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diff --git a/gnu/games/chess/Xchess/xchess.1 b/gnu/games/chess/Xchess/xchess.1 deleted file mode 100644 index e687513..0000000 --- a/gnu/games/chess/Xchess/xchess.1 +++ /dev/null @@ -1,217 +0,0 @@ - -.TH XCHESS 1 "14 Nov 1986" "X Version 10" -.SH NAME -xchess \- X chess display -.SH SYNOPSIS -.B xchess -[ option ... ] [ white-display ] [ black-display ] -.SH DESCRIPTION -.PP -.B xchess -is a chess display program which allows players to play a game on either -one or two displays, or play a chess-playing program. It uses the -.B X -window system. If one or no display names are given, it will open up one -window and both black and white at the same board. If two displays are -given, -.B xchess -will accept moves from each player in his turn. Black's board will be drawn -with his pieces at the bottom. -.PP -.B xchess -will not allow a player to make an illegal move. It accepts all legal moves, -including castling and pawn capture \fIen passant\fR. -.SH OPTIONS -.TP 8 -.B -d -Turn on debugging. -.TP 8 -.B -f record-file -Use \fBrecord-file\fR for saving the game when the \fBSave\fR button is -selected, or if the \fB-s\fR flag is given. The default is "xchess.game". -.TP 8 -.B -r saved-game -Start with the position at the end of the saved game in the named file. -This file may be the result of the \fBSave\fR command, and may be in -either English or International format. When reading moves, one move -it made per second. -.TP 8 -.B -q -Don't pause for a second every time a move is made when a game is being -restored. -.TP 8 -.B -v -Whenever a piece is moved, outline the path with a "lightning bolt". -This option and the \fB-n\fR option are useful if you don't want to miss -an opponent's move when he makes it. -.TP 8 -.B -i -Use International format for recording moves (squares numbered 1-8, a-h) -as opposed to English (e.g, \fIp/k4xp/q5\fR). -.TP 8 -.B -t moves/timeunit -Allows \fBtimeunit\fR seconds for every \fBmoves\fR moves. If either player -exceeds this allowance both recieve a message saying informing them of -this fact. -.TP 8 -.B -c -Play the computer. -.B xchess -will start up a chess-playing program (currently the only one it knows -how to talk to is \fBGNU Chess\fR). -.TP 8 -.B -p program -The name of the program to use if the \fB-c\fR option is given. The -default is "/usr/public/gnuchess". Note that \fBgnuchess\fR must be -compiled with the \fIcompat\fR flag (in the file "main.c") set to 1. -.TP 8 -.B -b -If the \fB-c\fR flag was given, have the computer play white. -.TP 8 -.B -bnw -If the display has more than one display plane (i.e, is color), pretend -it's black and white. -.TP 8 -.B -s -Save the moves in the record file as they are made. This is useful if -you don't want your game to be lost when \fBxchess\fR core dumps. -.TP 8 -.B -n -Be noisy \- beep after every move is made. -.TP 8 -.B -h host -Run GNU Chess on the specified \fBhost\fR. -.TP 8 -.B -R -Randomly chose who plays white and who plays black, if two displays are -given. -.SH CONTROLS -.PP -The window is divided up into several sub-windows. The pieces are moved by -pushing down any mouse button on top of the piece, moving to the destination -square, and releasing it. Castling is done by moving the king to the -right square. If you push down on a piece and then let the button -up without moving it, you must move that piece. ("Touch it, move it.") -.PP -The progress of the game is listed in the "Game Record" window. Error -messages and such things are printed in the "Message" window. Both these -windows have scroll bars that you can use to move around. -There are also windows for clocks and for a record of the pieces captured. -.PP -If you type any keys in the window, the text will go into the message -window of both players. This provides a simple communication facility. -.PP -There are 9 buttons in the control window. They are as follows: -.TP 8 -.B Draw -Both players must push this button to agree on a draw (just one is ok -if only one display is being used). -.TP 8 -.B Resign -The player whose turn it is to move resigns. -.TP 8 -.B Reset -Start over from the beginning. -.TP 8 -.B Back -Retract a move. If two displays are being used the other player will be -asked to confirm this. -.TP 8 -.B Fwd -This will re-play the most recently retracted move. This button in conjunction -with \fBBack\fR is useful for "scrolling around" in a saved game. -.TP 8 -.B Save -Save the game in the record file. -.TP 8 -.B Flip -Rotate the board so that Black will have his pieces at the bottom. -.TP 8 -.B Switch -Change the mapping of boards to players. -.TP 8 -.B Pause -This button has two functions. When a game is being restored, pieces will -be moved once a second. Hitting \fBPause\fR will stop this process, and -hitting it again will restart it. During the time that it is stopped no -other action can be made except restarting it. While a game is being played, -\fBPause\fR will stop the clock and restart it. -.SH DEFAULTS -.PP -\fBxchess\fR uses the following \fI.Xdefaults\fR: -.TP 8 -.B Noisy -The -n flag. -.TP 8 -.B SaveMoves -The -s flag. -.TP 8 -.B Algebraic -The -i flag. -.TP 8 -.B BlackAndWhite -The -bnw flag. -.TP 8 -.B QuickRestore -The -q flag. -.TP 8 -.B Flash -The -v flag. -.TP 8 -.B NumFlashes -How many times to flash the move. The default is 5. -.TP 8 -.B FlashWidth -How big to make the lightning bolt. The default is 10 pixels. -.TP 8 -.B ProgName -The -p option. This may also be changed in the Makefile (-DDEF_PROG_NAME). -.TP 8 -.B ProgHost -The -h option. -.TP 8 -.B RecordFile -The -f option. -.TP 8 -.B BlackPiece -The color of the black pieces. -.TP 8 -.B WhitePiece -The color of the white pieces. -.TP 8 -.B BorderColor -The color of the borders. -.TP 8 -.B BlackSquare -The color of the black squares. -.TP 8 -.B WhiteSquare -The color of the white squares. -.TP 8 -.B TextColor -The color of routine messages and the move record text. -.TP 8 -.B ErrorText -The color of error messages. -.TP 8 -.B PlayerText -The color of player-entered text. -.TP 8 -.B TextBack -The background color for the two text windows. -.TP 8 -.B CursorColor -The color of the mouse and the text cursors. -.SH "SEE ALSO" -X(8), gnuchess(1), chess(5) -.SH AUTHOR -Wayne A. Christopher (faustus@ic.berkeley.edu) -.SH BUGS -.PP -Checkmate and stalemate are not detected, so the appropriate player must resign -or agree to a draw respectively. -.PP -\fBSwitch\fR doesn't work. -.PP -If you are playing \fBgnuchess\fR, and you select Undo a few times so that it -is \fBgnuchess\fR's turn to move, it won't do anything. |