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Diffstat (limited to 'include/llvm/Function.h')
-rw-r--r-- | include/llvm/Function.h | 412 |
1 files changed, 412 insertions, 0 deletions
diff --git a/include/llvm/Function.h b/include/llvm/Function.h new file mode 100644 index 0000000..ccc006c --- /dev/null +++ b/include/llvm/Function.h @@ -0,0 +1,412 @@ +//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file contains the declaration of the Function class, which represents a +// single function/procedure in LLVM. +// +// A function basically consists of a list of basic blocks, a list of arguments, +// and a symbol table. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_FUNCTION_H +#define LLVM_FUNCTION_H + +#include "llvm/GlobalValue.h" +#include "llvm/BasicBlock.h" +#include "llvm/Argument.h" +#include "llvm/Support/Annotation.h" +#include "llvm/Attributes.h" + +namespace llvm { + +class FunctionType; + +// Traits for intrusive list of basic blocks... +template<> struct ilist_traits<BasicBlock> + : public SymbolTableListTraits<BasicBlock, Function> { + + // createSentinel is used to get hold of the node that marks the end of the + // list... (same trick used here as in ilist_traits<Instruction>) + BasicBlock *createSentinel() const { + return static_cast<BasicBlock*>(&Sentinel); + } + static void destroySentinel(BasicBlock*) {} + + BasicBlock *provideInitialHead() const { return createSentinel(); } + BasicBlock *ensureHead(BasicBlock*) const { return createSentinel(); } + static void noteHead(BasicBlock*, BasicBlock*) {} + + static ValueSymbolTable *getSymTab(Function *ItemParent); +private: + mutable ilist_node<BasicBlock> Sentinel; +}; + +template<> struct ilist_traits<Argument> + : public SymbolTableListTraits<Argument, Function> { + + Argument *createSentinel() const { + return static_cast<Argument*>(&Sentinel); + } + static void destroySentinel(Argument*) {} + + Argument *provideInitialHead() const { return createSentinel(); } + Argument *ensureHead(Argument*) const { return createSentinel(); } + static void noteHead(Argument*, Argument*) {} + + static ValueSymbolTable *getSymTab(Function *ItemParent); +private: + mutable ilist_node<Argument> Sentinel; +}; + +class Function : public GlobalValue, public Annotable, + public ilist_node<Function> { +public: + typedef iplist<Argument> ArgumentListType; + typedef iplist<BasicBlock> BasicBlockListType; + + // BasicBlock iterators... + typedef BasicBlockListType::iterator iterator; + typedef BasicBlockListType::const_iterator const_iterator; + + typedef ArgumentListType::iterator arg_iterator; + typedef ArgumentListType::const_iterator const_arg_iterator; + +private: + // Important things that make up a function! + BasicBlockListType BasicBlocks; ///< The basic blocks + mutable ArgumentListType ArgumentList; ///< The formal arguments + ValueSymbolTable *SymTab; ///< Symbol table of args/instructions + AttrListPtr AttributeList; ///< Parameter attributes + + // The Calling Convention is stored in Value::SubclassData. + /*unsigned CallingConvention;*/ + + friend class SymbolTableListTraits<Function, Module>; + + void setParent(Module *parent); + + /// hasLazyArguments/CheckLazyArguments - The argument list of a function is + /// built on demand, so that the list isn't allocated until the first client + /// needs it. The hasLazyArguments predicate returns true if the arg list + /// hasn't been set up yet. + bool hasLazyArguments() const { + return SubclassData & 1; + } + void CheckLazyArguments() const { + if (hasLazyArguments()) + BuildLazyArguments(); + } + void BuildLazyArguments() const; + + Function(const Function&); // DO NOT IMPLEMENT + void operator=(const Function&); // DO NOT IMPLEMENT + + /// Function ctor - If the (optional) Module argument is specified, the + /// function is automatically inserted into the end of the function list for + /// the module. + /// + Function(const FunctionType *Ty, LinkageTypes Linkage, + const std::string &N = "", Module *M = 0); + +public: + static Function *Create(const FunctionType *Ty, LinkageTypes Linkage, + const std::string &N = "", Module *M = 0) { + return new(0) Function(Ty, Linkage, N, M); + } + + ~Function(); + + const Type *getReturnType() const; // Return the type of the ret val + const FunctionType *getFunctionType() const; // Return the FunctionType for me + + /// isVarArg - Return true if this function takes a variable number of + /// arguments. + bool isVarArg() const; + + /// isDeclaration - Is the body of this function unknown? (The basic block + /// list is empty if so.) This is true for function declarations, but not + /// true for function definitions. + /// + virtual bool isDeclaration() const { return BasicBlocks.empty(); } + + /// getIntrinsicID - This method returns the ID number of the specified + /// function, or Intrinsic::not_intrinsic