diff options
Diffstat (limited to 'games/rogue')
-rw-r--r-- | games/rogue/curses.c | 14 | ||||
-rw-r--r-- | games/rogue/hit.c | 14 | ||||
-rw-r--r-- | games/rogue/message.c | 4 | ||||
-rw-r--r-- | games/rogue/monster.c | 30 | ||||
-rw-r--r-- | games/rogue/move.c | 6 | ||||
-rw-r--r-- | games/rogue/object.c | 2 | ||||
-rw-r--r-- | games/rogue/pack.c | 10 | ||||
-rw-r--r-- | games/rogue/random.c | 8 | ||||
-rw-r--r-- | games/rogue/room.c | 8 | ||||
-rw-r--r-- | games/rogue/spec_hit.c | 2 | ||||
-rw-r--r-- | games/rogue/trap.c | 2 |
11 files changed, 50 insertions, 50 deletions
diff --git a/games/rogue/curses.c b/games/rogue/curses.c index e2e29db..6aa548e 100644 --- a/games/rogue/curses.c +++ b/games/rogue/curses.c @@ -168,7 +168,7 @@ char *str; } addch(ch) -register int ch; +int ch; { short row, col; @@ -193,7 +193,7 @@ int ch; refresh() { - register i, j, line; + i, j, line; short old_row, old_col, first_row; if (screen_dirty) { @@ -303,7 +303,7 @@ nonl() clear_buffers() { - register i, j; + i, j; screen_dirty = 0; @@ -317,7 +317,7 @@ clear_buffers() } put_char_at(row, col, ch) -register row, col, ch; +row, col, ch; { put_cursor(row, col); put_st_char(ch); @@ -326,9 +326,9 @@ register row, col, ch; } put_cursor(row, col) -register row, col; +row, col; { - register i, rdif, cdif; + i, rdif, cdif; short ch, t; rdif = (row > cur_row) ? row - cur_row : cur_row - row; @@ -380,7 +380,7 @@ register row, col; } put_st_char(ch) -register ch; +ch; { if ((ch & ST_MASK) && (!term_stand_out)) { ch &= ~ST_MASK; diff --git a/games/rogue/hit.c b/games/rogue/hit.c index c721711..bae3c60 100644 --- a/games/rogue/hit.c +++ b/games/rogue/hit.c @@ -62,7 +62,7 @@ extern short add_strength, ring_exp, r_rings; extern boolean being_held, interrupted, wizard, con_mon; mon_hit(monster) -register object *monster; +object *monster; { short damage, hit_chance; const char *mn; @@ -123,7 +123,7 @@ register object *monster; } rogue_hit(monster, force_hit) -register object *monster; +object *monster; boolean force_hit; { short damage, hit_chance; @@ -180,7 +180,7 @@ get_damage(ds, r) const char *ds; boolean r; { - register i = 0, j, n, d, total = 0; + i = 0, j, n, d, total = 0; while (ds[i]) { n = get_number(ds+i); @@ -206,8 +206,8 @@ get_w_damage(obj) const object *obj; { char new_damage[12]; - register to_hit, damage; - register i = 0; + to_hit, damage; + i = 0; if ((!obj) || (obj->what_is != WEAPON)) { return(-1); @@ -224,8 +224,8 @@ const object *obj; get_number(s) const char *s; { - register i = 0; - register total = 0; + i = 0; + total = 0; while ((s[i] >= '0') && (s[i] <= '9')) { total = (10 * total) + (s[i] - '0'); diff --git a/games/rogue/message.c b/games/rogue/message.c index 28ac6e3..732033c 100644 --- a/games/rogue/message.c +++ b/games/rogue/message.c @@ -192,7 +192,7 @@ boolean do_echo; rgetchar() { - register ch; + ch; for(;;) { ch = getchar(); @@ -222,7 +222,7 @@ Level: 99 Gold: 999999 Hp: 999(999) Str: 99(99) Arm: 99 Exp: 21/10000000 Hungry */ print_stats(stat_mask) -register stat_mask; +stat_mask; { char buf[16]; boolean label; diff --git a/games/rogue/monster.c b/games/rogue/monster.c index 0c32a4b..1490e43 100644 --- a/games/rogue/monster.c +++ b/games/rogue/monster.c @@ -146,8 +146,8 @@ put_mons() object * gr_monster(monster, mn) -register object *monster; -register mn; +object *monster; +mn; { if (!monster) { monster = alloc_object(); @@ -173,7 +173,7 @@ register mn; mv_mons() { - register object *monster, *next_monster, *test_mons; + object *monster, *next_monster, *test_mons; boolean flew; if (haste_self % 2) { @@ -267,9 +267,9 @@ int rn, n; } gmc_row_col(row, col) -register row, col; +row, col; { - register object *monster; + object *monster; if (monster = object_at(&level_monsters, row, col)) { if ((!