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Diffstat (limited to 'include/llvm/Support/InstVisitor.h')
-rw-r--r-- | include/llvm/Support/InstVisitor.h | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/include/llvm/Support/InstVisitor.h b/include/llvm/Support/InstVisitor.h new file mode 100644 index 0000000..597cc9d --- /dev/null +++ b/include/llvm/Support/InstVisitor.h @@ -0,0 +1,221 @@ +//===- llvm/Support/InstVisitor.h - Define instruction visitors -*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + + +#ifndef LLVM_SUPPORT_INSTVISITOR_H +#define LLVM_SUPPORT_INSTVISITOR_H + +#include "llvm/Function.h" +#include "llvm/Instructions.h" +#include "llvm/Module.h" + +namespace llvm { + +// We operate on opaque instruction classes, so forward declare all instruction +// types now... +// +#define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS; +#include "llvm/Instruction.def" + +#define DELEGATE(CLASS_TO_VISIT) \ + return static_cast<SubClass*>(this)-> \ + visit##CLASS_TO_VISIT(static_cast<CLASS_TO_VISIT&>(I)) + + +/// @brief Base class for instruction visitors +/// +/// Instruction visitors are used when you want to perform different action for +/// different kinds of instruction without without having to use lots of casts +/// and a big switch statement (in your code that is). +/// +/// To define your own visitor, inherit from this class, specifying your +/// new type for the 'SubClass' template parameter, and "override" visitXXX +/// functions in your class. I say "overriding" because this class is defined +/// in terms of statically resolved overloading, not virtual functions. +/// +/// For example, here is a visitor that counts the number of malloc +/// instructions processed: +/// +/// /// Declare the class. Note that we derive from InstVisitor instantiated +/// /// with _our new subclasses_ type. +/// /// +/// struct CountMallocVisitor : public InstVisitor<CountMallocVisitor> { +/// unsigned Count; +/// CountMallocVisitor() : Count(0) {} +/// +/// void visitMallocInst(MallocInst &MI) { ++Count; } +/// }; +/// +/// And this class would be used like this: +/// CountMallocVistor CMV; +/// CMV.visit(function); +/// NumMallocs = CMV.Count; +/// +/// The defined has 'visit' methods for Instruction, and also for BasicBlock, +/// Function, and Module, which recursively process all conained instructions. +/// +/// Note that if you don't implement visitXXX for some instruction type, +/// the visitXXX method for instruction superclass will be invoked. So +/// if instructions are added in the future, they will be automatically +/// supported, if you handle on of their superclasses. +/// +/// The optional second template argument specifies the type that instruction +/// visitation functions should return. If you specify this, you *MUST* provide +/// an implementation of visitInstruction though!. +/// +/// Note that this class is specifically designed as a template to avoid +/// virtual function call overhead. Defining and using an InstVisitor is just +/// as efficient as having your own switch statement over the instruction +/// opcode. +template<typename SubClass, typename RetTy=void> +class InstVisitor { + //===--------------------------------------------------------------------===// + // Interface code - This is the public interface of the InstVisitor that you + // use to visit instructions... + // + +public: + // Generic visit method - Allow visitation to all instructions in a range + template<class Iterator> + void visit(Iterator Start, Iterator End) { + while (Start != End) + static_cast<SubClass*>(this)->visit(*Start++); + } + + // Define visitors for functions and basic blocks... + // + void visit(Module &M) { + static_cast<SubClass*>(this)->visitModule(M); + visit(M.begin(), M.end()); + } + void visit(Function &F) { + static_cast<SubClass*>(this)->visitFunction(F); + visit(F.begin(), F.end()); + } + void visit(BasicBlock &BB) { + static_cast<SubClass*>(this)->visitBasicBlock(BB); + visit(BB.begin(), BB.end()); + } + + // Forwarding functions so that the user can visit with pointers AND refs. + void visit(Module *M) { visit(*M); } + void visit(Function *F) { visit(*F); } + void visit(BasicBlock *BB) { visit(*BB); } + RetTy visit(Instruction *I) { return visit(*I); } + + // visit - Finally, code to visit an instruction... + // + RetTy visit(Instruction &I) { + switch (I.getOpcode()) { + default: assert(0 && "Unknown instruction type encountered!"); + abort(); + // Build the switch statement using the Instruction.def file... +#define HANDLE_INST(NUM, OPCODE, CLASS) \ + case Instruction::OPCODE: return \ + static_cast<SubClass*>(this)-> \ + visit##OPCODE(static_cast<CLASS&>(I)); +#include "llvm/Instruction.def" + } + } + + //===--------------------------------------------------------------------===// + // Visitation functions... these functions provide default