diff options
Diffstat (limited to 'gnu/lib/libg++/include/Integer.h')
-rw-r--r-- | gnu/lib/libg++/include/Integer.h | 1119 |
1 files changed, 1119 insertions, 0 deletions
diff --git a/gnu/lib/libg++/include/Integer.h b/gnu/lib/libg++/include/Integer.h new file mode 100644 index 0000000..7e67ae5 --- /dev/null +++ b/gnu/lib/libg++/include/Integer.h @@ -0,0 +1,1119 @@ +// This may look like C code, but it is really -*- C++ -*- + +/* +Copyright (C) 1988 Free Software Foundation + written by Doug Lea (dl@rocky.oswego.edu) + +This file is part of the GNU C++ Library. This library is free +software; you can redistribute it and/or modify it under the terms of +the GNU Library General Public License as published by the Free +Software Foundation; either version 2 of the License, or (at your +option) any later version. This library is distributed in the hope +that it will be useful, but WITHOUT ANY WARRANTY; without even the +implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR +PURPOSE. See the GNU Library General Public License for more details. +You should have received a copy of the GNU Library General Public +License along with this library; if not, write to the Free Software +Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. +*/ + +#ifndef _Integer_h +#ifdef __GNUG__ +#pragma interface +#endif +#define _Integer_h 1 + +#include <iostream.h> + +struct IntRep // internal Integer representations +{ + unsigned short len; // current length + unsigned short sz; // allocated space (0 means static). + short sgn; // 1 means >= 0; 0 means < 0 + unsigned short s[1]; // represented as ushort array starting here +}; + +// True if REP is staticly (or manually) allocated, +// and should not be deleted by an Integer destructor. +#define STATIC_IntRep(rep) ((rep)->sz==0) + +extern IntRep* Ialloc(IntRep*, const unsigned short *, int, int, int); +extern IntRep* Icalloc(IntRep*, int); +extern IntRep* Icopy_ulong(IntRep*, unsigned long); +extern IntRep* Icopy_long(IntRep*, long); +extern IntRep* Icopy(IntRep*, const IntRep*); +extern IntRep* Iresize(IntRep*, int); +extern IntRep* add(const IntRep*, int, const IntRep*, int, IntRep*); +extern IntRep* add(const IntRep*, int, long, IntRep*); +extern IntRep* multiply(const IntRep*, const IntRep*, IntRep*); +extern IntRep* multiply(const IntRep*, long, IntRep*); +extern IntRep* lshift(const IntRep*, long, IntRep*); +extern IntRep* lshift(const IntRep*, const IntRep*, int, IntRep*); +extern IntRep* bitop(const IntRep*, const IntRep*, IntRep*, char); +extern IntRep* bitop(const IntRep*, long, IntRep*, char); +extern IntRep* power(const IntRep*, long, IntRep*); +extern IntRep* div(const IntRep*, const IntRep*, IntRep*); +extern IntRep* mod(const IntRep*, const IntRep*, IntRep*); +extern IntRep* div(const IntRep*, long, IntRep*); +extern IntRep* mod(const IntRep*, long, IntRep*); +extern IntRep* compl(const IntRep*, IntRep*); +extern IntRep* abs(const IntRep*, IntRep*); +extern IntRep* negate(const IntRep*, IntRep*); +extern IntRep* pow(const IntRep*, long); +extern IntRep* gcd(const IntRep*, const IntRep* y); +extern int compare(const IntRep*, const IntRep*); +extern int compare(const IntRep*, long); +extern int ucompare(const IntRep*, const IntRep*); +extern int ucompare(const IntRep*, long); +extern char* Itoa(const IntRep* x, int base = 10, int width = 0); +extern char* cvtItoa(const IntRep* x, char* fmt, int& fmtlen, int base, + int showbase, int width, int align_right, + char fillchar, char Xcase, int showpos); +extern IntRep* atoIntRep(const char* s, int base = 10); +extern long Itolong(const IntRep*); +extern int Iislong(const IntRep*); +extern long lg(const IntRep*); + +extern IntRep _ZeroRep, _OneRep, _MinusOneRep; + +class Integer +{ +protected: + IntRep* rep; +public: + Integer(); + Integer(int); + Integer(long); + Integer(unsigned long); + Integer(IntRep*); + Integer(const