(detect_monster || see_invisible || r_see_invisible) && @@ -300,7 +300,7 @@ object *monster; } mv_1_monster(monster, row, col) -register object *monster; +object *monster; short row, col; { short i, n; @@ -439,8 +439,8 @@ O: } mtry(monster, row, col) -register object *monster; -register short row, col; +object *monster; +short row, col; { if (mon_can_go(monster, row, col)) { move_mon_to(monster, row, col); @@ -450,11 +450,11 @@ register short row, col; } move_mon_to(monster, row, col) -register object *monster; -register short row, col; +object *monster; +short row, col; { short c; - register mrow, mcol; + mrow, mcol; mrow = monster->row; mcol = monster->col; @@ -501,7 +501,7 @@ register short row, col; mon_can_go(monster, row, col) const object *monster; -register short row, col; +short row, col; { object *obj; short dr, dc; @@ -603,7 +603,7 @@ const object *monster; } rogue_is_around(row, col) -register row, col; +row, col; { short rdif, cdif, retval; @@ -731,9 +731,9 @@ object *monster; } rogue_can_see(row, col) -register row, col; +row, col; { - register retval; + retval; retval = !blind && (((get_room_number(row, col) == cur_room) && diff --git a/games/rogue/move.c b/games/rogue/move.c index 4335a46..59c92e4 100644 --- a/games/rogue/move.c +++ b/games/rogue/move.c @@ -226,7 +226,7 @@ short dirch; } is_passable(row, col) -register row, col; +row, col; { if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) || (col > (DCOLS-1))) { @@ -239,7 +239,7 @@ register row, col; } next_to_something(drow, dcol) -register drow, dcol; +drow, dcol; { short i, j, i_end, j_end, row, col; short pass_count = 0; @@ -375,7 +375,7 @@ boolean check_hunger(msg_only) boolean msg_only; { - register short i, n; + short i, n; boolean fainted = 0; if (rogue.moves_left == HUNGRY) { diff --git a/games/rogue/object.c b/games/rogue/object.c index 2086a86..3315972 100644 --- a/games/rogue/object.c +++ b/games/rogue/object.c @@ -240,7 +240,7 @@ int row, col; object * object_at(pack, row, col) -register object *pack; +object *pack; short row, col; { object *obj = (object *) 0; diff --git a/games/rogue/pack.c b/games/rogue/pack.c index 8b55e14..6946e96 100644 --- a/games/rogue/pack.c +++ b/games/rogue/pack.c @@ -246,8 +246,8 @@ object *obj, *pack; next_avail_ichar() { - register object *obj; - register i; + object *obj; + i; boolean ichars[26]; for (i = 0; i < 26; i++) { @@ -336,7 +336,7 @@ take_off() wear() { short ch; - register object *obj; + object *obj; char desc[DCOLS]; if (rogue.armor) { @@ -385,7 +385,7 @@ object *obj; wield() { short ch; - register object *obj; + object *obj; char desc[DCOLS]; if (rogue.weapon && rogue.weapon->is_cursed) { @@ -438,7 +438,7 @@ object *obj; call_it() { short ch; - register object *obj; + object *obj; struct id *id_table; char buf[MAX_TITLE_LENGTH+2]; diff --git a/games/rogue/random.c b/games/rogue/random.c index a41b9d9..19102a2 100644 --- a/games/rogue/random.c +++ b/games/rogue/random.c @@ -76,7 +76,7 @@ static long *end_ptr = &rntb[32]; srrandom(x) int x; { - register int i; + int i; state[0] = (long) x; if (rand_type != 0) { @@ -115,9 +115,9 @@ rrandom() #endif get_rand(x, y) -register int x, y; +int x, y; { - register int r, t; + int r, t; long lr; if (x > y) { @@ -133,7 +133,7 @@ register int x, y; } rand_percent(percentage) -register int percentage; +int percentage; { return(get_rand(1, 100) <= percentage); } diff --git a/games/rogue/room.c b/games/rogue/room.c index fe9f25f..6285ec2 100644 --- a/games/rogue/room.c +++ b/games/rogue/room.c @@ -175,9 +175,9 @@ short rn; } get_dungeon_char(row, col) -register row, col; +row, col; { - register unsigned short mask = dungeon[row][col]; + unsigned short mask = dungeon[row][col]; if (mask & MONSTER) { return(gmc_row_col(row, col)); @@ -223,7 +223,7 @@ register row, col; } get_mask_char(mask) -register unsigned short mask; +unsigned short mask; { switch(mask) { case SCROL: @@ -314,7 +314,7 @@ party_objects(rn) } get_room_number(row, col) -register row, col; +row, col; { short i; diff --git a/games/rogue/spec_hit.c b/games/rogue/spec_hit.c index fe87358..d0b99f5 100644 --- a/games/rogue/spec_hit.c +++ b/games/rogue/spec_hit.c @@ -372,7 +372,7 @@ object *monster; } imitating(row, col) -register short row, col; +short row, col; { if (dungeon[row][col] & MONSTER) { object *object_at(), *monster; diff --git a/games/rogue/trap.c b/games/rogue/trap.c index f538b65..7467f55 100644 --- a/games/rogue/trap.c +++ b/games/rogue/trap.c @@ -81,7 +81,7 @@ extern boolean sustain_strength; extern short blind; trap_at(row, col) -register row, col; +row, col; { short i; |