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-"Quit" is a four letter word.
-"So when I die, the first thing I will see in Heaven is a score list?"
--- more --
-...and rings may protect your fingers.
-...and sometimes a piercer drops by.
-A Quasit is even faster than a jaguar!
-A chameleon imitating a postman often delivers scrolls of fire.
-A chameleon imitating a postman sometimes delivers scrolls of punishment.
-A clove of garlic a day keeps your best friends away.
-A cockatrice's corpse is guaranteed to be untainted!
-A confused acid blob may attack.
-A dead lizard is a good thing to turn undead.
-A dragon is just a Snake that ate a scroll of fire.
-A fading corridor enlightens your insight.
-A glowing potion is too hot to drink.
-A good amulet may protect you against guards.
-A homunculus wouldnt want to hurt a wizard.
-A jaguar shouldn't frighten you.
-A long worm can be defined recursively. So how should you attack it?
-A long worm hits with all of its length.
-A magic vomit pump is a necessity for gourmands.
-A monstrous mind is a toy for ever.
-A nurse a day keeps the doctor away.
-A potion of blindness makes you see invisible things.
-A ring is just a wound wand.
-A ring of adornment protects against Nymphs.
-A ring of conflict is a bad thing if there is a nurse in the room.
-A ring of extra ringfinger is useless if not enchanted.
-A ring of stealth can be recognised by that it does not teleport you.
-A rope may form a trail in a maze.
-A rumour has it that rumours are just rumours.
-A scroll of enchant amulet is only useful on your way back.
-A smoky potion surely affects your vision.
-A spear might hit a nurse.
-A spear will hit an ettin.
-A staff may recharge if you drop it for awhile.
-A tin of smoked eel is a wonderful find.
-A truly wise man never plays leapfrog with a unicorn.
-A two-handed sword usually misses.
-A unicorn can be tamed only by a fair maiden.
-A visit to the Zoo is very educational; you meet interesting animals.
-A wand of deaf is a more dangerous weapon than a wand of sheep.
-A wand of vibration might bring the whole cave crashing about your ears.
-A winner never quits. A quitter never wins.
-A xan is a small animal. It doesn't reach higher than your leg.
-Acid blobs should be attacked bare-handed.
-Affairs with Nymphs are often very expensive.
-Afraid of Mimics? Try to wear a ring of true seeing.
-Afraid of falling piercers? Wear a helmet!
-After being attacked by a Harpy you have a lot of arrows.
-All monsters are created evil, but some are more evil than others.
-Always attack a floating Eye from behind!
-Always be aware of the phase of the moon!
-Always read the info about a monster before dealing with it.
-Always sweep the floor before engraving important messages.
-Amulets are hard to make. Even for a wand of wishing.
-An Umber hulk can be a confusing sight.
-An elven cloak is always the height of fashion.
-An elven cloak protects against magic.
-An ettin is hard to kill; an imp is hard to hit. See the difference?
-Any small object that is accidentally dropped will hide under a larger object.
-Are you blind? Catch a floating Eye!
-Asking about monsters may be very useful.
-Attack long worms from the rear - that is so much safer!
-Attacking an eel when there is none usually is a fatal mistake!
-Balrogs only appear on the deeper levels.
-Be careful when eating bananas. Monsters might slip on the peels.
-Be careful when eating salmon - your fingers might become greasy.
-Be careful when the moon is in its last quarter.
-Be careful when throwing a boomerang - you might hit the back of your head.
-Be nice to a nurse: put away your weapon and take off your clothes.
-Being digested is a painfully slow process.
-Better go home and hit your kids. They are just little monsters!
-Better go home and play with your kids. They are just little monsters!
-Better leave the dungeon, otherwise you might get hurt badly.
-Beware of dark rooms - they may be the Morgue.
-Beware of death rays!
-Beware of falling rocks, wear a helmet!
-Beware of hungry dogs!
-Beware of the minotaur. He's very horny!
-Beware of the potion of Nitroglycerine - it's not for the weak of heart.
