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Diffstat (limited to 'games/rogue/CHANGES')
-rw-r--r-- | games/rogue/CHANGES | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/games/rogue/CHANGES b/games/rogue/CHANGES deleted file mode 100644 index 73a7135..0000000 --- a/games/rogue/CHANGES +++ /dev/null @@ -1,53 +0,0 @@ -From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU -Date: 30 Nov 87 15:08:15 PST (Mon) -To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick) -Subject: Re: Public domain rogue -Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU - -Here is a list of discrepencies from the documentation you sent me: - -The -d option not implemented. -The -r option not implemented, use "rogue save_file" instead. -Strength is between 1 and 99, not 3 and 32. -The D command is not implemented. -Only scrolls,potions,wands,and rings may be "call"ed something. -The ^P command may be used to go 4 messages back, instead of just 1. -The @ comand is not implemented. -There are no dark rooms. -ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. - 'askquit' is added to prevent ^\ from terminating the game accidentally. - If 'noaskquit' is - found in the ROGUEOPTS string, the the ^\ kills the game, otherwise, - the player is asked if he really wants to quit. In either case, no - score file processing is attempted. -The score is keyed to winning scores, and no player may appear twice. - - - - - - -Other differences from "standard" rogue 5.3. This list covers externally -visible differences only. - -There should be NO bugs with any severe consequences. Absolutely NO - game-stopping, or game-winning bugs should be present. -Traps fail occasionally, that is, they sometimes are sprung but miss. -The ^A command prints out some stuff you're probably not interested in. -The '&' command silently saves your screen into the file 'rogue.screen' -Any inventory selection command that takes '*' as a request to list all - appropriate items, can take one of "=?:)]!/" to list only rings, - scrolls, or whatever. -Scrolls and potions, once used, become identified. All other objects become - identified only by scroll of identification. -There is only one scroll of identification, and it works on any item. -ROGUEOPTS - Only the following are implemented: - file,jump,name,askquit,tombstone,passgo - "askquit" is used to prevent accidental termination of the game via ^\ -You may drop objects in doorways. -Prints a picture of a skull, not a tombstone, upon death. -The save/restore game function is faster and machine-independent, but sometimes - requires modification when new variables are added to the source. -The potion of detect monster lasts for the whole level. -Their is no wand of light. |