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+//==-- llvm/ADT/ilist.h - Intrusive Linked List Template ---------*- C++ -*-==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines classes to implement an intrusive doubly linked list class
+// (i.e. each node of the list must contain a next and previous field for the
+// list.
+//
+// The ilist_traits trait class is used to gain access to the next and previous
+// fields of the node type that the list is instantiated with. If it is not
+// specialized, the list defaults to using the getPrev(), getNext() method calls
+// to get the next and previous pointers.
+//
+// The ilist class itself, should be a plug in replacement for list, assuming
+// that the nodes contain next/prev pointers. This list replacement does not
+// provide a constant time size() method, so be careful to use empty() when you
+// really want to know if it's empty.
+//
+// The ilist class is implemented by allocating a 'tail' node when the list is
+// created (using ilist_traits<>::createSentinel()). This tail node is
+// absolutely required because the user must be able to compute end()-1. Because
+// of this, users of the direct next/prev links will see an extra link on the
+// end of the list, which should be ignored.
+//
+// Requirements for a user of this list:
+//
+// 1. The user must provide {g|s}et{Next|Prev} methods, or specialize
+// ilist_traits to provide an alternate way of getting and setting next and
+// prev links.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_ADT_ILIST_H
+#define LLVM_ADT_ILIST_H
+
+#include "llvm/ADT/iterator.h"
+#include <cassert>
+
+namespace llvm {
+
+template<typename NodeTy, typename Traits> class iplist;
+template<typename NodeTy> class ilist_iterator;
+
+/// ilist_nextprev_traits - A fragment for template traits for intrusive list
+/// that provides default next/prev implementations for common operations.
+///
+template<typename NodeTy>
+struct ilist_nextprev_traits {
+ static NodeTy *getPrev(NodeTy *N) { return N->getPrev(); }
+ static NodeTy *getNext(NodeTy *N) { return N->getNext(); }
+ static const NodeTy *getPrev(const NodeTy *N) { return N->getPrev(); }
+ static const NodeTy *getNext(const NodeTy *N) { return N->getNext(); }
+
+ static void setPrev(NodeTy *N, NodeTy *Prev) { N->setPrev(Prev); }
+ static void setNext(NodeTy *N, NodeTy *Next) { N->setNext(Next); }
+};
+
+template<typename NodeTy>
+struct ilist_traits;
+
+/// ilist_sentinel_traits - A fragment for template traits for intrusive list
+/// that provides default sentinel implementations for common operations.
+///
+/// ilist_sentinel_traits implements a lazy dynamic sentinel allocation
+/// strategy. The sentinel is stored in the prev field of ilist's Head.
+///
+template<typename NodeTy>
+struct ilist_sentinel_traits {
+ /// createSentinel - create the dynamic sentinel
+ static NodeTy *createSentinel() { return new NodeTy(); }
+
+ /// destroySentinel - deallocate the dynamic sentinel
+ static void destroySentinel(NodeTy *N) { delete N; }
+
+ /// provideInitialHead - when constructing an ilist, provide a starting
+ /// value for its Head
+ /// @return null node to indicate that it needs to be allocated later
+ static NodeTy *provideInitialHead() { return 0; }
+
+ /// ensureHead - make sure that Head is either already
+ /// initialized or assigned a fresh sentinel
+ /// @return the sentinel
+ static NodeTy *ensureHead(NodeTy *&Head) {
+ if (!Head) {
+ Head = ilist_traits<NodeTy>::createSentinel();
+ ilist_traits<NodeTy>::noteHead(Head, Head);
+ ilist_traits<NodeTy>::setNext(Head, 0);
+ return Head;
+ }
+ return ilist_traits<NodeTy>::getPrev(Head);
+ }
+
+ /// noteHead - stash the sentinel into its default location
+ static void noteHead(NodeTy *NewHead, NodeTy *Sentinel) {
+ ilist_traits<NodeTy>::setPrev(NewHead, Sentinel);
+ }
+};
+
+/// ilist_node_traits - A fragment for template traits for intrusive list
+/// that provides default node related operations.
