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-rw-r--r--gnu/games/chess/uxdsp.c933
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diff --git a/gnu/games/chess/uxdsp.c b/gnu/games/chess/uxdsp.c
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index 84034bc..0000000
--- a/gnu/games/chess/uxdsp.c
+++ /dev/null
@@ -1,933 +0,0 @@
-/*
- ALPHA interface for CHESS
-
- Revision: 4-25-88
-
- Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
- Copyright (c) 1988 John Stanback
-
- This file is part of CHESS.
-
- CHESS is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY. No author or distributor
- accepts responsibility to anyone for the consequences of using it
- or for whether it serves any particular purpose or works at all,
- unless he says so in writing. Refer to the CHESS General Public
- License for full details.
-
- Everyone is granted permission to copy, modify and redistribute
- CHESS, but only under the conditions described in the
- CHESS General Public License. A copy of this license is
- supposed to have been given to you along with CHESS so you
- can know your rights and responsibilities. It should be in a
- file named COPYING. Among other things, the copyright notice
- and this notice must be preserved on all copies.
-*/
-
-
-#include <stdio.h>
-#include <ctype.h>
-#include <sys/param.h>
-#include <sys/times.h>
-#include <sys/file.h>
-#include <curses.h>
-#include <signal.h>
-#include "gnuchess.h"
-#ifdef NEWMOVE
-#include "move.h"
-#endif
-#include "pathnames.h"
-
-struct tms tmbuf1,tmbuf2;
-void TerminateSearch(),Die();
-
-#define scanz fflush(stdout),scanw
-#define printz printw
-
-
-Initialize()
-{
- signal(SIGINT,Die); signal(SIGQUIT,Die);
- initscr();
- crmode();
-}
-
-
-ExitChess()
-{
- nocrmode();
- endwin();
- exit(0);
-}
-
-
-void
-Die()
-{
-char s[80];
- signal(SIGINT,SIG_IGN);
- signal(SIGQUIT,SIG_IGN);
- ShowMessage("Abort? ");
- scanz("%s",s);
- if (strcmp(s,"yes") == 0) ExitChess();
- signal(SIGINT,Die); signal(SIGQUIT,Die);
-}
-
-
-void
-TerminateSearch()
-{
- signal(SIGINT,SIG_IGN);
- signal(SIGQUIT,SIG_IGN);
- timeout = true;
- bothsides = false;
- signal(SIGINT,Die); signal(SIGQUIT,Die);
-}
-
-
-InputCommand()
-
-/*
- Process the users command. If easy mode is OFF (the computer is
- thinking on opponents time) and the program is out of book, then make
- the 'hint' move on the board and call SelectMove() to find a response.
- The user terminates the search by entering ^C (quit siqnal) before
- entering a command. If the opponent does not make the hint move, then
- set Sdepth to zero.
-*/
-
-{
-short ok,i,tmp;
-long cnt,rate,t1,t2;
-unsigned short mv;
-char s[80];
-
- ok = quit = false;
- player = opponent;
- ShowSidetomove();
- ft = 0;
- if (hint > 0 && !easy && Book == NULL)
- {
- fflush(stdout);
- time0 = time((long *)0);
- algbr(hint>>8,hint & 0xFF,false);
- strcpy(s,mvstr1);
- tmp = epsquare;