Integer&); + + ~Integer(); + Integer& operator = (const Integer&); + Integer& operator = (long); + +// unary operations to self + + Integer& operator ++ (); + Integer& operator -- (); + void negate(); // negate in-place + void abs(); // absolute-value in-place + void complement(); // bitwise complement in-place + +// assignment-based operations + + Integer& operator += (const Integer&); + Integer& operator -= (const Integer&); + Integer& operator *= (const Integer&); + Integer& operator /= (const Integer&); + Integer& operator %= (const Integer&); + Integer& operator <<=(const Integer&); + Integer& operator >>=(const Integer&); + Integer& operator &= (const Integer&); + Integer& operator |= (const Integer&); + Integer& operator ^= (const Integer&); + + Integer& operator += (long); + Integer& operator -= (long); + Integer& operator *= (long); + Integer& operator /= (long); + Integer& operator %= (long); + Integer& operator <<=(long); + Integer& operator >>=(long); + Integer& operator &= (long); + Integer& operator |= (long); + Integer& operator ^= (long); + +// (constructive binary operations are inlined below) + +#if defined (__GNUG__) && ! defined (__STRICT_ANSI__) + friend Integer operator <? (const Integer& x, const Integer& y); // min + friend Integer operator >? (const Integer& x, const Integer& y); // max +#endif + +// builtin Integer functions that must be friends + + friend long lg (const Integer&); // floor log base 2 of abs(x) + friend double ratio(const Integer& x, const Integer& y); + // return x/y as a double + + friend Integer gcd(const Integer&, const Integer&); + friend int even(const Integer&); // true if even + friend int odd(const Integer&); // true if odd + friend int sign(const Integer&); // returns -1, 0, +1 + + friend void (setbit)(Integer& x, long b); // set b'th bit of x + friend void clearbit(Integer& x, long b); // clear b'th bit + friend int testbit(const Integer& x, long b); // return b'th bit + +// procedural versions of operators + + friend void abs(const Integer& x, Integer& dest); + friend void negate(const Integer& x, Integer& dest); + friend void complement(const Integer& x, Integer& dest); + + friend int compare(const Integer&, const Integer&); + friend int ucompare(const Integer&, const Integer&); + friend void add(const Integer& x, const Integer& y, Integer& dest); + friend void sub(const Integer& x, const Integer& y, Integer& dest); + friend void mul(const Integer& x, const Integer& y, Integer& dest); + friend void div(const Integer& x, const Integer& y, Integer& dest); + friend void mod(const Integer& x, const Integer& y, Integer& dest); + friend void divide(const Integer& x, const Integer& y, + Integer& q, Integer& r); + friend void and(const Integer& x, const Integer& y, Integer& dest); + friend void or(const Integer& x, const Integer& y, Integer& dest); + friend void xor(const Integer& x, const Integer& y, Integer& dest); + friend void lshift(const Integer& x, const Integer& y, Integer& dest); + friend void rshift(const Integer& x, const Integer& y, Integer& dest); + friend void pow(const Integer& x, const Integer& y, Integer& dest); + + friend int compare(const Integer&, long); + friend int ucompare(const Integer&, long); + friend void add(const Integer& x, long y, Integer& dest); + friend void sub(const Integer& x, long y, Integer& dest); + friend void mul(const Integer& x, long y, Integer& dest); + friend void div(const Integer& x, long y, Integer& dest); + friend void mod(const Integer& x, long y, Integer& dest); + friend void divide(const Integer& x, long y, Integer& q, long& r); + friend void and(const Integer& x, long y, Integer& dest); + friend void or(const Integer& x, long y, Integer& dest); + friend void xor(const Integer& x, long y, Integer& dest); + friend void lshift(const Integer& x, long y, Integer& dest); + friend void rshift(const