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+//===-- ConstString.h -------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_ConstString_h_
+#define liblldb_ConstString_h_
+#if defined(__cplusplus)
+
+#include <assert.h>
+
+#include "lldb/lldb-private.h"
+#include "llvm/ADT/StringRef.h"
+
+
+namespace lldb_private {
+
+//----------------------------------------------------------------------
+/// @class ConstString ConstString.h "lldb/Core/ConstString.h"
+/// @brief A uniqued constant string class.
+///
+/// Provides an efficient way to store strings as uniqued strings. After
+/// the strings are uniqued, finding strings that are equal to one
+/// another is very fast as just the pointers need to be compared. It
+/// also allows for many common strings from many different sources to
+/// be shared to keep the memory footprint low.
+///
+/// No reference counting is done on strings that are added to the
+/// string pool, once strings are added they are in the string pool for
+/// the life of the program.
+//----------------------------------------------------------------------
+class ConstString
+{
+public:
+ //------------------------------------------------------------------
+ /// Default constructor
+ ///
+ /// Initializes the string to an empty string.
+ //------------------------------------------------------------------
+ ConstString ():
+ m_string (NULL)
+ {
+ }
+
+
+ //------------------------------------------------------------------
+ /// Copy constructor
+ ///
+ /// Copies the string value in \a rhs into this object.
+ ///
+ /// @param[in] rhs
+ /// Another string object to copy.
+ //------------------------------------------------------------------
+ ConstString (const ConstString& rhs) :
+ m_string (rhs.m_string)
+ {
+ }
+
+ explicit ConstString (const llvm::StringRef &s);
+
+ //------------------------------------------------------------------
+ /// Construct with C String value
+ ///
+ /// Constructs this object with a C string by looking to see if the
+ /// C string already exists in the global string pool. If it doesn't
+ /// exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ //------------------------------------------------------------------
+ explicit ConstString (const char *cstr);
+
+ //------------------------------------------------------------------
+ /// Construct with C String value with max length
+ ///
+ /// Constructs this object with a C string with a length. If
+ /// \a max_cstr_len is greater than the actual length of the string,
+ /// the string length will be truncated. This allows substrings to
+ /// be created without the need to NULL terminate the string as it
+ /// is passed into this function.
+ ///
+ /// @param[in] cstr
+ /// A pointer to the first character in the C string. The C
+ /// string can be NULL terminated in a buffer that contains
+ /// more characters than the length of the stirng, or the
+ /// string can be part of another string and a new substring
+ /// can be created.
+ ///
+ /// @param[in] max_cstr_len
+ /// The max length of \a cstr. If the string length of \a cstr
+ /// is less than \a max_cstr_len, then the string will be
+ /// truncated. If the string length of \a cstr is greater than
+ /// \a max_cstr_len, then only max_cstr_len bytes will be used
+ /// from \a cstr.
+ //------------------------------------------------------------------
+ explicit ConstString (const char *cstr, size_t max_cstr_len);
+
+ //------------------------------------------------------------------
+ /// Destructor
+ ///
+ /// Since constant string values are currently not reference counted,
+ /// there isn't much to do here.
+ //------------------------------------------------------------------
+ ~ConstString ()
+ {
+ }
+
+
+ //----------------------------------------------------------------------
+ /// C string equality binary predicate function object for ConstString
+ /// objects.
+ //----------------------------------------------------------------------
+ struct StringIsEqual
+ {
+ //--------------------------------------------------------------
+ /// C equality test.
+ ///
+ /// Two C strings are equal when they are contained in ConstString
+ /// objects when their pointer values are equal to each other.
+ ///
+ /// @return
+ /// Returns \b true if the C string in \a lhs is equal to
+ /// the C string value in \a rhs, \b false otherwise.
+ //--------------------------------------------------------------
+ bool operator()(const char* lhs, const char* rhs) const
+ {
+ return lhs == rhs;
+ }
+ };
+
+ //------------------------------------------------------------------
+ /// Convert to bool operator.