- if (VerifyMove(s,1,&mv))
- {
- PromptForMove();
- SelectMove(computer,2);
- VerifyMove(mvstr1,2,&mv);
- if (Sdepth > 0) Sdepth--;
- }
- ft = time((time_t *)0) - time0;
- epsquare = tmp;
- }
-
- signal(SIGINT,Die); signal(SIGQUIT,Die);
- while (!(ok || quit))
- {
- PromptForMove();
- scanz("%s",s);
- player = opponent;
- ok = VerifyMove(s,0,&mv);
- if (ok && mv != hint)
- {
- Sdepth = 0;
- ft = 0;
- }
-
- if (strcmp(s,"bd") == 0)
- {
- ClrScreen();
- UpdateDisplay(0,0,1,0);
- }
- if (strcmp(s,"quit") == 0) quit = true;
- if (strcmp(s,"post") == 0) post = !post;
- if (strcmp(s,"edit") == 0) EditBoard();
- if (strcmp(s,"go") == 0) ok = true;
- if (strcmp(s,"help") == 0) help();
- if (strcmp(s,"force") == 0) force = !force;
- if (strcmp(s,"book") == 0) Book = NULL;
- if (strcmp(s,"undo") == 0 && GameCnt >= 0) Undo();
- if (strcmp(s,"new") == 0) NewGame();
- if (strcmp(s,"list") == 0) ListGame();
- if (strcmp(s,"level") == 0) SelectLevel();
- if (strcmp(s,"hash") == 0) hashflag = !hashflag;
- if (strcmp(s,"beep") == 0) beep = !beep;
- if (strcmp(s,"Awindow") == 0) ChangeAlphaWindow();
- if (strcmp(s,"Bwindow") == 0) ChangeBetaWindow();
- if (strcmp(s,"hint") == 0) GiveHint();
- if (strcmp(s,"both") == 0)
- {
- bothsides = !bothsides;
- Sdepth = 0;
- SelectMove(opponent,1);
- ok = true;
- }
- if (strcmp(s,"reverse") == 0)
- {
- reverse = !reverse;
- ClrScreen();
- UpdateDisplay(0,0,1,0);
- }
- if (strcmp(s,"switch") == 0)
- {
- computer = otherside[computer];
- opponent = otherside[opponent];
- force = false;
- Sdepth = 0;
- ok = true;
- }
- if (strcmp(s,"white") == 0)
- {
- computer = white; opponent = black;
- ok = true; force = false;
- Sdepth = 0;
- }
- if (strcmp(s,"black") == 0)
- {
- computer = black; opponent = white;
- ok = true; force = false;
- Sdepth = 0;
- }
- if (strcmp(s,"remove") == 0 && GameCnt >= 1)
- {
- Undo(); Undo();
- }
- if (strcmp(s,"get") == 0) GetGame();
- if (strcmp(s,"save") == 0) SaveGame();
- if (strcmp(s,"depth") == 0) ChangeSearchDepth();
- if (strcmp(s,"random") == 0) dither = 6;
- if (strcmp(s,"easy") == 0) easy = !easy;
- if (strcmp(s,"contempt") == 0) SetContempt();
- if (strcmp(s,"xwndw") == 0) ChangeXwindow();
- if (strcmp(s,"test") == 0)
- {
- t1 = time(0);
- cnt = 0;
- for (i = 0; i < 10000; i++)
- {
- MoveList(opponent,2);
- cnt += TrPnt[3] - TrPnt[2];
- }
- t2 = time(0);
- rate = cnt / (t2-t1);
- gotoXY(50,24);
- printz("cnt= %ld rate= %ld",cnt,rate);
- ClrEoln();
- }
- if (strcmp(s,"p") == 0) ShowPostnValues();
- if (strcmp(s,"debug") == 0) DoDebug();
- }
-
- ClearMessage();
- ElapsedTime(1);
- if (force)
- {
- computer = opponent; opponent = otherside[computer];
- }
- (void) times(&tmbuf1);
- signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch);
-}
-
-
-EditBoard()
-
-/*
- Set up a board position. Pieces are entered by typing the piece
- followed by the location. For example, Nf3 will place a knight on
- square f3.