-Beware of wands of instant disaster.
-Beware: there's always a chance that your wand explodes as you try to zap it!
-Beyond the 23-rd level lies a happy retirement in a room of your own.
-Blank scrolls make more interesting reading.
-Blind? Eat a carrot!
-Booksellers never read scrolls; it might carry them too far away.
-Booksellers never read scrolls; it might leave their shop unguarded.
-Changing your suit without dropping your sword? You must be kidding!
-Cockatrices might turn themselves to stone faced with a mirror.
-Consumption of home-made food is strictly forbidden in this dungeon.
-Dark gems are just coloured glass.
-Dark room? Just flash often with your camera.
-Dark room? Your chance to develop your photographs!
-Dark rooms are not *completely* dark: just wait and let your eyes adjust...
-Dead lizards protect against a cockatrice.
-Death is just around the next door.
-Death is life's way of telling you you've been fired.
-Descend in order to meet more decent monsters.
-Did you know worms had teeth?
-Didn't you forget to pay?
-Didn't you forget to pay?
-Direct a direct hit on your direct opponent, directing in the right direction.
-Do something big today: lift a boulder.
-Do you want to visit hell? Dig a *very* deep hole.
-Dogs are attracted by the smell of tripe.
-Dogs do not eat when the moon is full.
-Dogs never step on cursed items.
-Dogs of ghosts aren't angry, just hungry.
-Don't bother about money: only Leprechauns and shopkeepers are interested.
-Don't create fireballs: they might turn against you.
-Don't eat too much: you might start hiccoughing!
-Don't forget! Large dogs are MUCH harder to kill than little dogs.
-Don't play hack at your work, your boss might hit you!
-Don't swim with weapons or armour: they might rust!
-Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
-Don't throw gems. They are so precious! Besides, you might hit a roommate.
-Drinking might affect your health.
-Drop your vanity and get rid of your jewels! Pickpockets about!
-Dungeon expects every monster to do his duty.
-Dust is an armor of poor quality.
-Eat 10 cloves of garlic and keep all humans at a two-square distance.
-Eat a homunculus if you want to avoid sickness.
-Eating a Wraith is a rewarding experience!
-Eating a freezing sphere is like eating a yeti.
-Eating a killer bee is like eating a scorpion.
-Eating a tengu is like eating a Nymph.
-Eating unpaid Leprechauns may be advantageous.
-Eels hide under mud. Use a unicorn to clear the water and make them visible.
-Elven cloaks cannot rust.
-Engrave your wishes with a wand of wishing.
-Eventually all wands of striking do strike.
-Eventually you will come to admire the swift elegance of a retreating nymph.
-Ever fought with an enchanted tooth?
-Ever heard hissing outside? I *knew* you hadn't!
-Ever seen a leocrotta dancing the tengu?
-Ever slept in the arms of a homunculus?
-Ever tamed a shopkeeper?
-Ever tried digging through a Vault Guard?
-Ever tried enchanting a rope?
-Ever tried to catch a flying boomerang?
-Ever tried to put a Troll into a large box?
-Ever wondered why one would want to dip something in a potion?
-Every dog should be a domesticated one.
-Every hand has only one finger to put a ring on. You've got only two hands. So?
-Every level contains a shop; only the entrance is often hidden.
-Everybody should have tasted a scorpion at least once in his life.
-Expensive cameras have penetrating flashlights.
-Feeding the animals is strictly prohibited. The Management.
-Feeling lousy? Why don't you drink a potion of tea?
-Fiery letters might deter monsters.
-First Law of Hacking: leaving is much more difficult than entering.
-For any remedy there is a misery.
-Fourth Law of Hacking: you will find the exit at the entrance.
-Gems are the droppings of other inmates.
-Gems do get a burden.
-Genocide on shopkeepers is punishable.
-Getting Hungry? Stop wearing rings!
-Getting Hungry? Wear an amulet!
-Ghosts always empty the fridge.
-Ghosts are visible because they don't leave a trace.
-Giant beetles make giant holes in giant trees!
