Value;
+class CallInst;
+class InvokeInst;
+class ReturnInst;
+class CallSite;
+class Trace;
+class CallGraph;
+class TargetData;
+class LoopInfo;
+template<class N> class LoopBase;
+typedef LoopBase<BasicBlock> Loop;
+
+/// CloneModule - Return an exact copy of the specified module
+///
+Module *CloneModule(const Module *M);
+Module *CloneModule(const Module *M, DenseMap<const Value*, Value*> &ValueMap);
+
+/// ClonedCodeInfo - This struct can be used to capture information about code
+/// being cloned, while it is being cloned.
+struct ClonedCodeInfo {
+ /// ContainsCalls - This is set to true if the cloned code contains a normal
+ /// call instruction.
+ bool ContainsCalls;
+
+ /// ContainsUnwinds - This is set to true if the cloned code contains an
+ /// unwind instruction.
+ bool ContainsUnwinds;
+
+ /// ContainsDynamicAllocas - This is set to true if the cloned code contains
+ /// a 'dynamic' alloca. Dynamic allocas are allocas that are either not in
+ /// the entry block or they are in the entry block but are not a constant
+ /// size.
+ bool ContainsDynamicAllocas;
+
+ ClonedCodeInfo() {
+ ContainsCalls = false;
+ ContainsUnwinds = false;
+ ContainsDynamicAllocas = false;
+ }
+};
+
+
+/// CloneBasicBlock - Return a copy of the specified basic block, but without
+/// embedding the block into a particular function. The block returned is an
+/// exact copy of the specified basic block, without any remapping having been
+/// performed. Because of this, this is only suitable for applications where
+/// the basic block will be inserted into the same function that it was cloned
+/// from (loop unrolling would use this, for example).
+///
+/// Also, note that this function makes a direct copy of the basic block, and
+/// can thus produce illegal LLVM code. In particular, it will copy any PHI
+/// nodes from the original block, even though there are no predecessors for the
+/// newly cloned block (thus, phi nodes will have to be updated). Also, this
+/// block will branch to the old successors of the original block: these
+/// successors will have to have any PHI nodes updated to account for the new
+/// incoming edges.
+///
+/// The correlation between instructions in the source and result basic blocks
+/// is recorded in the ValueMap map.
+///
+/// If you have a particular suffix you'd like to use to add to any cloned
+/// names, specify it as the optional third parameter.
+///
+/// If you would like the basic block to be auto-inserted into the end of a
+/// function, you can specify it as the optional fourth parameter.
+///
+/// If you would like to collect additional information about the cloned
+/// function, you can specify a ClonedCodeInfo object with the optional fifth
+/// parameter.
+///
+BasicBlock *CloneBasicBlock(const BasicBlock *BB,
+ DenseMap<const Value*, Value*> &ValueMap,
+ const char *NameSuffix = "", Function *F = 0,
+ ClonedCodeInfo *CodeInfo = 0);
+
+
+/// CloneLoop - Clone Loop. Clone dominator info for loop insiders. Populate ValueMap
+/// using old blocks to new blocks mapping.
+Loop *CloneLoop(Loop *L, LPPassManager *LPM, LoopInfo *LI,
+ DenseMap<const Value *, Value *> &ValueMap, Pass *P);
+
+/// CloneFunction - Return a copy of the specified function, but without
+/// embedding the function into another module. Also, any references specified
+/// in the ValueMap are changed to refer to their mapped value instead of the
+/// original one. If any of the arguments to the function are in the ValueMap,
+/// the arguments are deleted from the resultant function. The ValueMap is
+/// updated to include mappings from all of the instructions and basicblocks in
+/// the function from their old to new values. The final argument captures
+/// information about the cloned code if non-null.
+///
+Function *CloneFunction(const Function *F,
+ DenseMap<const Value*, Value*> &ValueMap,
+ ClonedCodeInfo *CodeInfo = 0);
+
+/// CloneFunction - Version of the function that doesn't need the ValueMap.
+///
+inline Function *CloneFunction(const Function *F, ClonedCodeInfo *CodeInfo = 0){
+ DenseMap<const Value*, Value*> ValueMap;
+ return CloneFunction(F, ValueMap, CodeInfo);
+}
+
+/// Clone OldFunc into NewFunc, transforming the old arguments into references
+/// to ArgMap values. Note that if NewFunc already has basic blocks, the ones
+/// cloned into it will be added to the end of the function. This function
+/// fills in a list of return instructions, and can optionally append the
+/// specified suffix to all values cloned.
+///
+void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
+ DenseMap<const Value*, Value*> &ValueMap,
+ std::vector<ReturnInst*> &Returns,
+ const char *NameSuffix = "",
+ ClonedCodeInfo *CodeInfo = 0);
+
+/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
+/// except that it does some simple constant prop and DCE on the fly. The
+/// effect of this is to copy significantly less code in cases where (for
+/// example) a function call with constant arguments is inlined, and those
+/// constant arguments cause a significant amount of code in the callee to be
+/// dead. Since this doesn't produce an exactly copy of the input, it can't be
+/// used for things like CloneFunction or CloneModule.
+void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
+ DenseMap<const Value*, Value*> &ValueMap,
+ std::vector<ReturnInst*> &Returns,
+ const char *NameSuffix = "",
+ ClonedCodeInfo *CodeInfo = 0,
+ const TargetData *TD = 0);
+
+
+/// CloneTraceInto - Clone T into NewFunc. Original<->clone mapping is
+/// saved in ValueMap.
+///
+void CloneTraceInto(Function *NewFunc, Trace &T,
+ DenseMap<const Value*, Value*> &ValueMap,
+ const char *NameSuffix);
+
+/// CloneTrace - Returns a copy of the specified trace.
+/// It takes a vector of basic blocks clones the basic blocks, removes internal
+/// phi nodes, adds it to the same function as the original (although there is
+/// no jump to it) and returns the new vector of basic blocks.
+std::vector<BasicBlock *> CloneTrace(const std::vector<BasicBlock*> &origTrace);
+
+/// InlineFunction - This function inlines the called function into the basic
+/// block of the caller. This returns false if it is not possible to inline
+/// this call. The program is still in a well defined state if this occurs
+/// though.
+///
+/// Note that this only does one level of inlining. For example, if the
+/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
+/// exists in the instruction stream. Similiarly this will inline a recursive
+/// function by one level.
+///
+/// If a non-null callgraph pointer is provided, these functions update the
+/// CallGraph to represent the program after inlining.
+///
+bool InlineFunction(CallInst *C, CallGraph *CG = 0, const TargetData *TD = 0);
+bool InlineFunction(InvokeInst *II, CallGraph *CG = 0, const TargetData *TD =0);
+bool InlineFunction(CallSite CS, CallGraph *CG = 0, const TargetData *TD = 0);
+
+} // End llvm namespace
+
+#endif
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