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diff --git a/games/hack/rumors b/games/hack/rumors deleted file mode 100644 index 9435a5f..0000000 --- a/games/hack/rumors +++ /dev/null @@ -1,505 +0,0 @@ -"Quit" is a four letter word. -"So when I die, the first thing I will see in Heaven is a score list?" --- more -- -...and rings may protect your fingers. -...and sometimes a piercer drops by. -A Quasit is even faster than a jaguar! -A chameleon imitating a postman often delivers scrolls of fire. -A chameleon imitating a postman sometimes delivers scrolls of punishment. -A clove of garlic a day keeps your best friends away. -A cockatrice's corpse is guaranteed to be untainted! -A confused acid blob may attack. -A dead lizard is a good thing to turn undead. -A dragon is just a Snake that ate a scroll of fire. -A fading corridor enlightens your insight. -A glowing potion is too hot to drink. -A good amulet may protect you against guards. -A homunculus wouldnt want to hurt a wizard. -A jaguar shouldn't frighten you. -A long worm can be defined recursively. So how should you attack it? -A long worm hits with all of its length. -A magic vomit pump is a necessity for gourmands. -A monstrous mind is a toy for ever. -A nurse a day keeps the doctor away. -A potion of blindness makes you see invisible things. -A ring is just a wound wand. -A ring of adornment protects against Nymphs. -A ring of conflict is a bad thing if there is a nurse in the room. -A ring of extra ringfinger is useless if not enchanted. -A ring of stealth can be recognised by that it does not teleport you. -A rope may form a trail in a maze. -A rumour has it that rumours are just rumours. -A scroll of enchant amulet is only useful on your way back. -A smoky potion surely affects your vision. -A spear might hit a nurse. -A spear will hit an ettin. -A staff may recharge if you drop it for awhile. -A tin of smoked eel is a wonderful find. -A truly wise man never plays leapfrog with a unicorn. -A two-handed sword usually misses. -A unicorn can be tamed only by a fair maiden. -A visit to the Zoo is very educational; you meet interesting animals. -A wand of deaf is a more dangerous weapon than a wand of sheep. -A wand of vibration might bring the whole cave crashing about your ears. -A winner never quits. A quitter never wins. -A xan is a small animal. It doesn't reach higher than your leg. -Acid blobs should be attacked bare-handed. -Affairs with Nymphs are often very expensive. -Afraid of Mimics? Try to wear a ring of true seeing. -Afraid of falling piercers? Wear a helmet! -After being attacked by a Harpy you have a lot of arrows. -All monsters are created evil, but some are more evil than others. -Always attack a floating Eye from behind! -Always be aware of the phase of the moon! -Always read the info about a monster before dealing with it. -Always sweep the floor before engraving important messages. -Amulets are hard to make. Even for a wand of wishing. -An Umber hulk can be a confusing sight. -An elven cloak is always the height of fashion. -An elven cloak protects against magic. -An ettin is hard to kill; an imp is hard to hit. See the difference? -Any small object that is accidentally dropped will hide under a larger object. -Are you blind? Catch a floating Eye! -Asking about monsters may be very useful. -Attack long worms from the rear - that is so much safer! -Attacking an eel when there is none usually is a fatal mistake! -Balrogs only appear on the deeper levels. -Be careful when eating bananas. Monsters might slip on the peels. -Be careful when eating salmon - your fingers might become greasy. -Be careful when the moon is in its last quarter. -Be careful when throwing a boomerang - you might hit the back of your head. -Be nice to a nurse: put away your weapon and take off your clothes. -Being digested is a painfully slow process. -Better go home and hit your kids. They are just little monsters! -Better go home and play with your kids. They are just little monsters! -Better leave the dungeon, otherwise you might get hurt badly. -Beware of dark rooms - they may be the Morgue. -Beware of death rays! -Beware of falling rocks, wear a helmet! -Beware of hungry dogs! -Beware of the minotaur. He's very horny! -Beware of the potion