+///
+template<typename NodeTy>
+struct ilist_node_traits {
+ static NodeTy *createNode(const NodeTy &V) { return new NodeTy(V); }
+ static void deleteNode(NodeTy *V) { delete V; }
+
+ void addNodeToList(NodeTy *) {}
+ void removeNodeFromList(NodeTy *) {}
+ void transferNodesFromList(ilist_node_traits & /*SrcTraits*/,
+ ilist_iterator<NodeTy> /*first*/,
+ ilist_iterator<NodeTy> /*last*/) {}
+};
+
+/// ilist_default_traits - Default template traits for intrusive list.
+/// By inheriting from this, you can easily use default implementations
+/// for all common operations.
+///
+template<typename NodeTy>
+struct ilist_default_traits : ilist_nextprev_traits<NodeTy>,
+ ilist_sentinel_traits<NodeTy>,
+ ilist_node_traits<NodeTy> {
+};
+
+// Template traits for intrusive list. By specializing this template class, you
+// can change what next/prev fields are used to store the links...
+template<typename NodeTy>
+struct ilist_traits : ilist_default_traits<NodeTy> {};
+
+// Const traits are the same as nonconst traits...
+template<typename Ty>
+struct ilist_traits<const Ty> : public ilist_traits<Ty> {};
+
+//===----------------------------------------------------------------------===//
+// ilist_iterator<Node> - Iterator for intrusive list.
+//
+template<typename NodeTy>
+class ilist_iterator
+ : public bidirectional_iterator<NodeTy, ptrdiff_t> {
+
+public:
+ typedef ilist_traits<NodeTy> Traits;
+ typedef bidirectional_iterator<NodeTy, ptrdiff_t> super;
+
+ typedef typename super::value_type value_type;
+ typedef typename super::difference_type difference_type;
+ typedef typename super::pointer pointer;
+ typedef typename super::reference reference;
+private:
+ pointer NodePtr;
+
+ // ilist_iterator is not a random-access iterator, but it has an
+ // implicit conversion to pointer-type, which is. Declare (but
+ // don't define) these functions as private to help catch
+ // accidental misuse.
+ void operator[](difference_type) const;
+ void operator+(difference_type) const;
+ void operator-(difference_type) const;
+ void operator+=(difference_type) const;
+ void operator-=(difference_type) const;
+ template<class T> void operator<(T) const;
+ template<class T> void operator<=(T) const;
+ template<class T> void operator>(T) const;
+ template<class T> void operator>=(T) const;
+ template<class T> void operator-(T) const;
+public:
+
+ ilist_iterator(pointer NP) : NodePtr(NP) {}
+ ilist_iterator(reference NR) : NodePtr(&NR) {}
+ ilist_iterator() : NodePtr(0) {}
+
+ // This is templated so that we can allow constructing a const iterator from
+ // a nonconst iterator...
+ template<class node_ty>
+ ilist_iterator(const ilist_iterator<node_ty> &RHS)
+ : NodePtr(RHS.getNodePtrUnchecked()) {}
+
+ // This is templated so that we can allow assigning to a const iterator from
+ // a nonconst iterator...
+ template<class node_ty>
+ const ilist_iterator &operator=(const ilist_iterator<node_ty> &RHS) {
+ NodePtr = RHS.getNodePtrUnchecked();
+ return *this;
+ }
+
+ // Accessors...
+ operator pointer() const {
+ assert(Traits::getNext(NodePtr) != 0 && "Dereferencing end()!");
+ return NodePtr;
+ }
+
+ reference operator*() const {
+ assert(Traits::getNext(NodePtr) != 0 && "Dereferencing end()!");
+ return *NodePtr;
+ }
+ pointer operator->() const { return &operator*(); }
+
+ // Comparison operators
+ bool operator==(const ilist_iterator &RHS) const {
+ return NodePtr == RHS.NodePtr;
+ }
+ bool operator!=(const ilist_iterator &RHS) const {
+ return NodePtr != RHS.NodePtr;
+ }
+
+ // Increment and decrement operators...
+ ilist_iterator &operator--() { // predecrement - Back up
+ NodePtr = Traits::getPrev(NodePtr);
+ assert(NodePtr && "--'d off the beginning of an ilist!");
+ return *this;
+ }
+ ilist_iterator &operator++() { // preincrement - Advance
+ NodePtr = Traits::getNext(NodePtr);
+ assert(NodePtr && "++'d off the end of an ilist!");
+ return *this;
+ }
+ ilist_iterator operator--(int) { // postdecrement operators...