+ ///
+ /// This allows code to check a ConstString object to see if it
+ /// contains a valid string using code such as:
+ ///
+ /// @code
+ /// ConstString str(...);
+ /// if (str)
+ /// { ...
+ /// @endcode
+ ///
+ /// @return
+ /// /b True this object contains a valid non-empty C string, \b
+ /// false otherwise.
+ //------------------------------------------------------------------
+ operator bool() const
+ {
+ return m_string && m_string[0];
+ }
+
+ //------------------------------------------------------------------
+ /// Assignment operator
+ ///
+ /// Assigns the string in this object with the value from \a rhs.
+ ///
+ /// @param[in] rhs
+ /// Another string object to copy into this object.
+ ///
+ /// @return
+ /// A const reference to this object.
+ //------------------------------------------------------------------
+ const ConstString&
+ operator = (const ConstString& rhs)
+ {
+ m_string = rhs.m_string;
+ return *this;
+ }
+
+ //------------------------------------------------------------------
+ /// Equal to operator
+ ///
+ /// Returns true if this string is equal to the string in \a rhs.
+ /// This operation is very fast as it results in a pointer
+ /// comparison since all strings are in a uniqued in a global string
+ /// pool.
+ ///
+ /// @param[in] rhs
+ /// Another string object to compare this object to.
+ ///
+ /// @return
+ /// @li \b true if this object is equal to \a rhs.
+ /// @li \b false if this object is not equal to \a rhs.
+ //------------------------------------------------------------------
+ bool
+ operator == (const ConstString& rhs) const
+ {
+ // We can do a pointer compare to compare these strings since they
+ // must come from the same pool in order to be equal.
+ return m_string == rhs.m_string;
+ }
+
+ //------------------------------------------------------------------
+ /// Not equal to operator
+ ///
+ /// Returns true if this string is not equal to the string in \a rhs.
+ /// This operation is very fast as it results in a pointer
+ /// comparison since all strings are in a uniqued in a global string
+ /// pool.
+ ///
+ /// @param[in] rhs
+ /// Another string object to compare this object to.
+ ///
+ /// @return
+ /// @li \b true if this object is not equal to \a rhs.
+ /// @li \b false if this object is equal to \a rhs.
+ //------------------------------------------------------------------
+ bool
+ operator != (const ConstString& rhs) const
+ {
+ return m_string != rhs.m_string;
+ }
+
+ bool
+ operator < (const ConstString& rhs) const;
+
+ //------------------------------------------------------------------
+ /// Get the string value as a C string.
+ ///
+ /// Get the value of the contained string as a NULL terminated C
+ /// string value.
+ ///
+ /// If \a value_if_empty is NULL, then NULL will be returned.
+ ///
+ /// @return
+ /// Returns \a value_if_empty if the string is empty, otherwise
+ /// the C string value contained in this object.
+ //------------------------------------------------------------------
+ const char *
+ AsCString(const char *value_if_empty = NULL) const
+ {
+ if (m_string == NULL)
+ return value_if_empty;
+ return m_string;
+ }
+
+ //------------------------------------------------------------------
+ /// Get the string value as a llvm::StringRef
+ ///
+ /// @return
+ /// Returns a new llvm::StringRef object filled in with the
+ /// needed data.
+ //------------------------------------------------------------------
+ llvm::StringRef
+ GetStringRef () const
+ {
+ return llvm::StringRef (m_string, GetLength());
+ }
+
+ //------------------------------------------------------------------
+ /// Get the string value as a C string.
+ ///
+ /// Get the value of the contained string as a NULL terminated C
+ /// string value. Similar to the ConstString::AsCString() function,
+ /// yet this function will always return NULL if the string is not
+ /// valid. So this function is a direct accessor to the string
+ /// pointer value.
+ ///
+ /// @return
+ /// Returns NULL the string is invalid, otherwise the C string
+ /// value contained in this object.
