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Diffstat (limited to 'include/clang/AST/CharUnits.h')
-rw-r--r-- | include/clang/AST/CharUnits.h | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/include/clang/AST/CharUnits.h b/include/clang/AST/CharUnits.h deleted file mode 100644 index 1d22bcc..0000000 --- a/include/clang/AST/CharUnits.h +++ /dev/null @@ -1,240 +0,0 @@ -//===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===// -// -// The LLVM Compiler Infrastructure -// -// This file is distributed under the University of Illinois Open Source -// License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// -// -// This file defines the CharUnits class -// -//===----------------------------------------------------------------------===// - -#ifndef LLVM_CLANG_AST_CHARUNITS_H -#define LLVM_CLANG_AST_CHARUNITS_H - -#include "llvm/ADT/DenseMapInfo.h" -#include "llvm/Support/DataTypes.h" -#include "llvm/Support/MathExtras.h" - -namespace clang { - - /// CharUnits - This is an opaque type for sizes expressed in character units. - /// Instances of this type represent a quantity as a multiple of the size - /// of the standard C type, char, on the target architecture. As an opaque - /// type, CharUnits protects you from accidentally combining operations on - /// quantities in bit units and character units. - /// - /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned - /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to - /// the same quantity of storage. However, we use the term 'character unit' - /// rather than 'byte' to avoid an implication that a character unit is - /// exactly 8 bits. - /// - /// For portability, never assume that a target character is 8 bits wide. Use - /// CharUnit values wherever you calculate sizes, offsets, or alignments - /// in character units. - class CharUnits { - public: - typedef int64_t QuantityType; - - private: - QuantityType Quantity; - - explicit CharUnits(QuantityType C) : Quantity(C) {} - - public: - - /// CharUnits - A default constructor. - CharUnits() : Quantity(0) {} - - /// Zero - Construct a CharUnits quantity of zero. - static CharUnits Zero() { - return CharUnits(0); - } - - /// One - Construct a CharUnits quantity of one. - static CharUnits One() { - return CharUnits(1); - } - - /// fromQuantity - Construct a CharUnits quantity from a raw integer type. - static CharUnits fromQuantity(QuantityType Quantity) { - return CharUnits(Quantity); - } - - // Compound assignment. - CharUnits& operator+= (const CharUnits &Other) { - Quantity += Other.Quantity; - return *this; - } - CharUnits& operator++ () { - ++Quantity; - return *this; - } - CharUnits operator++ (int) { - return CharUnits(Quantity++); - } - CharUnits& operator-= (const CharUnits &Other) { - Quantity -= Other.Quantity; - return *this; - } - CharUnits& operator-- () { - --Quantity; - return *this; - } - CharUnits operator-- (int) { - return CharUnits(Quantity--); - } - - // Comparison operators. - bool operator== (const CharUnits &Other) const { - return Quantity == Other.Quantity; - } - bool operator!= (const CharUnits &Other) const { - return Quantity != Other.Quantity; - } - - // Relational operators. - bool operator< (const CharUnits &Other) const { - return Quantity < Other.Quantity; - } - bool operator<= (const CharUnits &Other) const { - return Quantity <= Other.Quantity; - } - bool operator> (const CharUnits &Other) const { - return Quantity > Other.Quantity; - } - bool operator>= (const CharUnits &Other) const { - return Quantity >= Other.Quantity; - } - - // Other predicates. - - /// isZero - Test whether the quantity equals zero. - bool isZero() const { return Quantity == 0; } - - /// isOne - Test whether the quantity equals one. - bool isOne() const { return Quantity == 1; } - - /// isPositive - Test whether the quantity is greater than zero. - bool isPositive() const { return Quantity > 0; } - - /// isNegative - Test whether the quantity is less than zero. - bool isNegative() const { return Quantity < 0; } - - /// isPowerOfTwo - Test whether the quantity is a power of two. - /// Zero is not a power of two. - bool isPowerOfTwo() const { - return (Quantity & -Quantity) == Quantity; - } - - /// Test whether this is a multiple of the other value. - /// - /// Among other things, this promises that - /// self.RoundUpToAlignment(N) will just return self. - bool isMultipleOf(CharUnits N) const { - return (*this % N) == 0; - } - - // Arithmetic operators. - CharUnits operator* (QuantityType N) const { - return CharUnits(Quantity * N); - } - CharUnits operator/ (QuantityType N) const { - return CharUnits(Quantity / N); - } - QuantityType operator/ (const CharUnits &Other) const { - return Quantity / Other.Quantity; - } - CharUnits operator% (QuantityType N) const { - return CharUnits(Quantity % N); - } - QuantityType operator% (const CharUnits &Other) const { - return Quantity % Other.Quantity; - } - CharUnits operator+ (const CharUnits &Other) const { - return CharUnits(Quantity + Other.Quantity); - } - CharUnits operator- (const CharUnits &Other) const { - return CharUnits(Quantity - Other.Quantity); - } - CharUnits operator- () const { - return CharUnits(-Quantity); - } - - - // Conversions. - - /// getQuantity - Get the raw integer representation of this quantity. - QuantityType getQuantity() const { return Quantity; } - - /// RoundUpToAlignment - Returns the next integer (mod 2**64) that is - /// greater than or equal to this quantity and is a multiple of \p Align. - /// Align must be non-zero. - CharUnits RoundUpToAlignment(const CharUnits &Align) const { - return CharUnits(llvm::RoundUpToAlignment(Quantity, - Align.Quantity)); - } - - /// Given that this is a non-zero alignment value, what is the - /// alignment at the given offset? - CharUnits alignmentAtOffset(CharUnits offset) const { - assert(Quantity != 0 && "offsetting from unknown alignment?"); - return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); - } - - /// Given that this is the alignment of the first element of an - /// array, return the minimum alignment of any element in the array. - CharUnits alignmentOfArrayElement(CharUnits elementSize) const { - // Since we don't track offsetted alignments, the alignment of - // the second element (or any odd element) will be minimally - // aligned. - return alignmentAtOffset(elementSize); - } - - - }; // class CharUnit -} // namespace clang - -inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale, - const clang::CharUnits &CU) { - return CU * Scale; -} - -namespace llvm { - -template<> struct DenseMapInfo<clang::CharUnits> { - static clang::CharUnits getEmptyKey() { - clang::CharUnits::QuantityType Quantity = - DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey(); - - return clang::CharUnits::fromQuantity(Quantity); - } - - static clang::CharUnits getTombstoneKey() { - clang::CharUnits::QuantityType Quantity = - DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey(); - - return clang::CharUnits::fromQuantity(Quantity); - } - - static unsigned getHashValue(const clang::CharUnits &CU) { - clang::CharUnits::QuantityType Quantity = CU.getQuantity(); - return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity); - } - - static bool isEqual(const clang::CharUnits &LHS, - const clang::CharUnits &RHS) { - return LHS == RHS; - } -}; - -template <> struct isPodLike<clang::CharUnits> { - static const bool value = true; -}; - -} // end namespace llvm - -#endif // LLVM_CLANG_AST_CHARUNITS_H |