of Nitroglycerine - it's not for the weak of heart. -Beware of wands of instant disaster. -Beware: there's always a chance that your wand explodes as you try to zap it! -Beyond the 23-rd level lies a happy retirement in a room of your own. -Blank scrolls make more interesting reading. -Blind? Eat a carrot! -Booksellers never read scrolls; it might carry them too far away. -Booksellers never read scrolls; it might leave their shop unguarded. -Changing your suit without dropping your sword? You must be kidding! -Cockatrices might turn themselves to stone faced with a mirror. -Consumption of home-made food is strictly forbidden in this dungeon. -Dark gems are just coloured glass. -Dark room? Just flash often with your camera. -Dark room? Your chance to develop your photographs! -Dark rooms are not *completely* dark: just wait and let your eyes adjust... -Dead lizards protect against a cockatrice. -Death is just around the next door. -Death is life's way of telling you you've been fired. -Descend in order to meet more decent monsters. -Did you know worms had teeth? -Didn't you forget to pay? -Didn't you forget to pay? -Direct a direct hit on your direct opponent, directing in the right direction. -Do something big today: lift a boulder. -Do you want to visit hell? Dig a *very* deep hole. -Dogs are attracted by the smell of tripe. -Dogs do not eat when the moon is full. -Dogs never step on cursed items. -Dogs of ghosts aren't angry, just hungry. -Don't bother about money: only Leprechauns and shopkeepers are interested. -Don't create fireballs: they might turn against you. -Don't eat too much: you might start hiccoughing! -Don't forget! Large dogs are MUCH harder to kill than little dogs. -Don't play hack at your work, your boss might hit you! -Don't swim with weapons or armour: they might rust! -Don't tell a soul you found a secret door, otherwise it isn't secret anymore. -Don't throw gems. They are so precious! Besides, you might hit a roommate. -Drinking might affect your health. -Drop your vanity and get rid of your jewels! Pickpockets about! -Dungeon expects every monster to do his duty. -Dust is an armor of poor quality. -Eat 10 cloves of garlic and keep all humans at a two-square distance. -Eat a homunculus if you want to avoid sickness. -Eating a Wraith is a rewarding experience! -Eating a freezing sphere is like eating a yeti. -Eating a killer bee is like eating a scorpion. -Eating a tengu is like eating a Nymph. -Eating unpaid Leprechauns may be advantageous. -Eels hide under mud. Use a unicorn to clear the water and make them visible. -Elven cloaks cannot rust. -Engrave your wishes with a wand of wishing. -Eventually all wands of striking do strike. -Eventually you will come to admire the swift elegance of a retreating nymph. -Ever fought with an enchanted tooth? -Ever heard hissing outside? I *knew* you hadn't! -Ever seen a leocrotta dancing the tengu? -Ever slept in the arms of a homunculus? -Ever tamed a shopkeeper? -Ever tried digging through a Vault Guard? -Ever tried enchanting a rope? -Ever tried to catch a flying boomerang? -Ever tried to put a Troll into a large box? -Ever wondered why one would want to dip something in a potion? -Every dog should be a domesticated one. -Every hand has only one finger to put a ring on. You've got only two hands. So? -Every level contains a shop; only the entrance is often hidden. -Everybody should have tasted a scorpion at least once in his life. -Expensive cameras have penetrating flashlights. -Feeding the animals is strictly prohibited. The Management. -Feeling lousy? Why don't you drink a potion of tea? -Fiery letters might deter monsters. -First Law of Hacking: leaving is much more difficult than entering. -For any remedy there is a misery. -Fourth Law of Hacking: you will find the exit at the entrance. -Gems are the droppings of other inmates. -Gems do get a burden. -Genocide on shopkeepers is punishable. -Getting Hungry? Stop wearing rings! -Getting Hungry? Wear an amulet! -Ghosts always empty the fridge. -Ghosts are visible because they don't leave a trace. -Giant beetles make giant holes in giant trees! -Giving head to a long worm is like a long lasting reception. -Gold is a heavy metal. -Good day for overcoming obstacles. Try a