-*/
-
-{
-short a,r,c,sq;
-char s[80];
-
- ClrScreen();
- UpdateDisplay(0,0,1,0);
- gotoXY(50,2); printz(". Exit to main");
- gotoXY(50,3); printz("# Clear board");
- gotoXY(49,5); printz("Enter piece & location: ");
- a = white;
- do
- {
- gotoXY(73,5); ClrEoln(); scanz("%s",s);
- if (s[0] == '#')
- {
- for (sq = 0; sq < 64; sq++)
- {
- board[sq] = no_piece; color[sq] = neutral;
- }
- UpdateDisplay(0,0,1,0);
- }
- if (s[0] == 'c' || s[0] == 'C') a = otherside[a];
- c = s[1]-'a'; r = s[2]-'1';
- if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
- {
- sq = locn[r][c];
- color[sq] = a;
- if (s[0] == 'p') board[sq] = pawn;
- else if (s[0] == 'n') board[sq] = knight;
- else if (s[0] == 'b') board[sq] = bishop;
- else if (s[0] == 'r') board[sq] = rook;
- else if (s[0] == 'q') board[sq] = queen;
- else if (s[0] == 'k') board[sq] = king;
- else { board[sq] = no_piece; color[sq] = neutral; }
- DrawPiece(sq);
- }
- }
- while (s[0] != '.');
- if (board[4] != king) kingmoved[white] = 10;
- if (board[60] != king) kingmoved[black] = 10;
- GameCnt = -1; Game50 = 0; Sdepth = 0;
- InitializeStats();
- ClrScreen();
- UpdateDisplay(0,0,1,0);
-}
-
-
-help()
-{
- ClrScreen();
- gotoXY(28,1); printz("CHESS command summary");
- gotoXY(1,3); printz("g1f3 move from g1 to f3");
- gotoXY(1,4); printz("nf3 move knight to f3");
- gotoXY(1,5); printz("o-o castle king side");
- gotoXY(1,6); printz("o-o-o castle queen side");
- gotoXY(1,7); printz("edit edit board");
- gotoXY(1,8); printz("switch sides with computer");
- gotoXY(1,9); printz("white computer plays white");
- gotoXY(1,10); printz("black computer plays black");
- gotoXY(1,11); printz("reverse board display");
- gotoXY(1,12); printz("both computer match");
- gotoXY(1,13); printz("random randomize play");
- gotoXY(1,14); printz("undo undo last move");
- gotoXY(42,3); printz("level change level");
- gotoXY(42,4); printz("depth set search depth");
- gotoXY(42,5); printz("post principle variation");
- gotoXY(42,6); printz("hint suggest a move");
- gotoXY(42,7); printz("bd redraw board");
- gotoXY(42,8); printz("force enter game moves");
- gotoXY(42,9); printz("list game to chess.lst");
- gotoXY(42,10); printz("save game to file");
- gotoXY(42,11); printz("get game from file");
- gotoXY(42,12); printz("new start new game");
- gotoXY(42,13); printz("quit exit CHESS");
- gotoXY(10,21); printz("Computer: ");
- if (computer == white) printz("WHITE"); else printz("BLACK");
- gotoXY(10,22); printz("Opponent: ");
- if (opponent == white) printz("WHITE"); else printz("BLACK");
- gotoXY(10,23); printz("Level: %ld",Level," sec.");
- gotoXY(10,24); printz("Easy mode: ");
- if (easy) printz("ON"); else printz("OFF");
- gotoXY(40,21); printz("Depth: %d",MaxSearchDepth);
- gotoXY(40,22); printz("Random: ");
- if (dither) printz("ON"); else printz("OFF");
- gotoXY(40,23); printz("Transposition table: ");
- if (hashflag) printz("ON"); else printz("OFF");
- refresh();
- while (getchar() != 27);
- ClrScreen();
- UpdateDisplay(0,0,1,0);
-}
-
-
-ShowDepth(ch)
-char ch;
-{
- gotoXY(50,4); printz("Depth= %d%c ",Sdepth,ch); ClrEoln();
-}
-
-
-ShowResults(score,bstline,ch)
-short score;
-unsigned short bstline[];
-char ch;
-{
-short d,e,ply;
- if (post && player == computer)
- {
- e = lpost;
- gotoXY(50,5); printz("Score= %d",score); ClrEoln();
- d = 8; gotoXY(50,d); ClrEoln();
- for (ply = 1; bstline[ply] > 0; ply++)
- {
- algbr(bstline[ply] >> 8,bstline[ply] & 0xFF,false);
- if (ply == 5 || ply == 9 || ply == 13 || ply == 17)
- {
- gotoXY(50,++d); ClrEoln();
- }
- printz("%5s ",mvstr1);
- }
- ClrEoln();
- lpost = d;
- while (++d <= e)
- {
- gotoXY(50,d); ClrEoln();
- }
- }
-}
-
-
-SearchStartStuff(side)
-short side;
-{
-short i;
- signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch);
- if (player == computer)
- for (i = 5; i < 14; i++)
- {
- gotoXY(50,i); ClrEoln();
- }
-}
-
-
-OutputMove()
-{
- if (root->flags & epmask) UpdateDisplay(0,0,1,0);
- else UpdateDisplay(root->f,root->t,0,root->flags & cstlmask);
- gotoXY(50,17); printz("My move is: %s",mvstr1);
- if (beep) putchar(7);
- ClrEoln();
-
- gotoXY(50,24);
- if (root->flags & draw) printz("Draw game!");
- else if (root->score == -9999) printz("opponent mates!");
- else if (root->score == 9998) printz("computer mates!");
- else if (root->score < -9000) printz("opponent will soon mate!");
- else if (root->score > 9000) printz("computer will soon mate!");
- ClrEoln();
-
- if (post)
- {
- gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); ClrEoln();
- gotoXY(50,23); printz("Nodes/Sec= %4ld",evrate); ClrEoln();
- }
-}
-
-
-ElapsedTime(iop)
-
-/*
- Determine the time that has passed since the search was started. If
- the elapsed time exceeds the target (ResponseTime+ExtraTime) then set
- timeout to true which will terminate the search.