+ //------------------------------------------------------------------
+ const char *
+ GetCString () const
+ {
+ return m_string;
+ }
+
+
+ //------------------------------------------------------------------
+ /// Get the length in bytes of string value.
+ ///
+ /// The string pool stores the length of the string, so we can avoid
+ /// calling strlen() on the pointer value with this function.
+ ///
+ /// @return
+ /// Returns the number of bytes that this string occupies in
+ /// memory, not including the NULL termination byte.
+ //------------------------------------------------------------------
+ size_t
+ GetLength () const;
+
+ //------------------------------------------------------------------
+ /// Clear this object's state.
+ ///
+ /// Clear any contained string and reset the value to the an empty
+ /// string value.
+ //------------------------------------------------------------------
+ void
+ Clear ()
+ {
+ m_string = NULL;
+ }
+
+ //------------------------------------------------------------------
+ /// Compare two string objects.
+ ///
+ /// Compares the C string values contained in \a lhs and \a rhs and
+ /// returns an integer result.
+ ///
+ /// NOTE: only call this function when you want a true string
+ /// comparision. If you want string equality use the, use the ==
+ /// operator as it is much more efficient. Also if you want string
+ /// inequality, use the != operator for the same reasons.
+ ///
+ /// @param[in] lhs
+ /// The Left Hand Side const ConstString object reference.
+ ///
+ /// @param[in] rhs
+ /// The Right Hand Side const ConstString object reference.
+ ///
+ /// @return
+ /// @li -1 if lhs < rhs
+ /// @li 0 if lhs == rhs
+ /// @li 1 if lhs > rhs
+ //------------------------------------------------------------------
+ static int
+ Compare (const ConstString& lhs, const ConstString& rhs);
+
+ //------------------------------------------------------------------
+ /// Dump the object description to a stream.
+ ///
+ /// Dump the string value to the stream \a s. If the contained string
+ /// is empty, print \a value_if_empty to the stream instead. If
+ /// \a value_if_empty is NULL, then nothing will be dumped to the
+ /// stream.
+ ///
+ /// @param[in] s
+ /// The stream that will be used to dump the object description.
+ ///
+ /// @param[in] value_if_empty
+ /// The value to dump if the string is empty. If NULL, nothing
+ /// will be output to the stream.
+ //------------------------------------------------------------------
+ void
+ Dump (Stream *s, const char *value_if_empty = NULL) const;
+
+ //------------------------------------------------------------------
+ /// Dump the object debug description to a stream.
+ ///
+ /// @param[in] s
+ /// The stream that will be used to dump the object description.
+ //------------------------------------------------------------------
+ void
+ DumpDebug (Stream *s) const;
+
+ //------------------------------------------------------------------
+ /// Test for empty string.
+ ///
+ /// @return
+ /// @li \b true if the contained string is empty.
+ /// @li \b false if the contained string is not empty.
+ //------------------------------------------------------------------
+ bool
+ IsEmpty () const
+ {
+ return m_string == NULL || m_string[0] == '\0';
+ }
+
+ //------------------------------------------------------------------
+ /// Set the C string value.
+ ///
+ /// Set the string value in the object by uniquing the \a cstr
+ /// string value in our global string pool.
+ ///
+ /// If the C string already exists in the global string pool, it
+ /// finds the current entry and returns the existing value. If it
+ /// doesn't exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ //------------------------------------------------------------------
+ void
+ SetCString (const char *cstr);
+
+ void
+ SetString (const llvm::StringRef &s);
+
+ //------------------------------------------------------------------
+ /// Set the C string value and its mangled counterpart.
+ ///
+ /// Object files and debug sybmols often use mangled string to
+ /// represent the linkage name for a symbol, function or global.
+ /// The string pool can efficiently store these values and their
+ /// counterparts so when we run into another instance of a mangled
+ /// name, we can avoid calling the name demangler over and over on
+ /// the same strings and then trying to unique them.
