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diff --git a/games/rogue/zap.c b/games/rogue/zap.c
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-/*
- * Copyright (c) 1988, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * This code is derived from software contributed to Berkeley by
- * Timothy C. Stoehr.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-#if 0
-static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
-#endif
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-/*
- * zap.c
- *
- * This source herein may be modified and/or distributed by anybody who
- * so desires, with the following restrictions:
- * 1.) No portion of this notice shall be removed.
- * 2.) Credit shall not be taken for the creation of this source.
- * 3.) This code is not to be traded, sold, or used for personal
- * gain or profit.
- *
- */
-
-#include "rogue.h"
-
-boolean wizard = 0;
-
-extern boolean being_held, score_only, detect_monster;
-extern short cur_room;
-
-zapp()
-{
- short wch;
- boolean first_miss = 1;
- object *wand;
- short dir, d, row, col;
- object *monster;
-
- while (!is_direction(dir = rgetchar(), &d)) {
- sound_bell();
- if (first_miss) {
- message("direction? ", 0);
- first_miss = 0;
- }
- }
- check_message();
- if (dir == CANCEL) {
- return;
- }
- if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
- return;
- }
- check_message();
-
- if (!(wand = get_letter_object(wch))) {
- message("no such item.", 0);
- return;
- }
- if (wand->what_is != WAND) {
- message("you can't zap with that", 0);
- return;
- }
- if (wand->class <= 0) {
- message("nothing happens", 0);
- } else {
- wand->class--;
- row = rogue.row; col = rogue.col;
- if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
- bounce((short) wand->which_kind, d, row, col, 0);
- } else {
- monster = get_zapped_monster(d, &row, &col);
- if (wand->which_kind == DRAIN_LIFE) {
- wdrain_life(monster);
- } else if (monster) {
- wake_up(monster);
- s_con_mon(monster);
- zap_monster(monster, wand->which_kind);
- relight();
- }
- }
- }
- (void) reg_move();
-}
-
-object *
-get_zapped_monster(dir, row, col)
-short dir;
-short *row, *col;
-{
- short orow, ocol;
-
- for (;;) {
- orow = *row; ocol = *col;
- get_dir_rc(dir, row, col, 0);
- if (((*row == orow) && (*col == ocol)) ||
- (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
- (dungeon[*row][*col] == NOTHING)) {
- return(0);
- }
- if (dungeon[*row][*col] & MONSTER) {
- if (!imitating(*row, *col)) {
- return(object_at(&level_monsters, *row, *col));
- }
- }
- }
-}
-
-zap_monster(monster, kind)
-object *monster;
-unsigned short kind;
-{
- short row, col;
- object *nm;
- short tc;
-
- row = monster->row;
- col = monster->col;
-
- switch(kind) {
- case SLOW_MONSTER:
- if (monster->m_flags & HASTED) {
- monster->m_flags &= (~HASTED);
- } else {
- monster->slowed_toggle = 0;
- monster->m_flags |= SLOWED;
- }
- break;
- case HASTE_MONSTER:
- if (monster->m_flags & SLOWED) {
- monster->m_flags &= (~SLOWED);
- } else {
- monster->m_flags |= HASTED;
- }
- break;
- case TELE_AWAY:
- tele_away(monster);
- break;
- case INVISIBILITY:
- monster->m_flags |= INVISIBLE;
- break;
- case POLYMORPH:
- if (monster->m_flags & HOLDS) {
- being_held = 0;
- }
- nm = monster->next_monster;
- tc = monster->trail_char;
- (void) gr_monster(monster, get_rand(0, MONSTERS-1));
- monster->row = row;
- monster->col = col;
- monster->next_monster = nm;
- monster->trail_char = tc;
- if (!(monster->m_flags & IMITATES)) {
- wake_up(monster);
- }
- break;
- case MAGIC_MISSILE:
- rogue_hit(monster, 1);
- break;
- case CANCELLATION:
- if (monster->m_flags & HOLDS) {
- being_held = 0;
- }
- if (monster->m_flags & STEALS_ITEM) {
- monster->drop_percent = 0;
- }
- monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
- FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
- break;
- case DO_NOTHING:
- message("nothing happens", 0);
- break;
- }
-}
-
-tele_away(monster)
-object *monster;
-{
- short row, col;
-
- if (monster->m_flags & HOLDS) {
- being_held = 0;
- }
- gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
- mvaddch(monster->row, monster->col, monster->trail_char);
- dungeon[monster->row][monster->col] &= ~MONSTER;
- monster->row = row; monster->col = col;
- dungeon[row][col] |= MONSTER;
