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-rw-r--r--games/larn/create.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/larn/create.c b/games/larn/create.c
index 46c09c9..ba0802c 100644
--- a/games/larn/create.c
+++ b/games/larn/create.c
@@ -223,7 +223,7 @@ treasureroom(lv)
for (tx=1+rnd(10); tx<MAXX-10; tx+=10)
if ( (lv==MAXLEVEL-1) || (lv==MAXLEVEL+MAXVLEVEL-1) || rnd(13)==2)
{
- xsize = rnd(6)+3; ysize = rnd(3)+3;
+ xsize = rnd(6)+3; ysize = rnd(3)+3;
ty = rnd(MAXY-9)+1; /* upper left corner of room */
if (lv==MAXLEVEL-1 || lv==MAXLEVEL+MAXVLEVEL-1)
troom(lv,xsize,ysize,tx=tx+rnd(MAXX-24),ty,rnd(3)+6);
@@ -232,8 +232,8 @@ treasureroom(lv)
}
/*
- * subroutine to create a treasure room of any size at a given location
- * room is filled with objects and monsters
+ * subroutine to create a treasure room of any size at a given location
+ * room is filled with objects and monsters
* the coordinate given is that of the upper left corner of the room
*/
troom(lv,xsize,ysize,tx,ty,glyph)
@@ -247,7 +247,7 @@ troom(lv,xsize,ysize,tx,ty,glyph)
for (j=ty; j<ty+ysize; j++)
for (i=tx; i<tx+xsize; i++) /* now put in the walls */
{
- item[i][j]=OWALL; mitem[i][j]=0;
+ item[i][j]=OWALL; mitem[i][j]=0;
}
for (j=ty+1; j<ty+ysize-1; j++)
for (i=tx+1; i<tx+xsize-1; i++) /* now clear out interior */
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