Integer& x, long y, Integer& dest); + friend void pow(const Integer& x, long y, Integer& dest); + + friend int compare(long, const Integer&); + friend int ucompare(long, const Integer&); + friend void add(long x, const Integer& y, Integer& dest); + friend void sub(long x, const Integer& y, Integer& dest); + friend void mul(long x, const Integer& y, Integer& dest); + friend void and(long x, const Integer& y, Integer& dest); + friend void or(long x, const Integer& y, Integer& dest); + friend void xor(long x, const Integer& y, Integer& dest); + +// coercion & conversion + + int fits_in_long() const { return Iislong(rep); } + int fits_in_double() const; + + long as_long() const { return Itolong(rep); } + double as_double() const; + + friend char* Itoa(const Integer& x, int base = 10, int width = 0); + friend Integer atoI(const char* s, int base = 10); + void printon(ostream& s, int base = 10, int width = 0) const; + + friend istream& operator >> (istream& s, Integer& y); + friend ostream& operator << (ostream& s, const Integer& y); + +// error detection + + int initialized() const; + void error(const char* msg) const; + int OK() const; +}; + + +// (These are declared inline) + + int operator == (const Integer&, const Integer&); + int operator == (const Integer&, long); + int operator != (const Integer&, const Integer&); + int operator != (const Integer&, long); + int operator < (const Integer&, const Integer&); + int operator < (const Integer&, long); + int operator <= (const Integer&, const Integer&); + int operator <= (const Integer&, long); + int operator > (const Integer&, const Integer&); + int operator > (const Integer&, long); + int operator >= (const Integer&, const Integer&); + int operator >= (const Integer&, long); + Integer operator - (const Integer&); + Integer operator ~ (const Integer&); + Integer operator + (const Integer&, const Integer&); + Integer operator + (const Integer&, long); + Integer operator + (long, const Integer&); + Integer operator - (const Integer&, const Integer&); + Integer operator - (const Integer&, long); + Integer operator - (long, const Integer&); + Integer operator * (const Integer&, const Integer&); + Integer operator * (const Integer&, long); + Integer operator * (long, const Integer&); + Integer operator / (const Integer&, const Integer&); + Integer operator / (const Integer&, long); + Integer operator % (const Integer&, const Integer&); + Integer operator % (const Integer&, long); + Integer operator << (const Integer&, const Integer&); + Integer operator << (const Integer&, long); + Integer operator >> (const Integer&, const Integer&); + Integer operator >> (const Integer&, long); + Integer operator & (const Integer&, const Integer&); + Integer operator & (const Integer&, long); + Integer operator & (long, const Integer&); + Integer operator | (const Integer&, const Integer&); + Integer operator | (const Integer&, long); + Integer operator | (long, const Integer&); + Integer operator ^ (const Integer&, const Integer&); + Integer operator ^ (const Integer&, long); + Integer operator ^ (long, const Integer&); + + Integer abs(const Integer&); // absolute value + Integer sqr(const Integer&); // square + + Integer pow(const Integer& x, const Integer& y); + Integer pow(const Integer& x, long y); + Integer Ipow(long x, long y); // x to the y as Integer + + +extern char* dec(const Integer& x, int width = 0); +extern char* oct(const Integer& x, int width = 0); +extern char* hex(const Integer& x, int width = 0); +extern Integer sqrt(const Integer&); // floor of square root +extern Integer lcm(const Integer& x, const Integer& y); // least common mult + + +typedef Integer IntTmp; // for backward compatibility + +inline Integer::Integer() :rep(&_ZeroRep) {} + +inline Integer::Integer(IntRep* r) :rep(r) {} + +inline Integer::Integer(int y) :rep(Icopy_long(0, (long)y)) {} + +inline