summaryrefslogtreecommitdiffstats
path: root/games/rogue/CHANGES
diff options
context:
space:
mode:
Diffstat (limited to 'games/rogue/CHANGES')
-rw-r--r--games/rogue/CHANGES53
1 files changed, 0 insertions, 53 deletions
diff --git a/games/rogue/CHANGES b/games/rogue/CHANGES
deleted file mode 100644
index 73a7135..0000000
--- a/games/rogue/CHANGES
+++ /dev/null
@@ -1,53 +0,0 @@
-From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
-Date: 30 Nov 87 15:08:15 PST (Mon)
-To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
-Subject: Re: Public domain rogue
-Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
-
-Here is a list of discrepencies from the documentation you sent me:
-
-The -d option not implemented.
-The -r option not implemented, use "rogue save_file" instead.
-Strength is between 1 and 99, not 3 and 32.
-The D command is not implemented.
-Only scrolls,potions,wands,and rings may be "call"ed something.
-The ^P command may be used to go 4 messages back, instead of just 1.
-The @ comand is not implemented.
-There are no dark rooms.
-ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
- 'askquit' is added to prevent ^\ from terminating the game accidentally.
- If 'noaskquit' is
- found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
- the player is asked if he really wants to quit. In either case, no
- score file processing is attempted.
-The score is keyed to winning scores, and no player may appear twice.
-
-
-
-
-
-
-Other differences from "standard" rogue 5.3. This list covers externally
-visible differences only.
-
-There should be NO bugs with any severe consequences. Absolutely NO
- game-stopping, or game-winning bugs should be present.
-Traps fail occasionally, that is, they sometimes are sprung but miss.
-The ^A command prints out some stuff you're probably not interested in.
-The '&' command silently saves your screen into the file 'rogue.screen'
-Any inventory selection command that takes '*' as a request to list all
- appropriate items, can take one of "=?:)]!/" to list only rings,
- scrolls, or whatever.
-Scrolls and potions, once used, become identified. All other objects become
- identified only by scroll of identification.
-There is only one scroll of identification, and it works on any item.
-ROGUEOPTS
- Only the following are implemented:
- file,jump,name,askquit,tombstone,passgo
- "askquit" is used to prevent accidental termination of the game via ^\
-You may drop objects in doorways.
-Prints a picture of a skull, not a tombstone, upon death.
-The save/restore game function is faster and machine-independent, but sometimes
- requires modification when new variables are added to the source.
-The potion of detect monster lasts for the whole level.
-Their is no wand of light.
OpenPOWER on IntegriCloud