-Giving head to a long worm is like a long lasting reception.
-Gold is a heavy metal.
-Good day for overcoming obstacles. Try a steeplechase.
-Gossip is the opiate of the depressed.
-Hackers do it with bugs.
-Half Moon tonight. (At least it's better than no Moon at all.)
-Handle your flasks carefully - there might be a ghost inside!
-Have a good meal today: eat a minotaur.
-Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
-Hissing is a sound I hate.
-Hitting is the lingua franca in these regions.
-Humans use walking canes when they grow old.
-Hunger is a confusing experience for a dog!
-Hungry dogs are unreliable.
-Hungry? There is an abundance of food on the next level.
-Hungry? Wear an amulet!
-I doubt whether nurses are virgins.
-I guess you have never hit a postman with an Amulet of Yendor yet...
-I once knew a hacker who ate too fast and choked to death.....
-I smell a maze of twisty little passages.
-I wished, I never wished a wand of wishing. (Wishful thinking)
-If "nothing happens", something *has* happened anyway!!
-If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
-If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
-If you are being punished, it's done with a deadly weapon.
-If you are the shopkeeper you can take things for free.
-If you are too cute some monsters might be tempted to embrace you.
-If you can't learn to do it well, learn to enjoy doing it badly.
-If you need a wand of digging, kindly ask the minotaur.
-If you see nurses you better start looking somewhere for a doctor.
-If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
-If you want to feal great, you must eat something real big.
-If you want to float you'd better eat a floating eye.
-If you want to genocide nurses, genocide @'s.
-If you want to hit, use a dagger.
-If you want to rob a shop, train your dog.
-If you're afraid of trapdoors, just cover the floor with all you've got.
-If you're lost, try buying a map next time you're in a shop.
-If your ghost kills a player, it increases your score.
-Important mail? Be careful that it isn't stolen!
-Improve your environment, using a wand of rearrangement.
-In a hurry? Try a ride on a fast moving quasit!
-In a way, a scorpion is like a snake.
-In need of a rest? Quaff a potion of sickness!
-In total, there are eight sorts of shops.
-Increase mindpower: Tame your own ghost!
-Inside a shop you better take a look at the price tags before buying anything.
-It furthers one to see the great man.
-It is bad manners to use a wand in a shop.
-It is not always a good idea to whistle for your dog.
-It is said that Giant Rabbits can be tamed with carrots only.
-It is said that purple worms and trappers fill the same niche.
-It might be a good idea to offer the unicorn a ruby.
-It seems you keep overlooking a sign reading "No trespassing"!
-It would be peculiarly sad were your dog turned to stone.
-It's all a matter of life and death, so beware of the undead.
-It's bad luck to drown a postman.
-It's bad luck, being punished.
-It's easy to overlook a monster in a wood.
-It's not safe to Save.
-Jackals are intrinsically rotten.
-Just below any trapdoor there may be another one. Just keep falling!
-Keep a clear mind: quaff clear potions.
-Keep your armours away from rust.
-Keep your weaponry away from acids.
-Kicking the terminal doesn't hurt the monsters.
-Kill a unicorn and you kill your luck.
-Killer bees keep appearing till you kill their queen.
-Large dogs make larger turds than little ones.
-Latest news? Put 'net.games.hack' in your .newsrc !
-Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
-Learn how to spell. Play Hack!
-Leather armour cannot rust.
-Leprechauns are the most skilled cutpurses in this dungeon.
-Leprechauns hide their gold in a secret room.
-Let your fingers do the walking on the yulkjhnb keys.
-Let's face it: this time you're not going to win.
-Let's have a party, drink a lot of booze.
-Liquor sellers do not drink; they hate to see you twice.
-Looking for a monster -- use a staff of monster summoning.
-Looking pale? Quaff a red potion!
-M.M.Vault cashiers teleport any amount of gold to the next local branch.
-Many monsters make a murdering mob.
-Meet yourself! Commit suicide and type "hack"
-Meeting your own ghost decreases your luck considerably!