Integer::Integer(long y) :rep(Icopy_long(0, y)) {} + +inline Integer::Integer(unsigned long y) :rep(Icopy_ulong(0, y)) {} + +inline Integer::Integer(const Integer& y) :rep(Icopy(0, y.rep)) {} + +inline Integer::~Integer() { if (rep && !STATIC_IntRep(rep)) delete rep; } + +inline Integer& Integer::operator = (const Integer& y) +{ + rep = Icopy(rep, y.rep); + return *this; +} + +inline Integer& Integer::operator = (long y) +{ + rep = Icopy_long(rep, y); + return *this; +} + +inline int Integer::initialized() const +{ + return rep != 0; +} + +// procedural versions + +inline int compare(const Integer& x, const Integer& y) +{ + return compare(x.rep, y.rep); +} + +inline int ucompare(const Integer& x, const Integer& y) +{ + return ucompare(x.rep, y.rep); +} + +inline int compare(const Integer& x, long y) +{ + return compare(x.rep, y); +} + +inline int ucompare(const Integer& x, long y) +{ + return ucompare(x.rep, y); +} + +inline int compare(long x, const Integer& y) +{ + return -compare(y.rep, x); +} + +inline int ucompare(long x, const Integer& y) +{ + return -ucompare(y.rep, x); +} + +inline void add(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = add(x.rep, 0, y.rep, 0, dest.rep); +} + +inline void sub(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = add(x.rep, 0, y.rep, 1, dest.rep); +} + +inline void mul(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = multiply(x.rep, y.rep, dest.rep); +} + +inline void div(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = div(x.rep, y.rep, dest.rep); +} + +inline void mod(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = mod(x.rep, y.rep, dest.rep); +} + +inline void and(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(x.rep, y.rep, dest.rep, '&'); +} + +inline void or(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(x.rep, y.rep, dest.rep, '|'); +} + +inline void xor(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(x.rep, y.rep, dest.rep, '^'); +} + +inline void lshift(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = lshift(x.rep, y.rep, 0, dest.rep); +} + +inline void rshift(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = lshift(x.rep, y.rep, 1, dest.rep); +} + +inline void pow(const Integer& x, const Integer& y, Integer& dest) +{ + dest.rep = power(x.rep, Itolong(y.rep), dest.rep); // not incorrect +} + +inline void add(const Integer& x, long y, Integer& dest) +{ + dest.rep = add(x.rep, 0, y, dest.rep); +} + +inline void sub(const Integer& x, long y, Integer& dest) +{ + dest.rep = add(x.rep, 0, -y, dest.rep); +} + +inline void mul(const Integer& x, long y, Integer& dest) +{ + dest.rep = multiply(x.rep, y, dest.rep); +} + +inline void div(const Integer& x, long y, Integer& dest) +{ + dest.rep = div(x.rep, y, dest.rep); +} + +inline void mod(const Integer& x, long y, Integer& dest) +{ + dest.rep = mod(x.rep, y, dest.rep); +} + +inline void and(const Integer& x, long y, Integer& dest) +{ + dest.rep = bitop(x.rep, y, dest.rep, '&'); +} + +inline void or(const Integer& x, long y, Integer& dest) +{ + dest.rep = bitop(x.rep, y, dest.rep, '|'); +} + +inline void xor(const Integer& x, long y, Integer& dest) +{ + dest.rep = bitop(x.rep, y, dest.rep, '^'); +} + +inline void lshift(const Integer& x, long y, Integer& dest) +{ + dest.rep = lshift(x.rep, y, dest.rep); +} + +inline void rshift(const Integer& x, long y, Integer& dest) +{ + dest.rep = lshift(x.rep, -y, dest.rep); +} + +inline void pow(const Integer& x, long y, Integer& dest) +{ + dest.rep = power(x.rep, y, dest.rep); +} + +inline void abs(const Integer& x, Integer& dest) +{ + dest.rep = abs(x.rep, dest.rep); +} + +inline void negate(const Integer& x, Integer& dest) +{ + dest.rep = negate(x.rep, dest.rep); +} + +inline void complement(const Integer& x, Integer& dest) +{ + dest.rep = compl(x.rep, dest.rep); +} + +inline void add(long x, const