+ ilist_iterator tmp = *this;
+ --*this;
+ return tmp;
+ }
+ ilist_iterator operator++(int) { // postincrement operators...
+ ilist_iterator tmp = *this;
+ ++*this;
+ return tmp;
+ }
+
+ // Internal interface, do not use...
+ pointer getNodePtrUnchecked() const { return NodePtr; }
+};
+
+// do not implement. this is to catch errors when people try to use
+// them as random access iterators
+template<typename T>
+void operator-(int, ilist_iterator<T>);
+template<typename T>
+void operator-(ilist_iterator<T>,int);
+
+template<typename T>
+void operator+(int, ilist_iterator<T>);
+template<typename T>
+void operator+(ilist_iterator<T>,int);
+
+// operator!=/operator== - Allow mixed comparisons without dereferencing
+// the iterator, which could very likely be pointing to end().
+template<typename T>
+bool operator!=(const T* LHS, const ilist_iterator<const T> &RHS) {
+ return LHS != RHS.getNodePtrUnchecked();
+}
+template<typename T>
+bool operator==(const T* LHS, const ilist_iterator<const T> &RHS) {
+ return LHS == RHS.getNodePtrUnchecked();
+}
+template<typename T>
+bool operator!=(T* LHS, const ilist_iterator<T> &RHS) {
+ return LHS != RHS.getNodePtrUnchecked();
+}
+template<typename T>
+bool operator==(T* LHS, const ilist_iterator<T> &RHS) {
+ return LHS == RHS.getNodePtrUnchecked();
+}
+
+
+// Allow ilist_iterators to convert into pointers to a node automatically when
+// used by the dyn_cast, cast, isa mechanisms...
+
+template<typename From> struct simplify_type;
+
+template<typename NodeTy> struct simplify_type<ilist_iterator<NodeTy> > {
+ typedef NodeTy* SimpleType;
+
+ static SimpleType getSimplifiedValue(const ilist_iterator<NodeTy> &Node) {
+ return &*Node;
+ }
+};
+template<typename NodeTy> struct simplify_type<const ilist_iterator<NodeTy> > {
+ typedef NodeTy* SimpleType;
+
+ static SimpleType getSimplifiedValue(const ilist_iterator<NodeTy> &Node) {
+ return &*Node;
+ }
+};
+
+
+//===----------------------------------------------------------------------===//
+//
+/// iplist - The subset of list functionality that can safely be used on nodes
+/// of polymorphic types, i.e. a heterogenous list with a common base class that
+/// holds the next/prev pointers. The only state of the list itself is a single
+/// pointer to the head of the list.
+///
+/// This list can be in one of three interesting states:
+/// 1. The list may be completely unconstructed. In this case, the head
+/// pointer is null. When in this form, any query for an iterator (e.g.
+/// begin() or end()) causes the list to transparently change to state #2.
+/// 2. The list may be empty, but contain a sentinel for the end iterator. This
+/// sentinel is created by the Traits::createSentinel method and is a link
+/// in the list. When the list is empty, the pointer in the iplist points
+/// to the sentinel. Once the sentinel is constructed, it
+/// is not destroyed until the list is.
+/// 3. The list may contain actual objects in it, which are stored as a doubly
+/// linked list of nodes. One invariant of the list is that the predecessor
+/// of the first node in the list always points to the last node in the list,
+/// and the successor pointer for the sentinel (which always stays at the
+/// end of the list) is always null.
+///
+template<typename NodeTy, typename Traits=ilist_traits<NodeTy> >
+class iplist : public Traits {
+ mutable NodeTy *Head;
+
+ // Use the prev node pointer of 'head' as the tail pointer. This is really a
+ // circularly linked list where we snip the 'next' link from the sentinel node
+ // back to the first node in the list (to preserve assertions about going off
+ // the end of the list).
+ NodeTy *getTail() { return this->ensureHead(Head); }
+ const NodeTy *getTail() const { return this->ensureHead(Head); }
+ void setTail(NodeTy *N) const { this->noteHead(Head, N); }
+
+ /// CreateLazySentinel - This method verifies whether the sentinel for the
+ /// list has been created and lazily makes it if not.