if the function is not an + /// instrinsic, or if the pointer is null. This value is always defined to be + /// zero to allow easy checking for whether a function is intrinsic or not. + /// The particular intrinsic functions which correspond to this value are + /// defined in llvm/Intrinsics.h. + /// + unsigned getIntrinsicID() const; + bool isIntrinsic() const { return getIntrinsicID() != 0; } + + /// getCallingConv()/setCallingConv(uint) - These method get and set the + /// calling convention of this function. The enum values for the known + /// calling conventions are defined in CallingConv.h. + unsigned getCallingConv() const { return SubclassData >> 1; } + void setCallingConv(unsigned CC) { + SubclassData = (SubclassData & 1) | (CC << 1); + } + + /// getAttributes - Return the attribute list for this Function. + /// + const AttrListPtr &getAttributes() const { return AttributeList; } + + /// setAttributes - Set the attribute list for this Function. + /// + void setAttributes(const AttrListPtr &attrs) { AttributeList = attrs; } + + /// hasFnAttr - Return true if this function has the given attribute. + bool hasFnAttr(Attributes N) const { + // Function Attributes are stored at ~0 index + return AttributeList.paramHasAttr(~0U, N); + } + + /// addFnAttr - Add function attributes to this function. + /// + void addFnAttr(Attributes N) { + // Function Attributes are stored at ~0 index + addAttribute(~0U, N); + } + + /// removeFnAttr - Remove function attributes from this function. + /// + void removeFnAttr(Attributes N) { + // Function Attributes are stored at ~0 index + removeAttribute(~0U, N); + } + + /// hasGC/getGC/setGC/clearGC - The name of the garbage collection algorithm + /// to use during code generation. + bool hasGC() const; + const char *getGC() const; + void setGC(const char *Str); + void clearGC(); + + /// @brief Determine whether the function has the given attribute. + bool paramHasAttr(unsigned i, Attributes attr) const { + return AttributeList.paramHasAttr(i, attr); + } + + /// addAttribute - adds the attribute to the list of attributes. + void addAttribute(unsigned i, Attributes attr); + + /// removeAttribute - removes the attribute from the list of attributes. + void removeAttribute(unsigned i, Attributes attr); + + /// @brief Extract the alignment for a call or parameter (0=unknown). + unsigned getParamAlignment(unsigned i) const { + return AttributeList.getParamAlignment(i); + } + + /// @brief Determine if the function does not access memory. + bool doesNotAccessMemory() const { + return hasFnAttr(Attribute::ReadNone); + } + void setDoesNotAccessMemory(bool DoesNotAccessMemory = true) { + if (DoesNotAccessMemory) addFnAttr(Attribute::ReadNone); + else removeFnAttr(Attribute::ReadNone); + } + + /// @brief Determine if the function does not access or only reads memory. + bool onlyReadsMemory() const { + return doesNotAccessMemory() || hasFnAttr(Attribute::ReadOnly); + } + void setOnlyReadsMemory(bool OnlyReadsMemory = true) { + if (OnlyReadsMemory) addFnAttr(Attribute::ReadOnly); + else removeFnAttr(Attribute::ReadOnly | Attribute::ReadNone); + } + + /// @brief Determine if the function cannot return. + bool doesNotReturn() const { + return hasFnAttr(Attribute::NoReturn); + } + void setDoesNotReturn(bool DoesNotReturn = true) { + if (DoesNotReturn) addFnAttr(Attribute::NoReturn); + else removeFnAttr(Attribute::NoReturn); + } + + /// @brief Determine if the function cannot unwind. + bool doesNotThrow() const { + return hasFnAttr(Attribute::NoUnwind); + } + void setDoesNotThrow(bool DoesNotThrow = true) { + if (DoesNotThrow) addFnAttr(Attribute::NoUnwind); + else removeFnAttr(Attribute::NoUnwind); + } + + /// @brief Determine if the function returns a structure through first + /// pointer argument. + bool hasStructRetAttr() const { + return paramHasAttr(1, Attribute::StructRet); + } + + /// @brief Determine if the parameter does not alias other parameters. + /// @param n The parameter to check. 1 is the first parameter, 0 is the return + bool doesNotAlias(unsigned n) const { + return paramHasAttr(n, Attribute::NoAlias); + } + void setDoesNotAlias(unsigned n, bool DoesNotAlias = true) { + if (DoesNotAlias) addAttribute(n, Attribute::NoAlias); + else removeAttribute(n, Attribute::NoAlias); + } + + /// @brief Determine if the parameter can be captured. + /// @param n The parameter to check. 