Integer& y, Integer& dest) +{ + dest.rep = add(y.rep, 0, x, dest.rep); +} + +inline void sub(long x, const Integer& y, Integer& dest) +{ + dest.rep = add(y.rep, 1, x, dest.rep); +} + +inline void mul(long x, const Integer& y, Integer& dest) +{ + dest.rep = multiply(y.rep, x, dest.rep); +} + +inline void and(long x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(y.rep, x, dest.rep, '&'); +} + +inline void or(long x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(y.rep, x, dest.rep, '|'); +} + +inline void xor(long x, const Integer& y, Integer& dest) +{ + dest.rep = bitop(y.rep, x, dest.rep, '^'); +} + + +// operator versions + +inline int operator == (const Integer& x, const Integer& y) +{ + return compare(x, y) == 0; +} + +inline int operator == (const Integer& x, long y) +{ + return compare(x, y) == 0; +} + +inline int operator != (const Integer& x, const Integer& y) +{ + return compare(x, y) != 0; +} + +inline int operator != (const Integer& x, long y) +{ + return compare(x, y) != 0; +} + +inline int operator < (const Integer& x, const Integer& y) +{ + return compare(x, y) < 0; +} + +inline int operator < (const Integer& x, long y) +{ + return compare(x, y) < 0; +} + +inline int operator <= (const Integer& x, const Integer& y) +{ + return compare(x, y) <= 0; +} + +inline int operator <= (const Integer& x, long y) +{ + return compare(x, y) <= 0; +} + +inline int operator > (const Integer& x, const Integer& y) +{ + return compare(x, y) > 0; +} + +inline int operator > (const Integer& x, long y) +{ + return compare(x, y) > 0; +} + +inline int operator >= (const Integer& x, const Integer& y) +{ + return compare(x, y) >= 0; +} + +inline int operator >= (const Integer& x, long y) +{ + return compare(x, y) >= 0; +} + + +inline Integer& Integer::operator += (const Integer& y) +{ + add(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator += (long y) +{ + add(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator ++ () +{ + add(*this, 1, *this); + return *this; +} + + +inline Integer& Integer::operator -= (const Integer& y) +{ + sub(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator -= (long y) +{ + sub(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator -- () +{ + add(*this, -1, *this); + return *this; +} + + + +inline Integer& Integer::operator *= (const Integer& y) +{ + mul(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator *= (long y) +{ + mul(*this, y, *this); + return *this; +} + + +inline Integer& Integer::operator &= (const Integer& y) +{ + and(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator &= (long y) +{ + and(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator |= (const Integer& y) +{ + or(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator |= (long y) +{ + or(*this, y, *this); + return *this; +} + + +inline Integer& Integer::operator ^= (const Integer& y) +{ + xor(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator ^= (long y) +{ + xor(*this, y, *this); + return *this; +} + + + +inline Integer& Integer::operator /= (const Integer& y) +{ + div(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator /= (long y) +{ + div(*this, y, *this); + return *this; +} + + +inline Integer& Integer::operator <<= (const Integer& y) +{ + lshift(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator <<= (long y) +{ + lshift(*this, y, *this); + return *this; +} + + +inline Integer& Integer::operator >>= (const Integer& y) +{ + rshift(*this, y, *this); + return *this; +} + +inline Integer& Integer::operator >>= (long y) +{ + rshift(*this, y, *this); + return *this; +} + +#if defined (__GNUG__) && ! defined (__STRICT_ANSI__) +inline Integer operator <? (const Integer& x, const Integer& y) +{ + return (compare(x.rep, y.rep) <= 0) ? x : y; +} + +inline Integer operator >? (const Integer& x, const Integer& y) +{ + return (compare(x.rep, y.rep) >= 0)? x : y; +} +#endif + + +inline void Integer::abs() +{ + ::abs(*this, *this); +} + +inline void Integer::negate() +{ + ::negate(*this, *this); +} + + +inline void Integer::complement() +{ + ::complement(*this, *this); +} + + +inline int sign(const Integer& x) +{ + return (x.rep->len == 0) ? 