-*/
-
-short iop;
-{
- et = time((time_t *)0) - time0;
- if (et < 0) et = 0;
- ETnodes += 50;
- if (et > et0 || iop == 1)
- {
- if (et > ResponseTime+ExtraTime && Sdepth > 1) timeout = true;
- et0 = et;
- if (iop == 1)
- {
- time0 = time((time_t *)0); et0 = 0;
- }
- (void) times(&tmbuf2);
- cputimer = 100*(tmbuf2.tms_utime - tmbuf1.tms_utime) / HZ;
- if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
- else evrate = 0;
- ETnodes = NodeCnt + 50;
- UpdateClocks();
- }
-}
-
-
-UpdateClocks()
-{
-short m,s;
- m = et/60; s = (et - 60*m);
- if (TCflag)
- {
- m = (TimeControl.clock[player] - et) / 60;
- s = TimeControl.clock[player] - et - 60*m;
- }
- if (m < 0) m = 0;
- if (s < 0) s = 0;
- if (player == white)
- if (reverse) gotoXY(20,2); else gotoXY(20,23);
- else
- if (reverse) gotoXY(20,23); else gotoXY(20,2);
- printz("%d:%2d ",m,s);
- if (post)
- {
- gotoXY(50,22); printz("Nodes= %6ld",NodeCnt);
- gotoXY(50,23); printz("Nodes/Sec= %4ld",evrate);
- }
- refresh();
-}
-
-
-
-SetTimeControl()
-{
- if (TCflag)
- {
- TimeControl.moves[white] = TimeControl.moves[black] = TCmoves;
- TimeControl.clock[white] = TimeControl.clock[black] = 60*(long)TCminutes;
- }
- else
- {
- TimeControl.moves[white] = TimeControl.moves[black] = 0;
- TimeControl.clock[white] = TimeControl.clock[black] = 0;
- Level = 60*(long)TCminutes;
- }
- et = 0;
- ElapsedTime(1);
-}
-
-
-gotoXY(x,y)
-short x,y;
-{
- move(y-1,x-1);
-}
-
-
-ClrScreen()
-{
- clear(); refresh();
-}
-
-
-ClrEoln()
-{
- clrtoeol(); refresh();
-}
-
-
-DrawPiece(sq)
-short sq;
-{
-short r,c; char x;
- if (reverse) r = 7-row[sq]; else r = row[sq];
- if (reverse) c = 7-column[sq]; else c = column[sq];
- if (color[sq] == black) x = '*'; else x = ' ';
- gotoXY(5+5*c,5+2*(7-r)); printz("%c%c ",x,pxx[board[sq]]);
-}
-
-
-UpdateDisplay(f,t,flag,iscastle)
-short f,t,flag,iscastle;
-{
-short i,l,z;
- if (flag)
- {
- gotoXY(56,2); printz("CHESS");
- i = 3;
- gotoXY(3,++i);
- printz("|----|----|----|----|----|----|----|----|");
- while (i<19)
- {
- gotoXY(1,++i);
- if (reverse) z = (i/2)-1; else z = 10-(i/2);
- printz("%d | | | | | | | | |",z);
- gotoXY(3,++i);
- if (i < 19)
- printz("+----+----+----+----+----+----+----+----+");
- }
- printz("|----|----|----|----|----|----|----|----|");
- gotoXY(3,21);
- if (reverse) printz(" h g f e d c b a");
- else printz(" a b c d e f g h");
- if (reverse) gotoXY(5,23); else gotoXY(5,2);
- if (computer == black) printz("Computer"); else printz("Human ");
- if (reverse) gotoXY(5,2); else gotoXY(5,23);
- if (computer == white) printz("Computer"); else printz("Human ");
- for (l = 0; l < 64; l++) DrawPiece(l);
- }
- else
- {
- DrawPiece(f); DrawPiece(t);
- if (iscastle)
- if (t > f)
- { DrawPiece(f+3); DrawPiece(t-1); }
- else
- { DrawPiece(f-4); DrawPiece(t+1); }
- }
- refresh();
-}
-
-
-GetOpenings()
-
-/*
- Read in the Opening Book file and parse the algebraic notation for a
- move into an unsigned integer format indicating the from and to
- square. Create a linked list of opening lines of play, with
- entry->next pointing to the next line and entry->move pointing to a
- chunk of memory containing the moves. More Opening lines of up to 256
- half moves may be added to gnuchess.book.