1 is the first parameter, 0 is the return + bool doesNotCapture(unsigned n) const { + return paramHasAttr(n, Attribute::NoCapture); + } + void setDoesNotCapture(unsigned n, bool DoesNotCapture = true) { + if (DoesNotCapture) addAttribute(n, Attribute::NoCapture); + else removeAttribute(n, Attribute::NoCapture); + } + + /// copyAttributesFrom - copy all additional attributes (those not needed to + /// create a Function) from the Function Src to this one. + void copyAttributesFrom(const GlobalValue *Src); + + /// deleteBody - This method deletes the body of the function, and converts + /// the linkage to external. + /// + void deleteBody() { + dropAllReferences(); + setLinkage(ExternalLinkage); + } + + /// removeFromParent - This method unlinks 'this' from the containing module, + /// but does not delete it. + /// + virtual void removeFromParent(); + + /// eraseFromParent - This method unlinks 'this' from the containing module + /// and deletes it. + /// + virtual void eraseFromParent(); + + + /// Get the underlying elements of the Function... the basic block list is + /// empty for external functions. + /// + const ArgumentListType &getArgumentList() const { + CheckLazyArguments(); + return ArgumentList; + } + ArgumentListType &getArgumentList() { + CheckLazyArguments(); + return ArgumentList; + } + static iplist<Argument> Function::*getSublistAccess(Argument*) { + return &Function::ArgumentList; + } + + const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; } + BasicBlockListType &getBasicBlockList() { return BasicBlocks; } + static iplist<BasicBlock> Function::*getSublistAccess(BasicBlock*) { + return &Function::BasicBlocks; + } + + const BasicBlock &getEntryBlock() const { return front(); } + BasicBlock &getEntryBlock() { return front(); } + + //===--------------------------------------------------------------------===// + // Symbol Table Accessing functions... + + /// getSymbolTable() - Return the symbol table... + /// + inline ValueSymbolTable &getValueSymbolTable() { return *SymTab; } + inline const ValueSymbolTable &getValueSymbolTable() const { return *SymTab; } + + + //===--------------------------------------------------------------------===// + // BasicBlock iterator forwarding functions + // + iterator begin() { return BasicBlocks.begin(); } + const_iterator begin() const { return BasicBlocks.begin(); } + iterator end () { return BasicBlocks.end(); } + const_iterator end () const { return BasicBlocks.end(); } + + size_t size() const { return BasicBlocks.size(); } + bool empty() const { return BasicBlocks.empty(); } + const BasicBlock &front() const { return BasicBlocks.front(); } + BasicBlock &front() { return BasicBlocks.front(); } + const BasicBlock &back() const { return BasicBlocks.back(); } + BasicBlock &back() { return BasicBlocks.back(); } + + //===--------------------------------------------------------------------===// + // Argument iterator forwarding functions + // + arg_iterator arg_begin() { + CheckLazyArguments(); + return ArgumentList.begin(); + } + const_arg_iterator arg_begin() const { + CheckLazyArguments(); + return ArgumentList.begin(); + } + arg_iterator arg_end() { + CheckLazyArguments(); + return ArgumentList.end(); + } + const_arg_iterator arg_end() const { + CheckLazyArguments(); + return ArgumentList.end(); + } + + size_t arg_size() const; + bool arg_empty() const; + + /// viewCFG - This function is meant for use from the debugger. You can just + /// say 'call F->viewCFG()' and a ghostview window should pop up from the + /// program, displaying the CFG of the current function with the code for each + /// basic block inside. This depends on there being a 'dot' and 'gv' program + /// in your path. + /// + void viewCFG() const; + + /// viewCFGOnly - This function is meant for use from the debugger. It works + /// just like viewCFG, but it does not include the contents of basic blocks + /// into the nodes, just the label. If you are only interested in the CFG + /// this can make the graph smaller. + /// + void viewCFGOnly() const; + + /// Methods for support type inquiry through isa, cast, and dyn_cast: + static inline bool classof(const Function *) { return true; } + static inline bool classof(const Value *V) { + return V->getValueID() == Value::FunctionVal; + } + + /// dropAllReferences() - This method causes all the subinstructions to "let + /// go" of all references that they are maintaining. This allows one to + /// 'delete' a whole module at a time, even though there may be circular + /// references... first all references are dropped, and all use counts go to + /// zero. Then everything is deleted for real. Note that no operations are + /// valid on an object that has "dropped all references", except operator + /// delete. + /// + /// Since no other object in the module can have references into the body of a + /// function, dropping all references deletes the entire body of the function, + /// including any contained basic blocks. + /// + void dropAllReferences(); +}; + +inline ValueSymbolTable * +ilist_traits<BasicBlock>::getSymTab(Function *F) { + return F ? &F->getValueSymbolTable() : 0; +} + +inline ValueSymbolTable * +ilist_traits<Argument>::getSymTab(Function *F) { + return F ? &F->getValueSymbolTable() : 0; +} + +} // End llvm namespace + +#endif |