steeplechase. -Gossip is the opiate of the depressed. -Hackers do it with bugs. -Half Moon tonight. (At least it's better than no Moon at all.) -Handle your flasks carefully - there might be a ghost inside! -Have a good meal today: eat a minotaur. -Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London] -Hissing is a sound I hate. -Hitting is the lingua franca in these regions. -Humans use walking canes when they grow old. -Hunger is a confusing experience for a dog! -Hungry dogs are unreliable. -Hungry? There is an abundance of food on the next level. -Hungry? Wear an amulet! -I doubt whether nurses are virgins. -I guess you have never hit a postman with an Amulet of Yendor yet... -I once knew a hacker who ate too fast and choked to death..... -I smell a maze of twisty little passages. -I wished, I never wished a wand of wishing. (Wishful thinking) -If "nothing happens", something *has* happened anyway!! -If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace. -If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon. -If you are being punished, it's done with a deadly weapon. -If you are the shopkeeper you can take things for free. -If you are too cute some monsters might be tempted to embrace you. -If you can't learn to do it well, learn to enjoy doing it badly. -If you need a wand of digging, kindly ask the minotaur. -If you see nurses you better start looking somewhere for a doctor. -If you turn blind: don't expect your dog to be turned into a seeing-eye dog. -If you want to feal great, you must eat something real big. -If you want to float you'd better eat a floating eye. -If you want to genocide nurses, genocide @'s. -If you want to hit, use a dagger. -If you want to rob a shop, train your dog. -If you're afraid of trapdoors, just cover the floor with all you've got. -If you're lost, try buying a map next time you're in a shop. -If your ghost kills a player, it increases your score. -Important mail? Be careful that it isn't stolen! -Improve your environment, using a wand of rearrangement. -In a hurry? Try a ride on a fast moving quasit! -In a way, a scorpion is like a snake. -In need of a rest? Quaff a potion of sickness! -In total, there are eight sorts of shops. -Increase mindpower: Tame your own ghost! -Inside a shop you better take a look at the price tags before buying anything. -It furthers one to see the great man. -It is bad manners to use a wand in a shop. -It is not always a good idea to whistle for your dog. -It is said that Giant Rabbits can be tamed with carrots only. -It is said that purple worms and trappers fill the same niche. -It might be a good idea to offer the unicorn a ruby. -It seems you keep overlooking a sign reading "No trespassing"! -It would be peculiarly sad were your dog turned to stone. -It's all a matter of life and death, so beware of the undead. -It's bad luck to drown a postman. -It's bad luck, being punished. -It's easy to overlook a monster in a wood. -It's not safe to Save. -Jackals are intrinsically rotten. -Just below any trapdoor there may be another one. Just keep falling! -Keep a clear mind: quaff clear potions. -Keep your armours away from rust. -Keep your weaponry away from acids. -Kicking the terminal doesn't hurt the monsters. -Kill a unicorn and you kill your luck. -Killer bees keep appearing till you kill their queen. -Large dogs make larger turds than little ones. -Latest news? Put 'net.games.hack' in your .newsrc ! -Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc! -Learn how to spell. Play Hack! -Leather armour cannot rust. -Leprechauns are the most skilled cutpurses in this dungeon. -Leprechauns hide their gold in a secret room. -Let your fingers do the walking on the yulkjhnb keys. -Let's face it: this time you're not going to win. -Let's have a party, drink a lot of booze. -Liquor sellers do not drink; they hate to see you twice. -Looking for a monster -- use a staff of monster summoning. -Looking pale? Quaff a red potion! -M.M.Vault cashiers teleport any amount of gold to the next local branch. -Many monsters make a murdering mob. -Meet yourself! Commit suicide and type "hack" -Meeting your own ghost decreases your luck considerably! -Memory flaw - core dumped. -Money is the root of all evil. -Money to invest? Take it to the