-*/
-
-{
-FILE *fd;
-int c,i,j,side;
-struct BookEntry *entry;
-unsigned short mv,*mp,tmp[100];
-
- if ((fd = fopen(_PATH_CHESSBOOK,"r")) != NULL)
- {
- Book = NULL;
- i = 0; side = white;
- while ((c = parse(fd,&mv,side)) >= 0)
- if (c == 1)
- {
- tmp[++i] = mv;
- side = otherside[side];
- }
- else if (c == 0 && i > 0)
- {
- entry = (struct BookEntry *)malloc(sizeof(struct BookEntry));
- mp = (unsigned short *)malloc((i+1)*sizeof(unsigned short));
- entry->mv = mp;
- entry->next = Book;
- Book = entry;
- for (j = 1; j <= i; j++) *(mp++) = tmp[j];
- *mp = 0;
- i = 0; side = white;
- }
- fclose(fd);
- }
- else
- {
- fprintf(stderr, "\nchess: can't read %s.\n", _PATH_CHESSBOOK);
- exit(1);
- }
-}
-
-
-int parse(fd,mv,side)
-FILE *fd;
-unsigned short *mv;
-short side;
-{
-int c,i,r1,r2,c1,c2;
-char s[100];
- while ((c = getc(fd)) == ' ');
- i = 0; s[0] = c;
- while (c != ' ' && c != '\n' && c != EOF) s[++i] = c = getc(fd);
- s[++i] = '\0';
- if (c == EOF) return(-1);
- if (s[0] == '!' || i < 3)
- {
- while (c != '\n' && c != EOF) c = getc(fd);
- return(0);
- }
- if (s[4] == 'o')
- if (side == black) *mv = 0x3C3A; else *mv = 0x0402;
- else if (s[0] == 'o')
- if (side == black) *mv = 0x3C3E; else *mv = 0x0406;
- else
- {
- c1 = s[0] - 'a'; r1 = s[1] - '1';
- c2 = s[2] - 'a'; r2 = s[3] - '1';
- *mv = (locn[r1][c1]<<8) + locn[r2][c2];
- }
- return(1);
-}
-
-
-GetGame()
-{
-FILE *fd;
-char fname[40];
-int c;
-short sq;
-unsigned short m;
-
- ShowMessage("File name: ");
- scanz("%s",fname);
- if (fname[0] == '\0') strcpy(fname,"chess.000");
- if ((fd = fopen(fname,"r")) != NULL)
- {
- fscanf(fd,"%hd%hd%hd",&computer,&opponent,&Game50);
- fscanf(fd,"%hd%hd%hd%hd",
- &castld[white],&castld[black],
- &kingmoved[white],&kingmoved[black]);
- fscanf(fd,"%hd%hd",&TCflag,&OperatorTime);
- fscanf(fd,"%ld%ld%hd%hd",
- &TimeControl.clock[white],&TimeControl.clock[black],
- &TimeControl.moves[white],&TimeControl.moves[black]);
- for (sq = 0; sq < 64; sq++)
- {
- fscanf(fd,"%hd",&m);
- board[sq] = (m >> 8); color[sq] = (m & 0xFF);
- if (color[sq] == 0) color[sq] = neutral; else --color[sq];
- }
- GameCnt = -1; c = '?';
- while (c != EOF)
- {
- ++GameCnt;
- c = fscanf(fd,"%hd%hd%hd%ld%hd%hd%hd",&GameList[GameCnt].gmove,
- &GameList[GameCnt].score,&GameList[GameCnt].depth,
- &GameList[GameCnt].nodes,&GameList[GameCnt].time,
- &GameList[GameCnt].piece,&GameList[GameCnt].color);
- if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral;
- else --GameList[GameCnt].color;
- }
- GameCnt--;
- if (TimeControl.clock[white] > 0) TCflag = true;
- computer--; opponent--;
- }
- fclose(fd);
- InitializeStats();
- UpdateDisplay(0,0,1,0);
- Sdepth = 0;
-}
-
-
-SaveGame()
-{
-FILE *fd;
-char fname[40];
-short sq,i,c;
-
- ShowMessage("File name: ");
- scanz("%s",fname);
-
- if (fname[0] == '\0' || access(fname,W_OK) == -1) strcpy(fname,"chess.000");
