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-rw-r--r--games/sail/assorted.c278
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diff --git a/games/sail/assorted.c b/games/sail/assorted.c
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--- a/games/sail/assorted.c
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-/*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-#if 0
-static char sccsid[] = "@(#)assorted.c 8.1 (Berkeley) 5/31/93";
-#endif
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-#include "externs.h"
-
-table(rig, shot, hittable, on, from, roll)
-struct ship *on, *from;
-int rig, shot, hittable, roll;
-{
- int hhits = 0, chits = 0, ghits = 0, rhits = 0;
- int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
- int guns, car, pc, hull;
- int crew[3];
- int n;
- int rigg[4];
- char *message;
- struct Tables *tp;
-
- pc = on->file->pcrew;
- hull = on->specs->hull;
- crew[0] = on->specs->crew1;
- crew[1] = on->specs->crew2;
- crew[2] = on->specs->crew3;
- rigg[0] = on->specs->rig1;
- rigg[1] = on->specs->rig2;
- rigg[2] = on->specs->rig3;
- rigg[3] = on->specs->rig4;
- if (shot == L_GRAPE)
- Chit = chits = hittable;
- else {
- tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
- Chit = chits = tp->C;
- Rhit = rhits = tp->R;
- Hhit = hhits = tp->H;
- Ghit = ghits = tp->G;
- if (on->file->FS)
- rhits *= 2;
- if (shot == L_CHAIN) {
- Ghit = ghits = 0;
- Hhit = hhits = 0;
- }
- }
- if (on->file->captured != 0) {
- pc -= (chits + 1) / 2;
- chits /= 2;
- }
- for (n = 0; n < 3; n++)
- if (chits > crew[n]) {
- chits -= crew[n];
- crew[n] = 0;
- } else {
- crew[n] -= chits;
- chits = 0;
- }
- for (n = 0; n < 3; n++)
- if (rhits > rigg[n]){
- rhits -= rigg[n];
- rigg[n] = 0;
- } else {
- rigg[n] -= rhits;
- rhits = 0;
- }
- if (rigg[3] != -1 && rhits > rigg[3]) {
- rhits -= rigg[3];
- rigg[3] = 0;
- } else if (rigg[3] != -1) {
- rigg[3] -= rhits;
- }
- if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
- makesignal(on, "dismasted!", (struct ship *)0);
- if (portside(from, on, 0)) {
- guns = on->specs->gunR;
- car = on->specs->carR;
- } else {
- guns = on->specs->gunL;
- car = on->specs->carL;
- }
- if (ghits > car) {
- ghits -= car;
- car = 0;
- } else {
- car -= ghits;
- ghits = 0;
- }
- if (ghits > guns){
- ghits -= guns;
- guns = 0;
- } else {
- guns -= ghits;
- ghits = 0;
- }
- hull -= ghits;
- if (Ghit)
- Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
- on, 0, guns, car, 0, 0);
- hull -= hhits;
- hull = hull < 0 ? 0 : hull;
- if (on->file->captured != 0 && Chit)
- Write(W_PCREW, on, 0, pc, 0, 0, 0);
- if (Hhit)
- Write(W_HULL, on, 0, hull, 0, 0, 0);
- if (Chit)
- Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
- if (Rhit)
- Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
- switch (shot) {
- case L_ROUND:
- message = "firing round shot on %s (%c%c)";
- break;
- case L_GRAPE:
- message = "firing grape shot on %s (%c%c)";
- break;
- case L_CHAIN:
- message = "firing chain shot on %s (%c%c)";
- break;
- case L_DOUBLE:
- message = "firing double shot on %s (%c%c)";
- break;
- case L_EXPLODE:
- message = "exploding shot on %s (%c%c)";
- }
- makesignal(from, message, on);
- if (roll == 6 && rig) {
- switch(Rhit) {
- case 0:
- message = "fore topsail sheets parted";
- break;
- case 1:
- message = "mizzen shrouds parted";
- break;
- case 2:
- message = "main topsail yard shot away";
- break;
- case 4:
- message = "fore topmast and foremast shrouds shot away";
- break;
- case 5:
- message = "mizzen mast and yard shot through";
- break;
- case 6:
- message = "foremast and spritsail yard shattered";
- break;
- case 7:
- message = "main topmast and mizzen mast shattered";
- break;
- }
- makesignal(on, message, (struct ship *)0);
- } else if (roll == 6) {
- switch (Hhit) {
- case 0:
- message = "anchor cables severed";
- break;
- case 1:
- message = "two anchor stocks shot away";
- break;
- case 2:
- message = "quarterdeck bulwarks damaged";
- break;
- case 3:
- message = "three gun ports shot away";
- break;
- case 4:
- message = "four guns dismounted";
- break;
- case 5:
- message = "rudder cables shot through";
- Write(W_TA, on, 0, 0, 0, 0, 0);
- break;
- case 6:
- message = "shot holes below the water line";
- break;
- }
- makesignal(on, message, (struct ship *)0);
- }
- /*
- if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
- on->specs->qual--;
- if (on->specs->qual <= 0) {
- makesignal(on, "crew mutinying!", (struct ship *)0);
- on->specs->qual = 5;
- Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
- } else
- makesignal(on, "crew demoralized", (struct ship *)0);
- Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
- }
- */
- if (!hull)
- strike(on, from);
-}
-
-Cleansnag(from, to, all, flag)
-struct ship *from, *to;
-char all, flag;
-{
- if (flag & 1) {
- Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
- Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
- }
- if (flag & 2) {
- Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
- Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
- }
- if (!snagged2(from, to)) {
- if (!snagged(from)) {
- unboard(from, from, 1); /* defense */
- unboard(from, from, 0); /* defense */
- } else
- unboard(from, to, 0); /* offense */
- if (!snagged(to)) {
- unboard(to, to, 1); /* defense */
- unboard(to, to, 0); /* defense */
- } else
- unboard(to, from, 0); /* offense */
- }
-}
-
-strike(ship, from)
-struct ship *ship, *from;
-{
- int points;
-
- if (ship->file->struck)
- return;
- Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
- points = ship->specs->pts + from->file->points;
- Write(W_POINTS, from, 0, points, 0, 0, 0);
- unboard(ship, ship, 0); /* all offense */
- unboard(ship, ship, 1); /* all defense */
- switch (die()) {
- case 3:
- case 4: /* ship may sink */
- Write(W_SINK, ship, 0, 1, 0, 0, 0);
- break;
- case 5:
- case 6: /* ship may explode */
- Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
- break;
- }
- Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
-}
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