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-rw-r--r--games/primes/pattern.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/primes/pattern.c b/games/primes/pattern.c
index 5d65dab..14eb721 100644
--- a/games/primes/pattern.c
+++ b/games/primes/pattern.c
@@ -45,8 +45,8 @@ static char sccsid[] = "@(#)pattern.c 8.1 (Berkeley) 5/31/93";
*
* chongo <for a good prime call: 391581 * 2^216193 - 1> /\oo/\
*
- * To avoid excessive sieves for small factors, we use the table below to
- * setup our sieve blocks. Each element represents a odd number starting
+ * To avoid excessive sieves for small factors, we use the table below to
+ * setup our sieve blocks. Each element represents a odd number starting
* with 1. All non-zero elements are factors of 3, 5, 7, 11 and 13.
*/
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