diff options
Diffstat (limited to 'games/larn/regen.c')
-rw-r--r-- | games/larn/regen.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/games/larn/regen.c b/games/larn/regen.c new file mode 100644 index 0000000..b9f7a0f --- /dev/null +++ b/games/larn/regen.c @@ -0,0 +1,92 @@ +/* regen.c Larn is copyrighted 1986 by Noah Morgan. */ +#include "header.h" +/* + ******* + REGEN() + ******* + regen() + + subroutine to regenerate player hp and spells + */ +regen() + { + register int i,flag; + register long *d; + d = c; +#ifdef EXTRA + d[MOVESMADE]++; +#endif + if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */ + flag=0; + + if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; } + if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0)) + gtime++; + + if (d[HP] != d[HPMAX]) + if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */ + { + d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL]; + if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX]; + bottomhp(); + } + + if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ + if (d[ECOUNTER]-- <= 0) + { + d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]); + d[SPELLS]++; bottomspell(); + } + + if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; } + if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; } + if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; } + if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; } + if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; } + if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); } + if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); } + if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; } + if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; + if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1; + if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1; + if (d[WTW]) if ((--d[WTW]) <= 0) flag=1; + if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1; + if (d[AGGRAVATE]) --d[AGGRAVATE]; + if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1; + if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1; + if (d[AWARENESS]) --d[AWARENESS]; + if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1; + if (d[HASTEMONST]) --d[HASTEMONST]; + if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1; + if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; } + if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1; + if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1; + if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); } + if (d[SEEINVISIBLE]) + if (--d[SEEINVISIBLE]<=0) + { monstnamelist[INVISIBLESTALKER] = ' '; + cursors(); lprcat("\nYou feel your vision return to normal"); beep(); } + if (d[ITCHING]) + { + if (d[ITCHING]>1) + if ((d[WEAR]!= -1) || (d[SHIELD]!= -1)) + if (rnd(100)<50) + { + d[WEAR]=d[SHIELD]= -1; cursors(); + lprcat("\nThe hysteria of itching forces you to remove your armor!"); + beep(); recalc(); bottomline(); + } + if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); } + } + if (d[CLUMSINESS]) + { + if (d[WIELD] != -1) + if (d[CLUMSINESS]>1) + if (item[playerx][playery]==0) /* only if nothing there */ + if (rnd(100)<33) /* drop your weapon due to clumsiness */ + drop_object((int)d[WIELD]); + if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); } + } + if (flag) bottomline(); + } + |