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diff --git a/include/clang/Driver/Action.h b/include/clang/Driver/Action.h
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+//===--- Action.h - Abstract compilation steps ------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef CLANG_DRIVER_ACTION_H_
+#define CLANG_DRIVER_ACTION_H_
+
+#include "llvm/ADT/SmallVector.h"
+
+#include "clang/Driver/Types.h"
+#include "clang/Driver/Util.h"
+
+#include "llvm/Support/Casting.h"
+using llvm::isa;
+using llvm::cast;
+using llvm::cast_or_null;
+using llvm::dyn_cast;
+using llvm::dyn_cast_or_null;
+
+namespace clang {
+namespace driver {
+ class Arg;
+
+/// Action - Represent an abstract compilation step to perform.
+///
+/// An action represents an edge in the compilation graph; typically
+/// it is a job to transform an input using some tool.
+///
+/// The current driver is hard wired to expect actions which produce a
+/// single primary output, at least in terms of controlling the
+/// compilation. Actions can produce auxiliary files, but can only
+/// produce a single output to feed into subsequent actions.
+class Action {
+public:
+ typedef ActionList::size_type size_type;
+ typedef ActionList::iterator iterator;
+ typedef ActionList::const_iterator const_iterator;
+
+ enum ActionClass {
+ InputClass = 0,
+ BindArchClass,
+ PreprocessJobClass,
+ PrecompileJobClass,
+ AnalyzeJobClass,
+ CompileJobClass,
+ AssembleJobClass,
+ LinkJobClass,
+ LipoJobClass,
+
+ JobClassFirst=PreprocessJobClass,
+ JobClassLast=LipoJobClass
+ };
+
+ static const char *getClassName(ActionClass AC);
+
+private:
+ ActionClass Kind;
+
+ /// The output type of this action.
+ types::ID Type;
+
+ ActionList Inputs;
+
+protected:
+ Action(ActionClass _Kind, types::ID _Type) : Kind(_Kind), Type(_Type) {}
+ Action(ActionClass _Kind, Action *Input, types::ID _Type)
+ : Kind(_Kind), Type(_Type), Inputs(&Input, &Input + 1) {}
+ Action(ActionClass _Kind, const ActionList &_Inputs, types::ID _Type)
+ : Kind(_Kind), Type(_Type), Inputs(_Inputs) {}
+public:
+ virtual ~Action();
+
+ ActionClass getKind() const { return Kind; }
+ types::ID getType() const { return Type; }
+
+ ActionList &getInputs() { return Inputs; }
+ const ActionList &getInputs() const { return Inputs; }
+
+ size_type size() const { return Inputs.size(); }
+
+ iterator begin() { return Inputs.begin(); }
+ iterator end() { return Inputs.end(); }
+ const_iterator begin() const { return Inputs.begin(); }
+ const_iterator end() const { return Inputs.end(); }
+
+ static bool classof(const Action *) { return true; }
+};
+
+class InputAction : public Action {
+ const Arg &Input;
+public:
+ InputAction(const Arg &_Input, types::ID _Type);
+
+ const Arg &getInputArg() const { return Input; }
+
+ static bool classof(const Action *A) {
+ return A->getKind() == InputClass;
+ }
+ static bool classof(const InputAction *) { return true; }
+};
+
+class BindArchAction : public Action {
+ /// The architecture to bind, or 0 if the default architecture
+ /// should be bound.
+ const char *ArchName;
+
+public:
+ BindArchAction(Action *Input, const char *_ArchName);
+
+ const char *getArchName() const { return ArchName; }
+
+ static bool classof(const Action *A) {
+ return A->getKind() == BindArchClass;
+ }
+ static bool classof(const BindArchAction *) { return true; }
+};
+
+class JobAction : public Action {
+protected:
+ JobAction(ActionClass Kind, Action *Input, types::ID Type);
+ JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type);
+
+public:
+ static bool classof(const Action *A) {
+ return (A->getKind() >= JobClassFirst &&
+ A->getKind() <= JobClassLast);
+ }
+ static bool classof(const JobAction *) { return true; }
+};
+
+class PreprocessJobAction : public JobAction {
+public:
+ PreprocessJobAction(Action *Input, types::ID OutputType);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == PreprocessJobClass;
+ }
+ static bool classof(const PreprocessJobAction *) { return true; }
+};
+
+class PrecompileJobAction : public JobAction {
+public:
+ PrecompileJobAction(Action *Input, types::ID OutputType);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == PrecompileJobClass;
+ }
+ static bool classof(const PrecompileJobAction *) { return true; }
+};
+
+class AnalyzeJobAction : public JobAction {
+public:
+ AnalyzeJobAction(Action *Input, types::ID OutputType);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == AnalyzeJobClass;
+ }
+ static bool classof(const AnalyzeJobAction *) { return true; }
+};
+
+class CompileJobAction : public JobAction {
+public:
+ CompileJobAction(Action *Input, types::ID OutputType);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == CompileJobClass;
+ }
+ static bool classof(const CompileJobAction *) { return true; }
+};
+
+class AssembleJobAction : public JobAction {
+public:
+ AssembleJobAction(Action *Input, types::ID OutputType);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == AssembleJobClass;
+ }
+ static bool classof(const AssembleJobAction *) { return true; }
+};
+
+class LinkJobAction : public JobAction {
+public:
+ LinkJobAction(ActionList &Inputs, types::ID Type);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == LinkJobClass;
+ }
+ static bool classof(const LinkJobAction *) { return true; }
+};
+
+class LipoJobAction : public JobAction {
+public:
+ LipoJobAction(ActionList &Inputs, types::ID Type);
+
+ static bool classof(const Action *A) {
+ return A->getKind() == LipoJobClass;
+ }
+ static bool classof(const LipoJobAction *) { return true; }
+};
+
+} // end namespace driver
+} // end namespace clang
+
+#endif
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