- fd = fopen(fname,"w");
- fprintf(fd,"%d %d %d\n",computer+1,opponent+1,Game50);
- fprintf(fd,"%d %d %d %d\n",
- castld[white],castld[black],kingmoved[white],kingmoved[black]);
- fprintf(fd,"%d %d\n",TCflag,OperatorTime);
- fprintf(fd,"%ld %ld %d %d\n",
- TimeControl.clock[white],TimeControl.clock[black],
- TimeControl.moves[white],TimeControl.moves[black]);
- for (sq = 0; sq < 64; sq++)
- {
- if (color[sq] == neutral) c = 0; else c = color[sq]+1;
- fprintf(fd,"%d\n",256*board[sq] + c);
- }
- for (i = 0; i <= GameCnt; i++)
- {
- if (GameList[i].color == neutral) c = 0;
- else c = GameList[i].color + 1;
- fprintf(fd,"%d %d %d %ld %d %d %d\n",
- GameList[i].gmove,GameList[i].score,GameList[i].depth,
- GameList[i].nodes,GameList[i].time,
- GameList[i].piece,c);
- }
- fclose(fd);
-}
-
-
-ListGame()
-{
-FILE *fd;
-short i,f,t;
- fd = fopen("chess.lst","w");
- fprintf(fd,"\n");
- fprintf(fd," score depth nodes time ");
- fprintf(fd," score depth nodes time\n");
- for (i = 0; i <= GameCnt; i++)
- {
- f = GameList[i].gmove>>8; t = (GameList[i].gmove & 0xFF);
- algbr(f,t,false);
- if ((i % 2) == 0) fprintf(fd,"\n"); else fprintf(fd," ");
- fprintf(fd,"%5s %5d %2d %6ld %5d",mvstr1,
- GameList[i].score,GameList[i].depth,
- GameList[i].nodes,GameList[i].time);
- }
- fprintf(fd,"\n\n");
- fclose(fd);
-}
-
-
-Undo()
-
-/*
- Undo the most recent half-move.
-*/
-
-{
-short f,t;
- f = GameList[GameCnt].gmove>>8;
- t = GameList[GameCnt].gmove & 0xFF;
- if (board[t] == king && distance(t,f) > 1)
- castle(GameList[GameCnt].color,f,t,2);
- else
- {
- board[f] = board[t]; color[f] = color[t];
- board[t] = GameList[GameCnt].piece;
- color[t] = GameList[GameCnt].color;
- if (board[f] == king) --kingmoved[color[f]];
- }
- if (TCflag) ++TimeControl.moves[color[f]];
- GameCnt--; mate = false; Sdepth = 0;
- UpdateDisplay(0,0,1,0);
- InitializeStats();
-}
-
-
-ShowMessage(s)
-char *s;
-{
- gotoXY(50,24); printz("%s",s); ClrEoln();
-}
-
-ClearMessage()
-{
- gotoXY(50,24); ClrEoln();
-}
-
-ShowSidetomove()
-{
- gotoXY(50,14);
- if (player == white) printz("%2d: WHITE",1+(GameCnt+1)/2);
- else printz("%2d: BLACK",1+(GameCnt+1)/2);
- ClrEoln();
-}
-
-PromptForMove()
-{
- gotoXY(50,19); printz("Your move is? "); ClrEoln();
-}
-
-ShowCurrentMove(pnt,f,t)
-short pnt,f,t;
-{
- algbr(f,t,false);
- gotoXY(50,7); printz("(%2d) %4s",pnt,mvstr1);
-}
-
-ChangeAlphaWindow()
-{
- ShowMessage("window: ");
- scanz("%hd",&Awindow);
-}
-
-ChangeBetaWindow()
-{
- ShowMessage("window: ");
- scanz("%hd",&Bwindow);
-}
-
-GiveHint()
-{
-char s[40];
- algbr((short)(hint>>8),(short)(hint & 0xFF),false);
- strcpy(s,"try ");
- strcat(s,mvstr1);
- ShowMessage(s);
-}
-
-ChangeSearchDepth()
-{
- ShowMessage("depth= ");
- scanz("%hd",&MaxSearchDepth);
-}
-
-SetContempt()
-{
- ShowMessage("contempt= ");
- scanz("%hd",&contempt);
-}
-
-ChangeXwindow()
-{
