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-rw-r--r--gnu/games/chess/Xchess/xchess.h301
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diff --git a/gnu/games/chess/Xchess/xchess.h b/gnu/games/chess/Xchess/xchess.h
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index 355731d..0000000
--- a/gnu/games/chess/Xchess/xchess.h
+++ /dev/null
@@ -1,301 +0,0 @@
-
-/* This file contains code for X-CHESS.
- Copyright (C) 1986 Free Software Foundation, Inc.
-
-This file is part of X-CHESS.
-
-X-CHESS is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY. No author or distributor
-accepts responsibility to anyone for the consequences of using it
-or for whether it serves any particular purpose or works at all,
-unless he says so in writing. Refer to the X-CHESS General Public
-License for full details.
-
-Everyone is granted permission to copy, modify and redistribute
-X-CHESS, but only under the conditions described in the
-X-CHESS General Public License. A copy of this license is
-supposed to have been given to you along with X-CHESS so you
-can know your rights and responsibilities. It should be in a
-file named COPYING. Among other things, the copyright notice
-and this notice must be preserved on all copies. */
-
-
-/* RCS Info: $Revision: 1.5 $ on $Date: 86/11/26 12:11:39 $
- * $Source: /users/faustus/xchess/RCS/xchess.h,v $
- * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
- * Permission is granted to do anything with this code except sell it
- * or remove this message.
- *
- * Definitions for the X chess program.
- */
-
-#include "std.h"
-#include <X11/Xlib.h>
-#include "scrollText/scrollText.h"
-
-#define SIZE 8
-
-typedef enum piecetype { PAWN, ROOK, KNIGHT, BISHOP, QUEEN, KING } piecetype;
-typedef enum movetype { MOVE, QCASTLE, KCASTLE, CAPTURE } movetype;
-typedef enum color { WHITE, BLACK, NONE } color;
-
-typedef struct piece {
- enum piecetype type;
- enum color color;
-} piece;
-
-/* The board has y=0 and black at the top... This probably isn't the best
- * place to keep track of who can castle, but it's part of the game state...
- */
-
-typedef struct board {
- piece square[SIZE][SIZE];
- bool white_cant_castle_k;
- bool white_cant_castle_q;
- bool black_cant_castle_k;
- bool black_cant_castle_q;
-} board;
-
-typedef struct move {
- movetype type;
- piece piece;
- piece taken;
- int fromx, fromy;
- int tox, toy;
- struct move *next;
- bool enpassant;
- bool check;
-} move;
-
-#define iswhite(win, i, j) (!(((i) + (j)) % 2))
-
-/* Stuff for the display. */
-
-typedef struct windata {
- Display *display;
- Window basewin;
- Window boardwin;
- Window recwin;
- Window wclockwin;
- Window bclockwin;
- Window messagewin;
- Window buttonwin;
- Window jailwin;
- Window icon;
- Pixmap iconpixmap;
- XColor blackpiece;
- XColor whitepiece;
- XColor blacksquare;
- XColor whitesquare;
- XColor border;
- XColor textcolor;
- XColor textback;
- XColor errortext;
- XColor playertext;
- XColor cursorcolor;
- XFontStruct *small;
- XFontStruct *medium;
- XFontStruct *large;
- bool bnw;
- color color;
- bool flipped;
- double whitehands[3];
- double blackhands[3];
- char *txtassoc;
-} windata;
-
-#define SMALL_FONT "6x10"
-#define MEDIUM_FONT "8x13"
-#define LARGE_FONT "9x15"
-#define JAIL_FONT "6x10"
-
-#define SQUARE_WIDTH 80
-#define SQUARE_HEIGHT 80
-
-#define BORDER_WIDTH 3
-
-#define BOARD_WIDTH 8 * SQUARE_WIDTH + 7 * BORDER_WIDTH
-#define BOARD_HEIGHT 8 * SQUARE_HEIGHT + 7 * BORDER_WIDTH
-#define BOARD_XPOS 0
-#define BOARD_YPOS 0
-
-#define RECORD_WIDTH 265 /* 40 chars * 6 pixels / character. */
-#define RECORD_HEIGHT 433
-#define RECORD_XPOS BOARD_WIDTH + BORDER_WIDTH
-#define RECORD_YPOS 0
-
-#define JAIL_WIDTH RECORD_WIDTH
-#define JAIL_HEIGHT 163
-#define JAIL_XPOS RECORD_XPOS
-#define JAIL_YPOS RECORD_YPOS + RECORD_HEIGHT + BORDER_WIDTH
-
-#define CLOCK_WIDTH 131
-#define CLOCK_HEIGHT 131 + BORDER_WIDTH + 20
