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+//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Interface for the runtime dynamic linker facilities of the MC-JIT.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_RUNTIME_DYLD_H
+#define LLVM_RUNTIME_DYLD_H
+
+#include "llvm/ADT/StringRef.h"
+#include "llvm/Support/Memory.h"
+
+namespace llvm {
+
+class RuntimeDyldImpl;
+class MemoryBuffer;
+
+// RuntimeDyld clients often want to handle the memory management of
+// what gets placed where. For JIT clients, this is an abstraction layer
+// over the JITMemoryManager, which references objects by their source
+// representations in LLVM IR.
+// FIXME: As the RuntimeDyld fills out, additional routines will be needed
+// for the varying types of objects to be allocated.
+class RTDyldMemoryManager {
+ RTDyldMemoryManager(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
+ void operator=(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
+public:
+ RTDyldMemoryManager() {}
+ virtual ~RTDyldMemoryManager();
+
+ // Allocate ActualSize bytes, or more, for the named function. Return
+ // a pointer to the allocated memory and update Size to reflect how much
+ // memory was acutally allocated.
+ virtual uint8_t *startFunctionBody(const char *Name, uintptr_t &Size) = 0;
+
+ // Mark the end of the function, including how much of the allocated
+ // memory was actually used.
+ virtual void endFunctionBody(const char *Name, uint8_t *FunctionStart,
+ uint8_t *FunctionEnd) = 0;
+};
+
+class RuntimeDyld {
+ RuntimeDyld(const RuntimeDyld &); // DO NOT IMPLEMENT
+ void operator=(const RuntimeDyld &); // DO NOT IMPLEMENT
+
+ // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
+ // interface.
+ RuntimeDyldImpl *Dyld;
+public:
+ RuntimeDyld(RTDyldMemoryManager*);
+ ~RuntimeDyld();
+
+ bool loadObject(MemoryBuffer *InputBuffer);
+ // Get the address of our local copy of the symbol. This may or may not
+ // be the address used for relocation (clients can copy the data around
+ // and resolve relocatons based on where they put it).
+ void *getSymbolAddress(StringRef Name);
+ // Resolve the relocations for all symbols we currently know about.
+ void resolveRelocations();
+ // Change the address associated with a symbol when resolving relocations.
+ // Any relocations already associated with the symbol will be re-resolved.
+ void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
+ StringRef getErrorString();
+};
+
+} // end namespace llvm
+
+#endif
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