- ShowMessage("xwndw= ");
- scanz("%hd",&xwndw);
-}
-
-
-SelectLevel()
-{
- ClrScreen();
- gotoXY(32,2); printz("CHESS");
- gotoXY(20,4); printz(" 1. 60 moves in 5 minutes");
- gotoXY(20,5); printz(" 2. 60 moves in 15 minutes");
- gotoXY(20,6); printz(" 3. 60 moves in 30 minutes");
- gotoXY(20,7); printz(" 4. 40 moves in 30 minutes");
- gotoXY(20,8); printz(" 5. 40 moves in 60 minutes");
- gotoXY(20,9); printz(" 6. 40 moves in 120 minutes");
- gotoXY(20,10); printz(" 7. 40 moves in 240 minutes");
- gotoXY(20,11); printz(" 8. 1 move in 15 minutes");
- gotoXY(20,12); printz(" 9. 1 move in 60 minutes");
- gotoXY(20,13); printz("10. 1 move in 600 minutes");
-
- OperatorTime = 0; TCmoves = 60; TCminutes = 5;
-
- gotoXY(20,17); printz("Enter Level: ");
- refresh();
- scanz("%ld",&Level);
- switch (Level)
- {
- case 1 : TCmoves = 60; TCminutes = 5; break;
- case 2 : TCmoves = 60; TCminutes = 15; break;
- case 3 : TCmoves = 60; TCminutes = 30; break;
- case 4 : TCmoves = 40; TCminutes = 30; break;
- case 5 : TCmoves = 40; TCminutes = 60; break;
- case 6 : TCmoves = 40; TCminutes = 120; break;
- case 7 : TCmoves = 40; TCminutes = 240; break;
- case 8 : TCmoves = 1; TCminutes = 15; break;
- case 9 : TCmoves = 1; TCminutes = 60; break;
- case 10 : TCmoves = 1; TCminutes = 600; break;
- }
-
- TCflag = (TCmoves > 1);
- SetTimeControl();
- ClrScreen();
- UpdateDisplay(0,0,1,0);
-}
-
-
-ShowPostnValues()
-{
-short i,r,c;
- ExaminePosition();
- for (i = 0; i < 64; i++)
- {
- if (reverse) r = 7-row[i]; else r = row[i];
- if (reverse) c = 7-column[i]; else c = column[i];
- gotoXY(4+5*c,5+2*(7-r));
- c1 = color[i]; c2 = otherside[c1];
- PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
- atk1 = atak[c1]; atk2 = atak[c2];
- if (color[i] == neutral) printz(" ");
- else printz("%3d ",SqValue(i,opponent));
- }
- ScorePosition(opponent,&i);
- gotoXY(50,24);
- printz("Score= %d",i); ClrEoln();
-}
-
-
-DoDebug()
-{
-short k,p,i,r,c,tp,tc;
-char s[40];
- ExaminePosition();
- ShowMessage("Enter piece: ");
- scanz("%s",s);
- if (s[0] == 'w') k = white; else k = black;
- if (s[1] == 'p') p = pawn;
- else if (s[1] == 'n') p = knight;
- else if (s[1] == 'b') p = bishop;
- else if (s[1] == 'r') p = rook;
- else if (s[1] == 'q') p = queen;
- else if (s[1] == 'k') p = king;
- else p = no_piece;
- for (i = 0; i < 64; i++)
- {
- if (reverse) r = 7-row[i]; else r = row[i];
- if (reverse) c = 7-column[i]; else c = column[i];
- gotoXY(4+5*c,5+2*(7-r));
- tp = board[i]; tc = color[i];
- board[i] = p; color[i] = k;
- c1 = k; c2 = otherside[c1];
- PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
- atk1 = atak[c1]; atk2 = atak[c2];
- printz("%3d ",SqValue(i,opponent));
- board[i] = tp; color[i] = tc;
- }
- ScorePosition(opponent,&i);
- gotoXY(50,24);
- printz("Score= %d",i); ClrEoln();
-}
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