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Diffstat (limited to 'include/lldb/Core/Communication.h')
-rw-r--r-- | include/lldb/Core/Communication.h | 413 |
1 files changed, 413 insertions, 0 deletions
diff --git a/include/lldb/Core/Communication.h b/include/lldb/Core/Communication.h new file mode 100644 index 0000000..98d4dfd --- /dev/null +++ b/include/lldb/Core/Communication.h @@ -0,0 +1,413 @@ +//===-- Communication.h -----------------------------------------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#ifndef liblldb_Communication_h_ +#define liblldb_Communication_h_ + +// C Includes +// C++ Includes +#include <string> + +// Other libraries and framework includes +// Project includes +#include "lldb/lldb-private.h" +#include "lldb/Core/Broadcaster.h" +#include "lldb/Core/Error.h" +#include "lldb/Host/Mutex.h" +#include "lldb/lldb-private.h" + +namespace lldb_private { + +//---------------------------------------------------------------------- +/// @class Communication Communication.h "lldb/Core/Communication.h" +/// @brief An abstract communications class. +/// +/// Communication is an class that handles data communication +/// between two data sources. It uses a Connection class to do the +/// real communication. This approach has a couple of advantages: it +/// allows a single instance of this class to be used even though its +/// connection can change. Connections could negotiate for different +/// connections based on abilities like starting with Bluetooth and +/// negotiating up to WiFi if available. It also allows this class to be +/// subclassed by any interfaces that don't want to give bytes but want +/// to validate and give out packets. This can be done by overriding: +/// +/// AppendBytesToCache (const uint8_t *src, size_t src_len, bool broadcast); +/// +/// Communication inherits from Broadcaster which means it can be +/// used in conjunction with Listener to wait for multiple broadcaster +/// objects and multiple events from each of those objects. +/// Communication defines a set of pre-defined event bits (see +/// enumerations definitions that start with "eBroadcastBit" below). +/// +/// There are two modes in which communications can occur: +/// @li single-threaded +/// @li multi-threaded +/// +/// In single-threaded mode, all reads and writes happen synchronously +/// on the calling thread. +/// +/// In multi-threaded mode, a read thread is spawned that continually +/// reads data and caches any received bytes. To start the read thread +/// clients call: +/// +/// bool Communication::StartReadThread (Error *); +/// +/// If true is returned a read thead has been spawned that will +/// continually execute a call to the pure virtual DoRead function: +/// +/// size_t Communication::ReadFromConnection (void *, size_t, uint32_t); +/// +/// When bytes are received the data gets cached in \a m_bytes and this +/// class will broadcast a \b eBroadcastBitReadThreadGotBytes event. +/// Clients that want packet based communication should override +/// AppendBytesToCache. The subclasses can choose to call the +/// built in AppendBytesToCache with the \a broadcast parameter set to +/// false. This will cause the \b eBroadcastBitReadThreadGotBytes event +/// not get broadcast, and then the subclass can post a \b +/// eBroadcastBitPacketAvailable event when a full packet of data has +/// been received. +/// +/// If the connection is disconnected a \b eBroadcastBitDisconnected +/// event gets broadcast. If the read thread exits a \b +/// eBroadcastBitReadThreadDidExit event will be broadcast. Clients +/// can also post a \b eBroadcastBitReadThreadShouldExit event to this +/// object which will cause the read thread to exit. +//---------------------------------------------------------------------- +class Communication : public Broadcaster +{ +public: + enum { + eBroadcastBitDisconnected = (1 << 0), ///< Sent when the communications connection is lost. + eBroadcastBitReadThreadGotBytes = (1 << 1), ///< Sent by the read thread when bytes become available. + eBroadcastBitReadThreadDidExit = (1 << 2), ///< Sent by the read thread when it exits to inform clients. + eBroadcastBitReadThreadShouldExit = (1 << 3), ///< Sent by clients that need to cancel the read thread. + eBroadcastBitPacketAvailable = (1 << 4), ///< Sent when data received makes a complete packet. + kLoUserBroadcastBit = (1 << 16),///< Subclasses can used bits 31:16 for any needed events. + kHiUserBroadcastBit = (1 << 31), + eAllEventBits = 0xffffffff + }; + + typedef void (*ReadThreadBytesReceived) (void *baton, const void *src, size_t src_len); + + + //------------------------------------------------------------------ + /// Construct the Communication object with the specified name for + /// the Broadcaster that this object inherits from. + /// + /// @param[in] broadcaster_name + /// The name of the broadcaster object. This name should be as + /// complete as possible to uniquely identify this object. The + /// broadcaster name can be updated after the connect function + /// is called. + //------------------------------------------------------------------ + Communication(const char * broadcaster_name); + + //------------------------------------------------------------------ + /// Destructor. + /// + /// The destructor is virtual since this class gets subclassed. + //------------------------------------------------------------------ + virtual + ~Communication(); + + void + Clear (); + + //------------------------------------------------------------------ + /// Connect using the current connection by passing \a url to its + /// connect function. + /// string. + /// + /// @param[in] url + /// A string that contains all information needed by the + /// subclass to connect to another client. + /// + /// @return + /// \b True if the connect succeeded, \b false otherwise. The + /// internal error object should be filled in with an + /// appropriate value based on the result of this function. + /// + /// @see Error& Communication::GetError (); + /// @see bool Connection::Connect (const char *url); + //------------------------------------------------------------------ + lldb::ConnectionStatus + Connect (const char *url, Error *error_ptr); + + //------------------------------------------------------------------ + /// Disconnect the communications connection if one is currently + /// connected. + /// + /// @return + /// \b True if the disconnect succeeded, \b false otherwise. The + /// internal error object should be filled in with an + /// appropriate value based on the result of this function. + /// + /// @see Error& Communication::GetError (); + /// @see bool Connection::Disconnect (); + //------------------------------------------------------------------ + lldb::ConnectionStatus + Disconnect (Error *error_ptr = NULL); + + //------------------------------------------------------------------ + /// Check if the connection is valid. + /// + /// @return + /// \b True if this object is currently connected, \b false + /// otherwise. + //------------------------------------------------------------------ + bool + IsConnected () const; + + bool + HasConnection () const; + + lldb_private::Connection * + GetConnection () + { + return m_connection_sp.get(); + } + //------------------------------------------------------------------ + /// Read bytes from the current connection. + /// + /// If no read thread is running, this function call the + /// connection's Connection::Read(...) function to get any available. + /// + /// If a read thread has been started, this function will check for + /// any cached bytes that have already been read and return any + /// currently available bytes. If no bytes are cached, it will wait + /// for the bytes to become available by listening for the \a + /// eBroadcastBitReadThreadGotBytes event. If this function consumes + /// all of the bytes in the cache, it will reset the + /// \a eBroadcastBitReadThreadGotBytes event bit. + /// + /// @param[in] dst + /// A destination buffer that must be at least \a dst_len bytes + /// long. + /// + /// @param[in] dst_len + /// The number of bytes to attempt to read, and also the max + /// number of bytes that can be placed into \a dst. + /// + /// @param[in] timeout_usec + /// A timeout value in micro-seconds. + /// + /// @return + /// The number of bytes actually read. + /// + /// @see size_t Connection::Read (void *, size_t); + //------------------------------------------------------------------ + size_t + Read (void *dst, + size_t dst_len, + uint32_t timeout_usec, + lldb::ConnectionStatus &status, + Error *error_ptr); + + //------------------------------------------------------------------ + /// The actual write function that attempts to write to the + /// communications protocol. + /// + /// Subclasses must override this function. + /// + /// @param[in] src + /// A source buffer that must be at least \a src_len bytes + /// long. + /// + /// @param[in] src_len + /// The number of bytes to attempt to write, and also the + /// number of bytes are currently available in \a src. + /// + /// @return + /// The number of bytes actually Written. + //------------------------------------------------------------------ + size_t + Write (const void *src, + size_t src_len, + lldb::ConnectionStatus &status, + Error *error_ptr); + + //------------------------------------------------------------------ + /// Sets the connection that it to be used by this class. + /// + /// By making a communication class that uses different connections + /// it allows a single communication interface to negotiate and + /// change its connection without any interruption to the client. + /// It also allows the Communication class to be subclassed for + /// packet based communication. + /// + /// @param[in] connection + /// A connection that this class will own and destroy. + /// + /// @see + /// class Connection + //------------------------------------------------------------------ + void + SetConnection (Connection *connection); + + //------------------------------------------------------------------ + /// Starts a read thread whose sole purpose it to read bytes from + /// the current connection. This function will call connection's + /// read function: + /// + /// size_t Connection::Read (void *, size_t); + /// + /// When bytes are read and cached, this function will call: + /// + /// Communication::AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast); + /// + /// Subclasses should