0 : ( (x.rep->sgn == 1) ? 1 : -1 ); +} + +inline int even(const Integer& y) +{ + return y.rep->len == 0 || !(y.rep->s[0] & 1); +} + +inline int odd(const Integer& y) +{ + return y.rep->len > 0 && (y.rep->s[0] & 1); +} + +inline char* Itoa(const Integer& y, int base, int width) +{ + return Itoa(y.rep, base, width); +} + + + +inline long lg(const Integer& x) +{ + return lg(x.rep); +} + +// constructive operations + +#if defined(__GNUG__) && !defined(_G_NO_NRV) + +inline Integer operator + (const Integer& x, const Integer& y) return r +{ + add(x, y, r); +} + +inline Integer operator + (const Integer& x, long y) return r +{ + add(x, y, r); +} + +inline Integer operator + (long x, const Integer& y) return r +{ + add(x, y, r); +} + +inline Integer operator - (const Integer& x, const Integer& y) return r +{ + sub(x, y, r); +} + +inline Integer operator - (const Integer& x, long y) return r +{ + sub(x, y, r); +} + +inline Integer operator - (long x, const Integer& y) return r +{ + sub(x, y, r); +} + +inline Integer operator * (const Integer& x, const Integer& y) return r +{ + mul(x, y, r); +} + +inline Integer operator * (const Integer& x, long y) return r +{ + mul(x, y, r); +} + +inline Integer operator * (long x, const Integer& y) return r +{ + mul(x, y, r); +} + +inline Integer sqr(const Integer& x) return r +{ + mul(x, x, r); +} + +inline Integer operator & (const Integer& x, const Integer& y) return r +{ + and(x, y, r); +} + +inline Integer operator & (const Integer& x, long y) return r +{ + and(x, y, r); +} + +inline Integer operator & (long x, const Integer& y) return r +{ + and(x, y, r); +} + +inline Integer operator | (const Integer& x, const Integer& y) return r +{ + or(x, y, r); +} + +inline Integer operator | (const Integer& x, long y) return r +{ + or(x, y, r); +} + +inline Integer operator | (long x, const Integer& y) return r +{ + or(x, y, r); +} + +inline Integer operator ^ (const Integer& x, const Integer& y) return r +{ + xor(x, y, r); +} + +inline Integer operator ^ (const Integer& x, long y) return r +{ + xor(x, y, r); +} + +inline Integer operator ^ (long x, const Integer& y) return r +{ + xor(x, y, r); +} + +inline Integer operator / (const Integer& x, const Integer& y) return r +{ + div(x, y, r); +} + +inline Integer operator / (const Integer& x, long y) return r +{ + div(x, y, r); +} + +inline Integer operator % (const Integer& x, const Integer& y) return r +{ + mod(x, y, r); +} + +inline Integer operator % (const Integer& x, long y) return r +{ + mod(x, y, r); +} + +inline Integer operator << (const Integer& x, const Integer& y) return r +{ + lshift(x, y, r); +} + +inline Integer operator << (const Integer& x, long y) return r +{ + lshift(x, y, r); +} + +inline Integer operator >> (const Integer& x, const Integer& y) return r; +{ + rshift(x, y, r); +} + +inline Integer operator >> (const Integer& x, long y) return r +{ + rshift(x, y, r); +} + +inline Integer pow(const Integer& x, long y) return r +{ + pow(x, y, r); +} + +inline Integer Ipow(long x, long y) return r(x) +{ + pow(r, y, r); +} + +inline Integer pow(const Integer& x, const Integer& y) return r +{ + pow(x, y, r); +} + + + +inline Integer abs(const Integer& x) return r +{ + abs(x, r); +} + +inline Integer operator - (const Integer& x) return r +{ + negate(x, r); +} + +inline Integer operator ~ (const Integer& x) return r +{ + complement(x, r); +} + +inline Integer atoI(const char* s, int base) return r +{ + r.rep = atoIntRep(s, base); +} + +inline Integer gcd(const Integer& x, const Integer& y) return r +{ + r.rep = gcd(x.rep, y.rep); +} + +#else /* NO_NRV */ + +inline Integer operator + (const Integer& x, const Integer& y) +{ + Integer r; add(x, y, r); return r; +} + +inline Integer operator + (const Integer& x, long y) +{ + Integer r; add(x, y, r); return r; +} + +inline Integer operator + (long x, const Integer& y) +{ + Integer r; add(x, y, r); return r; +} + +inline Integer operator - (const Integer& x, const Integer& y) +{ + Integer r; sub(x, y, r); return r; +} + +inline Integer operator - (const Integer& x, long y) +{ + Integer r; sub(x, y, r); return r; +} + +inline Integer operator - (long x, const Integer& y) +{ + Integer r; sub(x, y, r); return r; +} + +inline Integer operator * (const Integer& x, const Integer& y) +{ + Integer r; mul(x, y, r); return r; +} + +inline Integer operator * (const Integer& x, long y) +{ + Integer r; mul(x, y, r); return r; +} + +inline Integer operator * (long x, const Integer& y) +{ + Integer r; mul(x, y, r); return r; +} + +inline Integer sqr(const Integer& x) +{ + Integer r; mul(x, x, r); return r; +} + +inline Integer operator & (const Integer& x, const Integer& y) +{ + Integer r; and(x, y, r); return r; +} + +inline Integer operator & (const Integer& x, long y) +{ + Integer r; and(x, y, r); return r; +} + +inline Integer operator & (long x, const Integer& y) +{ + Integer r; and(x, y, r); return r; +} + +inline Integer operator | (const Integer& x, const Integer& y) +{ + Integer r; or(x, y, r); return r; +} + +inline Integer operator | (const Integer& x, long y) +{ + Integer r; or(x, y, r); return r; +} + +inline Integer operator | (long x, const Integer& y) +{ + Integer r; or(x, y, r); return r; +} + +inline Integer operator ^ (const Integer& x, const Integer& y) +{ + Integer r; xor(x, y, r); return r; +} + +inline Integer operator ^ (const Integer& x, long y) +{ + Integer r; xor(x, y, r); return r; +} + +inline Integer operator ^ (long x, const Integer& y) +{ + Integer r; xor(x, y, r); return r; +} + +inline Integer operator / (const Integer& x, const Integer& y) +{ + Integer r; div(x, y, r); return r; +} + +inline Integer operator / (const Integer& x, long y) +{ + Integer r; div(x, y, r); return r; +} + +inline Integer operator % (const Integer& x, const Integer& y) +{ + Integer r; mod(x, y, r); return r; +} + +inline Integer operator % (const Integer& x, long y) +{ + Integer r; mod(x, y, r); return r; +} + +inline Integer operator << (const Integer& x, const Integer& y) +{ + Integer r; lshift(x, y, r); return r; +} + +inline Integer operator << (const Integer& x, long y) +{ + Integer r; lshift(x, y, r); return r; +} + +inline Integer operator >> (const Integer& x, const Integer& y) +{ + Integer r; rshift(x, y, r); return r; +} + +inline Integer operator >> (const Integer& x, long y) +{ + Integer r; rshift(x, y, r); return r; +} + +inline Integer pow(const Integer& x, long y) +{ + Integer r; pow(x, y, r); return r; +} + +inline Integer Ipow(long x, long y) +{ + Integer r(x); pow(r, y, r); return r; +} + +inline Integer pow(const Integer& x, const Integer& y) +{ + Integer r; pow(x, y, r); return r; +} + + + +inline Integer abs(const Integer& x) +{ + Integer r; abs(x, r); return r; +} + +inline Integer operator - (const Integer& x) +{ + Integer r; negate(x, r); return r; +} + +inline Integer operator ~ (const Integer& x) +{ + Integer r; complement(x, r); return r; +} + +inline Integer atoI(const char* s, int base) +{ + Integer r; r.rep = atoIntRep(s, base); return r; +} + +inline Integer gcd(const Integer& x, const Integer& y) +{ + Integer r; r.rep = gcd(x.rep, y.rep); return r; +} + +#endif /* NO_NRV */ + +inline Integer& Integer::operator %= (const Integer& y) +{ + *this = *this % y; // mod(*this, y, *this) doesn't work. + return *this; +} + +inline Integer& Integer::operator %= (long y) +{ + *this = *this % y; // mod(*this, y, *this) doesn't work. + return *this; +} +#endif /* !_Integer_h */ |