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+.de @h
+'sp 4
+'tl 'TREK SETUP INSTRUCTIONS''%'
+'sp 2
+.ns
+..
+.de @f
+'bp
+..
+.wh 0 @h
+.wh -6 @f
+.de pp
+.sp
+.ne 2
+.ti +5
+..
+.de s1
+.sp 2
+.nr S1 +1
+.nr S2 0
+.ne 5
+.in 4
+.ti 0
+\\n(S1.\ \ \c
+..
+.de s2
+.sp 1
+.nr S2 +1
+.ne 3
+.in 8
+.ti 4
+\\n(S2.\ \ \c
+..
+.br
+.ce
+TREK SETUP INSTRUCTIONS
+.sp 2
+.pp
+This document describes all sorts of nifty things
+you should know
+before you start to muck around
+with the trek source code.
+Please read them carefully.
+.s1
+MAINTENANCE
+.s2
+There are a number of shell files
+which you may use to maintain the system.
+"Prtrek" produces a copy of the source code.
+It pipes its output to lpr
+and runs in background.
+"Comp" compiles up to nine source modules
+and leaves them in .o files.
+"Compile" is the same as "comp"
+except that it loads after compiling.
+If stated without any arguments,
+it loads from .o files.
+"Compall" compiles all the .c files
+into .o files,
+but does not load.
+It redirects its output to the file "output".
+To recompile the entire system,
+type
+.ti +8
+compall
+.ti +8
+compile
+.br
+.s2
+Main.c contains a variable called "Mother".
+This is initialized to the result of the
+"getuid()" call for the maintainer of trek
+at your installation.
+Only Mother is allowed to set trace flags
+and run the game at other than the default priority.
+.s2
+Speaking of priorities,
+trek eats up a lot of system resources.
+Hence, it normally runs at a very low priority.
+This makes it almost impossible to play
+if the system is loaded.
+However,
+the -pN flag sets the priority to N,
+which makes it possible to debug
+when the system is loaded.
+The default priority is set by a #define of
+PRIO,
+which is set to 10 in the default system.
+.s2
+Trace information is provided
+which may be useful in debugging things in the system.
+If you are in a bad way for space,
+comment out the #define xTRACE
+which appears in trek.h.
+This will cause the trace stuff to not occur
+in the object.
+.s2
+The version of trek released to you
+is compiled with the -f flag (for no floating point)
+and should work without problems on your machine.
+You can edit out the -f flag
+in "compile" if you have floating point hardware
+on your machine
+so that it will take less space.
+.s1
+THE PORTABLE C LIBRARY
+.pp
+The portable C library was used
+to do I/O in trek.
+Unfortunately,
+the version which we had at Berkeley
+had a number of small bugs
+which caused trek to do bad things at times.
+For some unknown reason
+(temporary insanity perhaps)
+I rewrote the portable C library.
+This version is much smaller than the old version
+and has cleaner code.
+It also works right
+(???).
+However, there are a few minor differences
+which you should be aware of.
+.s2
+Scanf no longer ignores the noise characters "\\n",
+"\\t", and space in the format string;
+i.e.,
+these characters now require a match
+in the input stream.
+.s2
+A variable
+f_log
+has been added
+which is the file descriptor
+of a "log" file.
+If f_log is greater than zero
+a copy of everything read from
+the standard input
+and written to
+the standard output
+is written in the file f_log.
+.s1
+DISCLAIMERS
+.s2
+Frankly,
+I am getting pretty sick of playing this game.
+Hence,
+the version which you get may have several bugs
+in it;
+I freely admit
+that it is probably buggier
+than some previous versions.
+Sorry about that.
+.s2
+Along with being buggy,
+the game never had quite everything implemented
+that was originally intended.
+If you see things that look weird,
+that may be why.
+There are even some features which I have taken out
+(like ghost starsystems)
+upon deciding that I didn't have the energy
+to implement them correctly.
+.s1
+REQUESTS
+.pp
+There are several things that I would like to ask of anyone
+who does work on the source code.
+.s2
+Please let me know of any bugs which you find
+in the code,
+and any fixes which you may have.
+Other copies will probably be going out to other people later,
+and it would be nice if those copies where less buggy.
+Also,
+I would be interested in hearing about any
+enhancements of the game which you might install.
+.s2
+Please note that I have a distinct coding style.
+I feel that it is cleaner
+and easier to read than a more
+casual style.
+If possible,
+please stick to it,
+especially if you end up sending tapes back to me.
+This goes along with my whole belief in clean code:
+I ask you to please avoid obscure code
+whenever possible.
+If you throw some in,
+please don't let me see it.
+It just depresses me.
+.s2
+Unfortunately,
+the game is huge.
+There are many neat things
+which could go in,
+if there were only enough space.
+However,
+I have specifically not gone to seperated I/D
+space.
+The main reason is that I would like future versions
+of the game
+to be 11/40 compatible.
+.s1
+SUGGESTIONS FOR THE FUTURE
+.pp
+If you happen to have more energy than I do,
+you may want to examine the following areas.
+These are things that I may get to,
+but don't hold your breath.
+.s2
+Frankly,
+making the portable C library work
+(even without bugs)
+was a bitch.
+I should have done the I/O in a more
+ad hoc manner.
+It is my intent to rewrite the I/O
+routines to bypass the portable C library entirely.
+.s2
+The routine "capture" is quite unclean.
+First, it should have a manner of selecting Klingons
+other than random,
+either selecting the most likely
+or asking the captain (probably best).
+It should either be fully implemented,
+which includes adding a "board" routine
+(half written,
+on some tapes as board.x)
+which sends a boarding party to forcefully
+take over the Klingon,
+or it should go out completely,
+which is probably what I will end up doing.
+When this happens,
+the transporter will go completely.
+It seems that the space may be better used
+for something which more directly enhances the game.
+.sp 3
+.in 0
+Well, that's about it.
+To get hold of me,
+write to:
+.nf
+.sp
+Eric P Allman
+Electronics Research Laboratory
+University of California
+Berkeley, California 94720
+.fi
+
+Happy trekking!!
+.pp
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