+ void CreateLazySentinel() const {
+ this->Traits::ensureHead(Head);
+ }
+
+ static bool op_less(NodeTy &L, NodeTy &R) { return L < R; }
+ static bool op_equal(NodeTy &L, NodeTy &R) { return L == R; }
+
+ // No fundamental reason why iplist can't by copyable, but the default
+ // copy/copy-assign won't do.
+ iplist(const iplist &); // do not implement
+ void operator=(const iplist &); // do not implement
+
+public:
+ typedef NodeTy *pointer;
+ typedef const NodeTy *const_pointer;
+ typedef NodeTy &reference;
+ typedef const NodeTy &const_reference;
+ typedef NodeTy value_type;
+ typedef ilist_iterator<NodeTy> iterator;
+ typedef ilist_iterator<const NodeTy> const_iterator;
+ typedef size_t size_type;
+ typedef ptrdiff_t difference_type;
+ typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
+ typedef std::reverse_iterator<iterator> reverse_iterator;
+
+ iplist() : Head(this->Traits::provideInitialHead()) {}
+ ~iplist() {
+ if (!Head) return;
+ clear();
+ Traits::destroySentinel(getTail());
+ }
+
+ // Iterator creation methods.
+ iterator begin() {
+ CreateLazySentinel();
+ return iterator(Head);
+ }
+ const_iterator begin() const {
+ CreateLazySentinel();
+ return const_iterator(Head);
+ }
+ iterator end() {
+ CreateLazySentinel();
+ return iterator(getTail());
+ }
+ const_iterator end() const {
+ CreateLazySentinel();
+ return const_iterator(getTail());
+ }
+
+ // reverse iterator creation methods.
+ reverse_iterator rbegin() { return reverse_iterator(end()); }
+ const_reverse_iterator rbegin() const{ return const_reverse_iterator(end()); }
+ reverse_iterator rend() { return reverse_iterator(begin()); }
+ const_reverse_iterator rend() const { return const_reverse_iterator(begin());}
+
+
+ // Miscellaneous inspection routines.
+ size_type max_size() const { return size_type(-1); }
+ bool empty() const { return Head == 0 || Head == getTail(); }
+
+ // Front and back accessor functions...
+ reference front() {
+ assert(!empty() && "Called front() on empty list!");
+ return *Head;
+ }
+ const_reference front() const {
+ assert(!empty() && "Called front() on empty list!");
+ return *Head;
+ }
+ reference back() {
+ assert(!empty() && "Called back() on empty list!");
+ return *this->getPrev(getTail());
+ }
+ const_reference back() const {
+ assert(!empty() && "Called back() on empty list!");
+ return *this->getPrev(getTail());
+ }
+
+ void swap(iplist &RHS) {
+ assert(0 && "Swap does not use list traits callback correctly yet!");
+ std::swap(Head, RHS.Head);
+ }
+
+ iterator insert(iterator where, NodeTy *New) {
+ NodeTy *CurNode = where.getNodePtrUnchecked();
+ NodeTy *PrevNode = this->getPrev(CurNode);
+ this->setNext(New, CurNode);
+ this->setPrev(New, PrevNode);
+
+ if (CurNode != Head) // Is PrevNode off the beginning of the list?
+ this->setNext(PrevNode, New);
+ else
+ Head = New;
+ this->setPrev(CurNode, New);
+
+ this->addNodeToList(New); // Notify traits that we added a node...
+ return New;
+ }
+
+ iterator insertAfter(iterator where, NodeTy *New) {
+ if (empty())
+ return insert(begin(), New);
+ else
+ return insert(++where, New);
+ }
+
+ NodeTy *remove(iterator &IT) {
+ assert(IT != end() && "Cannot remove end of list!");
+ NodeTy *Node = &*IT;
+ NodeTy *NextNode = this->getNext(Node);
+ NodeTy *PrevNode = this->getPrev(Node);
+
+ if (Node != Head) // Is PrevNode off the beginning of the list?
+ this->setNext(PrevNode, NextNode);
+ else
+ Head = NextNode;
+ this->setPrev(NextNode, PrevNode);
+ IT = NextNode;
+ this->removeNodeFromList(Node); // Notify traits that we removed a node...
+
+ // Set the next/prev pointers of the current node to null. This isn't
+ // strictly required, but this catches errors where a node is removed from
+ // an ilist (and potentially deleted) with iterators still pointing at it.