-#define WCLOCK_XPOS RECORD_XPOS
-#define WCLOCK_YPOS RECORD_HEIGHT + JAIL_HEIGHT + BORDER_WIDTH * 2
-#define BCLOCK_XPOS WCLOCK_XPOS + CLOCK_WIDTH + BORDER_WIDTH
-#define BCLOCK_YPOS WCLOCK_YPOS
-
-#define MESS_WIDTH 329
-#define MESS_HEIGHT 92
-#define MESS_XPOS 0
-#define MESS_YPOS BOARD_HEIGHT + BORDER_WIDTH
-
-#define BUTTON_WIDTH MESS_WIDTH
-#define BUTTON_HEIGHT MESS_HEIGHT
-#define BUTTON_XPOS MESS_WIDTH + BORDER_WIDTH
-#define BUTTON_YPOS MESS_YPOS
-
-#define BASE_WIDTH BOARD_WIDTH + RECORD_WIDTH + BORDER_WIDTH * 3
-#define BASE_HEIGHT BOARD_HEIGHT + MESS_HEIGHT + BORDER_WIDTH * 3
-
-#define BASE_XPOS 50
-#define BASE_YPOS 50
-
-#define BLACK_PIECE_COLOR "#202020"
-#define WHITE_PIECE_COLOR "#FFFFCC"
-#define BLACK_SQUARE_COLOR "#77A26D"
-#define WHITE_SQUARE_COLOR "#C8C365"
-#define BORDER_COLOR "#902E39"
-#define TEXT_COLOR "#006D6D"
-#define TEXT_BACK "#FFFFDD"
-#define ERROR_TEXT "Red"
-#define PLAYER_TEXT "Blue"
-#define CURSOR_COLOR "#FF606F"
-
-#define DEF_RECORD_FILE "xchess.game"
-
-#define NUM_FLASHES 5
-#define FLASH_SIZE 10
-
-/* xchess.c */
-
-extern void main();
-extern bool debug;
-extern char *progname;
-extern char *proghost;
-extern char *piecenames[];
-extern char *colornames[];
-extern char *movetypenames[];
-extern char *dispname1, *dispname2;
-extern bool oneboard;
-extern bool bnwflag;
-extern bool progflag;
-extern bool blackflag;
-extern bool quickflag;
-extern int num_flashes;
-extern int flash_size;
-extern char *black_piece_color;
-extern char *white_piece_color;
-extern char *black_square_color;
-extern char *white_square_color;
-extern char *border_color;
-extern char *text_color;
-extern char *text_back;
-extern char *error_text;
-extern char *player_text;
-extern char *cursor_color;
-
-/* board.c */
-
-extern void board_setup();
-extern void board_drawall();
-extern void board_move();
-extern board *chessboard;
-extern void board_init();
-
-/* window.c */
-
-extern bool win_setup();
-extern void win_redraw();
-extern void win_restart();
-extern void win_drawboard();
-extern void win_drawpiece();
-extern void win_erasepiece();
-extern void win_process();
-extern void win_flash();
-extern windata *win1, *win2;
-extern bool win_flashmove;
-
-/* control.c */
-
-extern void button_pressed();
-extern void button_released();
-extern void move_piece();
-extern void prog_move();
-extern move *moves;
-extern move *foremoves;
-extern color nexttomove;
-extern void replay();
-extern void forward();
-extern void cleanup();
-extern void restart();
-extern bool noisyflag;
-
-/* valid.c */
-
-extern bool valid_move();
-
-/* record.c */
-
-extern void record_move();
-extern void record_reset();
-extern void record_save();
-extern void record_back();
-extern void record_init();
-extern void record_end();
-extern bool record_english;
-extern char *record_file;
-extern int movenum;
-extern bool saveflag;
-
-/* message.c */
-
-extern void message_init();
-extern void message_add();
-extern void message_send();
-
-/* clock.c */
-
-extern void clock_init();
-extern void clock_draw();
-extern void clock_update();
-extern void clock_switch();
-extern bool clock_started;
-extern int movesperunit;
-extern int timeunit;
-extern int whiteseconds;
-extern int blackseconds;
-
-/* button.c */
-
-extern void button_draw();
-extern void button_service();
-
-/* jail.c */
-
-extern void jail_init();
-extern void jail_draw();
-extern void jail_add();
-extern void jail_remove();
-
-/* program.c */
-extern bool program_init();
-extern void program_end();
-extern void program_send();
-extern void program_undo();
-extern move *program_get();
-
-/* parse.c */
-
-extern void load_game();
-extern move *parse_file();
-extern move *parse_move();
-extern move *parse_imove();
-extern bool loading_flag;
-extern bool loading_paused;
-
-/* popup.c */
-
-extern bool pop_question();
-
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