local branch of the Magic Memory Vault! -Monsters come from nowhere to hit you everywhere. -Monsters sleep because you are boring, not because they ever get tired. -Most monsters can't swim. -Most monsters prefer minced meat. That's why they are hitting you! -Most rumors are just as misleading as this one. -Much ado Nothing Happens. -Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'. -Need money? Sell your corpses to a tin factory. -Never ask a shopkeeper for a price list. -Never attack a guard. -Never drop a crysknife! No, never even unwield it, until... -Never eat with glowing hands! -Never fight a monster: you might get killed. -Never go into the dungeon at midnight. -Never kick a sleeping dog. -Never kiss an animal. It may cause kissing disease. -Never map the labyrinth. -Never mind the monsters hitting you: they just replace the charwomen. -Never ride a long worm. -Never step on a cursed engraving. -Never swim with a camera: there's nothing to take pictures of. -Never trust a random generator in magic fields. -Never use a wand of death. -Never use your best weapon to engrave a curse. -Never vomit on a door mat. -No easy fighting with a heavy load! -No level contains two shops. The maze is no level. So... -No part of this fortune may be reproduced, stored in a retrieval system, ... -No weapon is better than a crysknife. -Not all rumors are as misleading as this one. -Not even a spear will hit a Xorn. -Now what is it that cures digestion? -Nurses are accustomed to touch naked persons: they don't harm them. -Nurses prefer undressed hackers. -Nymphs and nurses like beautiful rings. -Nymphs are blondes. Are you a gentleman? -Nymphs are very pleased when you call them by their real name: Lorelei. -Offering a unicorn a worthless piece of glass might prove to be fatal! -Old hackers never die: young ones do. -Old trees sometimes fall without a warning! -Once your little dog will be a big dog, and you will be proud of it. -One can even choke in a fortune cookie! -One has to leave shops before closing time. -One homunculus a day keeps the doctor away. -One level further down somebody is getting killed, right now. -One wand of concentration equals eight scrolls of create monster. -Only Today! A dramatic price-cut on slightly used wands. -Only a Nymph knows how to unlock chains. -Only a dragon will never get a cold from a wand of cold. -Only a real dummy would ever call his sword 'Elbereth'. -Only a wizard can use a magic whistle. -Only adventurers of evil alignment think of killing their dog. -Only cave-women can catch a unicorn. And then only with a golden rope. -Only chaotic evils kill sleeping monsters. -Only david can find the zoo! -Only real trappers escape traps. -Only real wizards can write scrolls. -Only wizards are able to zap a wand. -Opening a tin is difficult, especially when you are not so strong! -Opening a tin is difficult, especially when you attempt this bare handed! -Operation coded OVERKILL has started now. -Orcs and killer bees share their lifestyle. -Orcs do not procreate in dark rooms. -PLEASE ignore previous rumour. -Plain nymphs are harmless. -Playing billiards pays when you are in a shop. -Polymorphing your dog probably makes you safer. -Praying will frighten Demons. -Punishment is a thing you call over yourself. So why complain? -Pursue the monsters and you will be had indeed. -Put on a ring of teleportation: it will take you away from onslaught. -Rays aren't boomerangs, of course, but still... -Read the manual before entering the cave - You might get killed otherwise. -Reading Herbert will disgust you, but in one case it might be enlightening. -Reading Tolkien might help you. -Reading might change your vision. -Reading might improve your scope. -Relying on a dog might turn you in a dog addict. -Reward your doggie with a giant Bat. -Ropes are made from the long, blond hairs of dead Nymphs. -Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. -Running is good for your legs. -Rust monsters love water. There are potions they hate, however. -Savings do include amnesia. -Scorpions often hide under tripe rations. -Screw up your courage! You've screwed up everything else. -Scrolls of fire are useful against fog clouds. -Second Law of Hacking: first in, first out. -Selling