+ // When those iterators are incremented or decremented, they will assert on
+ // the null next/prev pointer instead of "usually working".
+ this->setNext(Node, 0);
+ this->setPrev(Node, 0);
+ return Node;
+ }
+
+ NodeTy *remove(const iterator &IT) {
+ iterator MutIt = IT;
+ return remove(MutIt);
+ }
+
+ // erase - remove a node from the controlled sequence... and delete it.
+ iterator erase(iterator where) {
+ this->deleteNode(remove(where));
+ return where;
+ }
+
+
+private:
+ // transfer - The heart of the splice function. Move linked list nodes from
+ // [first, last) into position.
+ //
+ void transfer(iterator position, iplist &L2, iterator first, iterator last) {
+ assert(first != last && "Should be checked by callers");
+
+ if (position != last) {
+ // Note: we have to be careful about the case when we move the first node
+ // in the list. This node is the list sentinel node and we can't move it.
+ NodeTy *ThisSentinel = getTail();
+ setTail(0);
+ NodeTy *L2Sentinel = L2.getTail();
+ L2.setTail(0);
+
+ // Remove [first, last) from its old position.
+ NodeTy *First = &*first, *Prev = getPrev(First);
+ NodeTy *Next = last.getNodePtrUnchecked(), *Last = getPrev(Next);
+ if (Prev)
+ this->setNext(Prev, Next);
+ else
+ L2.Head = Next;
+ this->setPrev(Next, Prev);
+
+ // Splice [first, last) into its new position.
+ NodeTy *PosNext = position.getNodePtrUnchecked();
+ NodeTy *PosPrev = getPrev(PosNext);
+
+ // Fix head of list...
+ if (PosPrev)
+ this->setNext(PosPrev, First);
+ else
+ Head = First;
+ this->setPrev(First, PosPrev);
+
+ // Fix end of list...
+ this->setNext(Last, PosNext);
+ this->setPrev(PosNext, Last);
+
+ transferNodesFromList(L2, First, PosNext);
+
+ // Now that everything is set, restore the pointers to the list sentinels.
+ L2.setTail(L2Sentinel);
+ setTail(ThisSentinel);
+ }
+ }
+
+public:
+
+ //===----------------------------------------------------------------------===
+ // Functionality derived from other functions defined above...
+ //
+
+ size_type size() const {
+ if (Head == 0) return 0; // Don't require construction of sentinel if empty.
+ return std::distance(begin(), end());
+ }
+
+ iterator erase(iterator first, iterator last) {
+ while (first != last)
+ first = erase(first);
+ return last;
+ }
+
+ void clear() { if (Head) erase(begin(), end()); }
+
+ // Front and back inserters...
+ void push_front(NodeTy *val) { insert(begin(), val); }
+ void push_back(NodeTy *val) { insert(end(), val); }
+ void pop_front() {
+ assert(!empty() && "pop_front() on empty list!");
+ erase(begin());
+ }
+ void pop_back() {
+ assert(!empty() && "pop_back() on empty list!");
+ iterator t = end(); erase(--t);
+ }
+
+ // Special forms of insert...
+ template<class InIt> void insert(iterator where, InIt first, InIt last) {
+ for (; first != last; ++first) insert(where, *first);
+ }
+
+ // Splice members - defined in terms of transfer...
+ void splice(iterator where, iplist &L2) {
+ if (!L2.empty())
+ transfer(where, L2, L2.begin(), L2.end());
+ }
+ void splice(iterator where, iplist &L2, iterator first) {
+ iterator last = first; ++last;
+ if (where == first || where == last) return; // No change
+ transfer(where, L2, first, last);
+ }
+ void splice(iterator where, iplist &L2, iterator first, iterator last) {
+ if (first != last) transfer(where, L2, first, last);
+ }
+
+
+
+ //===----------------------------------------------------------------------===
+ // High-Level Functionality that shouldn't really be here, but is part of list
+ //
+
+ // These two functions are actually called remove/remove_if in list<>, but
+ // they actually do the job of erase, rename them accordingly.
