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+//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines a hash set that can be used to remove duplication of nodes
+// in a graph. This code was originally created by Chris Lattner for use with
+// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_ADT_FOLDINGSET_H
+#define LLVM_ADT_FOLDINGSET_H
+
+#include "llvm/Support/DataTypes.h"
+#include "llvm/ADT/SmallVector.h"
+#include <string>
+#include <iterator>
+
+namespace llvm {
+ class APFloat;
+ class APInt;
+
+/// This folding set used for two purposes:
+/// 1. Given information about a node we want to create, look up the unique
+/// instance of the node in the set. If the node already exists, return
+/// it, otherwise return the bucket it should be inserted into.
+/// 2. Given a node that has already been created, remove it from the set.
+///
+/// This class is implemented as a single-link chained hash table, where the
+/// "buckets" are actually the nodes themselves (the next pointer is in the
+/// node). The last node points back to the bucket to simplify node removal.
+///
+/// Any node that is to be included in the folding set must be a subclass of
+/// FoldingSetNode. The node class must also define a Profile method used to
+/// establish the unique bits of data for the node. The Profile method is
+/// passed a FoldingSetNodeID object which is used to gather the bits. Just
+/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
+/// NOTE: That the folding set does not own the nodes and it is the
+/// responsibility of the user to dispose of the nodes.
+///
+/// Eg.
+/// class MyNode : public FoldingSetNode {
+/// private:
+/// std::string Name;
+/// unsigned Value;
+/// public:
+/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
+/// ...
+/// void Profile(FoldingSetNodeID &ID) {
+/// ID.AddString(Name);
+/// ID.AddInteger(Value);
+/// }
+/// ...
+/// };
+///
+/// To define the folding set itself use the FoldingSet template;
+///
+/// Eg.
+/// FoldingSet<MyNode> MyFoldingSet;
+///
+/// Four public methods are available to manipulate the folding set;
+///
+/// 1) If you have an existing node that you want add to the set but unsure
+/// that the node might already exist then call;
+///
+/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
+///
+/// If The result is equal to the input then the node has been inserted.
+/// Otherwise, the result is the node existing in the folding set, and the
+/// input can be discarded (use the result instead.)
+///
+/// 2) If you are ready to construct a node but want to check if it already
+/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
+/// check;
+///
+/// FoldingSetNodeID ID;
+/// ID.AddString(Name);
+/// ID.AddInteger(Value);
+/// void *InsertPoint;
+///
+/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
+///
+/// If found then M with be non-NULL, else InsertPoint will point to where it
+/// should be inserted using InsertNode.
+///
+/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
+/// node with FindNodeOrInsertPos;
+///
+/// InsertNode(N, InsertPoint);
+///
+/// 4) Finally, if you want to remove a node from the folding set call;
+///
+/// bool WasRemoved = RemoveNode(N);
+///
+/// The result indicates whether the node existed in the folding set.
+
+class FoldingSetNodeID;
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetImpl - Implements the folding set functionality. The main
+/// structure is an array of buckets. Each bucket is indexed by the hash of
+/// the nodes it contains. The bucket itself points to the nodes contained
+/// in the bucket via a singly linked list. The last node in the list points
+/// back to the bucket to facilitate node removal.
+///
+class FoldingSetImpl {
+protected:
+ /// Buckets - Array of bucket chains.
+ ///
+ void **Buckets;
+
+ /// NumBuckets - Length of the Buckets array. Always a power of 2.
+ ///
+ unsigned NumBuckets;
+
+ /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
+ /// is greater than twice the number of buckets.
+ unsigned NumNodes;
+
+public:
+ explicit FoldingSetImpl(unsigned Log2InitSize = 6);
+ virtual ~FoldingSetImpl();
+
+ //===--------------------------------------------------------------------===//
+ /// Node - This class is used to maintain the singly linked bucket list in
+ /// a folding set.
+ ///
+ class Node {
+ private:
+ // NextInFoldingSetBucket - next link in the bucket list.
+ void *NextInFoldingSetBucket;
+
+ public:
+
+ Node() : NextInFoldingSetBucket(0) {}
+
+ // Accessors
+ void *getNextInBucket() const { return NextInFoldingSetBucket; }
+ void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
+ };
+
+ /// clear - Remove all nodes from the folding set.
+ void clear();
+
+ /// RemoveNode - Remove a node from the folding set, returning true if one
+ /// was removed or false if the node was not in the folding set.
+ bool RemoveNode(Node *N);
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and return
+ /// it instead.
+ Node *GetOrInsertNode(Node *N);
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set. InsertPos must be obtained from
+ /// FindNodeOrInsertPos.
+ void InsertNode(Node *N, void *InsertPos);
+
+ /// size - Returns the number of nodes in the folding set.
+ unsigned size() const { return NumNodes; }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return NumNodes == 0; }
+
+private:
+
+ /// GrowHashTable - Double the size of the hash table and rehash everything.
+ ///
+ void GrowHashTable();
+
+protected:
+
+ /// GetNodeProfile - Instantiations of the FoldingSet template implement
+ /// this function to gather data bits for the given node.
+ virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+///
+template<typename T> struct FoldingSetTrait {
+ static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
+ static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
+};
+
+//===--------------------------------------------------------------------===//
+/// FoldingSetNodeID - This class is used to gather all the unique data bits of
+/// a node. When all the bits are gathered this class is used to produce a
+/// hash value for the node.
+///
+class FoldingSetNodeID {
+ /// Bits - Vector of all the data bits that make the node unique.
+ /// Use a SmallVector to avoid a heap allocation in the common case.
+ SmallVector<unsigned, 32> Bits;
+
+public:
+ FoldingSetNodeID() {}
+
+ /// getRawData - Return the ith entry in the Bits data.
