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-rw-r--r--include/clang/Basic/FileSystemStatCache.h131
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diff --git a/include/clang/Basic/FileSystemStatCache.h b/include/clang/Basic/FileSystemStatCache.h
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--- a/include/clang/Basic/FileSystemStatCache.h
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-//===--- FileSystemStatCache.h - Caching for 'stat' calls -------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-///
-/// \file
-/// \brief Defines the FileSystemStatCache interface.
-///
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_CLANG_BASIC_FILESYSTEMSTATCACHE_H
-#define LLVM_CLANG_BASIC_FILESYSTEMSTATCACHE_H
-
-#include "clang/Basic/LLVM.h"
-#include "llvm/ADT/StringMap.h"
-#include "llvm/Support/FileSystem.h"
-#include <memory>
-
-namespace clang {
-
-namespace vfs {
-class File;
-class FileSystem;
-}
-
-// FIXME: should probably replace this with vfs::Status
-struct FileData {
- std::string Name;
- uint64_t Size;
- time_t ModTime;
- llvm::sys::fs::UniqueID UniqueID;
- bool IsDirectory;
- bool IsNamedPipe;
- bool InPCH;
- bool IsVFSMapped; // FIXME: remove this when files support multiple names
- FileData()
- : Size(0), ModTime(0), IsDirectory(false), IsNamedPipe(false),
- InPCH(false), IsVFSMapped(false) {}
-};
-
-/// \brief Abstract interface for introducing a FileManager cache for 'stat'
-/// system calls, which is used by precompiled and pretokenized headers to
-/// improve performance.
-class FileSystemStatCache {
- virtual void anchor();
-protected:
- std::unique_ptr<FileSystemStatCache> NextStatCache;
-
-public:
- virtual ~FileSystemStatCache() {}
-
- enum LookupResult {
- CacheExists, ///< We know the file exists and its cached stat data.
- CacheMissing ///< We know that the file doesn't exist.
- };
-
- /// \brief Get the 'stat' information for the specified path, using the cache
- /// to accelerate it if possible.
- ///
- /// \returns \c true if the path does not exist or \c false if it exists.
- ///
- /// If isFile is true, then this lookup should only return success for files
- /// (not directories). If it is false this lookup should only return
- /// success for directories (not files). On a successful file lookup, the
- /// implementation can optionally fill in \p F with a valid \p File object and
- /// the client guarantees that it will close it.
- static bool get(const char *Path, FileData &Data, bool isFile,
- std::unique_ptr<vfs::File> *F, FileSystemStatCache *Cache,
- vfs::FileSystem &FS);
-
- /// \brief Sets the next stat call cache in the chain of stat caches.
- /// Takes ownership of the given stat cache.
- void setNextStatCache(std::unique_ptr<FileSystemStatCache> Cache) {
- NextStatCache = std::move(Cache);
- }
-
- /// \brief Retrieve the next stat call cache in the chain.
- FileSystemStatCache *getNextStatCache() { return NextStatCache.get(); }
-
- /// \brief Retrieve the next stat call cache in the chain, transferring
- /// ownership of this cache (and, transitively, all of the remaining caches)
- /// to the caller.
- std::unique_ptr<FileSystemStatCache> takeNextStatCache() {
- return std::move(NextStatCache);
- }
-
-protected:
- // FIXME: The pointer here is a non-owning/optional reference to the
- // unique_ptr. Optional<unique_ptr<vfs::File>&> might be nicer, but
- // Optional needs some work to support references so this isn't possible yet.
- virtual LookupResult getStat(const char *Path, FileData &Data, bool isFile,
- std::unique_ptr<vfs::File> *F,
- vfs::FileSystem &FS) = 0;
-
- LookupResult statChained(const char *Path, FileData &Data, bool isFile,
- std::unique_ptr<vfs::File> *F, vfs::FileSystem &FS) {
- if (FileSystemStatCache *Next = getNextStatCache())
- return Next->getStat(Path, Data, isFile, F, FS);
-
- // If we hit the end of the list of stat caches to try, just compute and
- // return it without a cache.
- return get(Path, Data, isFile, F, nullptr, FS) ? CacheMissing : CacheExists;
- }
-};
-
-/// \brief A stat "cache" that can be used by FileManager to keep
-/// track of the results of stat() calls that occur throughout the
-/// execution of the front end.
-class MemorizeStatCalls : public FileSystemStatCache {
-public:
- /// \brief The set of stat() calls that have been seen.
- llvm::StringMap<FileData, llvm::BumpPtrAllocator> StatCalls;
-
- typedef llvm::StringMap<FileData, llvm::BumpPtrAllocator>::const_iterator
- iterator;
-
- iterator begin() const { return StatCalls.begin(); }
- iterator end() const { return StatCalls.end(); }
-
- LookupResult getStat(const char *Path, FileData &Data, bool isFile,
- std::unique_ptr<vfs::File> *F,
- vfs::FileSystem &FS) override;
-};
-
-} // end namespace clang
-
-#endif
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