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Diffstat (limited to 'include/llvm/CodeGen/MachineScheduler.h')
-rw-r--r-- | include/llvm/CodeGen/MachineScheduler.h | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/MachineScheduler.h b/include/llvm/CodeGen/MachineScheduler.h index 8da2045..31bd606 100644 --- a/include/llvm/CodeGen/MachineScheduler.h +++ b/include/llvm/CodeGen/MachineScheduler.h @@ -28,9 +28,15 @@ #define MACHINESCHEDULER_H #include "llvm/CodeGen/MachinePassRegistry.h" +#include "llvm/CodeGen/RegisterPressure.h" +#include "llvm/CodeGen/ScheduleDAGInstrs.h" +#include "llvm/Target/TargetInstrInfo.h" namespace llvm { +extern cl::opt<bool> ForceTopDown; +extern cl::opt<bool> ForceBottomUp; + class AliasAnalysis; class LiveIntervals; class MachineDominatorTree; @@ -93,6 +99,237 @@ public: } }; +class ScheduleDAGMI; + +/// MachineSchedStrategy - Interface to the scheduling algorithm used by +/// ScheduleDAGMI. +class MachineSchedStrategy { +public: + virtual ~MachineSchedStrategy() {} + + /// Initialize the strategy after building the DAG for a new region. + virtual void initialize(ScheduleDAGMI *DAG) = 0; + + /// Notify this strategy that all roots have been released (including those + /// that depend on EntrySU or ExitSU). + virtual void registerRoots() {} + + /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to + /// schedule the node at the top of the unscheduled region. Otherwise it will + /// be scheduled at the bottom. + virtual SUnit *pickNode(bool &IsTopNode) = 0; + + /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an + /// instruction and updated scheduled/remaining flags in the DAG nodes. + virtual void schedNode(SUnit *SU, bool IsTopNode) = 0; + + /// When all predecessor dependencies have been resolved, free this node for + /// top-down scheduling. + virtual void releaseTopNode(SUnit *SU) = 0; + /// When all successor dependencies have been resolved, free this node for + /// bottom-up scheduling. + virtual void releaseBottomNode(SUnit *SU) = 0; +}; + +/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience +/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified +/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in. +/// +/// This is a convenience class that may be used by implementations of +/// MachineSchedStrategy. +class ReadyQueue { + unsigned ID; + std::string Name; + std::vector<SUnit*> Queue; + +public: + ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {} + + unsigned getID() const { return ID; } + + StringRef getName() const { return Name; } + + // SU is in this queue if it's NodeQueueID is a superset of this ID. + bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); } + + bool empty() const { return Queue.empty(); } + + void clear() { Queue.clear(); } + + unsigned size() const { return Queue.size(); } + + typedef std::vector<SUnit*>::iterator iterator; + + iterator begin() { return Queue.begin(); } + + iterator end() { return Queue.end(); } + + iterator find(SUnit *SU) { + return std::find(Queue.begin(), Queue.end(), SU); + } + + void push(SUnit *SU) { + Queue.push_back(SU); + SU->NodeQueueId |= ID; + } + + iterator remove(iterator I) { + (*I)->NodeQueueId &= ~ID; + *I = Queue.back(); + unsigned idx = I - Queue.begin(); + Queue.pop_back(); + return Queue.begin() + idx; + } + +#ifndef NDEBUG + void dump(); +#endif +}; + +/// Mutate the DAG as a postpass after normal DAG building. +class ScheduleDAGMutation { +public: + virtual ~ScheduleDAGMutation() {} + + virtual void apply(ScheduleDAGMI *DAG) = 0; +}; + +/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules +/// machine instructions while updating LiveIntervals and tracking regpressure. +class ScheduleDAGMI : public ScheduleDAGInstrs { +protected: + AliasAnalysis *AA; + RegisterClassInfo *RegClassInfo; + MachineSchedStrategy *SchedImpl; + + /// Ordered list of DAG postprocessing steps. + std::vector<ScheduleDAGMutation*> Mutations; + + MachineBasicBlock::iterator LiveRegionEnd; + + /// Register pressure in this region computed by buildSchedGraph. + IntervalPressure RegPressure; + RegPressureTracker RPTracker; + + /// List of pressure sets that exceed the target's