fallbacks in case + // the user does not specify what to do for a particular instruction type. + // The default behavior is to generalize the instruction type to its subtype + // and try visiting the subtype. All of this should be inlined perfectly, + // because there are no virtual functions to get in the way. + // + + // When visiting a module, function or basic block directly, these methods get + // called to indicate when transitioning into a new unit. + // + void visitModule (Module &M) {} + void visitFunction (Function &F) {} + void visitBasicBlock(BasicBlock &BB) {} + + // Define instruction specific visitor functions that can be overridden to + // handle SPECIFIC instructions. These functions automatically define + // visitMul to proxy to visitBinaryOperator for instance in case the user does + // not need this generality. + // + // The one problem case we have to handle here though is that the PHINode + // class and opcode name are the exact same. Because of this, we cannot + // define visitPHINode (the inst version) to forward to visitPHINode (the + // generic version) without multiply defined symbols and recursion. To handle + // this, we do not autoexpand "Other" instructions, we do it manually. + // +#define HANDLE_INST(NUM, OPCODE, CLASS) \ + RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); } +#include "llvm/Instruction.def" + + // Specific Instruction type classes... note that all of the casts are + // necessary because we use the instruction classes as opaque types... + // + RetTy visitReturnInst(ReturnInst &I) { DELEGATE(TerminatorInst);} + RetTy visitBranchInst(BranchInst &I) { DELEGATE(TerminatorInst);} + RetTy visitSwitchInst(SwitchInst &I) { DELEGATE(TerminatorInst);} + RetTy visitInvokeInst(InvokeInst &I) { DELEGATE(TerminatorInst);} + RetTy visitUnwindInst(UnwindInst &I) { DELEGATE(TerminatorInst);} + RetTy visitUnreachableInst(UnreachableInst &I) { DELEGATE(TerminatorInst);} + RetTy visitICmpInst(ICmpInst &I) { DELEGATE(CmpInst);} + RetTy visitFCmpInst(FCmpInst &I) { DELEGATE(CmpInst);} + RetTy visitVICmpInst(VICmpInst &I) { DELEGATE(CmpInst);} + RetTy visitVFCmpInst(VFCmpInst &I) { DELEGATE(CmpInst);} + RetTy visitMallocInst(MallocInst &I) { DELEGATE(AllocationInst);} + RetTy visitAllocaInst(AllocaInst &I) { DELEGATE(AllocationInst);} + RetTy visitFreeInst(FreeInst &I) { DELEGATE(Instruction); } + RetTy visitLoadInst(LoadInst &I) { DELEGATE(Instruction); } + RetTy visitStoreInst(StoreInst &I) { DELEGATE(Instruction); } + RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); } + RetTy visitPHINode(PHINode &I) { DELEGATE(Instruction); } + RetTy visitTruncInst(TruncInst &I) { DELEGATE(CastInst); } + RetTy visitZExtInst(ZExtInst &I) { DELEGATE(CastInst); } + RetTy visitSExtInst(SExtInst &I) { DELEGATE(CastInst); } + RetTy visitFPTruncInst(FPTruncInst &I) { DELEGATE(CastInst); } + RetTy visitFPExtInst(FPExtInst &I) { DELEGATE(CastInst); } + RetTy visitFPToUIInst(FPToUIInst &I) { DELEGATE(CastInst); } + RetTy visitFPToSIInst(FPToSIInst &I) { DELEGATE(CastInst); } + RetTy visitUIToFPInst(UIToFPInst &I) { DELEGATE(CastInst); } + RetTy visitSIToFPInst(SIToFPInst &I) { DELEGATE(CastInst); } + RetTy visitPtrToIntInst(PtrToIntInst &I) { DELEGATE(CastInst); } + RetTy visitIntToPtrInst(IntToPtrInst &I) { DELEGATE(CastInst); } + RetTy visitBitCastInst(BitCastInst &I) { DELEGATE(CastInst); } + RetTy visitSelectInst(SelectInst &I) { DELEGATE(Instruction); } + RetTy visitCallInst(CallInst &I) { DELEGATE(Instruction); } + RetTy visitVAArgInst(VAArgInst &I) { DELEGATE(Instruction); } + RetTy visitExtractElementInst(ExtractElementInst &I) { DELEGATE(Instruction);} + RetTy visitInsertElementInst(InsertElementInst &I) { DELEGATE(Instruction); } + RetTy visitShuffleVectorInst(ShuffleVectorInst &I) { DELEGATE(Instruction); } + RetTy visitExtractValueInst(ExtractValueInst &I) { DELEGATE(Instruction);} + RetTy visitInsertValueInst(InsertValueInst &I) { DELEGATE(Instruction); } + + // Next level propagators... if the user does not overload a specific + // instruction type, they can overload one of these to get the whole class + // of instructions... + // + RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); } + RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); } + RetTy visitAllocationInst(AllocationInst &I) { DELEGATE(Instruction); } + RetTy visitCmpInst(CmpInst &I) { DELEGATE(Instruction); } + RetTy visitCastInst(CastInst &I) { DELEGATE(Instruction); } + + // If the user wants a 'default' case, they can choose to override this + // function. If this function is not overloaded in the users subclass, then + // this instruction just gets ignored. + // + // Note that you MUST override this function if your return type is not void. + // + void visitInstruction(Instruction &I) {} // Ignore unhandled instructions +}; + +#undef DELEGATE + +} // End llvm namespace + +#endif |