and rebuying a wand will recharge it. -Shopkeepers accept creditcards, as long as you pay cash. -Shopkeepers are vegetarians: they only eat Swedes. -Shopkeepers can't read, so what use is engraving in a shop? -Shopkeepers can't swim. -Shopkeepers have incredible patience. -Shopkeepers often have strange names. -Shopkeepers sometimes die from old age. -Sleeping may increase your strength. -Snakes are often found under worthless objects. -Some Balrogs don't attack if you offer them a ring. -Some mazes (especially small ones) have no solutions, says man 6 maze. -Some monsters can be tamed. I once saw a hacker with a tame Dragon! -Some potions are quite mind-expanding. -Some questions Sphynxes ask just *don't* have any answers. -Sometimes "mu" is the answer. -Sometimes monsters are more likely to fight each other than attack you. -Sorry, no fortune this time. Better luck next cookie! -Spare your scrolls of make-edible until it's really necessary! -Speed Kills (The Doors) -Spinach, carrot, and a melon - a meal fit for a nurse! -Stay clear of the level of no return. -Suddenly the dungeon will collapse ... -Surprise your dog with an acid blob! -Tainted meat is even more sickening than poison! -Take a long worm from the rear, according to its mate it's a lot more fun. -Tame a troll and it will learn you fighting. -Taming a postman may cause a system security violation. -Taming is a gradual process of excercising and rewarding. -Telepathy is just a trick: once you know how to do it, it's easy. -Teleportation lessens your orientation. -The "pray" command is not yet implemented. -The Jackal only eats bad food. -The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. -The Leprechauns hide their treasure in a small hidden room. -The air is positively magic in here. Better wear a negative armor. -The best equipment for your work is, of course, the most expensive. -The emptiness of a ghost is too heavy to bear. -The key to this game is that there are no keys. -The longer the wand the better. -The moon is not the only heavenly body to influence this game. -The postman always rings twice. -The proof of the quivering blob is in the eating thereof. -The secret of wands of Nothing Happens: try again! -The use of dynamite is dangerous. -There are better information sources than fortune cookies. -There are monsters of softening penetration. -There are monsters of striking charity. -There have been people like you in here; their ghosts seek revenge on you. -There is a VIP-lounge on this level. Only first-class travellers admitted. -There is a big treasure hidden in the zoo! -There is a message concealed in each fortune cookie. -There is a trap on this level! -There is more magic in this cave than meets the eye. -There is no business like throw business. -There is no harm in praising a large dog. -There is nothing like eating a Mimic. -There seem to be monsters of touching benevolence. -They say a gelatinous cube can paralyse you... -They say that Elven cloaks absorb enchantments. -They say that a dagger hits. -They say that a dog avoids traps. -They say that a dog can be trained to fetch objects. -They say that a dog never steps on a cursed object. -They say that a spear will hit a Dragon. -They say that a spear will hit a Xorn. -They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) -They say that a spear will hit an ettin. -They say that a two-handed sword misses. -They say that a unicorn might bring you luck. -They say that an elven cloak may be worn over your armor. -They say that an elven cloak protects against magic. -They say that cavemen seldom find tins in the dungeon. -They say that dead lizards protect against a cockatrice. -They say that killing a shopkeeper brings bad luck. -They say that monsters never step on a scare monster scroll. -They say that only david can find the zoo! -They say that shopkeepers often have a large amount of money in their purse. -They say that the owner of the dungeon might change it slightly. -They say that the use of dynamite is dangerous. -They say that the walls in shops are made of extra hard material. -They say that there is a big treasure hidden in the zoo! -They say that there is a message concealed in each fortune cookie. -They say that there is a trap on this