+ ///
+ unsigned getRawData(unsigned i) const {
+ return Bits[i];
+ }
+
+ /// Add* - Add various data types to Bit data.
+ ///
+ void AddPointer(const void *Ptr);
+ void AddInteger(signed I);
+ void AddInteger(unsigned I);
+ void AddInteger(long I);
+ void AddInteger(unsigned long I);
+ void AddInteger(long long I);
+ void AddInteger(unsigned long long I);
+ void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
+ void AddString(const char* String, const char* End);
+ void AddString(const std::string &String);
+ void AddString(const char* String);
+
+ template <typename T>
+ inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
+
+ /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
+ /// object to be used to compute a new profile.
+ inline void clear() { Bits.clear(); }
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
+ /// to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ /// operator== - Used to compare two nodes to each other.
+ ///
+ bool operator==(const FoldingSetNodeID &RHS) const;
+};
+
+// Convenience type to hide the implementation of the folding set.
+typedef FoldingSetImpl::Node FoldingSetNode;
+template<class T> class FoldingSetIterator;
+template<class T> class FoldingSetBucketIterator;
+
+//===----------------------------------------------------------------------===//
+/// FoldingSet - This template class is used to instantiate a specialized
+/// implementation of the folding set to the node class T. T must be a
+/// subclass of FoldingSetNode and implement a Profile function.
+///
+template<class T> class FoldingSet : public FoldingSetImpl {
+private:
+ /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
+ /// way to convert nodes into a unique specifier.
+ virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
+ T *TN = static_cast<T *>(N);
+ FoldingSetTrait<T>::Profile(*TN,ID);
+ }
+
+public:
+ explicit FoldingSet(unsigned Log2InitSize = 6)
+ : FoldingSetImpl(Log2InitSize)
+ {}
+
+ typedef FoldingSetIterator<T> iterator;
+ iterator begin() { return iterator(Buckets); }
+ iterator end() { return iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetIterator<const T> const_iterator;
+ const_iterator begin() const { return const_iterator(Buckets); }
+ const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and
+ /// return it instead.
+ T *GetOrInsertNode(Node *N) {
+ return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
+ }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetIteratorImpl - This is the common iterator support shared by all
+/// folding sets, which knows how to walk the folding set hash table.
+class FoldingSetIteratorImpl {
+protected:
+ FoldingSetNode *NodePtr;
+ FoldingSetIteratorImpl(void **Bucket);
+ void advance();
+
+public:
+ bool operator==(const FoldingSetIteratorImpl &RHS) const {
+ return NodePtr == RHS.NodePtr;
+ }
+ bool operator!=(const FoldingSetIteratorImpl &RHS) const {
+ return NodePtr != RHS.NodePtr;
+ }
+};
+
+
+template<class T>
+class FoldingSetIterator : public FoldingSetIteratorImpl {
+public:
+ explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
+
+ T &operator*() const {
+ return *static_cast<T*>(NodePtr);
+ }
+
+ T *operator->() const {
+ return static_cast<T*>(NodePtr);
+ }
+
+ inline FoldingSetIterator& operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetIterator operator++(int) { // Postincrement
+ FoldingSetIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
+
+class FoldingSetBucketIteratorImpl {
+protected:
+ void *Ptr;
+
+ explicit FoldingSetBucketIteratorImpl(void **Bucket);
+
+ FoldingSetBucketIteratorImpl(void **Bucket, bool)
+ : Ptr(Bucket) {}
+
+ void advance() {
+ void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
+ uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
+ Ptr = reinterpret_cast<void*>(x);
+ }
+
+public:
+ bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr == RHS.Ptr;
+ }
+ bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr != RHS.Ptr;
+ }
+};
+
+
+template<class T>
+class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
+public:
+ explicit FoldingSetBucketIterator(void **Bucket) :
+ FoldingSetBucketIteratorImpl(Bucket) {}
+
+ FoldingSetBucketIterator(void **Bucket, bool) :
+ FoldingSetBucketIteratorImpl(Bucket, true) {}
+
+ T& operator*() const { return *static_cast<T*>(Ptr); }
+ T* operator->() const { return static_cast<T*>(Ptr); }
+
+ inline FoldingSetBucketIterator& operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetBucketIterator operator++(int) { // Postincrement
+ FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
+/// types in an enclosing object so that they can be inserted into FoldingSets.
+template <typename T>
+class FoldingSetNodeWrapper : public FoldingSetNode {
+ T data;
+public:
+ explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
+ virtual ~FoldingSetNodeWrapper() {}
+
+ template<typename A1>
+ explicit FoldingSetNodeWrapper(const A1& a1)
+ : data(a1) {}
+
+ template <typename A1, typename A2>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
+ : data(a1,a2) {}
+
+ template <typename A1, typename A2, typename A3>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
+ : data(a1,a2,a3) {}
+
+ template <typename A1, typename A2, typename A3, typename A4>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
+ const A4& a4)
+ : data(a1,a2,a3,a4) {}
+
+ template <typename A1, typename A2, typename A3, typename A4, typename A5>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
+ const A4& a4, const A5& a5)
+ : data(a1,a2,a3,a4,a5) {}
+
+
+ void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
+
+ T& getValue() { return data; }
+ const T& getValue() const { return data; }
+
+ operator T&() { return data; }
+ operator const T&() const { return data; }
+};
+
+//===----------------------------------------------------------------------===//
+// Partial specializations of FoldingSetTrait.
+
+template<typename T> struct FoldingSetTrait<T*> {
+ static inline void Profile(const T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+ static inline void Profile(T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+};
+
+template<typename T> struct FoldingSetTrait<const T*> {
+ static inline void Profile(const T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+};
+
+} // End of namespace llvm.
+
+#endif
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