override this function if they wish to override + /// the default action of caching the bytes and broadcasting a \b + /// eBroadcastBitReadThreadGotBytes event. + /// + /// @return + /// \b True if the read thread was successfully started, \b + /// false otherwise. + /// + /// @see size_t Connection::Read (void *, size_t); + /// @see void Communication::AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast); + //------------------------------------------------------------------ + virtual bool + StartReadThread (Error *error_ptr = NULL); + + //------------------------------------------------------------------ + /// Stops the read thread by cancelling it. + /// + /// @return + /// \b True if the read thread was successfully canceled, \b + /// false otherwise. + //------------------------------------------------------------------ + virtual bool + StopReadThread (Error *error_ptr = NULL); + + //------------------------------------------------------------------ + /// Checks if there is a currently running read thread. + /// + /// @return + /// \b True if the read thread is running, \b false otherwise. + //------------------------------------------------------------------ + bool + ReadThreadIsRunning (); + + //------------------------------------------------------------------ + /// The static read thread function. This function will call + /// the "DoRead" function continuously and wait for data to become + /// avaialble. When data is received it will append the available + /// data to the internal cache and broadcast a + /// \b eBroadcastBitReadThreadGotBytes event. + /// + /// @param[in] comm_ptr + /// A pointer to an instance of this class. + /// + /// @return + /// \b NULL. + /// + /// @see void Communication::ReadThreadGotBytes (const uint8_t *, size_t); + //------------------------------------------------------------------ + static lldb::thread_result_t + ReadThread (lldb::thread_arg_t comm_ptr); + + void + SetReadThreadBytesReceivedCallback (ReadThreadBytesReceived callback, + void *callback_baton); + + static const char * + ConnectionStatusAsCString (lldb::ConnectionStatus status); + + bool + GetCloseOnEOF () const + { + return m_close_on_eof; + } + + void + SetCloseOnEOF (bool b) + { + m_close_on_eof = b; + } + + static ConstString &GetStaticBroadcasterClass (); + + virtual ConstString &GetBroadcasterClass() const + { + return GetStaticBroadcasterClass(); + } + +private: + //------------------------------------------------------------------ + // For Communication only + //------------------------------------------------------------------ + DISALLOW_COPY_AND_ASSIGN (Communication); + + +protected: + lldb::ConnectionSP m_connection_sp; ///< The connection that is current in use by this communications class. + lldb::thread_t m_read_thread; ///< The read thread handle in case we need to cancel the thread. + bool m_read_thread_enabled; + std::string m_bytes; ///< A buffer to cache bytes read in the ReadThread function. + Mutex m_bytes_mutex; ///< A mutex to protect multi-threaded access to the cached bytes. + Mutex m_write_mutex; ///< Don't let multiple threads write at the same time... + ReadThreadBytesReceived m_callback; + void *m_callback_baton; + bool m_close_on_eof; + + size_t + ReadFromConnection (void *dst, + size_t dst_len, + uint32_t timeout_usec, + lldb::ConnectionStatus &status, + Error *error_ptr); + //------------------------------------------------------------------ + /// Append new bytes that get read from the read thread into the + /// internal object byte cache. This will cause a \b + /// eBroadcastBitReadThreadGotBytes event to be broadcast if \a + /// broadcast is true. + /// + /// Subclasses can override this function in order to inspect the + /// received data and check if a packet is available. + /// + /// Subclasses can also still call this function from the + /// overridden method to allow the caching to correctly happen and + /// suppress the broadcasting of the \a eBroadcastBitReadThreadGotBytes + /// event by setting \a broadcast to false. + /// + /// @param[in] src + /// A source buffer that must be at least \a src_len bytes + /// long. + /// + /// @param[in] src_len + /// The number of bytes to append to the cache. + //------------------------------------------------------------------ + virtual void + AppendBytesToCache (const uint8_t *src, size_t src_len, bool broadcast, lldb::ConnectionStatus status); + + //------------------------------------------------------------------ + /// Get any available bytes from our data cache. If this call + /// empties the data cache, the \b eBroadcastBitReadThreadGotBytes event + /// will be reset to signify no more bytes are available. + /// + /// @param[in] dst + /// A destination buffer that must be at least \a dst_len bytes + /// long. + /// + /// @param[in] dst_len + /// The number of bytes to attempt to read from the cache, + /// and also the max number of bytes that can be placed into + /// \a dst. + /// + /// @return + /// The number of bytes extracted from the data cache. + //------------------------------------------------------------------ + size_t + GetCachedBytes (void *dst, size_t dst_len); +}; + +} // namespace lldb_private + +#endif // liblldb_Communication_h_ |