-Memory flaw - core dumped.
-Money is the root of all evil.
-Money to invest? Take it to the local branch of the Magic Memory Vault!
-Monsters come from nowhere to hit you everywhere.
-Monsters sleep because you are boring, not because they ever get tired.
-Most monsters can't swim.
-Most monsters prefer minced meat. That's why they are hitting you!
-Most rumors are just as misleading as this one.
-Much ado Nothing Happens.
-Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
-Need money? Sell your corpses to a tin factory.
-Never ask a shopkeeper for a price list.
-Never attack a guard.
-Never drop a crysknife! No, never even unwield it, until...
-Never eat with glowing hands!
-Never fight a monster: you might get killed.
-Never go into the dungeon at midnight.
-Never kick a sleeping dog.
-Never kiss an animal. It may cause kissing disease.
-Never map the labyrinth.
-Never mind the monsters hitting you: they just replace the charwomen.
-Never ride a long worm.
-Never step on a cursed engraving.
-Never swim with a camera: there's nothing to take pictures of.
-Never trust a random generator in magic fields.
-Never use a wand of death.
-Never use your best weapon to engrave a curse.
-Never vomit on a door mat.
-No easy fighting with a heavy load!
-No level contains two shops. The maze is no level. So...
-No part of this fortune may be reproduced, stored in a retrieval system, ...
-No weapon is better than a crysknife.
-Not all rumors are as misleading as this one.
-Not even a spear will hit a Xorn.
-Now what is it that cures digestion?
-Nurses are accustomed to touch naked persons: they don't harm them.
-Nurses prefer undressed hackers.
-Nymphs and nurses like beautiful rings.
-Nymphs are blondes. Are you a gentleman?
-Nymphs are very pleased when you call them by their real name: Lorelei.
-Offering a unicorn a worthless piece of glass might prove to be fatal!
-Old hackers never die: young ones do.
-Old trees sometimes fall without a warning!
-Once your little dog will be a big dog, and you will be proud of it.
-One can even choke in a fortune cookie!
-One has to leave shops before closing time.
-One homunculus a day keeps the doctor away.
-One level further down somebody is getting killed, right now.
-One wand of concentration equals eight scrolls of create monster.
-Only Today! A dramatic price-cut on slightly used wands.
-Only a Nymph knows how to unlock chains.
-Only a dragon will never get a cold from a wand of cold.
-Only a real dummy would ever call his sword 'Elbereth'.
-Only a wizard can use a magic whistle.
-Only adventurers of evil alignment think of killing their dog.
-Only cave-women can catch a unicorn. And then only with a golden rope.
-Only chaotic evils kill sleeping monsters.
-Only david can find the zoo!
-Only real trappers escape traps.
-Only real wizards can write scrolls.
-Only wizards are able to zap a wand.
-Opening a tin is difficult, especially when you are not so strong!
-Opening a tin is difficult, especially when you attempt this bare handed!
-Operation coded OVERKILL has started now.
-Orcs and killer bees share their lifestyle.
-Orcs do not procreate in dark rooms.
-PLEASE ignore previous rumour.
-Plain nymphs are harmless.
-Playing billiards pays when you are in a shop.
-Polymorphing your dog probably makes you safer.
-Praying will frighten Demons.
-Punishment is a thing you call over yourself. So why complain?
-Pursue the monsters and you will be had indeed.
-Put on a ring of teleportation: it will take you away from onslaught.
-Rays aren't boomerangs, of course, but still...
-Read the manual before entering the cave - You might get killed otherwise.
-Reading Herbert will disgust you, but in one case it might be enlightening.
-Reading Tolkien might help you.
-Reading might change your vision.
-Reading might improve your scope.
-Relying on a dog might turn you in a dog addict.
-Reward your doggie with a giant Bat.
-Ropes are made from the long, blond hairs of dead Nymphs.
-Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
-Running is good for your legs.
-Rust monsters love water. There are potions they hate, however.
-Savings do include amnesia.
-Scorpions often hide under tripe rations.