level! -They say that throwing food at a wild dog might tame him. -They say that you can meet old friends in the caves. -They say that you can't take your pick-axe into a shop. -They say that you cannot trust scrolls of rumour. -They say that you need a key in order to open locked doors. -Third Law of Hacking: the last blow counts most. -This dungeon is restroom equipped (for your convenience). -This fortune cookie is property of Fortune Cookies, Inc. -This is not a fortune. -This is the Leprechaun Law: every purse has a price. -Throwing food at a wild dog might tame him. -Tin openers are rare indeed. -Tired of irritating bats? Try a scroll of silence. -To hit or not to hit, that is the question. -To reach heaven, escape the dungeon while wearing a ring of levitation. -Tranquillizers might get you killed. -Travel fast, use some magic speed! -Tripe on its own is revolting, but with onions it's delicious! -Try hacking in the wee hours: you will have more room. -Try the fall back end run play against ghosts. -Ulch, that meat was painted. -Unwanted mail? Sell it to the bookshop! -Vampires hate garlic. -Vault guards always make sure you aren't a shopkeeper. -Vault guards never disturb their Lords. -Visitors are requested not to apply genocide to shopkeepers. -WARNING from H.M. Govt: Quaffing may be dangerous to your health. -Wanna fly? Eat a bat. -Want a hint? Zap a wand of make invisible on your weapon! -Want fun? Throw a potion in a pool and go swimming! -Want to conserve your dead corpses? Go to the tin factory! -Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon. -Warning: end of file 'fortunes' reached. -Warning: people who eat dragons can go to hell!! -Watch your steps on staircases. -Wear armor, going naked seems to offend public decency in here. -What a pity, you cannot read it! -What do you think is the use of dead lizards? -What do you think would be the use of a two handed sword called "Orcrist" ? -When a piercer drops in on you, you will be tempted to hit the ceiling! -When in a maze follow the right wall and you will never get lost. -When in a shop, do as shopkeepers do. -When punished, watch your steps on the stairs! -When you have a key, you don't have to wait for the guard. -When you have seen one killer bee, you have seen them all. -When your dog follows you through a trap door, don't hit it! -Where do you think all those demons come from? From Hell, of course. -Where do you think the hell is located? It must be deep, deep down. -Who should ever have thought one could live from eating fog clouds? -Why a "2" for the postman? Well, how many times does he ring? -Why should one ever throw an egg to a cockatrice? -Why would anybody in his sane mind engrave "Elbereth" ? -Wish for a master key and open the Magic Memory Vault! -Wish for a pass-key and pass all obstacles! -Wish for a skeleton-key and open all doors! -Wishing too much may bring you too little. -Wizards do not sleep. -You are heading for head-stone for sure. -You are just the kind of bad food some monsters like to digest. -You can always wear an elven cloak. -You can eat what your dog can eat. -You can get a genuine Amulet of Yendor by doing the following: -- more -- -You can't get rid of a cursed plate mail with a can-opener. -You can't leave a shop through the back door: there ain't one! -You cannot ride a long worm. -You cannot trust scrolls of rumour. -You die... -You feel greedy and want more gold? Why don't you try digging? -You feel like someone is pulling your leg. -You have to outwit a Sphynx or pay her. -You may get rich selling letters, but beware of being blackmailed! -You may have a kick from kicking a little dog. -You might choke on your food by eating fortune cookies. -You might cut yourself on a long sword. -You might trick a shopkeeper if you're invisible. -You need a key in order to open locked doors. -You offend Shai-Hulud by sheathing your crysknife without having drawn blood. -You want to regain strength? Two levels ahead is a guesthouse! -You'll need a spear if you want to attack a Dragon. -You've got to know how to put out a yellow light. -Your dog can buy cheaper than you do. -Zapping a wand of Nothing Happens doesn't harm you a bit. -Zapping a wand of undead turning might bring your dog back to life. |