- monster->trail_char = mvinch(row, col);
- if (detect_monster || rogue_can_see(row, col)) {
- mvaddch(row, col, gmc(monster));
- }
-}
-
-wizardize()
-{
- char buf[100];
-
- if (wizard) {
- wizard = 0;
- message("not wizard anymore", 0);
- } else {
- if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
- (void) xxx(1);
- xxxx(buf, strlen(buf));
- if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
- wizard = 1;
- score_only = 1;
- message("Welcome, mighty wizard!", 0);
- } else {
- message("sorry", 0);
- }
- }
- }
-}
-
-wdrain_life(monster)
-object *monster;
-{
- short hp;
- object *lmon, *nm;
-
- hp = rogue.hp_current / 3;
- rogue.hp_current = (rogue.hp_current + 1) / 2;
-
- if (cur_room >= 0) {
- lmon = level_monsters.next_monster;
- while (lmon) {
- nm = lmon->next_monster;
- if (get_room_number(lmon->row, lmon->col) == cur_room) {
- wake_up(lmon);
- (void) mon_damage(lmon, hp);
- }
- lmon = nm;
- }
- } else {
- if (monster) {
- wake_up(monster);
- (void) mon_damage(monster, hp);
- }
- }
- print_stats(STAT_HP);
- relight();
-}
-
-bounce(ball, dir, row, col, r)
-short ball, dir, row, col, r;
-{
- short orow, ocol;
- char buf[DCOLS];
- const char *s;
- short i, ch, new_dir = -1, damage;
- static short btime;
-
- if (++r == 1) {
- btime = get_rand(3, 6);
- } else if (r > btime) {
- return;
- }
-
- if (ball == FIRE) {
- s = "fire";
- } else {
- s = "ice";
- }
- if (r > 1) {
- sprintf(buf, "the %s bounces", s);
- message(buf, 0);
- }
- orow = row;
- ocol = col;
- do {
- ch = mvinch(orow, ocol);
- standout();
- mvaddch(orow, ocol, ch);
- get_dir_rc(dir, &orow, &ocol, 1);
- } while (!( (ocol <= 0) ||
- (ocol >= DCOLS-1) ||
- (dungeon[orow][ocol] == NOTHING) ||
- (dungeon[orow][ocol] & MONSTER) ||
- (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
- ((orow == rogue.row) && (ocol == rogue.col))));
- standend();
- refresh();
- do {
- orow = row;
- ocol = col;
- ch = mvinch(row, col);
- mvaddch(row, col, ch);
- get_dir_rc(dir, &row, &col, 1);
- } while (!( (col <= 0) ||
- (col >= DCOLS-1) ||
- (dungeon[row][col] == NOTHING) ||
- (dungeon[row][col] & MONSTER) ||
- (dungeon[row][col] & (HORWALL | VERTWALL)) ||
- ((row == rogue.row) && (col == rogue.col))));
-
- if (dungeon[row][col] & MONSTER) {
- object *monster;
-
- monster = object_at(&level_monsters, row, col);
-
- wake_up(monster);
- if (rand_percent(33)) {
- sprintf(buf, "the %s misses the %s", s, mon_name(monster));
- message(buf, 0);
- goto ND;
- }
- if (ball == FIRE) {
- if (!(monster->m_flags & RUSTS)) {
- if (monster->m_flags & FREEZES) {
- damage = monster->hp_to_kill;
- } else if (monster->m_flags & FLAMES) {
- damage = (monster->hp_to_kill / 10) + 1;
- } else {
- damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
- }
- } else {
- damage = (monster->hp_to_kill / 2) + 1;
- }
- sprintf(buf, "the %s hits the %s", s, mon_name(monster));
- message(buf, 0);
- (void) mon_damage(monster, damage);
- } else {
- damage = -1;
- if (!(monster->m_flags & FREEZES)) {
- if (rand_percent(33)) {
- message("the monster is frozen", 0);
- monster->m_flags |= (ASLEEP | NAPPING);
- monster->nap_length = get_rand(3, 6);
- } else {
- damage = rogue.hp_current / 4;
- }
- } else {
- damage = -2;
- }
- if (damage != -1) {
- sprintf(buf, "the %s hits the %s", s, mon_name(monster));
- message(buf, 0);
- (void) mon_damage(monster, damage);
- }
- }
- } else if ((row == rogue.row) && (col == rogue.col)) {
- if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
- sprintf(buf, "the %s misses", s);
- message(buf, 0);
- goto ND;
- } else {
- damage = get_rand(3, (3 * rogue.exp));
- if (ball == FIRE) {
- damage = (damage * 3) / 2;
- damage -= get_armor_class(rogue.armor);
- }
- sprintf(buf, "the %s hits", s);
- rogue_damage(damage, (object *) 0,
- ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
- message(buf, 0);
- }
- } else {
- short nrow, ncol;
-
-ND: for (i = 0; i < 10; i++) {
- dir = get_rand(0, DIRS-1);
- nrow = orow;
- ncol = ocol;
- get_dir_rc(dir, &nrow, &ncol, 1);
- if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
- (dungeon[nrow][ncol] != NOTHING) &&
- (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
- new_dir = dir;
- break;
- }
- }
- if (new_dir != -1) {
- bounce(ball, new_dir, orow, ocol, r);
- }
- }
-}
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