-Screw up your courage! You've screwed up everything else.
-Scrolls of fire are useful against fog clouds.
-Second Law of Hacking: first in, first out.
-Selling and rebuying a wand will recharge it.
-Shopkeepers accept creditcards, as long as you pay cash.
-Shopkeepers are vegetarians: they only eat Swedes.
-Shopkeepers can't read, so what use is engraving in a shop?
-Shopkeepers can't swim.
-Shopkeepers have incredible patience.
-Shopkeepers often have strange names.
-Shopkeepers sometimes die from old age.
-Sleeping may increase your strength.
-Snakes are often found under worthless objects.
-Some Balrogs don't attack if you offer them a ring.
-Some mazes (especially small ones) have no solutions, says man 6 maze.
-Some monsters can be tamed. I once saw a hacker with a tame Dragon!
-Some potions are quite mind-expanding.
-Some questions Sphynxes ask just *don't* have any answers.
-Sometimes "mu" is the answer.
-Sometimes monsters are more likely to fight each other than attack you.
-Sorry, no fortune this time. Better luck next cookie!
-Spare your scrolls of make-edible until it's really necessary!
-Speed Kills (The Doors)
-Spinach, carrot, and a melon - a meal fit for a nurse!
-Stay clear of the level of no return.
-Suddenly the dungeon will collapse ...
-Surprise your dog with an acid blob!
-Tainted meat is even more sickening than poison!
-Take a long worm from the rear, according to its mate it's a lot more fun.
-Tame a troll and it will learn you fighting.
-Taming a postman may cause a system security violation.
-Taming is a gradual process of excercising and rewarding.
-Telepathy is just a trick: once you know how to do it, it's easy.
-Teleportation lessens your orientation.
-The "pray" command is not yet implemented.
-The Jackal only eats bad food.
-The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
-The Leprechauns hide their treasure in a small hidden room.
-The air is positively magic in here. Better wear a negative armor.
-The best equipment for your work is, of course, the most expensive.
-The emptiness of a ghost is too heavy to bear.
-The key to this game is that there are no keys.
-The longer the wand the better.
-The moon is not the only heavenly body to influence this game.
-The postman always rings twice.
-The proof of the quivering blob is in the eating thereof.
-The secret of wands of Nothing Happens: try again!
-The use of dynamite is dangerous.
-There are better information sources than fortune cookies.
-There are monsters of softening penetration.
-There are monsters of striking charity.
-There have been people like you in here; their ghosts seek revenge on you.
-There is a VIP-lounge on this level. Only first-class travellers admitted.
-There is a big treasure hidden in the zoo!
-There is a message concealed in each fortune cookie.
-There is a trap on this level!
-There is more magic in this cave than meets the eye.
-There is no business like throw business.
-There is no harm in praising a large dog.
-There is nothing like eating a Mimic.
-There seem to be monsters of touching benevolence.
-They say a gelatinous cube can paralyse you...
-They say that Elven cloaks absorb enchantments.
-They say that a dagger hits.
-They say that a dog avoids traps.
-They say that a dog can be trained to fetch objects.
-They say that a dog never steps on a cursed object.
-They say that a spear will hit a Dragon.
-They say that a spear will hit a Xorn.
-They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
-They say that a spear will hit an ettin.
-They say that a two-handed sword misses.
-They say that a unicorn might bring you luck.
-They say that an elven cloak may be worn over your armor.
-They say that an elven cloak protects against magic.
-They say that cavemen seldom find tins in the dungeon.
-They say that dead lizards protect against a cockatrice.
-They say that killing a shopkeeper brings bad luck.
-They say that monsters never step on a scare monster scroll.
-They say that only david can find the zoo!
-They say that shopkeepers often have a large amount of money in their purse.
-They say that the owner of the dungeon might change it slightly.
-They say that the use of dynamite is dangerous.
-They say that the walls in shops are made of extra hard material.
-They say that there is a big treasure hidden in the zoo!
-They say that there is a message concealed in each fortune cookie.
-They say that there is a trap on this level!