+ ///
+ /// @param[in] demangled
+ /// The demangled C string to correlate with the \a mangled
+ /// name.
+ ///
+ /// @param[in] mangled
+ /// The already uniqued mangled ConstString to correlate the
+ /// soon to be uniqued version of \a demangled.
+ //------------------------------------------------------------------
+ void
+ SetCStringWithMangledCounterpart (const char *demangled,
+ const ConstString &mangled);
+
+ //------------------------------------------------------------------
+ /// Retrieve the mangled or demangled counterpart for a mangled
+ /// or demangled ConstString.
+ ///
+ /// Object files and debug sybmols often use mangled string to
+ /// represent the linkage name for a symbol, function or global.
+ /// The string pool can efficiently store these values and their
+ /// counterparts so when we run into another instance of a mangled
+ /// name, we can avoid calling the name demangler over and over on
+ /// the same strings and then trying to unique them.
+ ///
+ /// @param[in] counterpart
+ /// A reference to a ConstString object that might get filled in
+ /// with the demangled/mangled counterpart.
+ ///
+ /// @return
+ /// /b True if \a counterpart was filled in with the counterpart
+ /// /b false otherwise.
+ //------------------------------------------------------------------
+ bool
+ GetMangledCounterpart (ConstString &counterpart) const;
+
+ //------------------------------------------------------------------
+ /// Set the C string value with length.
+ ///
+ /// Set the string value in the object by uniquing \a cstr_len bytes
+ /// starting at the \a cstr string value in our global string pool.
+ /// If trim is true, then \a cstr_len indicates a maximum length of
+ /// the CString and if the actual length of the string is less, then
+ /// it will be trimmed.
+ ///
+ /// If the C string already exists in the global string pool, it
+ /// finds the current entry and returns the existing value. If it
+ /// doesn't exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ ///
+ /// @param[in] cstr_len
+ /// The maximum length of the C string.
+ //------------------------------------------------------------------
+ void
+ SetCStringWithLength (const char *cstr, size_t cstr_len);
+
+ //------------------------------------------------------------------
+ /// Set the C string value with the minimum length between
+ /// \a fixed_cstr_len and the actual length of the C string. This
+ /// can be used for data structures that have a fixed length to
+ /// store a C string where the string might not be NULL terminated
+ /// if the string takes the entire buffer.
+ //------------------------------------------------------------------
+ void
+ SetTrimmedCStringWithLength (const char *cstr, size_t fixed_cstr_len);
+
+ //------------------------------------------------------------------
+ /// Get the memory cost of this object.
+ ///
+ /// Return the size in bytes that this object takes in memory. This
+ /// returns the size in bytes of this object, which does not include
+ /// any the shared string values it may refer to.
+ ///
+ /// @return
+ /// The number of bytes that this object occupies in memory.
+ ///
+ /// @see ConstString::StaticMemorySize ()
+ //------------------------------------------------------------------
+ size_t
+ MemorySize () const
+ {
+ return sizeof(ConstString);
+ }
+
+
+ //------------------------------------------------------------------
+ /// Get the size in bytes of the current global string pool.
+ ///
+ /// Reports the the size in bytes of all shared C string values,
+ /// containers and any other values as a byte size for the
+ /// entire string pool.
+ ///
+ /// @return
+ /// The number of bytes that the global string pool occupies
+ /// in memory.
+ //------------------------------------------------------------------
+ static size_t
+ StaticMemorySize ();
+
+protected:
+ //------------------------------------------------------------------
+ // Member variables
+ //------------------------------------------------------------------
+ const char *m_string;
+};
+
+//------------------------------------------------------------------
+/// Stream the string value \a str to the stream \a s
+//------------------------------------------------------------------
+Stream& operator << (Stream& s, const ConstString& str);
+
+} // namespace lldb_private
+
+#endif // #if defined(__cplusplus)
+#endif // liblldb_ConstString_h_
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