+ //
+ void erase(const NodeTy &val) {
+ for (iterator I = begin(), E = end(); I != E; ) {
+ iterator next = I; ++next;
+ if (*I == val) erase(I);
+ I = next;
+ }
+ }
+ template<class Pr1> void erase_if(Pr1 pred) {
+ for (iterator I = begin(), E = end(); I != E; ) {
+ iterator next = I; ++next;
+ if (pred(*I)) erase(I);
+ I = next;
+ }
+ }
+
+ template<class Pr2> void unique(Pr2 pred) {
+ if (empty()) return;
+ for (iterator I = begin(), E = end(), Next = begin(); ++Next != E;) {
+ if (pred(*I))
+ erase(Next);
+ else
+ I = Next;
+ Next = I;
+ }
+ }
+ void unique() { unique(op_equal); }
+
+ template<class Pr3> void merge(iplist &right, Pr3 pred) {
+ iterator first1 = begin(), last1 = end();
+ iterator first2 = right.begin(), last2 = right.end();
+ while (first1 != last1 && first2 != last2)
+ if (pred(*first2, *first1)) {
+ iterator next = first2;
+ transfer(first1, right, first2, ++next);
+ first2 = next;
+ } else {
+ ++first1;
+ }
+ if (first2 != last2) transfer(last1, right, first2, last2);
+ }
+ void merge(iplist &right) { return merge(right, op_less); }
+
+ template<class Pr3> void sort(Pr3 pred);
+ void sort() { sort(op_less); }
+ void reverse();
+};
+
+
+template<typename NodeTy>
+struct ilist : public iplist<NodeTy> {
+ typedef typename iplist<NodeTy>::size_type size_type;
+ typedef typename iplist<NodeTy>::iterator iterator;
+
+ ilist() {}
+ ilist(const ilist &right) {
+ insert(this->begin(), right.begin(), right.end());
+ }
+ explicit ilist(size_type count) {
+ insert(this->begin(), count, NodeTy());
+ }
+ ilist(size_type count, const NodeTy &val) {
+ insert(this->begin(), count, val);
+ }
+ template<class InIt> ilist(InIt first, InIt last) {
+ insert(this->begin(), first, last);
+ }
+
+ // bring hidden functions into scope
+ using iplist<NodeTy>::insert;
+ using iplist<NodeTy>::push_front;
+ using iplist<NodeTy>::push_back;
+
+ // Main implementation here - Insert for a node passed by value...
+ iterator insert(iterator where, const NodeTy &val) {
+ return insert(where, createNode(val));
+ }
+
+
+ // Front and back inserters...
+ void push_front(const NodeTy &val) { insert(this->begin(), val); }
+ void push_back(const NodeTy &val) { insert(this->end(), val); }
+
+ // Special forms of insert...
+ template<class InIt> void insert(iterator where, InIt first, InIt last) {
+ for (; first != last; ++first) insert(where, *first);
+ }
+ void insert(iterator where, size_type count, const NodeTy &val) {
+ for (; count != 0; --count) insert(where, val);
+ }
+
+ // Assign special forms...
+ void assign(size_type count, const NodeTy &val) {
+ iterator I = this->begin();
+ for (; I != this->end() && count != 0; ++I, --count)
+ *I = val;
+ if (count != 0)
+ insert(this->end(), val, val);
+ else
+ erase(I, this->end());
+ }
+ template<class InIt> void assign(InIt first1, InIt last1) {
+ iterator first2 = this->begin(), last2 = this->end();
+ for ( ; first1 != last1 && first2 != last2; ++first1, ++first2)
+ *first1 = *first2;
+ if (first2 == last2)
+ erase(first1, last1);
+ else
+ insert(last1, first2, last2);
+ }
+
+
+ // Resize members...
+ void resize(size_type newsize, NodeTy val) {
+ iterator i = this->begin();
+ size_type len = 0;
+ for ( ; i != this->end() && len < newsize; ++i, ++len) /* empty*/ ;
+
+ if (len == newsize)
+ erase(i, this->end());
+ else // i == end()
+ insert(this->end(), newsize - len, val);
+ }
+ void resize(size_type newsize) { resize(newsize, NodeTy()); }
+};
+
+} // End llvm namespace
+
+namespace std {
+ // Ensure that swap uses the fast list swap...
+ template<class Ty>
+ void swap(llvm::iplist<Ty> &Left, llvm::iplist<Ty> &Right) {
+ Left.swap(Right);
+ }
+} // End 'std' extensions...
+
+#endif // LLVM_ADT_ILIST_H
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