-They say that throwing food at a wild dog might tame him.
-They say that you can meet old friends in the caves.
-They say that you can't take your pick-axe into a shop.
-They say that you cannot trust scrolls of rumour.
-They say that you need a key in order to open locked doors.
-Third Law of Hacking: the last blow counts most.
-This dungeon is restroom equipped (for your convenience).
-This fortune cookie is property of Fortune Cookies, Inc.
-This is not a fortune.
-This is the Leprechaun Law: every purse has a price.
-Throwing food at a wild dog might tame him.
-Tin openers are rare indeed.
-Tired of irritating bats? Try a scroll of silence.
-To hit or not to hit, that is the question.
-To reach heaven, escape the dungeon while wearing a ring of levitation.
-Tranquillizers might get you killed.
-Travel fast, use some magic speed!
-Tripe on its own is revolting, but with onions it's delicious!
-Try hacking in the wee hours: you will have more room.
-Try the fall back end run play against ghosts.
-Ulch, that meat was painted.
-Unwanted mail? Sell it to the bookshop!
-Vampires hate garlic.
-Vault guards always make sure you aren't a shopkeeper.
-Vault guards never disturb their Lords.
-Visitors are requested not to apply genocide to shopkeepers.
-WARNING from H.M. Govt: Quaffing may be dangerous to your health.
-Wanna fly? Eat a bat.
-Want a hint? Zap a wand of make invisible on your weapon!
-Want fun? Throw a potion in a pool and go swimming!
-Want to conserve your dead corpses? Go to the tin factory!
-Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
-Warning: end of file 'fortunes' reached.
-Warning: people who eat dragons can go to hell!!
-Watch your steps on staircases.
-Wear armor, going naked seems to offend public decency in here.
-What a pity, you cannot read it!
-What do you think is the use of dead lizards?
-What do you think would be the use of a two handed sword called "Orcrist" ?
-When a piercer drops in on you, you will be tempted to hit the ceiling!
-When in a maze follow the right wall and you will never get lost.
-When in a shop, do as shopkeepers do.
-When punished, watch your steps on the stairs!
-When you have a key, you don't have to wait for the guard.
-When you have seen one killer bee, you have seen them all.
-When your dog follows you through a trap door, don't hit it!
-Where do you think all those demons come from? From Hell, of course.
-Where do you think the hell is located? It must be deep, deep down.
-Who should ever have thought one could live from eating fog clouds?
-Why a "2" for the postman? Well, how many times does he ring?
-Why should one ever throw an egg to a cockatrice?
-Why would anybody in his sane mind engrave "Elbereth" ?
-Wish for a master key and open the Magic Memory Vault!
-Wish for a pass-key and pass all obstacles!
-Wish for a skeleton-key and open all doors!
-Wishing too much may bring you too little.
-Wizards do not sleep.
-You are heading for head-stone for sure.
-You are just the kind of bad food some monsters like to digest.
-You can always wear an elven cloak.
-You can eat what your dog can eat.
-You can get a genuine Amulet of Yendor by doing the following: -- more --
-You can't get rid of a cursed plate mail with a can-opener.
-You can't leave a shop through the back door: there ain't one!
-You cannot ride a long worm.
-You cannot trust scrolls of rumour.
-You die...
-You feel greedy and want more gold? Why don't you try digging?
-You feel like someone is pulling your leg.
-You have to outwit a Sphynx or pay her.
-You may get rich selling letters, but beware of being blackmailed!
-You may have a kick from kicking a little dog.
-You might choke on your food by eating fortune cookies.
-You might cut yourself on a long sword.
-You might trick a shopkeeper if you're invisible.
-You need a key in order to open locked doors.
-You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
-You want to regain strength? Two levels ahead is a guesthouse!
-You'll need a spear if you want to attack a Dragon.
-You've got to know how to put out a yellow light.
-Your dog can buy cheaper than you do.
-Zapping a wand of Nothing Happens doesn't harm you a bit.
-Zapping a wand of undead turning might bring your dog back to life.
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