pressure limit before + /// scheduling, listed in increasing set ID order. Each pressure set is paired + /// with its max pressure in the currently scheduled regions. + std::vector<PressureElement> RegionCriticalPSets; + + /// The top of the unscheduled zone. + MachineBasicBlock::iterator CurrentTop; + IntervalPressure TopPressure; + RegPressureTracker TopRPTracker; + + /// The bottom of the unscheduled zone. + MachineBasicBlock::iterator CurrentBottom; + IntervalPressure BotPressure; + RegPressureTracker BotRPTracker; + +#ifndef NDEBUG + /// The number of instructions scheduled so far. Used to cut off the + /// scheduler at the point determined by misched-cutoff. + unsigned NumInstrsScheduled; +#endif + +public: + ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S): + ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS), + AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), + RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure), + CurrentBottom(), BotRPTracker(BotPressure) { +#ifndef NDEBUG + NumInstrsScheduled = 0; +#endif + } + + virtual ~ScheduleDAGMI() { + delete SchedImpl; + } + + /// Add a postprocessing step to the DAG builder. + /// Mutations are applied in the order that they are added after normal DAG + /// building and before MachineSchedStrategy initialization. + void addMutation(ScheduleDAGMutation *Mutation) { + Mutations.push_back(Mutation); + } + + MachineBasicBlock::iterator top() const { return CurrentTop; } + MachineBasicBlock::iterator bottom() const { return CurrentBottom; } + + /// Implement the ScheduleDAGInstrs interface for handling the next scheduling + /// region. This covers all instructions in a block, while schedule() may only + /// cover a subset. + void enterRegion(MachineBasicBlock *bb, + MachineBasicBlock::iterator begin, + MachineBasicBlock::iterator end, + unsigned endcount); + + + /// Implement ScheduleDAGInstrs interface for scheduling a sequence of + /// reorderable instructions. + virtual void schedule(); + + /// Get current register pressure for the top scheduled instructions. + const IntervalPressure &getTopPressure() const { return TopPressure; } + const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; } + + /// Get current register pressure for the bottom scheduled instructions. + const IntervalPressure &getBotPressure() const { return BotPressure; } + const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; } + + /// Get register pressure for the entire scheduling region before scheduling. + const IntervalPressure &getRegPressure() const { return RegPressure; } + + const std::vector<PressureElement> &getRegionCriticalPSets() const { + return RegionCriticalPSets; + } + +protected: + // Top-Level entry points for the schedule() driver... + + /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking + /// enabled. This sets up three trackers. RPTracker will cover the entire DAG + /// region, TopTracker and BottomTracker will be initialized to the top and + /// bottom of the DAG region without covereing any unscheduled instruction. + void buildDAGWithRegPressure(); + + /// Apply each ScheduleDAGMutation step in order. This allows different + /// instances of ScheduleDAGMI to perform custom DAG postprocessing. + void postprocessDAG(); + + /// Identify DAG roots and setup scheduler queues. + void initQueues(); + + /// Move an instruction and update register pressure. + void scheduleMI(SUnit *SU, bool IsTopNode); + + /// Update scheduler DAG and queues after scheduling an instruction. + void updateQueues(SUnit *SU, bool IsTopNode); + + /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues. + void placeDebugValues(); + + /// \brief dump the scheduled Sequence. + void dumpSchedule() const; + + // Lesser helpers... + + void initRegPressure(); + + void updateScheduledPressure(std::vector<unsigned> NewMaxPressure); + + void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos); + bool checkSchedLimit(); + + void releaseRoots(); + + void releaseSucc(SUnit *SU, SDep *SuccEdge); + void releaseSuccessors(SUnit *SU); + void releasePred(SUnit *SU, SDep *PredEdge); + void releasePredecessors(SUnit *SU); +}; + } // namespace llvm #endif |